Originally Posted by
Chrandersen
Okay I'll try to carefully articulate my thoughts for you.
Craterhoof is better than regal force in regards to natural order. You almost always want to get hoof with NO given the option.
Even though crater hoof is better than regal in that situation, regal is still excellent and will usually win the game anyway if hoof is already in your hand and you can't search for it.
with 2 Hoofs there's still one left in the deck to NO for in that case ;D
You get to load your hand up, have the biggest creature on the board, and are in a great position to cast hoof the next turn. Yes it's slightly worse than hoof x2 IN THIS SITUATION, but it's still good enough to win the game ALMOST EVERY TIME ANYWAY.
Regal force is MUCH MUCH MUCH better with green sun's zenith. You usually need to tap all of your elves and use your symbiote/quirion activations to get up to nine mana without the help of double cradle. I've played a lot of games with this deck with double hoof and this situation came up for ,e over and over again and it was very frustrating. I was usually just better off zenithing for a visionary in those situations and grinding them out.
if you control enough creatures to generate 9 mana without the help of Cradle, Hoof is still at least 10/10 haste and a 5/5 attacker next turn. How is that worse than durdling with Visionary against decks like RUG Delver, BUG and combo? It's immune to Lightning Bolt and Decay too
It doesn't matter what resources you use to get to regal zenith mana, because regal doesn't care whether your elves are tapped or not, you still get the cards you need. And zenithing for a regal is a GAME WINNING play against a ton of decks, and definitely a powerful line you can shape a gameplan around. The same really can't be said of craterhoof.
it's often a LOSING play once you battle against sweepers, lethal boardstates or combo. I would not underestimate that impact in the current meta and in that regards I trimmed the deck
When you have the mana to zenith for eight AND have enough guys to attack them for lethal afterward, you are probably in a pretty dominating position anyways, and zenithing for either creature is more than enough to put the game away.
Heritage Druid sucks, and it has always sucked. Especially now that we are playing glimpse as a plan C. Same with birchlore ranger. I played a birchlore at the invitational in jersey and used it zero times.
because you won't Tutor for Birchlore as an one-off. It changes a lot once you play 3-4 and see them as mana-Elves in combination with ANY other elf, which doesn't tap for mana usually like Quirion and Nettle (with the later Setting up T2 Glimpse combos with Birchlore). It's ability to accelerate dropping creatures for T2 Cradles is shared with Llanowars but the ability to ignore summoning sickness (T1 Nettle, T2 Birchlore ... if you NO or Flumpse combo, Nettle can now attack) while creating Black and White mana in demand for DRS and Sideboard options like Cabal Therapy and Thalia is unique
They are only really good when comboing with glimpse, and are usually your worst creature when you aren't. They are a great lightning rod for removal
isn't it a good thing to have more Virtual Heritages in the deck that catch a Lightning Bolt rather than follow-up symbiotes or Heritages?
though because most people are clueless and think she should be kill on sight. Fyndhorn effects are even better turn 1 plays because they set you up for turn 3 natural orders, which is incredibly important against combo.
Turn 3 is too slow on the draw in almost all cases I fear. Birchlore and the full set of Cradles are an attempt to push the deck and/or it's hate towards turn 2
With 7 creatures that untap other creatures, I always want a Fyndhorn of some kind available to me. I could see playing 3 but I don't know what would be better than the fourth one.
Zenith for Priest of Titania is too of a turn 2 play against combo decks to cut. You want to be a turn 3 deck if you can, and priest does a very good job of setting you up for a kill. It's definitely worth a slot.
Zenith for Priest turn 2 however requires a mana dork T1 and is still cold on the draw as mentioned above. You'll need Therapy/Thorn/Thalia /Teeg against combo turn 2, not Priest
Scavenging Ooze is a good card, but I don't think you need the gy removal utility in the open series meta game right now. There isn't much dredge around, almost no Reanimator, and DRS does a great job of handling those decks anyway. The main reason you would want him is for his big body, and I think Ezuri does a better job of being a huge man than ooze does. Especially since double cradle is a thing now.
DRS is not enough to keep Nimble Mongoose, reanimator, Tarmogoyf and Past in Flames in Check. Ooze can AND comes with a Body + Lifegain. How is double Cradle an argument for Ezuri, while you previously deny it being an argument for Hoofs 9 mana?
Just because I haven't been playing the deck in opens doesn't mean I'm not paying attention to the development of the deck. This deck is my baby and I'm constantly working with it. Also the condescension is pretty amusing. At least now I have 21 posts o the source. Hopefully that makes me slightly more legit :D
this isn't post-count-elitism or discrediting. I just wondered, how involved, active you were with that count. It was a question, not a reproach
P.S. <3 danyul