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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
wnorris
Hey guys,
I played at a GPT today and ended up 3-2. It was good overall. I lost pretty hard to lands, which I was okay with. I didn't expect to see it and payed for it! I'll explain some very last minute deck change decisions I made below.
The List:
Creatures:
2x Gurmag Angler
4x Deathrite Shaman
4x Delver of Secrets
4x Tarmogoyf
Instants/Sorceries
4x Daze
4x Abrupt Decay
3x Hymn to Tourach
4x Brainstorm
4x Force of Will
4x Ponder
1x Thoughtseize
[U]Really good three drops
2x Liliana of the Veil
Lands
2x Bayou
2x Misty Rainforest
3x Polluted Delta
2x Tropical Island
3x Underground Sea
4x Verdant Catacombs
4x Wasteland
SIde:
1x Dismember
2x Golgari Charm
1x Grafdigger's Cage
2x disfigure
1x Nihil Spellbomb
1x Null Rod
1x Pithing Needle
2x Spell Pierce
1x Sylvan Library
2x Thoughtseize
1x Vendilion Clique
I was planning on running 2 dark confidant instead of the Anglers. But after debating Tombstalker vs Gangler vs Bob the entire way there, I sort of just bet on the 1 black being worth it and went with Angler. I wasn't sure if I wanted another double black spell in my deck, and sometimes only needing 1 black up for Angler meant casting it with a U sea and Trop in play (there were so many wastelands)
Game 1: Death and Taxes (1-2) My opponent goes on to win the GPT haha
R1: Win; I play DRS into turn 2 Hymn and wasteland his Karakas (Fantastic opener, this deck is insane sometimes). Turn 3 I play goyf and beat him to death. I abrupt decayed his Stoneforge and that was it.
R2: I start off fine with Delver, no-flip followed by turn 2 delver (he wasted my second land). Turn 3 no flip and I play Tarmogoyf. Turn 4 both delvers flip, and he plays flickerwisp resetting one. he ends wasteing all my lands and eventually gains momentum.
R3: I Liliana'd Turn 3 into a Wilt-Lief liege with Mom and Phyrexian Obliterator on the field. It didn't go well.
Game 2: Lands (0-2)
R1: He dropped a turn two manabonds and wasted me out of the game. It was insane
R2: I got a goyf and was able to cast an angler on one drs but got shut down by maze of ith and had all my lands destroyed.
Game 3: Jund (2-0) Gurmag Angler won me both games here.
R1: I hymned a bloodbraide on T2 which was nice. He played Turn 3 lili, which I promptly decayed followed by my own lili on turn 4. I was able to control it from there. Gurmag was a house killing a lili and him, it really makes bolt and punishing fire sad.
R2: I played 2 goyfs to match his two goyfs and then dropped an angler on turn 4 or 5 to turn the tide.
Game 4: Jund: (2-1)These were very interactive games but I ultimately just played more threats than him.
R1: We both played lilianas but he was able to bolt mine. We basically traded kill spell for creature back and forth until 2 separate delvers had flipped, been killed and finally a goyf stuck. I managed to hymn and thoughtseize away his bloodbraid elves.
R2: He got multiple wastelands and life from the loam online and I folded pretty quick.
R3: T1 deathrite, T2 Hymn and Wastleland his grove. I disfigure his bob and dropped a goyf followed by gurmag angler. It was good.
Game 5: Tezzerator (2-0)
R1: I abrupt decayed his thopter foundry and played two goyfs and a gurmag angler. He transmuted for an ensaring bridge and locked me down. I resolved a lili and ulted her twice with him resolving a jace before I found a decay for the bridge. I worked through two toxic delgues and a damnation. 3 delvers, 2 goyfs, 2 drs, and both angler were required to win this match. Lili was amazing, he couldn't get anything going. And my topdecks were fine as long as the decay was down there somewhere.
R2: He plays turn 1 chalice on 1 which isnt bad for me at all. I played a turn 2 hymn, into turn 3 null rod, later I decayed his chalice and then played a goyf and pithing needle for his active tezzeret.
I really liked the deck. I made some play mistakes, and my quick descriptions written are as close as I can remember. This deck is such an unfair fair deck with the hymns and deathrite shaman. I was a huge fan of Angler. He was value all day long and I don't think Tombstalker would be much better; every time I drew Angler i was happy it wasn't bob. Granted my matches were against fair and control decks mostly. Next GPT is next week!
Thx for the report! I'm currently also thinking between Bobi or Zombie fish, so it was quite interesting to hear your experience.
You really faced the two hardest MU's for TA, so losing to it is not a shame.
As a side note: You should cut the 2 Lilis against DnT after boarding, the WLL you faced is the reason why :wink:
She's also really slow & clunky which is not optimal against they're Wasteland/Port/Thalia plan. She's also not great against swarm decks.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
thank you so much for your input and time i am going to keep bug delver together because i love delver decks. i am going to try to master bug.
im basically a noob and horrendous at playing magic is there any thing i can do to give back to this forum and its members?
Seeing your location now, I think we might have played each other before. The Underground Sea tournament, was it you I ended up drawing against in the first round?
The meta there looked very fair. I think in general, less discard and more removal is probably the way to go in that meta, from what I saw. I was pretty sad to see the finals there was Affinity and Merfolk, because I was pretty well prepared for both those decks, but my punt versus Miracles put me out of the running.
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Re: [DTB] Team America (BUG Delver)
I wonder if this is the shell for Jace, Vryn's Prodigy. We don't really have enough mana to use Snapcaster well, and flashing back Hymn seems disgusting.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
iostream
I wonder if this is the shell for Jace, Vryn's Prodigy. We don't really have enough mana to use Snapcaster well, and flashing back Hymn seems disgusting.
I played him in a BUG control shell. He was pretty good, but Hymn does tend to lose value as the game goes on. In the Delver shell there are a couple reasons I wouldnt play him
1. He can't fuel my dig through time's anymore. I am not as siked about cycling cards without dig and he fills the slot I would want to play gurmag angler.
2. He increases my creature count and subsequently decreases my I/S count. Our I/S count is already fairly low.
3. Sometimes you have good spells to flashback, but he doesnt hit counters really so he isn't all that good unless you flashback a hymn or need to decay or cantrip.
I like baby jace, but i'm not convinced he fits in the delver shell
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
H
Seeing your location now, I think we might have played each other before. The Underground Sea tournament, was it you I ended up drawing against in the first round?
The meta there looked very fair. I think in general, less discard and more removal is probably the way to go in that meta, from what I saw. I was pretty sad to see the finals there was Affinity and Merfolk, because I was pretty well prepared for both those decks, but my punt versus Miracles put me out of the running.
No I actually did not play... I was there just briefly but it was mud and merfolk at the end.. The merfolk pilot is probably one of the top players in the area. The mud player has been playing the deck for a few years and he is military with constant legacy players around to hone his skill.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
No I actually did not play... I was there just briefly but it was mud and merfolk at the end.. The merfolk pilot is probably one of the top players in the area. The mud player has been playing the deck for a few years and he is military with constant legacy players around to hone his skill.
I thought Neal was playing Affinity? Either way, my board that day was full of Pernicious Deeds and lots of removal, so I felt good going in. A tough round one draw and me punting to a round 2 draw had me out though.
I think, considering the meta shift that I will be back to my old build, which I had some minor success with:
2 Bayou
4 Misty Rainforest
4 Polluted Delta
1 Tropical Island
4 Underground Sea
1 Verdant Catacomb
4 Wasteland
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
2 Liliana of the Veil
1 Sylvan Library
4 Abrupt Decay
4 Brainstorm
4 Daze
3 Force of Will
1 Spell Pierce
4 Hymn to Tourach
4 Ponder
1 (Something meta-dependent)
Sideboard
1 Grafdigger's Cage
1 Null Rod
1 Pithing Needle
1 Winter Orb
1 Blue Elemental Blast
2 Disfigure
1 Flusterstorm
2 Golgari Charm
1 Krosan Grip
2 Surgical Extraction
1 Vendilion Clique
1 Thoughtseize
Now, that deck, as you can see in the link had 1 Dig and 1 Dimir Charm (wakka, wakka) which will probably need to be replaced (and only 19 lands, which is not correct, it needs to be 20). I actually like Dimir Charm if the meta is very heavy with Miracles (counters Entreat, kills Venser, which, in my experience are the two most obnoxious things they can do). I need to see how the meta shakes up, things like K Grip (which was only incidental Miracles hate, was really there for Batterskull), the single sideboard Thoughtsieze, and the Flusterstorm are questionable to me. I'm also really unsure about two Liliana, it will remain to be seen if that is the direction I really want to go, or drop it back down to one. Again, it will come down to how Miracles infested your meta is. I think the above is pretty strong versus Miracles, I believe that you should be slightly favored in the match-up over-all.
If people are really continuing to jam Anglers though, I think we should look at some number of Dismembers, just like Ned Kaida-Yip has been doing.
I probably won't get to play this week, because I am sick as a dog with a sinus infection, but in the next few weeks I'll be very happy to jam some BUG again.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
wnorris
I played him in a BUG control shell. He was pretty good, but Hymn does tend to lose value as the game goes on. In the Delver shell there are a couple reasons I wouldnt play him
1. He can't fuel my dig through time's anymore. I am not as siked about cycling cards without dig and he fills the slot I would want to play gurmag angler.
2. He increases my creature count and subsequently decreases my I/S count. Our I/S count is already fairly low.
3. Sometimes you have good spells to flashback, but he doesnt hit counters really so he isn't all that good unless you flashback a hymn or need to decay or cantrip.
I like baby jace, but i'm not convinced he fits in the delver shell
1. We still run a lot of lands and have Daze - I think cycling is still pretty exciting to me! Also, Angler fulfills a totally different role, and we probably shouldn't compare them. Either you think you need more damage output besides the standard 12 creature (in which case Angler is a consideration) or you don't.
2. Hymn versions have always run around 24-26 instants and sorceries (20 lands, 12-14 creatures, 0-2 Liliana), so I think that's empirically not a big issue.
3. This is only true if it's a matchup where you want a lot of counterspells! Jace requires you to run more spells which are good at sorcery speed. That means a little more discard (maybe 3 Hymn + 2 Thoughtseize), a little more removal (3 Decay + 2 Dismember or Disfigure?), and maybe 1 Reanimate or something (which has floated around in some lists in the past). This is terrific in most fair matchups and less terrific against certain combo decks.
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Re: [DTB] Team America (BUG Delver)
Since I was lucky enough to pick up some baby Jaces before they were infinite dollars, I'd be willing to try him out. I'd probably have to start him out at a two-of, since we need to draw him to see if he's actually good.
One thing about the loot ability is that, as you can see in my above list, there is a fair chance at a late-game dead draw, between 20 lands, four Daze and four Hymn. Sometimes, even Force is a late-game brick, where you don't have five mana and all you may need is a removal spell.
On the "flashback" ability, in the matchups where Abrput Decay is good, you almost can't ever have enough. Plus, depending on how your sideboard is constructed, getting back something like a Surgical could easily be the difference between winning a tough match-up and losing.
All theory-craft though, I will play him and see.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
iostream
1. We still run a lot of lands and have Daze - I think cycling is still pretty exciting to me! Also, Angler fulfills a totally different role, and we probably shouldn't compare them. Either you think you need more damage output besides the standard 12 creature (in which case Angler is a consideration) or you don't.
2. Hymn versions have always run around 24-26 instants and sorceries (20 lands, 12-14 creatures, 0-2 Liliana), so I think that's empirically not a big issue.
3. This is only true if it's a matchup where you want a lot of counterspells! Jace requires you to run more spells which are good at sorcery speed. That means a little more discard (maybe 3 Hymn + 2 Thoughtseize), a little more removal (3 Decay + 2 Dismember or Disfigure?), and maybe 1 Reanimate or something (which has floated around in some lists in the past). This is terrific in most fair matchups and less terrific against certain combo decks.
I would love to see him tested, im not saying he is bad. To clarify a couple things though. I compared him to angler because I am not running more than 14 creatures, and we have 12 definite includes. So when it comes to looking at Jace I think Jace vs Bob vs Gurmag since we really dont have space for them all. I mentioned the I/S count in case you were planning on exceeding 14 creatures with jace. When I played with him I ran a dismember, 2x disfigure, and 4x decay which was a sweet package; disfigure is an amazing card! On a side note, I would run dismember anytime now somewhere in the 75 for angler.
Manipulato:
Thanks for the comment! I was really happy with Angler this weekend. Bob has always been a favorite of mine and I didn't switch them until I was walking my decklist up to the judge haha.
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Re: [DTB] Team America (BUG Delver)
With Hymn viable again, is the accepted manabase back to this?
4 Underground Sea
2 Bayou
1 Tropical Island
9 Fetches
4 Wasteland
I mainly play RUG Delver, but I'm looking to also be able to build and learn the BUG version. With baby Jace currently so high, I think it's time to try to convert them into the last 2 seas I need. :laugh:
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Re: [DTB] Team America (BUG Delver)
I've played new Jace in a BUG Control brew for the past week or so, and he's been incredibly powerful every time I've flipped him. The ability to flash back multiple Decays over the course of a game completely shuts down some Miracles players' attempts to overload Decay postboard with things like extra Mentors and Rest in Peace. The fact that the flashback is zero mana (and that you can alternate cast Force) makes him much stronger against Delver decks and D&T than Snapcaster Mage, though the additional exposure to opposing Deathrites can be slightly awkward.
All that being said, I think he pushes the deck in a very controlling direction and BUG is already the most controlling Delver shell, and that's not necessarily a good thing. Aside from some corner cases like attacking through a Baleful Strix I'm not sure we'd get much out of the +1 ability and the ultimate isn't really in line with our game plan. My bet is that he ends up replacing the second Sylvan Library in my 75, likely the SB one, if I run him in Delver.
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Re: [DTB] Team America (BUG Delver)
Your analysis makes a lot of sense. We certainly are the most 'control' out of all the Delver decks, my build above probably more so than most. This is often not great, as you point out, I've certainly lost more than a couple games where Delvers didn't flip, once, twice, three or four times.
The fact that we are control though is great in the Miracles match-up though, it can give them fits. I'm always interested in diversifying my 'threats' though, so a two mana Planeswalker definitely has appeal to me. I might try him out replacing in my above list, the one Sylvan Library (main) and the second Liliana. The flex might be a Dismember then.
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Re: [DTB] Team America (BUG Delver)
That list with that guy playing baleful instead of delver is probably the way to go
Delver has not flipped for me for 5 turns before.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
That list with that guy playing baleful instead of delver is probably the way to go
Delver has not flipped for me for 5 turns before.
Here's the thing, if you give up Delver and go Strix, you are absolutely forsaking any idea of trying to be a Tempo deck. At that point, Daze is a pretty poor choice. So, now that you've dropped those, are you really even playing this deck? Honestly, then you are a control deck that has Goyf, which I honestly think you can do a lot better in a variety of ways (Shardless, Landstill, etc.).
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Re: [DTB] Team America (BUG Delver)
That is what I am responding to, when you are saying we are a control type deck out of all the delver variants. It may be time to move to those lists.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
That is what I am responding to, when you are saying we are a control type deck out of all the delver variants. It may be time to move to those lists.
I think that we are definitely the most controlling delver variant. And sure, BUG colors do support a pretty great control shell. But we are also a tempo deck and we execute the tempo/control game quite well.
BUG control with Baleful Strix instead of delver has existed alongside delver for quite a long time and I think that BUG delver (Team America) is a stronger shell in general. While a more controlling shell may offer other benefits, it is a completely different deck. I don't really see why we would move away from delver when we have so much power in Hymn + Wasteland and delver backs up that plan really well.
I did have a game where my delvers didn't flip for 4 turns last weekend, but I also had a LOT of flipped delvers that were really good at beating face.
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Re: [DTB] Team America (BUG Delver)
While it's temping to drop Delver, I think it's mostly a trap. He's our closest approximation of reach, since if the group is gummed up, we only have Deathrite activations to hope for. I think there are some cases where it could be a good idea, but mostly just isn't.
The fact that we are a sort of bad tempo deck, a slightly bad midrange deck and a maybe-passable-as-a-control deck, doesn't sound great, but it gives you the flexibility to switch gears when you need it.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
H
While it's temping to drop Delver, I think it's mostly a trap. He's our closest approximation of reach, since if the group is gummed up, we only have Deathrite activations to hope for. I think there are some cases where it could be a good idea, but mostly just isn't.
The fact that we are a sort of bad tempo deck, a slightly bad midrange deck and a maybe-passable-as-a-control deck, doesn't sound great, but it gives you the flexibility to switch gears when you need it.
Yeah, I think that the flexibility of which you speak as well as the raw power of this deck is why it was consistently the best placing tempo deck pre-Khans (and some would say best midrange deck). At least that's what it says on tcdecks.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
H
While it's temping to drop Delver, I think it's mostly a trap. He's our closest approximation of reach, since if the group is gummed up, we only have Deathrite activations to hope for. I think there are some cases where it could be a good idea, but mostly just isn't.
The fact that we are a sort of bad tempo deck, a slightly bad midrange deck and a maybe-passable-as-a-control deck, doesn't sound great, but it gives you the flexibility to switch gears when you need it.
This is the biggest reason to keep playing Delver in the deck. The free win rate is just too high with Delver/Wasteland/Daze. I wouldn't even call our tempo plan that poor, and we're an excellent aggressive midrange deck.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
I think Tasigur suffers in an open meta because of Karakas. So for your slots I'd go with 1 TNN, 1 Tombstalker or 2 Bobs if you're set on them both being creatures. Once you've committed to maindecking 3 mana spells I'd rather pay the extra B for Flying than deal with a creature that gets chumped as easily as Goyf.
Went with 1 TNN, 1 Tombstalker, and 4-0'd the swiss. Lost in the first elimination round of the T4 however, but had a good time anyway. My MU's were Dredge, Reanimator, Manaless Dredge and Grixis Delver, so I wouldn't call any of the results representative. Lost all game 1's in all matches all day :P
Tombstalker was a house, however. Flying was very relevant in the Grixis match-up. He played Angler and I beat him more or less exclusively thanks to Tombstalker.
Link to my blog post about it. For some reason, the title won't show up on the post. It's not a proper report, but has some cool varaince in it, which happened during the day.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
This is the biggest reason to keep playing Delver in the deck. The free win rate is just too high with Delver/Wasteland/Daze. I wouldn't even call our tempo plan that poor, and we're an excellent aggressive midrange deck.
Yeah, I was being a little dramatic there for effect, but my over-all point is that we don't have to be great in all the roles we can take to make them worth being taken. The Delver/Wasteland/Daze thing is another reason why I always run the Hymn version. There are times where you Hymn them and just win, hitting two removal spells, or two lands, or their only two real action spells, etc.
I think, more than anything, this deck should strive for flexibility. That being said, I have always liked Tombstalker, mainly for the flying. A flying 5/5 is HUGE in Legacy, nothing short of a Show and Tell, or Reanimator target can match that in the air. The times I don't like him though are versus Miracles. StP isn't really that big a deal, but Venser and Jace are obnoxious.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Purgatory
Went with 1 TNN, 1 Tombstalker, and 4-0'd the swiss. Lost in the first elimination round of the T4 however, but had a good time anyway. My MU's were Dredge, Reanimator, Manaless Dredge and Grixis Delver, so I wouldn't call any of the results representative. Lost all game 1's in all matches all day :P
Tombstalker was a house, however. Flying was very relevant in the Grixis match-up. He played Angler and I beat him more or less exclusively thanks to Tombstalker.
Link to my blog post about it. For some reason, the title won't show up on the post. It's not a proper report, but has some cool varaince in it, which happened during the day.
Glad to hear it went well. And that's a LOT of graveyard decks.
Quote:
Originally Posted by
H
Yeah, I was being a little dramatic there for effect, but my over-all point is that we don't have to be great in all the roles we can take to make them worth being taken. The Delver/Wasteland/Daze thing is another reason why I always run the Hymn version. There are times where you Hymn them and just win, hitting two removal spells, or two lands, or their only two real action spells, etc.
I think, more than anything, this deck should strive for flexibility. That being said, I have always liked Tombstalker, mainly for the flying. A flying 5/5 is HUGE in Legacy, nothing short of a Show and Tell, or Reanimator target can match that in the air. The times I don't like him though are versus Miracles. StP isn't really that big a deal, but Venser and Jace are obnoxious.
I agree. I'm still not 100% sure why people are so much keener on Angler than Tombstalker. BB is not really a problem for a deck that's already committed to casting Hymn and Liliana.
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Re: [DTB] Team America (BUG Delver)
How do you guys think that the stifle/dark confidant lists fairs now in the current meta?
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
skyout
How do you guys think that the stifle/dark confidant lists fairs now in the current meta?
As Bob Huang once put it:
"I would say that the blue lists have better mana and are more tempo oriented in nature, whereas the black lists are more Jund-like. The blue lists are better at beating Miracles, but the black lists are better against other fair decks and combo."
I agree with him for the most part, but I think the Liliana/Hymn version is easier to avoid mistakes with.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
As Bob Huang once put it:
"I would say that the blue lists have better mana and are more tempo oriented in nature, whereas the black lists are more Jund-like. The blue lists are better at beating Miracles, but the black lists are better against other fair decks and combo."
I agree with him for the most part, but I think the Liliana/Hymn version is easier to avoid mistakes with.
Yup, bobīs statement is 100% true...
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
As Bob Huang once put it:
"I would say that the blue lists have better mana and are more tempo oriented in nature, whereas the black lists are more Jund-like. The blue lists are better at beating Miracles, but the black lists are better against other fair decks and combo."
I agree with him for the most part, but I think the Liliana/Hymn version is easier to avoid mistakes with.
I mostly agree, but why are the blue lists better at beating Miracles?
The black version has a lot more grinding power and if you are not able to implement your tempo plan with the blue version you are done..
And yeah, I also think it's harder to misplay with the black version.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ultraviolent2
I mostly agree, but why are the blue lists better at beating Miracles?
The black version has a lot more grinding power and if you are not able to implement your tempo plan with the blue version you are done..
And yeah, I also think it's harder to misplay with the black version.
Against Miracles, Hymn rapidly loses it's power as the game goes on, which is is very, very likely to do. Past turn 5-6, there simply isn't likely to be much relevant in their hand, so each Hymn drawn is basically dead. Stifle keeps it's utility better over the course of the game because of the Miracle triggers. Also, the 18 Land, Stifle versions then to run 16 creatures, 4 of which are Dark Confidants, which is a great creature to have versus them.
That being said, in the 20 Land, Hymn-Liliana build, having Liliana makes me much more comfortable in the match-up. I refuse to play more than one creature at time, because it just walks you into a Terminus. I made them grind over every single threat, so having a threat that doesn't get hit by Terminus is huge to how I play the deck. This is also a reason why I usually keep a Sylvan Library in the main, to keep a steady stream of threats.
No doubt I play this wrongly, so it is probably true that Hymn-Liliana is less mistake-prone. Stifle has be a tough card to play optimally, you need to know when to hit a fetch and when the mana-denial plan is dead or pointless. I play RUG from time to time, but I'm really not smart enough to articulate or be 100% certain when it's one or the other. I just go with my hunch. That being said, I've never actually played the Stifle TA, but maybe if I can find two more FBB Trops I'll try it out, :tongue:
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ultraviolent2
I mostly agree, but why are the blue lists better at beating Miracles?
The black version has a lot more grinding power and if you are not able to implement your tempo plan with the blue version you are done..
And yeah, I also think it's harder to misplay with the black version.
Blue is better because you can stifle the miracles trigger.
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Re: [DTB] Team America (BUG Delver)
Hey guys I attended the Big Magic Open and Yokohama this weekend (305 players) and being new to the deck would love some(any?) advice you guys can give me about the deck. I am really trying to get better with the deck.
Here is my tournament report:
http://www.mtgthesource.com/forums/showthread.php?30004-Tournament-Report-for-Big-Magic-Open-5-Yokohama-%28October-11th-2015%29-BUG-Delver&p=909305#post909305/.
I know my question is quite broad but I think at the very least this report will serve to help me and other people with the deck.
EDIT: I realize this post isn't very constructive. I will come back to it today when I get a chance to give it some real thought and add some content.
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Re: [DTB] Team America (BUG Delver)
2-2 at my weekly tournament with Stifle version.
Mentor Miracles: 1-2 (I kept Dazes out in game 2 and 3, but he tapped out often, so maybe that was a mistake?)
TES: 2-0 I tempo him out.
Lands (RUG control version): 2-0 TNN is great vs Maze, g2 DRS is super effective and Clique takes him Loam.
Sneak and Show: 1-2: Game 2 I punt because he taps out for Breach when I have him at lethal next turn and I think it is Show and Tell (city of traitors was sacrificed before playing another land, so I thought he still had 2 floating but it was all used up for breach) and I scoop with Daze in hand. He says afterwards he had no countermagic, so I would have won if I had just Dazed. g3 I just draw didly squat while he plays Jace TMS and puts lots of fattys into play over the course of a million turns.
Sneak takes 1st, with Mentor Miracles coming in 2nd and me at 3rd (my game win % was 60%, better than the others), so I think I would have been either 1st or 2nd if I had just won this. Instead, I am an idiot and go home with $10 less in my pocket. I need more practice with this deck.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
2-2 at my weekly tournament with Stifle version.
Do you mind posting a list? Curious for your Stifle version.
EDIT: I was wondering, would people in here be willing to see some recorded games and give their opinion? I'm not a great player, but I can record some games on Xmage and post them if people would be willing/interested to watch them and give some advice... They are very active on this in the lands forum and also in the Storm forum with opening hands, maybe we can try to get TA to a higher level as well?
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Re: [DTB] Team America (BUG Delver)
I gave this deck a try last Sunday after the dig ban. I got destroyed literally in quarter finals by grixis delver with stifle.
I thought this match up as at least evenish but I had to change my mind after playing against it for the first time in said tournament.
G1
I kept on the draw a hand that can win against wasteland and stifle with 2 tarmos 3 lands 1 ponder and a liliana
I end up losing to a young pyromancer a delver and a deathrtie sharman on his board.
I sb out all FOW the 2 Thoughtseize and all lilianas to add in 2 golgari charm 1 toxic deludge 1 dismember 1 jace 2 disfigure and 1 hymn
G2
I kept a Hand of 3 lands a HYMN a Golari charm a Daze and a Tarmogoyf
I end up loosing to a flipped delver a Deathrite Shaman and a Tasigur
In both games I didnt find any removals with draws and cantrips
This are both list
http://www.tcdecks.net/deck.php?id=18336&iddeck=138761
http://www.tcdecks.net/deck.php?id=18336&iddeck=138754
How would you have approached the match up?
What did I do wrong?
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Re: [DTB] Team America (BUG Delver)
If its really an issue, you can run a hydroblast or jitte
It really depends how your meta is.
OR
you can run that enchantment that does x/-1 to tokens
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
wwoning
Do you mind posting a list? Curious for your Stifle version.
EDIT: I was wondering, would people in here be willing to see some recorded games and give their opinion? I'm not a great player, but I can record some games on Xmage and post them if people would be willing/interested to watch them and give some advice... They are very active on this in the lands forum and also in the Storm forum with opening hands, maybe we can try to get TA to a higher level as well?
I would be down to watch/record some videos and offer my input, but I would be more interested in what the long-time TA players had to say.
Here is my list:
Creatures:
4 Delver of Secrets
4 Deathrite Shaman
4 Tarmogoyf
3 Dark Confidant
2 True-Name Nemesis
Spells:
4 Brainstorm
4 Ponder
4 Daze
4 Abrupt Decay
3 Spell Pierce
3 Stifle
3 Force of Will
Lands:
3 Tropical Island
3 Underground Sea
4 Wasteland
4 Flooded Strand
4 Polluted Delta
Sideboard:
2 Disfigure
2 Thoughtseize
2 Surgical Extraction
1 Winter Orb
1 Pithing Needle
1 Marsh Casualties
1 Golgari Charm
1 Maelstrom Pulse
1 Vendilion Clique
1 Flusterstorm
1 Grafdigger's Cage
1 Force of Will
Quote:
Originally Posted by
janluis1
I gave this deck a try last Sunday after the dig ban. I got destroyed literally in quarter finals by grixis delver with stifle.
I thought this match up as at least evenish but I had to change my mind after playing against it for the first time in said tournament.
G1
I kept on the draw a hand that can win against wasteland and stifle with 2 tarmos 3 lands 1 ponder and a liliana
I end up losing to a young pyromancer a delver and a deathrtie sharman on his board.
I sb out all FOW the 2 Thoughtseize and all lilianas to add in 2 golgari charm 1 toxic deludge 1 dismember 1 jace 2 disfigure and 1 hymn
G2
I kept a Hand of 3 lands a HYMN a Golari charm a Daze and a Tarmogoyf
I end up loosing to a flipped delver a Deathrite Shaman and a Tasigur
In both games I didnt find any removals with draws and cantrips
This are both list
http://www.tcdecks.net/deck.php?id=18336&iddeck=138761
http://www.tcdecks.net/deck.php?id=18336&iddeck=138754
How would you have approached the match up?
What did I do wrong?
Maybe try running Tombstalker over Angler, Tombstalker is both an answer to flipped Delver and a more evasive threat that doesn't care about pyromancer tokens. As with any Delver mirror, the person who can stick the most things to the board unopposed by removal often wins, especially when Deathrite Shaman is involved because of his lavamancer mode.
Last thing: I am trying to put together a collection where I can play any and all versions of TA, how many of each of the following cards are good to have on hand?
Bayou
Liliana of the Veil
Verdant Catacombs
Underground Sea
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
Last thing: I am trying to put together a collection where I can play any and all versions of TA, how many of each of the following cards are good to have on hand?
Bayou
Liliana of the Veil
Verdant Catacombs
Underground Sea
I've never seen a version run more than two Bayou. Also never seen a version run more than two Liliana. The fetchland configuration doesn't matter much, 4, 4, 1 of whatever combination Misty Rainforest, Polluted Delta and Verdant Catacomb you want. 4 Seas are needed, since our Hymn builds are 4 Seas, 1 Trop, 2 Bayou.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
H
I've never seen a version run more than two Bayou. Also never seen a version run more than two Liliana[/B]. The fetchland configuration doesn't matter much, 4, 4, 1 of whatever combination Misty Rainforest, Polluted Delta and Verdant Catacomb you want. 4 Seas are needed, since our Hymn builds are 4 Seas, 1 Trop, 2 Bayou.
http://archive.wizards.com/magic/mag...ppar14/welcome
-Scroll down to a very important bug delver deck (important referring to the deck's history) by Javier Dominguez to see a deck running more then two Liliana's..
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ryscott85
Wasn't that the guy who turned out to be cheating though? Or was that something different?
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
Wasn't that the guy who turned out to be cheating though? Or was that something different?
http://archive.wizards.com/Magic/mag...her/021202014B
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
ironclad8690
Wasn't that the guy who turned out to be cheating though? Or was that something different?
It was a different guy, Javier Dominguez is at a pro level currently.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Manipulato
It was a different guy, Javier Dominguez is at a pro level currently.
No, it was Javier Dominquez.
http://archive.wizards.com/Magic/mag...her/021202014B