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Originally Posted by
Goblin Snowman
As do I. By sticking a Counterbalance, one will almost always win though. You can figure out the percentage of games if you really want, but I'd estimate it to be about 70/30.
CB helps a lot against opposing Thresh. Getting one to stick with Krosan Grips and no 3cc is fail though. Having just 3-4 CB is good. SDT is vulnerable to Needle and Grip(both are pretty common in the mirror, since that's what you're looking at).
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Landstill, especially the Deed-based Landstill running Nantuko Monastery, if fairly unaffected by Burning-Tree. Yes, he's better than Dragon in a vacuum. The problem being, that if Dragon is on the board, he will fly over the 4/4 First Strikers and avoid the mass blockings of Decree/Factories. Burning-Tree, over time, facilitates a large burn out, whereas Dragon simply wins the game.
Maindecked Activated Abilities in Landstill: Fetchlands, Mishra's Factory, Nantuko Monastery, Pernicious Deed, Wasteland and Faerie Conclave. Assuming 4-5 fetch, and 3 per other(it's obviously give and take) that adds up to around 16-21 activated abilities. So having a creature that is decently sized that punishes (with a ping) the use of ~25-33% of their deck and swinging, that damage racks up pretty quickly, I'd say. Flying overhead is nice though :)
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Blood Moon is good in the mirror, against Landstill, Fish, Affinity, Zoo, Stax (to an extent, as Stax is an incredibly large catagory, and there are builds that ignore the effects and builds that openly weep at them), and a good deal of decks that are 3 colored (and every deck that is four colored).
Stax is a pain. Chalice@1/2 is basically deadly. Trinisphere hurts. This matchup is a bitch. I personally wouldn't consider running Moon simply because I wouldn't want to draw into Mountains forever, but I could see justifying it to lock out some decks.
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They have recurring Wasteland and Port. If you hit four mana against them, you will likely try to Geddon, as it's unlikely you will stay there for any amount of time. Not only that, but having your whole plan reliant on them not drawing Maze of Ith or Tabernacle is poor.
Wasteland and Ports and Maze are punished by good ol' BTS
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Agreed. This is the one matchup where you can present a solid argument as to why BTS is better than Dragon, the argument in Dragon's favor being that he can fly over the massive hordes.
Goblins is already hurt so bad by Goyf. And though BTS has a big butt and hits Wastes, fetch, and possible Ports, I think that finishing an opponent with the Dragon in a ground lock is what Thresh will want to do here. In the mirror, the Dragon can single handedly win games, true. But he's kinda wimpy after a Crypt(and dies to an opponents Goose if they retain threshold)
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I don't care about which way you want to build the deck, I'm personally going for the deck that will do the best.
I think that's what we all want. You are more focused on beating the mirror than some of us though.
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Everyone else presenting decent arguments;
Thank you for telling me you truthfully never play a competitive mirror match. Much could have been avoided. I still believe Dragon is superior to BTS, but that's for later after someone has responded. Can we all agree on a few things at least about Threshold?
1) Serum Visions should never be used before Ponder
2) Counterbalance is good in the mirror
3) Fire//Ice is a bad 1 for 1 against Goblins, is dead against Landstill, and is bad in the mirror. (Ditto Magma Jet).
4) Daze should be a four of.
5) Running two to three Creatures/Scepters past Goyf and Mongoose is standard. These creatures are commonly BTS or Dragon
Does anyone have any problem at all with that list as it stands now?
1) Yeah. I agree after testing it a week ago.
2) Good, but if they get it down, it shouldn't be an autoloss. Spell Snare, Grip, 3cc or 4cc creatures can slide through.
3) Goblins - it sucks. Landstill - use it for the tap/draw. Mirror - Tap opposing Goyf and swing, or swing into their Goyf, and Fire 1 to it and 1 to the face.
4) Still debatable IMO. Topdecking Daze lategame makes me sad without a Force to pitch it to and is really bad in some matchups.
5) Almost every list runs a total of 10 creatures. Few run 11.