Something something dark rituals something something not fun something something adds nothing
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Thats a card that was banned because of its effects when paired with Jewellery. Seeing as thats never been an issue in Legacy... Quaint.
Of course, if you are in the "wrong colors" a variety of things can flatly screw you in Magic. Sure, there are Colorless cards that can impact Storm, but there are also colorless cards that can impact a True-Name. In an "average" case, which do you feel more likely to be able to deploy effectively?
Sure, again, I never said True-Name was great design. It doesn't "ask much" but really, to say that ANT or TES "jumps through a tons of hoops" is really rather disengenuous to me, because I don't see what cards in a Storm deck would be a "hoop." The Cantrips, the Tutors, the Discard? All of those go directly toward the aim of building the right spell count/consistency, finding the pay off, or cutting off prospective interaction. Which is really the same thing almost every deck is doing.
Now I am confused as to what you are even saying about "not just 2 colors." Again, return to my above response, where I am pointing out that part of the "narrowness" of interacting with Storm, as a mechanic and a deck, is not just about presence of "answers" but about the velocity to effectively deploy them. That rarely applies to True-Name.
I have no idea what this means.
Draw your inference as you will. I was not out to insult you, but take of it what you'd like.
The issue at hand is that we are talking about things that as a general manner of course are not easy to define. So, indeed, we'd both be apt to "interpret" (if you like that word better) what "interaction" is or is not, or what the "acceptable" level of it is or is not.
You say, with True-Name, "reduces overall interaction to "Can you make me sac it or can you counter it? No, then race me." Fair enough, but what does Storm do do overall interaction?
Unfortunately, I think it could be the case that the only way to beat the "inherent fact" of how bad Ritual into non-Storm card is vs counter spells, that they only way to really leverage it and not find yourself on the wrong side of a blowout, is to do something "unfair" (i.e. Storm) with it.
I wish it weren't the case either, because I love Ritual, but have no love for Storm. But there is likely a "further fact" that any "fair card" is likely too "easily" answered by today's suites of "optimized" removal. I mean, I guess one could DRit out some Lili's, but one likely still loses too hard to counter magic, as perhaps Pox does.
Seemingly as incomprehensible as yours, but I'll be charitable:
Note that I am not particularly good with words, and "empirical" in this sense means data-driven, in the sense of, say, raw percentage of top 8 results, or "number of decks present in."
Just want to say that I was being facetious. I was just "quoting" all the normal arguments against the card that people bring up when they talk about the card being overpowered or unfun. Card is clearly fine for the reasons you (and I in the past) have stated
If only, but we (seemingly) end up finding ourselves back in the same trite conversations over and over for what, 1077 pages.
If I was smart, maybe I could help steer things in a constructive direction, but maybe it's my general stupidity, maybe it's people's unwillingness to consider different perspectives, maybe people just really like to have something to complain about. Like someone who I can't remember once said on TMD about Vintage (might have been BrassMan) "no one wants to talk about the actual available card pool, only about hypothetical [ideal] card pools."
I think Legacy is in a good place right now and if it weren't for work, home and health demands, I'd be playing as much as I possibly could right now. London Mulligan and two big stacks of cards of cards I've gotten from WAR and Modern Horizons has me very excited to get back to playing in the near future.
When Dice_Box speaks you surely find interesting things. TNN may be a "bad taste" card but at least try to use some real argument.
It's really funny that in your hatred against black and blue you left out white.
As if Terminus wasn't one of the best answers to TNN. Or Council's Judgement. Or Supreme Verdicts or Wraths.
By the way, Red has a way to interact with TNN on the stack, they are called Red Elemental Blast and Pyroblast. Which I supposte it's the exact way blue has to interact with it (counter it on the stack).
Green at least can always race it, I suspect elves for example can always ignore it. Or if you want to point out a fair card: Hoothing Mandrills.
Or maybe you'd like colorless answers: what about Tabernacle at Pendrell Vale? What about Meakstone? Ensnaring Bridge? Blast Zone?
Oh yeah, I suppose paying four mana (two green) and a creature is WAAAAAY more troublesome than paying three mana (two blue), and 10 power worth is clearly way less than three.
Which is indeed very much more than you can say to storm, for example: "can you make me discard it or counter all copy of it? No, then die"
I am not asking for a ban of storm, nor am I denying TNN can be hard to interact with. I am just pointing out what a wonderful example of honest discussion it was
I am just going to cover this, as this is the part I was making a point around. The opportunity cost of playing one card over the cost of playing a deck built around one card is very very different. Your asking about a deck (Storm) that asks someone to build the whole strategy around an effect vs a card that asks only that you have access to a colour and want creatures. These things are not comparable. Because it is going to always be easier to attack a decks engine then to attack a single effect.
Love you too.. wait who are you?
As if Terminus was not a card playing only in a base Blue deck. Judgement is an option yes, made directly to answer the card in question. But again we hit the age old issue. If you do not have filtering (A base white deck) having one or two answers in your 60 is not going to help you against someone who has that filtering. Not consistently. See the same for Red having 2 cards? REB is really where we are going here? Ok. Whatever. I do not see REB as an answer to "Protection from your ass" but sure. I guess if you have the right card at exactly the right moment you luck out sometimes.
Your going to point out Tabernacle... You want to play that game with me? Really? Ok boy lets have at it.
Tabernacle is not a answer to TNN because the decks that run TNN have the basic counts to subvert the land attack plan. Simply put, they only need to land the card on the table and then be smart enough to fetch a single basic and they are mostly home free. Since the only deck that runs Tab, Crucible and Geddon sucks and thuse is not a metagame threat, this point is important and worthy of note. As for Blast Zone, while the card is strong it is not the catch all people think it is. Its a slow card to use unless you are in a Post build. I love the card, but its not the be all and end all people thought it would be.
As I said above, the cost of building your deck around an engine means your game plan can be undermined by attacking that engine. Elves is another engine deck where the costs of running Progen are real. If you draw it its very likely useless, your trying to use Progen only because the match your in is likely attacking your creatures themselves, ect. The point I was making (And you made for me here) is that you have almost no opportunity cost to playing TNN and other comparable effects all make you jump though hoops to get going.
Sure, but again, whats the cost to running those cards? You have to structure your whole 75 around them. Its not a one off card you can insert with no work. I am not here to say I enjoy playing against Storm, but lets not claim that your whole 75 being built to support a card vs just slotting a card into a midrange pile is at all the same thing. It would be like comparing RUG era Goyf to Iggy Pop. No.
Glad you liked it. Who are you again?
It's nice to see the crusade against a 3/1 continues. I wouldn't personally have printed True-Name, but it exists and it's not even close to banworthy in Legacy. Also, you can kill it using colorless cards, it just takes a bit of work.
Anyway. Last time I threw out some wild ideas, WotC didn't entirely listen. They did ban Deathrite and Probe, of course, and Forsythe tweeted out that Brainstorm is a pillar of Legacy, so I went 3-for-7 on that post.
I still think Mind Twist can come off the banned list. Yeah, it's obnoxious when someone fuels a huge turn-one Twist, but lots of things in Legacy are obnoxious if they resolve turn one, and Twist at least requires you to invest a bunch of cards to produce the mana to make it worthwhile.
I still think Mana Drain should be unbanned, because the decks that would take advantage of the mana it generates would be a different direction for blue in the format.
I still think the delve critters ought to go in order to diversify creature strategies a bit more.
And I'd still like to see some other stuff unbanned. I know I'm going to get yelled at for saying this, but Oops All Spells already runs two different creatures that have the Hermit Druid effect but don't require you to untap with them to win. So actual Hermit Druid is probably a safe unban (and like Mana Drain it isn't on the reserved list, so they could reprint it in a supplemental set any time they want to). I'm also in the camp (which may just be a camp of me, all by myself) that thinks Bargain is OK to unban. Yeah, if you get it into play you probably win the game that turn, but honestly if you can get any six-mana permanent into play in Legacy you should win.
Not quite all by yourself. 13.22% of Sourcers want Bargain unbanned.
Poll: Which card(s) do you want unbanned?
Yeah either it would be a bunch of rituals or a MUD-shell ramp. The rituals seem worse than just casting Empty the Warrens, so the MUD version is the most viable and doesn't seem broken.
OopsAllSpells has to run a bad decklist with 0 lands to make it work. That seriously limits deck construction options and consistency (fewer initial mana sources than Belcher). The actual win condition is fairly compact, but it takes about 60% of the deck to be able to resolve a Balustrade Spy effect with 0 lands.Quote:
So actual Hermit Druid is probably a safe unban
Hermit Druid can be run in a deck with lands, found with Green Sun's Zenith, protected with cards like Force of Will or Thoughtseize... It doesn't need to be all-in. It works with normal Magic cards. You can cram it into a good Legacy shell and it reads "G, T: win the game" as long as you have dedicate a few slots to the win engine.
I personally don't think Hermit druid would break the format, but it's more likely to be broken than not so I can see why they would err on the safe side
It would be a rather odd UG Combo Tempo deck. I don't think it would be a lot of fun to play against consistency but I think it would be cool to see now and again.
That's said, a top tier deck that can't run basics seems like pushing us back to the late DRS days. Where Lands and Red Stompy where looking to be top dogs. With Six in the format it might go that way anyway.
I think the card is broken in half, but is that really uncommon these days?
I agree, but I don't think we need Dark Ritual to make Plague Engineer good. I think Nic-Fit could really streamline it's game plan into straight BG considering the recent new toys like the Elvish land tutor and Yawgmoth. I would play the shit out of Mind Twist Nic-Fit.
I play hermit druid in EDH, and I can tell you that it is pretty broken. The deck is able to fight off three other decks and come out the victor within the first few turns on a consistent basis. Granted you have access to some of the most broken tutors and such, I think a legacy port of the deck would still be busted good. - tutors + consistency and protection.
Im sure the format could deal with it but it is very very resilient. I dont imagine it being healthy for the format either.
But those bad late-game topdecks...
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Fiine, do it with Phyrexian Tower if you want to be no fun.
It's also worth mentioning that it is a 1 card combo. Additionally, Killing hermit druid is almost worse than letting him live because of hasted reanimation. RFGis just another hoop to jump through. See the list in my sig.
Postmortem Lunge
Shallow Grave
Pull From Eternity
Legacy also gets to play 4ofs protection, tutors, combo pieces, etc.
Simic Druid
//Spells: 23
4 Force of Will
4 Brainstorm
4 Ponder
4 Green Sun's Zenith
3 Thoughtseize
3 Cabal Therapy
1 Dread Return
//Creatures: 19
4 Noble Hierarch
3 Tarmogoyf
1 Scavenging Ooze
4 Hermit Druid
4 Narcomoeba
1 Leovold, Emissary of Trest
1 Laboratory Maniac
1 Azami, Lady of Scrolls
1 Angel of Glory's Rise
//Lands: 18
4 Misty Rainforest
3 Verdant Catacombs
3 Polluted Delta
3 Tropical Island
2 Bayou
2 Underground Sea
1 Dryad Arbor
That doesn't look broken, but it's probably consistent enough to win through hate often.
GB versions based around Shallow Grave might be more explosive, but less consistent.
//Creatures: 20
4 Putrid Imp
1 Sylvan Safekeeper
3 Tarmogoyf
4 Hermit Druid
4 Narcomoeba
1 Laboratory Maniac
1 Azami, Lady of Scrolls
1 Angel of Glory's Rise
1 Griselbrand
//Spells: 21
4 Green Sun's Zenith
4 Entomb
4 Thoughtseize
4 Cabal Therapy
4 Shallow Grave
1 Dread Return
//Mana: 19
4 Lotus Petal
4 Verdant Catacombs
4 Misty Rainforest
2 Marsh Flats
4 Bayou
1 Dryad Arbor
i'd probably go with some mox diamond build with wren and six. this lets you cast a turn 1 druid with potential force backup. would be 4 colors, but in a deck that doesn't play basics i don't think it's an issue.
Announcement is on Monday, these are my predictions:
Standard- no change
Modern- Alter of Dementia banned, Stoneforge Mystic unbanned
Legacy- Earthcraft and Mind Twist unbanned
https://i.kym-cdn.com/entries/icons/...rr08jv_500.jpg
I wouldn't object in the slightest, but I anticipate no changes
I don’t think they’re gonna unban anything in legacy if they aren’t going to ban something. Seem to have a bit of a give and take attitude, and they wanna keep a stockpile of ‘goodies’ to feed us with.
....but hopefully, they’d unban frantic search. If I’m gonna hope, gotta hope big!
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After recently seeing a list of GB depth splashing Blue just for 4 Brainstorms and a stifle. I think we are at a point when BS must go.
Also if Echos of Eons exist. Why not unban Memory Jar? Lets go for the big fuck up, instead of durdling with Earthcraft, Mind twist or Survival.
I really want something big for this summer.
Stuart Baxter Lincoln III or something like that. Unsure about first name.