that is the bored before dig was band so i may change it up now that broken shot is done
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the one of sword has doone work without the foundry and the foundry has done work with out the sword the sword has won me alot lust being on a true name making a 4/3 plus i with this build i can usually get through like 60 -80 % of the deck and its greats for the long grind fest of a game that some decks especial late game and its on stand still u get the thopter sword on line and it shuts then out pretty fast
i am playing a rather standard version, tuned to beat fair decks (stoneblade, deathblade, lands, Gold-digger, miracle and some delver-builds). My meta is allmost combo-free!! :-) great time to play my pet-deck!!
my deck:
4 goyf
4 DRS
4 Agent
1 Tasigur
2 Jace
2 Liliana
4 Visions
4 BS
1 DTT
3 FoW
2 TS
4 Abrupt Decay
1 Pulse
1 Deluge
1 Sylavn Lybrary
4 Delta
4 Rainforest
2 Catacombs
4 US
2 Bayou
2 Tropical Island
2 Tar-pit
2 Wasteland
SB
2 Clique
1 Fow
2 Ts
2 Scavenging Ooze
2 Cage
1 Jitte
2 Disfigure
1 Gorgary charm
1 Deluge
1 Krosan Grip
Things i liket hear some thought:
1. what form of disruption (fow or discard) is better suited for a fair meta? i used to play a version w/o Fow and 6 discard (3TS/3Hymn). or is a mix like 3 Fow and 2 TS optimal. let me know your thoughts on the disruption package..
2. The distribution of vision/DTT: i am unwilling to cut visions, cause as long as i am playing (rather cluncky) agents i like to maximise thire output. on the other hand a one-off DTT is super random and could be cuted. what split would you run and why in my meta?
3. tasigur is a strong card!! it is not just one more threat, but also a CA engine in the late game. together with DRS/DTT and his own delve it is easy to clear the grave form weak cards to get strong cards back from him. from turn 5 on, he is just a must-answer-card! have onyone made comparable observations? or is not sold on him...
4. the SB is a mess!! anything is wellcom!
i hope you can read my english
Tom from switzerland
He must have had Treasure Cruise in mind.
If no one is playing combo, sideboard all of the Forces. Assuming youre right about your meta, you're going to be boarding them out anyway, so you might as well preboard for the matchups you say youll have.
Or you could just play combo yourself and slay everyone that's preparing for all of the fair decks...
i would assume this question would fall more into this thread then team americas, but has anyone put anymore thought into running the counter top engine? i have been testing it and it seems to work relativly well with a 2 top/3 cb split.
I've seen people discuss it in person before, but I haven't seen anyone try. My thinking is, what's the point? What matchup/matchups does it help with that wouldn't be more efficiently dealt with by other cards?
well im just testing it right now. i currently play elves and i want to move to a bug variant. my friend used to play bug delver and says this version with counter top looks better and from personal experience the burn match up seems so be a very bad match up for bug decks but with counter/top its much easier. it just seems like a good idea to have counter/top lock with a goyf/drs beat down. if decay is the main fear of running it that is just another decay not at goyf/drs/lili
now again, i do not play this deck (yet) and i want to build the best version i can so i am trying to get all the info/opinions on the deck i can
I would advise against CB/Top in Shardless BUG for a number of reasons:
1. The CB/Top engine is slightly clunky and shardless is already pretty clunky and durdly, and adding more of that will create some issues, ranging from manabase to bad cascades etc.
2. There is no good Miracle spells in the BUG colours, and frankly, Miracles.dec is just a better CB/Top deck.
3. Top and CB are CA engines that likes a deck to be reactive and spend as much mana as possible on the opponents turn. The reverse is true for shardless as we want to tap out for stuff almost every turn. We also cannot play any counterspells other than FoW due to Agent.
4. CB/Top is actually a little weaker now post Treasure Cruise as Abrupt Decay sees more play now.
This is how I think about it anyway. You can definetely play CB/Top in BUG but I don't think that shardless bug is the right home for it.
well thats why i said i dont know if this was the right thread or if delver would be the better conversion since the version with counter top doesnt run shardless/strix/av but since this is the only bug "control" thread i figured id start here
I hate to be a dick, @tons of fun and @jim111589, since you are actively contributing some innovative thoughts and good questions to the thread, but would you please clean up your grammar and capitalization? It makes it easier to read your posts. Thank you.
Grammar is a thing.... :-)
A woman, without her man, is nothing.
A woman: without her, man is nothing.
So I'm taking Shardless to a weekly legacy night at my lgs tomorrow for the first time (unknown meta) and since I haven't tested with the MM SB package, I'm taking a 75 very close to Lejay's old list with a few minor changes. I'm trying one DTT in the ponder slot (which might be a Tasigur, but I like the extra blue card) and 4 TS side instead of the one Duress. Wish me luck! Will be back with a short write-up if anyone wants it!
I wouldn't cut ponder for dtt. Ponder was a land originally.
Duress is meant to be sided in vs tempo thresh (and burn but that's less important) and seize will be worse.
If you really want to test dtt and 4 seize then cut a jace or sylvan library and it won't affect the sb tables.