Unluckily for this thread's quality, yes. I'm sorry if I made those kind of questions, but I was trying to find an alternate way to win against Tribal decks and Zoo, seeing I occasionally scoop because when I reanimate a 20/20 GGT it tends to be blocked for several turns, until my opponent finds his
removal/bounce/whatever, and Ancestor's Chosen suffers from the same problem, although returning it makes me feel safe from harm. This basically happens only G2 and eventually G3, which are slower games, when I don't have the Breakthrough/Coliseum to go all-in and mill my library before my opponent plays his hate. I was thinking about what you said and I just realised one thing: Iona performs almost the same role I would play Hellion for. I wanted to play that creature because it cleared away blockers and made possible for me to attack. Well, Iona actually flies, and I don't have to waste additional slots since I play 1x maindeck. My bad.
P.S. - To avoid wasting DTB Forum's space with useless replies just like this and my previous posts, do you think Ancestor's Chosen + Iona is a bit overkill, against aggro? Should I keep both of them as reanimable targets?

