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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
gustha
Negate is there too for stopping some burn spells. My objection is not that pulse is >>> ajani vs burn (which is a debatable question, i know), but that ajani comes in handy even in the mirror match and against aggroloam. However, I do like the side, yet it still seems to me rather not balanced against combo (the negate-meddling mage thing always upsets me). I'd maybe find room for a second extirpate (seems quite good having the possibility to double wish for pate, or to put it MD for ichorid, due to the new exiled thing), and I'd also try to sneak a moat in the slot of a plague (moat is better than humility against merfolks and ichorid for instance), or stick to that plague and it's ok however.
Ah, makes sense for the Goldmane. I have 2 in my SB at the moment, so I'm still adjusting.
Moat is ridiculously expensive and out of my budget at the moment, although in an ideal world (or a non-sanctioned tourney with proxies) I would totally run it.
I'm a fan of the second Extirpate, though. No issues with running it 2-2 Pate-Path. What are thoughts on Stifle/Trickbind, by the way, now that we bring up combo?
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Re: [DTB] UW(x) Landstill
What are thoughts on Stifle/Trickbind, by the way, now that we bring up combo?
Duress orim's chant end you.
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Re: [DTB] UW(x) Landstill
I've found the counter gameplan to be weak against burn/goyf sligh (negate, BEB, etc.). You have to let spells like Chain Lightning and Lightning Bolt resolve because you're holding back your counters for Fireblast/PoP. By this point, you're already at 10 life or less. I think Ajani is still worthwhile on top of Wish->PotF because it gives you 2 more outs against Burn/Zoo/Goyf Sligh.
On the Stax matchup, I think play Crucible and protect Crucible is an excellent gameplan. It makes a good handful of their cards very weak against you. Also EE shines brightly in this matchup, as resolving one at zero and at 3 can almost clear their board.
How about Aura of Silence? It's very useful in matches like Stax, Affinity and even Dreadstill and Combo. I don't know if it's worth a sideboard slot though.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
I've been trying to as well. Its difficult because of the sideboard slots currently all in use. If the meta frees up of this merfolk crap just a we bit then Ill re add it. Until then that slot is being filled.
Indeed, Merfolk is everywhere lately. I'm still going to try to fit a Crucible in somewhere for its versatility. I'd hate to take out a Plague though since 3 (I'm also using 3) of them is a great number but thats probably the best candidate. I have yet to use the Shackles, but I'm sure its excellent for the sideboard.
@Morbid: I'm not moss but I've actually gone back to using the Disk, at least for now, and I think its good. Each build is different though. It rarely destroys anything of mine. With the Disk main, I'm not longer using Fracturing Gust in the side. Once or twice though I top decked it in an emergency and the 'comes into play tapped' ended up killing me since it was 1 turn too late. It has its advantages and disadvantages.
@gustha: Correct, combo can be a problem. Obviously the key is knowing what to counter and when, but its still a hard matchup. If you replace anything in the sideboard for Meddling Mage, the other matchups are going to become a problem possibly. Orim's Chant is a thought but they'll get around that these days. I'm finding difficulty making the combo matchup better without a hand of counters and luck.
@Taishaku: Yeah that is the best way to think of Tolaria West. A 3 mana sorcery speed tutor; with all the draw in the deck, I'm still not sure if I'd rather have a basic land to make things easier in the early game. It does have its uses though.
@Misplayer: I agree. I'd like to keep at least 1 Ajani in the sideboard but I'm not sure how. The counters buy time but waiting around for a Wish-Pulse could be dangerous if its never found.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
What are thoughts on Stifle/Trickbind, by the way, now that we bring up combo?
Duress orim's chant end you.
Use Duress or Orim's Chant of your own to end them, perhaps?
What do you guys think of Duress/Thoughtseize in the sb?
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Re: [DTB] UW(x) Landstill
Not going to work. Landstill isn't the deck that can get the most from early discard disruption. We don't have a reasonably fast clock, opponent would have all the time he needs to recover. Instead its better to run real 'lock pieces', like Meddling Mage, Moat, COP: Red, Pulse that they have to deal with; whatever generally is run in s/b.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
ultimoman
@gustha: Correct, combo can be a problem. Obviously the key is knowing what to counter and when, but its still a hard matchup. If you replace anything in the sideboard for Meddling Mage, the other matchups are going to become a problem possibly. Orim's Chant is a thought but they'll get around that these days. I'm finding difficulty making the combo matchup better without a hand of counters and luck.
My problem is the contrary, I've always played with my 3 MM in the sb. Now I'm trying to fit negate but that requires a change of mentality for me. On one hand, negate doesn't stand on the table and beats your opponents, and that has obviously good sides (can't be stp'ed etc.), but has its negative sides too (doesn't stay on the table and hit your oppo, in the first place :laugh:). My question is wheter Negate improves or not the combo Mu. I can sit my MM on tendrils or ETW and I'm fair good till they try to do something, but I can't stop storm spells as with my mage and save my other counters for the mana spell/key spells, while putting a slow clock. No doubt it's a good card paired with MM, but is that good without? I see many Mu's in which negate is far better than MM (burn, mirror in first place); is it better against combo? Is it better against loam? dunno. It's not I'm skeptic, I just want feedbacks on negate, 'cause I see MM becoming less and less good in many Mu's, except for the combo mu, which is fundamentally why he is still in my list and not the more versatile negate.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
gustha
My problem is the contrary, I've always played with my 3 MM in the sb. Now I'm trying to fit negate but that requires a change of mentality for me. On one hand, negate doesn't stand on the table and beats your opponents, and that has obviously good sides (can't be stp'ed etc.), but has its negative sides too (doesn't stay on the table and hit your oppo, in the first place :laugh:). My question is wheter Negate improves or not the combo Mu. I can sit my MM on tendrils or ETW and I'm fair good till they try to do something, but I can't stop storm spells as with my mage and save my other counters for the mana spell/key spells, while putting a slow clock. No doubt it's a good card paired with MM, but is that good without? I see many Mu's in which negate is far better than MM (burn, mirror in first place); is it better against combo? Is it better against loam? dunno. It's not I'm skeptic, I just want feedbacks on negate, 'cause I see MM becoming less and less good in many Mu's, except for the combo mu, which is fundamentally why he is still in my list and not the more versatile negate.
Good questions. I used to used MM also but took them out of the side, they're too easy to kill and and the casting cost isn't always favorable. Storm won't always be able to deal with it but sometimes they can get around it. Negate won't always get the job done either because theres just too much to counter, but its not a bad choice to use because of its use against so many decks.
I'm already sure its been tried, but has anyone used Chalice of the Void in the side? Its great for Burn or Storm and they can't do much about it. It doesn't do much to us in those matchups after it lands since we're pretty much good to win from there (we won't need Swords, Brainstorms, or sometimes not even SS etc.) It could make some match ups more difficult like Stax or Deadguy Ale but it could be a good choice.
And I may be able to squeeze in 3 E. Plagues and a Crucible into the side after all; I took out Enlightened Tutor and will try that out. Its rare that I wish for the tutor and by the time I do, it may be too late. Thoughts?
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Tinefol
Not going to work. Landstill isn't the deck that can get the most from early discard disruption. We don't have a reasonably fast clock, opponent would have all the time he needs to recover. Instead its better to run real 'lock pieces', like Meddling Mage, Moat, COP: Red, Pulse that they have to deal with; whatever generally is run in s/b.
Well, the discard in the sb would meant for combo/control, so I don't know you would mention COP and Pulse and Moat.
I was just throwing the idea. Discard? Hmm, I don't know. Seems good against the mirror. At least you won't have to rely on countering your opponent's Elspeth, but perhaps Clique already fills that role of preemptive disruption.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Shawon
Well, the discard in the sb would meant for combo/control, so I don't know you would mention COP and Pulse and Moat.
I was just throwing the idea. Discard? Hmm, I don't know. Seems good against the mirror. At least you won't have to rely on countering your opponent's Elspeth, but perhaps Clique already fills that role of preemptive disruption.
Discard isn't good against the mirror. Live it, learn it, love it. Unless your mind twisting your opponents entire hand or a majority of it you don't want to use discard at the present time. It simply doesn't do what you want it to, and in the late game you will have dead cards in your hand that you simply don't need.
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Re: [DTB] UW(x) Landstill
My sideboard has Chalice in it specifically for combo. My combo "package" is 1 Chalice of the Void, 2 Duress and 4 Counterbalance. For reference, here's my list:
4 Force of Will
3 Counterspell
3 Spell Snare
4 Brainstorm
3 Standstill
3 Sensei's Divining Top
4 Swords to Plowshares
3 Engineered Explosives
2 Wrath of God
1 Enlightened Tutor
1 Crucible of Worlds
1 Vedalken Shackles
1 Humility
2 Decree of Justice
2 Elspeth, Knight-Errant
3 Wasteland
3 Mishra's Factory
3 Island
3 Plains
3 Tundra
1 Underground Sea
1 Scrubland
4 Flooded Strand
2 Polluted Delta
1 Academy Ruins
4 Counterbalance
1 Chalice of the Void
2 Duress
1 Tormod's Crypt
1 Relic of Progenitus
1 Planar Void
1 Blue Elemental Blast
1 Hydroblast
1 Path to Exile
2 Dismantling Blow
The Counterbalances are amazing in several match-ups. Instead of using specific cards for specific match-ups, you can just play Counterbalance and beat 1/3 of the format (many of which we're weak to). Counterbalance is stronger than Pulse of the Fields or Ajani Goldmane and is more versatile across the board. I'd like to find room for one Back to Basics in the board. I may replace a Dismantling Blow with the Back to Basics.
Regarding combo, four Counterbalance isn't enough to make it past the early game. Cards like Daze are much better in conjunction with Counterbalance against combo in the early game because you can afford to tap out and act as if you didn't. In Landstill, it's more of a turn four play. That's why I play one Chalice and two Duress. It helps bridge that gap between the first few turns and the turn you drop Counterbalance. Because it's a turn four play, I've been considering dropping one Counterbalance. It shouldn't be hard to dig into one with Fetches and a Top or Brainstorm. I only play one Chalice because I have one Enlightened Tutor main. That leaves me with, essentially, two Chalices, two Duresses, three Counterspell and four Force of Will until Counterbalance is up. Spell Snare can be excellent in this match-up,too. It depends on whether they play Mystical Tutor.
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Re: [DTB] UW(x) Landstill
I thought of using Counterbalance since its great against Pox as well as others but our curve may be too high to accomodate well enough and it takes the Top to be most effective, I am interested in using it though but am doubtful of it.
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Re: [DTB] UW(x) Landstill
Counterbalance isn't an end-all strategy in Landstill. It simply gives you that staying power that other options don't give you. It's relatively simple to find a converted casting cost and hold it at the top of your library with a Top. That's why I say that Counterbalance in Landstill is a turn four play. What other option gives you the kind of staying power Counterbalance does? That's what it comes down to for me. Instead of trying to fit all these silver bullet strategies into a sideboard, I can side into Counterbalance and just manipulate my casting costs on the top of the Library. You have enough control elements to be able to miss with a Counterbalance occasionally but what other option lets you reliably play around Duress/Orim's Chant or recurring Life from the Loam? You can run graveyard removal for Loam and Chalice for combo but that takes up a lot of space and won't be as flexible across the board as just running Counterbalance.
Probasco's list from GP:Chicago only had two more two cc cards in it (only one if you count Enlightened Tutor to put a Standstill on top of the library). You could change the numbers by adding another Standstill and/or Counterspell but then you junk up the deck. You'll see Counterspell earlier than you should want to and get Standstills too often. Besides, once you bring the Counterbalances in, you'll have more two drops than his deck had.
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Re: [DTB] UW(x) Landstill
You're right, I may have to experiment between the two more but don't like needing UU and a top for Counterbalance. Although on the 20th, I wouldn't be too surprised if Top or Counterbalance gets banned.
Runed Halo could be another option to try although its likely too limited.
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Re: [DTB] UW(x) Landstill
Not to make this thread about bannings but it would be asinine to ban Top and/or Counterbalance. Just because it beats up on bad players or players who can't think outside of the box doesn't mean it needs to be banned. If they are going to ban a card, I'd put money on Top because they already banned it in Extended for "time issues".
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Re: [DTB] UW(x) Landstill
Indeed, if anything it'd probably be the Top.
I think part of my problem with using Counterbalance is not knowing what to take out for sideboarding it in. Against Combo, you obviously side out Wraths, etc, but against Deadguy Ale or Zoo? I probably keep taking out the wrong cards. Its possible I get too greedy with Counterbalance and side it in too much when its not needed; its just so powerful though.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
ultimoman
You're right, I may have to experiment between the two more but don't like needing UU and a top for Counterbalance. Although on the 20th, I wouldn't be too surprised if Top or Counterbalance gets banned.
Runed Halo could be another option to try although its likely too limited.
I dont see this happening unless they really hurt combo. If they REALLY hurt combo then its a strong possibility. The mana phase shit is only part of it, for which I believe they need to do more aka print something for blue that stops storm and is usefull as a blue threat. Meddling mage doesnt fill this void in my mind. Something with shroud would be AWESOME
I dont see them banning top but if they did I would be severly dissapointed as its pretty much the only thing keeping control on top.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
I dont see them banning top but if they did I would be severly dissapointed as its pretty much the only thing keeping control on top.
Konsultant seems to do fine without Top. Many Landstill lists that I see do fine without Top.
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Re: [DTB] UW(x) Landstill
Well good start to the source tourney. 2-0 against solidarity :) Take that Combo.
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Re: [DTB] UW(x) Landstill
@gustha, Morbid-, Misplayer
The only situation where I would love Negate is against say, a deck that relies on Cabal Therapy. Having alternative counterspells may be useful then.
Anything, back to the issue of Burn decks. If not Pulse of the Fields, I would rather use Life Burst, Renewed Faith, or Scent of Jasmine than I would Ajani Goldmane. Typically speaking, Ajani Goldmane is two life for 4cc, at sorcery speed. Nothing is going to stop them from burning him to death, and he needs time to be effective, which is a luxury you don't have against Burn, especially when they start dropping Browbeat on you.
I like Aura of Silence, but I feel Krosan Grip seems to be more worthwhile.
@Tinefol, gustha
I would like Meddling Mage, if I didn't run Wrath of God and Engineered Explosives. To be honest, I think Runed Halo is the better choice here simply because it has better synergy (EE still kills though =\).
Card disruption is typically used when you have a clock. This deck doesn't. The closest thing you would use for it is Vendillion Clique, and only then because you get an instant-speed beater.
@Hitman82, Jak.
I feel Counterbalance is easily foiled by Spell Snares and Krosan Grip. I mean, the deck tends to sacrifice its hand-based permission for board-based permission, putting it in a rather awkward position where it must act rather than react against other decks with permission. Also, let us not forget that it is technically a combo.
I don't think they will ban either card. Then again, I thought Land Tax and Scroll Rack would be around for awhile. xD
I favor Brainstorm over SDT because it enables me to control current (rather than potential) card quality by shuffling unwanted cards from my hand into my deck with a fetchland, something which SDT cannot do. Also, it can be pitched to Force of Will, which is typically the more important reason.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Taishaku
@gustha, Morbid-, Misplayer
The only situation where I would love Negate is against say, a deck that relies on Cabal Therapy. Having alternative counterspells may be useful then.
Anything, back to the issue of Burn decks. If not Pulse of the Fields, I would rather use Life Burst, Renewed Faith, or Scent of Jasmine than I would Ajani Goldmane. Typically speaking, Ajani Goldmane is two life for 4cc, at sorcery speed. Nothing is going to stop them from burning him to death, and he needs time to be effective, which is a luxury you don't have against Burn, especially when they start dropping Browbeat on you.
I like Aura of Silence, but I feel Krosan Grip seems to be more worthwhile.
@Tinefol, gustha
I would like Meddling Mage, if I didn't run Wrath of God and Engineered Explosives. To be honest, I think Runed Halo is the better choice here simply because it has better synergy (EE still kills though =\).
Card disruption is typically used when you have a clock. This deck doesn't. The closest thing you would use for it is Vendillion Clique, and only then because you get an instant-speed beater.
@Hitman82, Jak.
I feel Counterbalance is easily foiled by Spell Snares and Krosan Grip. I mean, the deck tends to sacrifice its hand-based permission for board-based permission, putting it in a rather awkward position where it must act rather than react against other decks with permission. Also, let us not forget that it is technically a combo.
I don't think they will ban either card. Then again, I thought Land Tax and Scroll Rack would be around for awhile. xD
I favor Brainstorm over SDT because it enables me to control current (rather than potential) card quality by shuffling unwanted cards from my hand into my deck with a fetchland, something which SDT cannot do. Also, it can be pitched to Force of Will, which is typically the more important reason.
Negate is better in some builds that can't support the UU early. Not because of Meddling Mage and Cabal Therapy.
Ajani is not just 2 life. Even if they do end up casting two burn spells on it to kill it, look how much time you have just gained to find additional counters, Ajanis, and other tools to help you win.
Why would you need to Wrath or lay EE at 2 versus combo?
I have no clue what you are replying to me about, but most people are assuming one of the pieces will get hit (I'm hoping for CB). Even though it can be hit by several highly played cards, it is still one of the most played cards in the format for a reason. Some builds of Landstill can support it.
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Re: [DTB] UW(x) Landstill
I experimented with Counterbalance but it just wasn't what I was hoping for. Against Combo, it was too hard to find and get into play and I couldn't get both components at the same time. I may have just been unlucky but it seems my initial thought was correct on it.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
ultimoman
I experimented with Counterbalance but it just wasn't what I was hoping for. Against Combo, it was too hard to find and get into play and I couldn't get both components at the same time. I may have just been unlucky but it seems my initial thought was correct on it.
Enlightened Tutor really goes alongside CounterTop in Landstill, if you're going to run Counterbalance at all. ET goes to get both sides of the combo plus Crucible of Worlds and it functions as a virtual counterspell once Counterbalance is in play because you have extra copies of Counterbalance in the deck to pull up to counter 2cc spells.
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Re: [DTB] UW(x) Landstill
Wow, how did you beat solidarity... That is the combo deck designed to beat control decks... I am in the tourney so I you dont have to tell me but I am playing rock and also won 2-0 against fish. I am also very interested.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
lavafrogg
Wow, how did you beat solidarity... That is the combo deck designed to beat control decks... I am in the tourney so I you dont have to tell me but I am playing rock and also won 2-0 against fish. I am also very interested.
*I made no mistakes.
*He had a hard time resolving key spells.
*I smashed him quickly.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
mossivo1986
*I made no mistakes.
*He had a hard time resolving key spells.
*I smashed him quickly.
Umm it is kind of bad form to tell everyone what your opponent is playing...
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Re: [DTB] UW(x) Landstill
I disagree because its a swiss tourney with no dci points and no prize. If ANYTHING were on the line I would have said nothing.
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Re: [DTB] UW(x) Landstill
@Jak.
No, Mana Leak fulfills whatever role Negate has quite well. I personally find a loss of late game viability preferable to not being able to counter creature spells.
That's bad rationalization. A Nourish does that, and it only costs 2cc. Ajani needs to do more to justify the 4cc. Pulse of the Fields or Life Burst can make it really tough to burn you to death.
I think I was talking about something else, not combo.
Some sections are not addressed to you, I sort of clump topics together. Sorry if it confused you.
@lavafrogg
Once you realize they're playing Solidarity, you're in control of the game. Just don't make dumb mistakes, and hope you draw enough permission.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Taishaku
@Jak.
No, Mana Leak fulfills whatever role Negate has quite well. I personally find a loss of late game viability preferable to not being able to counter creature spells.
Why bother to counter creature spells when you can just remove them? Your removal suite has disappeared? Negate says: "No. Period." Mana Leak says: "No. But maybe..." What are the Mu's, in which you'd side in negate, that you would prefer mana leak for its ability to counter creatures? Which incidentally can be dealt with stp, that's a card that hardly sees the sideboard? (even ant may bring in confidants...).
Quote:
That's bad rationalization. A Nourish does that, and it only costs 2cc. Ajani needs to do more to justify the 4cc. Pulse of the Fields or Life Burst can make it really tough to burn you to death.
Life burst? 4 slots fo that card? What are we talking about? I'm a bit confused...
Quote:
@lavafrogg
Once you realize they're playing Solidarity, you're in control of the game. Just don't make dumb mistakes, and hope you draw enough permission.
I played solidarity now and then, and landstill is sort of a bye for that combo...Once you realize your opponent is playing landstill, you usually laugh. g1 there's too many dead cards and g2 it depends on the build. usually their CQ is better than ours. Talking theory, ofc. I can see vendilion clique as a bomb in this mirror match, since it filters the hand and put a clock on tide which, paired with an early factory, it's a good pressure.
And BTW, if you plan to win with the HOPE you draw the cards you want...
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Taishaku
@Jak.
No, Mana Leak fulfills whatever role Negate has quite well. I personally find a loss of late game viability preferable to not being able to counter creature spells.
That's bad rationalization. A Nourish does that, and it only costs 2cc. Ajani needs to do more to justify the 4cc. Pulse of the Fields or Life Burst can make it really tough to burn you to death.
I think I was talking about something else, not combo.
Some sections are not addressed to you, I sort of clump topics together. Sorry if it confused you.
@lavafrogg
Once you realize they're playing Solidarity, you're in control of the game. Just don't make dumb mistakes, and hope you draw enough permission.
Mana Leak is completely dead later on. Negate is at least a hard counter. I am not saying either one is all to great. I personally run a much bigger counter suit with 2-4 Counterspells on top of 4 Force and 4 SS.
Solidarity wins because you try to play the control game. You want to win fast. Don't wait to throw Elspeth out there. Once they build up to enough lands and have sculpted the perfect hand, only Counterbalance can really stop them. Things like Force and Spell Snare won't. It sounds like Mossivo played it right.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
FoolofaTook
Enlightened Tutor really goes alongside CounterTop in Landstill, if you're going to run Counterbalance at all. ET goes to get both sides of the combo plus Crucible of Worlds and it functions as a virtual counterspell once Counterbalance is in play because you have extra copies of Counterbalance in the deck to pull up to counter 2cc spells.
This is true, I had to add the ET back to the sideboard. I'm still not completely sold on Counterbalance though. What decks woul you side it in against? Burn and Storm mostly I imagine. Chalice of the Void does the same job, but its quicker and easier to cast without needing Top. It can also be recurred with Ruins if really needed.
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Re: [DTB] UW(x) Landstill
Quote:
@Hitman82, Jak.
I feel Counterbalance is easily foiled by Spell Snares and Krosan Grip. I mean, the deck tends to sacrifice its hand-based permission for board-based permission, putting it in a rather awkward position where it must act rather than react against other decks with permission. Also, let us not forget that it is technically a combo.
That's fine. Then they're not hitting my Engineered Explosives, Sensei's Divining Top, Crucible of Worlds, Vedalken Shackles or Humility (and Back to Basics if I can decide what to cut in the sideboard) with Krosan Grip. Four of those are even recurrable with Academy Ruins. In all honesty, though, that's why I have four in the board right now. There's no guarantee that one will resolve and you can't waste resources digging for all your worth for it against matchups like combo because they'll just kill you in the interim. If they destroy one, I have a strong possibility of dropping another one shortly.
Regarding Spell Snare, that's one of the reasons I say it's a turn four play. You can't play the card like you do in Threshold style decks. There is no Daze to support tapping out. Counterbalance is there for after the initial assault to give you that staying power to deal with the onslaught of threats a deck can pose. Outside of graveyard removal, how do you consistently deal with recurring Life from the Loam? How do you deal with eight two casting cost tutors in combo? You only have half as many Spell Snares at best. If you're eating up your hand with Force of Will, you won't be able to keep up with them throwing bombs at you. Even decks like Zoo and burn can pose problems due to the lower casting costs those decks employ. Control decks can't always keep up with a deck that pumps out mana efficient threats. Outside of Swords, and now Path to Exile, we don't really have anything that can deal with threats as efficient as the threat itself. Path to Exile can be particularly poor in the early turns of a game because you're helping your opponent set up the spells that give them staying power like Ranger of Eos, Goblin Ringleader and the like. If you're counting on Engineered Explosives and Wrath of God, or similar effects, you'll find yourself weak to mana denial strategies.
What I'm saying is, in Legacy, you can't necessarily accurately predict what you're playing against because so many decks are viable. Because of that, a control deck needs to play spells that are generically good against a fairly large portion of the field. That's why people play cards like Vindicate and Cunning Wish. I just think that they're weaker to mana denial then cards like Counterbalance. It's relatively easy to have UU up by turn four, where you're generally ready to use cards like Vindicate, or turn six, where you're generally ready to use Cunning Wish. To me, having that kind of versatility in four cards across a group of matchups that aren't particularly good gives you a lot of staying power in this format.
@ Mossivo - I noticed that you said you didn't like Crucible of Worlds yesterday or two days ago. I was wondering why. I can't actually remember losing a game where I had Crucible of Worlds in play with Sensei's Diving Top. I've found it clutch against a large group of decks, even including Goblins (and not for Mishra's Factory), but most importantly in control mirrors. Crucible is the nuts in control mirrors. Just wondering what your thoughts were.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Hitman82
@ Mossivo - I noticed that you said you didn't like Crucible of Worlds yesterday or two days ago. I was wondering why. I can't actually remember losing a game where I had Crucible of Worlds in play with Sensei's Diving Top. I've found it clutch against a large group of decks, even including Goblins (and not for Mishra's Factory), but most importantly in control mirrors. Crucible is the nuts in control mirrors. Just wondering what your thoughts were.
Its not directed to me but I'll throw my 2 cents in. I don't use it maindeck anymore but have it in the sideboard currently. I can't decide if I want to use it or not though. I don't side it in too much, but it can help when I do. At the moment, its taking up a slot for Fracturing Gust, Chalice of the Void, or Counterbalance and those may be better sideboard options. Sometimes I play matches where I wish I have it but thats not too common.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
ultimoman
This is true, I had to add the ET back to the sideboard. I'm still not completely sold on Counterbalance though. What decks woul you side it in against? Burn and Storm mostly I imagine. Chalice of the Void does the same job, but its quicker and easier to cast without needing Top. It can also be recurred with Ruins if really needed.
I wouldn't play Counterbalance in Landstill. It goes against the grain of a deck that wants to sweep the board clean. I can see why people do play it but I'd rather have the EE@2 game plan against a lot of the meta and Counterbalance makes you play that differently.
If you do play CounterTop maindeck and are using a couple of Enlightened Tutors then Rule of Law is just a house against a lot of the meta right now. Once you get CounterTop in play you go find Rule of Law and you can basically close to lock out your opponent, particularly another control player who does not have Counterbalance in play, from doing anything effective the rest of the game. Rule of Law also makes Threshold miserable on its own because they have to cast their threats and cannot back them up with counters. Against Storm it's powerful also.
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Re: [DTB] UW(x) Landstill
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Originally Posted by
FoolofaTook
Once you get CounterTop in play you go find Rule of Law and you can basically close to lock out your opponent, particularly another control player who does not have Counterbalance in play, from doing anything effective the rest of the game.
Doesn't Countertop already achieve this without the aid of Rule of Law?
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Re: [DTB] UW(x) Landstill
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Originally Posted by
Shawn
Doesn't Countertop already achieve this without the aid of Rule of Law?
It depends on what the opponent is playing. Rule of Law alone can shut down Threshold and Storm combo. Threshold because they lose the ability to land their threats and they don't have all that many of them to land in the first place. Storm combo because they can't go find Wipe Away and then cast it in the same turn, they can't cast Orim's Chant and then cast Wipe Away, etc.
Rule of Law breaks a lot of decks down because they depend on being able to sequence a few spells for maximum effect, including counters in a lot of cases. Landstill has a fairly unique opportunity to exploit this because its threats are not cast, they are dropped as land or off of a cycling or as a recurring non-Counterbalance-able threat. Also Landstill's counters become enormously more valuable since they will never be countered under Rule of Law unless the opponent has Counterbalance in play.
A normal NLU build wouldn't get as much out of Rule of Law because the changes it made to the game state would be largely symmetrical. In Landstill Mishra's Factory, Decree of Justice and Eternal Dragon (and the natural Landstill tendency to just sit back and deflect most of the time) make a card like Rule of Law highly asymmetrical in most matchups.
I think you need to be playing CounterTop though to put Rule of Law over the top, and I also think you need to be playing Enlightened Tutor. That makes Rule of Law a side-case in the Landstill archetype in something like Zvi's deck.
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Re: [DTB] UW(x) Landstill
@gustha
"Why bother to counter creature spells when you can just remove them?"
Do I really need to address this question? It's such a straw man. You cannot expect anyone to satisfactorily answer your question, and it does not even prove your point.
Mana Leak is a more consistent "No" than Negate until they get 4 mana. And then, they can only play 1cc spells. Mana Leak sets them back three turns, and that's really good against aggro and combo decks. Negate, on the other hand, is almost dead against aggro.
I was talking about life gain. The rationalization of using Ajani Goldmane against burn is rather poor. It is simply too slow.
The thing about Vendillion Clique, in my opinion, is to know what is in their hand. Sure, getting rid of a Reset or Force of Will is great, but typically, knowing WHEN a Solidarity can go off is more important.
There's a degree of luck to every game. That's how it is. For instance, you HOPE you draw enough lands. Does this always happen? No. I remember the days when Goblins were around. You HOPE you had a Swords to Plowshares in your opening hand or that the opponent does not have a Lackey.
@Jak.
Many cards are entirely dead later on. But later on is also when Landstill is strongest; early on is when it is weakest. But Mana Leak is superior to Negate early on, and even later on in many matchups, as aggro and aggro-control decks often have some sort of creature they may be depending on. Therefore, I do not feel Negate is the best use of those 3-4 slots.
@Hitman82
Wouldn't the recurrability just be another argument to shut down the Counterbalance rather than the artifacts (at least until you're ready to attack)? The problem with Counterbalance variants is that they tend to have less hand-based permission.
The variety is also why I favor Counterspell and Mana Leak over Negate.
I keep Crucible of Worlds in my sideboard.
@FoolofaTook
I used to run Arcane Laboratory for the same reason. Totally shuts down a deck like Solidarity. Forces them to fight or die.
@mossivo1986
"Reason: I'm going to assume you were drunk when you posted this."
LOL. Lay off the poison. xDDD
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by Taishaku
@gustha
"Why bother to counter creature spells when you can just remove them?"
Do I really need to address this question? It's such a straw man. You cannot expect anyone to satisfactorily answer your question, and it does not even prove your point.
Mana Leak is a more consistent "No" than Negate until they get 4 mana. And then, they can only play 1cc spells. Mana Leak sets them back three turns, and that's really good against aggro and combo decks. Negate, on the other hand, is almost dead against aggro.
Man, excuse but I'm a philosopher, you can't expect to confute my opinions if you don't address to them correctly. Your answer proves one of the two: a) you don't understand my answer; or b) you willingly misunderstand my answer. Just for beginning, a question is not a statement, so you won't expect it to prove anything (nor my point, in this case). That was simply ironic: I don't see the point in bothering to counter creature spells since you should run 9-16 removal total MD and SB, of which at least 3 are recurrable with ruins, and at least 4-5 are mass removal, and also you should play board keepers (that sometimes act as wincon) as Elspeth, Doj, Humility/Moat. That does a total of a third of your deck or so, and Landstill is famous for the board control strategy, that means crushing down aggro decks (with the exceptions we all know).
That said, I should recall that landstill is a complicate balance between two souls, one of which is a monoW control (board control) and the other is monoU (stack and deck manipulation, card advantage). The other question, which was far more important and you have completely bypassed, pretending to make my objections no more than silly words, was:
Quote:
Originally Posted by gustha
What are the Mu's, in which you'd side in negate, that you would prefer mana leak for its ability to counter creatures?
And the reason is simply: no one.
Quote:
Originally Posted by Taishaku
Mana Leak sets them back three turns, and that's really good against aggro and combo decks. Negate, on the other hand, is almost dead against aggro.
The reason why this is not an argument is that is stupid to play monoU against aggro, where you want to play the W part of your deck, and the U part is purely there to counter the bombs and making card advantage in the form of a cascade of removals. I don't see any aggro Mu in which you'd want to side in more U spells instead of more removals. No one fucking minds to take in negate (aside from, say, aggroloam) or other counter against aggro, but takes care to side in more removal to manage better the board position. My point was precisely that if you side in more counters than more removal against aggro, then I don't know how the hell you're playing landstill. I don't really mind to bring in counters against aggro, so the point that mana leak counters creature is of no use: you would barely never side in counters against aggro decks, they're here to help other Mu's (say burn, e.g., combo, even the mirror, etc.). Negate is a more consistent "No" than mana leak because, given the fact that no one wants more counters sb to counter creatures, leaves no choices to the opponent.
To sum up: why do you want to counter creatures post-side, given the fact that a good third of your deck is already specifically focused on managing them? Mana leak in the place of the Sb negate is just a waste of slots, in the place of a stronger counter (for the purpose of a SB counter, that's not to counter creatures).
I hope this proves the point enough.
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There's a degree of luck to every game. That's how it is. For instance, you HOPE you draw enough lands. Does this always happen? No. I remember the days when Goblins were around. You HOPE you had a Swords to Plowshares in your opening hand or that the opponent does not have a Lackey.
Or you just mull to swords, or to Force, if they start with vial. I use a 5th sword MD, speedstill does use more, it makes a total of 8-10 at least answers to a t1 lackey. 1/6th of the deck, meaning the percentage of having a t1 answer to lackey is not peroperly left to luck. Sure there's a degree of luck in every game. But I mean with "luck" winning against landstill when the oppo is in topdeck mode, not using 1/6 of your deck to manipulate your drawing, 1/6 of your deck to forbid the opponent spells, 1/3 of your deck to manage the board position and another third as your landbase. If landstill does not work correctly then I speak of "bad luck", I don't claim to be lucky if I don't miss my land drops, I don't claim to be lucky if I can mantain board position or win some counterwar. Hope in a control deck might be significatively reduced by its balancing. Look at konsultant's list: I think he wins because his deck is very well balanced and he is a skilfull player, not because of his hope or luck, though sometimes this may happen, sure. If you don't draw enough lands this is bad luck in a deck that has more than a third dedicated to the manabase. If you draw enough, this is not luck, but the way in which your deck should work.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Taishaku
@gustha
@Jak.
Many cards are entirely dead later on. But later on is also when Landstill is strongest; early on is when it is weakest. But Mana Leak is superior to Negate early on, and even later on in many matchups, as aggro and aggro-control decks often have some sort of creature they may be depending on. Therefore, I do not feel Negate is the best use of those 3-4 slots.
God do I hate it when people justify running weak cards that by saying they shore up the early game. No, Mana Leak doesn't. It is still a turn too slow to counter Tops, Kird Apes, Lackey, Vial, Nacatl. Mana Leak is a mid game card. The fact that it becomes completely dead later in the game is horrible.
Personally, I wouldn't run either of them. If you are looking for a heavier counter suite, go for Counterspells. Build your mana base correctly so that you can get the UU on turn 2 when you need it.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Jak.
Personally, I wouldn't run either of them. If you are looking for a heavier counter suite, go for Counterspells. Build your mana base correctly so that you can get the UU on turn 2 when you need it.
QFE