@Ace/Homebrew: How were the three Stone Rains in the main for you? Looking at the list, it seems like you could use some Rakka Mars in there as well.
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@Ace/Homebrew: How were the three Stone Rains in the main for you? Looking at the list, it seems like you could use some Rakka Mars in there as well.
I was surprised at the effect of Stone Rain. My Reanimator foe has only ever taken it when he Thoughtseizes. This has typically been after my turn 1 play and after he has already gotten a basic on the field... It devastates mana light decks like Burn under a 3sphere. It is been effective against Enchantress for the lands they enchant with Utopia Sprawl. Most recently I used it to keep the Omniscience player off the 5 mana he needed for Dream Halls. Decks where Blood Moon wins the game I board them out. Still testing it but liking them so far!
I tested Rakka Mar. She's not bad. You are right that my list could probably use some. I like some number of Jaya too.
@Tammit: You'll see me for the PLS on the 21st! I've been trying to make Redcap's weeklies but a free Wednesday has been hard to come by lately.
Hi all,
Dragon Stompy looks like a hell of a lot of fun to play and is probably one of the cheaper decks around in nowadays Legacy. I was wondering if the spoiled card of M14 Ogre Battledriver was already discussed. Maybe that card would make the DS player rely to much on chaining creatures, but think of it like this.
Play Battledriver and next turn play Siege-Gang Commander... Or is this too cute to be effective? I'm more of a Legacy reader, than a player, so forgive me my ignorance if this comes across as a noob proposition :).
Cheers,
Hireax
I do not think that Ogre Battledriver would work in the Mogg Medicine build. For one, there are cards that do more effective things like Flametongue Kavu, but if you're after something to boost Siege you have Goblin Chieftain. He will give your tokens and Siege haste while granting the benefits of both permanent upgrades to stats and can be fetched with Moggcatcher. Still there is no harm in trying the card. Its not a big money card, I do feel there are more effective choices for the Mogg build.
As for the Traditional build, I am not qualified to comment on that sorry.
When I looked at the Battledriver, I thought it looked really cool. It has a lot of flavor to it and could be amazing in the right deck (Young Pyromancer anyone?). The biggest problem with it is that it needs other creatures in order to be good, which is something that Dragon Stompy cannot afford to use. We need cards that can hit the board and win the game by themselves, hence our usage of high power cards like Rakdos Pit Dragon, Moggcatcher, Arc-Slogger, and Siege-Gang Commander. Often, a Dragon Stompy player will only see one or two creatures during the course of a game, so if we are to run something, it needs to be a high impact, "kill me or die" creature.
Just something I felt was worth mentioning... "Stompy" is the term used for Chalice decks that use the "Stompy" lands. These are City of Traitors and Ancient Tomb. The Dragon Stompy (:r:), Faerie (or Sea) Stompy (:u:), and Angel Stompy (:w:) threads all support this while the Berserk Stompy (:g:) thread stands out as the exception to the rule.
I'm really interested in the Moggcatcher route, and I must accept what Zupponn pointed out, that "We need cards that can hit the board and win the game by themselves".
Even accepting that, if I was to add a singleton creature it would be a Goblin King to go with this play:
- Moggcatcher
- Activate Moggcatcher -> SGC
- Activate Moggcatcher -> Goblin King. You have 8 unblockable damage on the board.
That said, I still think it's usage is too narrow and I'd discard that.
Guys, keep thinking in options we can do this!
Berzerk Stompy uses the old meaning of the Stompy in MTG lexicon -- low land count, highly efficient creatures, and pump spells; AKA Seņor Stompy.
Got 2nd of 32 people and $96 in store credit at this week's Legacy tournament!
10 Mountains
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
4 Magus of the Moon
4 Chalice of the Void
3 Trinisphere
4 Gathan Raiders
4 Rakdos Pit Dragon
3 Stone Rain
2 Umezawa's Jitte
3 Koth of the Hammer
3 Flametongue Kavu
Sideboard
3 Ingot Chewer
2 Bonfire of the Damned
3 Phyrexian Revoker
3 Confusion in the Ranks
3 Faerie Macabre
1 Trinisphere
Round 1 - Jack playing Jund - Win 2-1
Round 2 - Tocco playing Jund - Loss 0-2
Round 3 - Patrick playing Esper Deathblade - Win 2-0
Round 4 - David playing Storm - Win 2-0
Cut to top 8
Round 5 - Gonzalo playing RUG Thresh - Win 2-1
Round 6 - Chris playing RUG Thresh - Win 2-0
Round 7 - Garrett playing Miracles - Loss 0-2
I was a dick and made everyone play it out.
I took mulligans down to 4 in game 2 of my 2nd round. That may have contributed to losing there... :rolleyes:
The tournament ended for me in round 7 by not having an answer to RIP and E Field.
The new uniqueness rules officially took effect in the 2nd round. :tongue: My Jitte didn't destroy my opponent's in game 2 of round 5. I got to chain Koth's by making an emblem and then casting another, untapping a Mountain and swinging for 4. Koth won me games. I made 3 emblems this evening.
Looking forward to this Sunday at Redcap's. There have been a lot of people at the weekly events so I am hoping for a big turnout!
How useful do you find Bonfire of the Damned?
I love how you took down 2 RUG Thresh decks in the Top 8. I always enjoy playing them.
For those of you who are playing the Moggcatcher build and are worried about not having big dudes: you may want to look into a one-of Goblin Goon. Onslaught-block Goblins decks played him as a big finisher, and since most Legacy decks don't exactly pump out a lot of guys, his drawback shouldn't be much of a problem.
What about Goblin Pyromancer ? play moggcatcher , fetch siege gang, fetch pyromancer and attack for for 17 damage (3 token 4/1 and a siege gang 5/2) then before end of turn sacrifice pyromancer with siege gang ability to deal two other damage and save your army from being destroyed (if you didn't win already).
The List
Lands
9 Mountain
3 Cavern of Souls
4 City of Traitors
4 Ancient Tomb
Creatures
4 Simian Spirit Guide
4 Magus of the Moon
4 Hanweir Watchkeep
4 Instigator Gang
2 Phyrexian Revoker
2 Rakka Mar
Spells
3 Chrome Mox
3 Koth of the Hammer
4 Chalice of the Void
4 Trinisphere
4 Blood Moon
2 Mizzium Mortars
Side Board
2 Boil
2 Anarchy
1 Red Elemental Blast
3 Pyroblast
2 Faerie Macabre
2 Shattering Spree
1 Batterskull
2 Kazuul, Tyrant of the Cliffs
Hey guys, this is my first post in the Dragon Stompy thread. I thought I might share what I have been playing and how I did in the tournament last night. My lgs runs MODO style tournaments every night and Wednesday is ours. We play four rounds and then get paid out on performance. The sideboard needs some work. We have a very diverse meta so I need to be able to combat anything.
Round 1 (Mud 2-0)
Game 1: Resolve a Magus of the Moon and Trinisphere, then flip a Hanweir Watchkeep and crash on in.
Game 2: Turn 1 Koth of the Hammer, followed by turn 2 Blood Moon. Too much to handle.
1-0
Round 2 (Manaless Dredge 1-2)
Game 1: Play Trinisphere on t1 and he scoops. I told him he was silly and should have gone on the Ichorid beatdown plan. He agrees and we go to game 2.
Game 2: Play Trinisphere but then get beat down by Ichorids. Something to note is that I should have had this in the bag. I forgot that I had a Trinisphere and he cast Contagion twice. Doh!
Game 3: Play Trinishpere and used Faerie Macabre on his first dredger. I destroy two Bridge from Below and his next dredge gets two more and I get crushed with Ichorid and zombies.
1-1
Round 3 (Aggro/NO Elves 2-1)
Game 1: Magus of the Moon and a Chalice of the Void on 1. I get Koth of the Hammer emblem and burn all the elves down. Hanweir Watchkeep crushes.
Game 2: Get a Trinsiphere, Chalice of the Void on 1, and a Magus of the Moon again. I get a Koth of the Hammer right about to ultimate again and his Priest of Titania and double Elvish Archdruid produce enough mana to ultimate Ezuri, Renegade Leader 5 times. He swings for 54 and Kazuul, Tyrant of the Cliffs let's me block 30, coming up just shy of a win.
Game 3: I start off with a Chalice of the Void on 1, and my opponents jimmies are slightly rustled. He gets a Priest of Titania and an Ezuri, Renegade Leader again, but I get a Kazuul, Tyrant of the Cliffs, and a Koth of the Hammer emblem again to machine gun down all of the elves and crash in with the wolves.
2-1
Round 4 (Dream Halls Show and Tell 2-0)
Game 1: I resolve a Chalice of the Void on 1 and a Magus of the Moon. He can't find his pieces and an Instigator Gang and Rakka Mar dole out the harshness.
Game 2: I mull to 6 and see double Mountain, a Pyroblast, a Red Elemental Blast, and a handful of beats. I decide to keep because of the hate cards. I end up using the Pyroblast to battle over a Trinisphere, but he has two Force of Will and I don't resolve it. I get Rakka Mar and Magus of the Moon into play. He casts Cunning Wish for his out and I use the Red Elemental Blast to stop it. Rakka Mar ends the game.
3-1
Ended the night almost undefeated (my own fault), and was pretty happy with the deck. I think I want Relic of Progenitus in the board because I have to take out the Chalice of the Void in the dredge matchup anyway so the cmc of one seems irrelevant. Let me know what you think. Thanks
Glad to see you do well with the deck. I've never been a fan of the Werewolves version, but if you're liking it, keep it going.
Very nice report!
I like how there are so many roads to take with the deck and clearly given the right circumstances all of them CAN perform well. My holidays are about to start, but reading this thread, and tasting the devotion of the players posting in this thread, has given me an urge to slowly start building this deck. Red is, by far, my favorite color.
I'll be testing when I get back in three weeks time (I leave to France next Friday) and will start getting more involved in playtesting right after! Thank you all for giving me the urge to get this thing going! :D
Cheers,
Here is one of my DS approaches im brewing. I'm trying to keep 3 cmc build, so i can almost always have T1 play.
Moltensteel Dragon is only 4 cmc card, which is more often than not
fantastic finisher. Priest of Urabrask vorks well for me here.
Often i have T1 plays like Priest > lockpiece or beatstick or equipment. G2 against blue decks T1 i play Priest and they do not counter,
then I play Vexing Shusher and there goes :smile: on my face.
Lands
4 City of Traitors
4 Ancient Tomb
8 Mountain
2 Cavern of Souls
Creatures
4 Simian Spirit Guide
4 Magus of the Moon
4 Priest of Urabrask
4 Taurean Mauler
4 Boros Reckoner
2 Kruin Outlaw/Terror of Kruin Pass
2 Jaya Ballard, Task Mage
2 Moltensteel Dragon
Other Spells
4 Chalice of the Void
3 Blood Moon
2 Trinisphere
3 Chrome Mox
2 Umezawa's Jitte
2 Sword of War and Peace
Sideboard is just a scrap for now:
Sideboard
SB: 4 Vexing Shusher
SB: 3 Ensnaring Bridge
SB: 2 Bonfire of the Damned
SB: 3 Anarchy
SB: 3 Manic Vandal
Don't use relic. Just use Tormod's Crypt and keep in chalice. Chalice at one stops all of the disruption in dredge and most of their draw spells.