Originally Posted by
sdematt
The main problem is we're a deck that's REALLY great at the long game. As in, insanely awesome. Very few decks have the long game potential that we do. Our main problem is landing and sticking a threat early, and successfully getting there with it. We have few cheap threats, and if you don't hit Loams or draw spells early, all you're doing is drawing lands and saying pass.
Loam was excellent, and just starting to catch on in a format shaped by Mental Misstep. By making Turn 3 the critical turn instead of turn 2, the format was shaped in such a way that we could be ourselves (=bad) in the early game, and make up for it by turn 4 or 5. Now, we don't have that kind of time to wait. Burn is a real deck for some reason, and Delver.deck is pretty fast. Sure, we'll still be the tits against Stoneblade, but still.
Also, I ran Dreams in the board at GP Seattle, and it was pretty decent. Held its own against White Weenie, Maverick, Elves, Goblins, etc.
-Matt