Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
How does this new guy look?
He is potentially a 4/4 for :1::g::g:, but needs to have :g: pumped into him every turn. He can also be evasive, though.
The build in Giant Growth with Trample looks nice. It is at least something new to test...
Re: [Deck] Berserk Stompy
I looked twice at this new creature as well... at first glance I thought "garbage", and at second "at least a fancy garbage". The drawback of needing a :g: every turn cost us something around half the resources we would have, and guess what? He doesn't beat 'goyf. Anyways, it's test material, just that I won't be testing coz other stuff with higher priority atm. =/
Re: [Deck] Berserk Stompy
Yeah, I tested it. It was... interesting, to say the least. Some games I got the nut draw with a turn 3 15/15 Kavu, sometime I got just a fizzle.
Re: [Deck] Berserk Stompy
What do you guys think about the new Hunter's Insight from M12?
Hunter’s Insight 2G
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
With new Hexshroud creatures (and old ones like Silhana Ledgewalker) & free pumps (Mutagenic Growth, Invigorate), this could safely & easily draw 3-5 cards for 3 mana.
Perhaps (the other) Stompy mana base (City of Traitors, Ancient Tomb), paired with Elvish Spirit Guide could also help
Could this bring a new direction for Berserk Stompy? (evolve to Hexproof Berserk Stompy ? :)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
neoryujin
What do you guys think about the new Hunter's Insight from M12?
Hunter’s Insight 2G
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
With new Hexshroud creatures (and old ones like
Silhana Ledgewalker) & free pumps (
Mutagenic Growth,
Invigorate), this could safely & easily draw 3-5 cards for 3 mana.
Perhaps (the other) Stompy mana base (
City of Traitors,
Ancient Tomb), paired with
Elvish Spirit Guide could also help
Could this bring a new direction for Berserk Stompy? (evolve to Hexproof Berserk Stompy ? :)
Short answer - No.
This could create a new deck, etc. Berserk Stompy is supposed to be as is. The draw spell cannot be supported by our manabase, and Sylvan Library deals a really good job drawing cards.
Besides, we have a lot of stuff to test, as mentioned by boneclub24.
@ Bone
No, I think the new creature is not the main focus atm xD
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
Short answer - No.
This could create a new deck, etc. Berserk Stompy is supposed to be as is. The draw spell cannot be supported by our manabase, and Sylvan Library deals a really good job drawing cards.
Besides, we have a lot of stuff to test, as mentioned by boneclub24.
@ Bone
No, I think the new creature is not the main focus atm xD
hey gui, are you playing mws or cockatrice?
can you pls try my v.2 of berserk. sorry i dont know
how to play mws or cockatrice.
here's my updated version:
5 G_fetches
1 arbor
9 forest
2 wasteland
4 kavu predator
3 skyshroud cutter
4 esg
4 llanowar
1 thrun the last troll
1 tarmo
1 scryb ranger
3 wall of blossoms
4 berserk
4 invigorate
4 vines of vastwood
4 reverent silence
4 GSZ
2 sylvan library
@bone, try this one. i removed the wall of roots and replaced it with
1 tarmo, 1 scryb ranger and 1 thrun
:)
Quote:
Hunter’s Insight 2G
hmmmm, i think cold eye selkie is much better than this.
keen sense also is better than this...
but on the positive note, decks (SUCH as mono green chalice aggro)
can have this. :)
Re: [Deck] Berserk Stompy
Okay, I've tested the Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1. But really, turn 1 isn't deathly important for us anyway, unless we are against combo. In which case, they probably don't pack MM.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
Okay, I've tested the
Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1. But really, turn 1 isn't deathly important for us anyway, unless we are against combo. In which case, they probably don't pack MM.
Right. Keep Vault Skirge, then. It's not much, but fighting MM, lifelink, and not being green against perish, might end up being relevant.
What were you testing against? ^^
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
Right. Keep Vault Skirge, then. It's not much, but fighting MM, lifelink, and not being green against perish, might end up being relevant.
What were you testing against? ^^
I was just testing on MWS for a few weeks. Mostly Merfolk and Junk decks.
Oh yeah, I forgot about Perish. That might be the biggest reason to keep it, then.
EDIT: I'm finding the Affinity matchup to be just awful :|
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
EDIT: I'm finding the Affinity matchup to be just awful :|
Test the list using Viridian Zealot MD... it's not much, but could help, and also against Stoneforge.
Besides, the extra SB room can be used to play Seeds.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
Test the list using Viridian Zealot MD... it's not much, but could help, and also against Stoneforge.
Besides, the extra SB room can be used to play Seeds.
Honestly, it's not the lack of hate cards. The best way to beat affinity is to Berserk combo them, but the problem is that the hate slows us down a little and we don't always have everything we need.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
Okay, I've tested the
Vault Skirge > Sprites extensively, and I can say this. It honestly doesn't make a noticeable difference. Sure, there are some games you gain some decent life, but the fact that it's a 2-of makes it hardly noticeable. The thing mostly in the Skirge's favor is not being Mental Misstepable turn 1.
Might it be worthwhile trying it as a four of? I think I will pick some up and give it a try.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
lyracian
Might it be worthwhile trying it as a four of? I think I will pick some up and give it a try.
The room is tight, what would you be cutting for it? How does your list look like? How many 1 mana 2/x are you running atm?
Re: [Deck] Berserk Stompy
Hex Stompy:
2 Gaea's Cradle
18 Forest
4 Gladecover Scout
4 Slippery Bogle
4 Silhana Ledgewalker
2 Dungrove Elder
4 Troll Ascetic
2 Thrun, the Last Troll
4 Rancor
4 Berserk
4 Briar Shield
6 Pump spells of choice
2 Sylvan Library
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
bondafong
Hex Stompy:
2 Gaea's Cradle
18 Forest
4 Gladecover Scout
4 Slippery Bogle
4 Silhana Ledgewalker
2 Dungrove Elder
4 Troll Ascetic
2 Thrun, the Last Troll
4 Rancor
4 Berserk
4 Briar Shield
6 Pump spells of choice
2 Sylvan Library
Your curve is too high. We only want 1 or 2 three drops, if any. If you want to support this, you will want something like Ancient Tomb and/or Elvish Spirit Guide. At that point you should probably be looking at Chalice Green...
Anywho, what do you guys think of this card I designed? NOTE: THIS IS NOT A REAL CARD.
http://i704.photobucket.com/albums/w...g?t=1310677386
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
Your curve is too high. We only want 1 or 2 three drops, if any. If you want to support this, you will want something like
Ancient Tomb and/or
Elvish Spirit Guide.
Tombs might be useful, but then the dungrove elders have to go or be replaced by another copy of Thrun.
The point of this deck is to make all your opponents removal useless and thus your own pumpspells safe to play. So the deck is a little bit different than the usual Berserk Stompy deck. That's also the reason there's 20 lands instead of 17.
Re: [Deck] Berserk Stompy
While the extra land will help, I still suggest you run some kind of ramp spell, maybe even Chrome Mox.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
The room is tight, what would you be cutting for it? How does your list look like? How many 1 mana 2/x are you running atm?
Probably not enough, but I was thinking of trying this for the extra evasion
Creatures: 22
4 Skarrgan Pit-Skulk
4 Gladecover Scout
4 Vault Skirge
4 Kavu Predator
4 Silhana Ledgewalker
2 Troll Ascetic
Spells: 22
4 Berserk
4 Giant Growth
4 Rancor
4 Invigorate
4 Vines of Vastwood
2 Sylvan Library
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
lyracian
I would remove the Scout for Bogle. Makes us less vulnerable to Engineered Plague if nothing else.
Also, you aren't running enough land to support either Troll or Vines. I would either increase the lands or (better yet) switch the cards around a bit.
Re: [Deck] Berserk Stompy
cut the cradles, for i think it will just sit there doing nothing
if u cannot cast two or three creatures on turn two.
A.Tombs
ESG
GSZ
dryad arbor
these cards can help you alot bondafong.