Ive been playing with 3 mystical tutor and 1 Ad nauseam for the past few days. I also dropped undiscovered paradise for the same reason Bryant did. Going to 1 Ad nauseam allows for deeper digging without fear of death when you do resolve it.
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Ive been playing with 3 mystical tutor and 1 Ad nauseam for the past few days. I also dropped undiscovered paradise for the same reason Bryant did. Going to 1 Ad nauseam allows for deeper digging without fear of death when you do resolve it.
Especially in a deck like this that doesn't rely solely on AdN (IGG loop etc.) I think 1 is the correct number. It cuts down the average cc so much, and mystical tutor is quite useful outside of just comboing out.
With Shusher you only need 2 lands or 1 land and a Mox. That’s all you ever really need, then you cast Rite of Flames. More lands is a similar function as Rite of Flames, also LED mana is awesome with Shusher. I’ve never used Mystical to get Pyroblast with Shusher in play, instead of wasting a turn and blowing it up, you could simply pay the mana. I’ve never done the math with Counterbalance resolving and shusher, although, I have to say I’ve won plenty of games with and without Shusher.
What happens if your opponent Thoughtsiezes Ad Nauseum or the first one gets Forced? Your stuck with Ill-Gotten Gains against Blue which probably means you’re going to have to switch game plan half way through the game to find 2x Chant, tutor, tons of mana for the Igg Loop. Seems terrible, two is the correct number in case something happens.
Im not sure it is something that anyone has tried, but has anyone ever thought or running reclaim, or even regrowth(as a wish target)
I've honestly never had a problem with a 1x nauseam in non-TES storm. Against blue decks, it's generally pretty easy to get 10 spells played in one turn (via protected IGG or counterwar). TES also has Wish=>Dreturns.
I don't know if cutting one for MT#3 is the correct play, but it certainly seems solid from how I've seen TES comboing off in recent tournaments.
Non-TES AdN decks have more lands to search for protection with and to provide initial mana with. They're far better suited to handling the situation that their 1-of AdN hits the yard via going for Infernal -> IGG after digging for a few turns or going for an alternate win via Doomsday than TES is of doing the same thing (specifically the protected Infernal-> IGG). TES solves this problem by playing a second AdN or maybe going Burning Wish -> Diminishing Returns.
I have recently picked up and started playing with this deck (my recent deck spring tide is obsolete). Currently I have read the first post and I have some questions.
1. What turn should I be doing something/going off? You say it's a turn and a half faster that Iggy Pop but when does Iggy Pop go off?
2.What are the usual targets for burning wish for? Is it mainly used as Chrome Mox food and hate answers?
Any help would be greatly appreciated.
Before anyone else jumps in...
The deck is very capable of going off turn one, and winning. For example:
(D. Ritual, D. Ritual, Ad Nauseum) Draw enough cards to up your storm count to 9-10 and then Tendrils them.
That is probably one of the loosest examples that I could give you to explain why the deck is much faster then Iggy-Pop.
And Burning Wish is there to provide with an out once you've ramped your storm count high enough, it supplies you with Empty the Warrens and Tendrils. And if you have to deal with someone like Teeg or Cannonist (SP?) you have Grapeshot in the board which ultimately helps you up your storm count on top of getting rid of whats in the way. I personally use Diminishing Returns in my board as well, it's a great way to get your storm count half way with a semi-good hand, and then have a totally new hand to abuse and up your storm count.
http://apohal.files.wordpress.com/20...__iggypop1.jpg
EDIT: I saw you joined in february, so maybe you weren't kidding. Iggypop was a Combo deck that evoluted into Fetchland tendrils. It was a UB(w) deck based on Intuition (usually for IGG), IT, Ill-Gotten Gains, Tendrils and Leyline of the void. It won by comboing with multiple IGG into tendrils or with acceleration and double tendrils. It protected the combo from recurring discard with leyline of the void. Leyline also allowed to mindtwist the opponent on turn 1-2 in combo with a single IGG.
Right now the deck is obsolete.
No, I know what IGGY Pop is/was, I just don't understand why the hell it's being talked about...I wanted to play combo a long time ago, but couldn't afford the Grims at that point. I started acquiring them and got 2x about the time FT was in it's beginning stages (i.e. street wraith version).
It was a pretty sarcastic "what".
Pce,
--DC
P.S.--The pic made me giggle inside a little bit.
I haven't read this thread for a while, and it looks like Simian Spirit Guide is out of the deck now, am I right?
Yeah, after testing it seemed to work just bad with Ad Nauseam. 3 damage was a lot, and you could draw more than 2.5 cards (average) with those life. Mystical Tutor was found a good substitution, finding both acceleration (usually dark rit or Threshed Cabal Rituals) or Ad Nauseam/Tutor or even Protection or SB cards. It's overall more versatile.
It was, because the deck had better fillers (SSG, draw4s) for its vacant slots. Ad Nauseam alone shaked the way that combo decks were going to be played. It happens rarely, but I love when Wizards prints good combo cards: combo decks are not exactly what Wizards want to support.
The SB strategy against ThreshThreshThreshThreshThreshThreshThreshThresh is
Sideboarding
+3 Pyroblast
+2 Vexing Shusher
-3 Ponder
-2 Simian Spirit Guide
Assuming the current list does not have shimian spirit guide, what are the 2 other cards that see the cut?
Is cutting the ponder the good choice? Ponder helps finding answers
Against other control deck, is sbording stategy the same?
Control with/out CB