Re: [DTB] Miracle Control
Quote:
Originally Posted by
rxavage
I run 2 V.Clique in the board and he Always impacts the game, she enables miracles and defends against them in the mirror. So far I've been running 2 EtA along with 3 SFM, batterskul, and Jitte. I don't want to cut the Angels completely because it seems to come through at those times when nothing else can win the game, I was thinking of switching one with Elspeth 1.0. I've also been trying to figure out if I should try and test Crucible of Worlds with Wastes, Factories, and adding a 4th terminus main. Or maybe I'm just messing the deck up.
I usually just run out Vendilion Clique whenever I get it at the end of my opponents turn. How do you all run it out? I could see playing it in response to Jaces brainstorm ability, when you are going to play jace next turn and in response to miracle trigger also good plays.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
rxavage
I run 2 V.Clique in the board and he Always impacts the game, she enables miracles and defends against them in the mirror.
Clique is one guy and 2 girls - artist prolly had some threesome right before drawing it.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Koby
In all fairness, Control decks with Miracles belong in this thread. :\
I think Spaeth's deck is just something between the two rather, and aims to play more control rather than aggro. I think the presence of Counterbalance + SDT in the 75 lean it closer to Miracle control rather than UW Blade based tempo.
That said,
Tribal is going to stress the limits of maindeck Counterbalance these days. I can't imagine why someone would pick up the traditional CB/top ala Reid Duke for a metagame that consists of Vials & Caverns. True, you have a good tool against Combo, but in the USA those matchups are few and far in between.
Hey Kobe, Ha I see your off of the Mavrick thread. Isn't that like a cardinal sin for you?!:laugh: I'm a fan of both decks as well. I'm definitely on board with you on Spaeth's list being the best direction for this deck to head. In playtesting, I found that the list he ran is pretty tight. The only change i'm thinking of making is one stoneforge for another snapcaster, since I hate drawing into multiples late game. What changes have you made in your testing?
Re: [DTB] Miracle Control
I am unsure if I should play Reid Dukes or Koby Speths list. I don`t have Vendilion Cliques and Volcanic Islands and also only 3 Jaces - which list should I choose what can I replace those cards with? :-)
Re: [DTB] Miracle Control
Just use a single basic mountain and Tarns. 3 Jace is fine. I wouldn't play Duke's list if tribal is a presence and Batterskull or Jitte just win games.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
dunkle_stille
Clique is one guy and 2 girls - artist prolly had some threesome right before drawing it.
They're triplets... gross!
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shawn
I took down a 37 ish person tourney in eastern Iowa today with UWb Miracles. Beat Goblins 2-1, uwg SFM Cb/Jitte/Noble/ Pridemage deck 2-0, Omnishow 2-1, lost to BG Bob 2-1, beat Bw control 2-0, Omnishow 2-0, the Rug in the quarters 2-1, Omnishow 2-0, then Omnishow 2-0 in the finals. The list was really sweet and gave me a big lift g3 against RUG when I made a really awful play g1 on a Brainstorm.
Is it similar to the list posted by the person who got 9th at Gp Ghent? Been looking at a few miracle builds posted, and I already have the mana base for UWb (from esperblade).
Re: [DTB] Miracle Control
Quote:
Originally Posted by
rxavage
Just use a single basic mountain and Tarns. 3 Jace is fine. I wouldn't play Duke's list if tribal is a presence and Batterskull or Jitte just win games.
I don't have Scalding Tarns either :-(
In the last tournament I played against Reanimator, Show&Tell, Esper Stoneblade, Goblins, Zoo, so I guess tribal is not used so often.
Is there something I can replace the Clique with or do I not come around buying them? :-)
Re: [DTB] Miracle Control
Not having Cliques isn't really a big deal. I've played control decks without it all the time. Just play some more cantrips, removal, Vedalken Shackles or snapcasters instead of them. I'd probably opt for Shackles or removal given the high number of aggro decks out there at the moment.
Re: [DTB] Miracle Control
If you're going to play the deck, you should get all the cards for it. There's a reason people play them and it's because they're the best at what they do.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
kirdie
I don't have Scalding Tarns either :-(
In the last tournament I played against Reanimator, Show&Tell, Esper Stoneblade, Goblins, Zoo, so I guess tribal is not used so often.
Is there something I can replace the Clique with or do I not come around buying them? :-)
Nothing is Really going to fill in the role of Clique in control and combo match ups, but more Snapcaster Mages and counterspells are similar in terms of spell trades only.
Tarn isn't needed. Four Strands and any combination of blue fetches are fine.
Re: [DTB] Miracle Control
Went a disappointing 2-2-1 before dropping yesterday at a 79 person event. Beat death and taxes then aggro loam. Proceeded to draw with Green Eldrazi ramp after punting the win, lost then to merfolk and esperblade while on tilt and continued making the wrong decisions.
Still using the 9th place Ghent list, although I cut a cage from the side for a ghostly prison to help with goblins and folk.
Clique is the NUTS in the deck. Responding to vial activations or stoneforge activations or even fetchland activations swing games. The information in the control matchups is vital to let you know when to resolve CB or Jace and many are forced to decide on whether or not to bring in sideboard cards or leave in not very useful removal. If they don't leave it in, the 3/1 will go the distance while protecting the rest of your deck
Re: [DTB] Miracle Control
5-1-2 at SCG Denver with the following list:
(apologies for sloppy language/grammar this was done while at work)
*** Main Deck ***
1 Engineered Explosives
1 Relic of Progenitus
4 Sensei’s Divining Top
3 Counterbalance
1 Oblivion Ring
4 Brainstorm
4 Force of Will
2 Counterspell
3 Spell Pierce
4 Swords to Plowshare
3 Terminus
2 Entreat the Angels
3 Jace, The Mind Sculptor
2 Snapcaster Mage
1 Trinket Mage
4 Islands
2 Plains
1 Karakas
1 Mystic Gate
4 Flooded Strand
4 Scalding Tarn
4 Tundra
2 Wasteland
*** Sideboard ***
1 Terminus
1 Tormod’s Crypt
2 Path to Exile
1 Counterbalance
1 Humility
1 Moat
1 Disenchant
2 Surgical Extraction
2 Vendillion Clique
1 Snapcaster Mage
1 Spell Pierce
1 Oblivion Ring
*** MINI REPORT ***
Round 1: 0-2 MUD
(hardcasting 2 Sundering Titans via Cavern of souls)
Round2: 2-1 RUG
(game 3 my mainphase attempt at terminus for the win FAILS but my opponent was leaving and conceded :smile: dodged a bullet there)
Round 3: 2-0 Omni-Rector
(G1 terminus Emrakul, G2 S&T -> Humility)
Round 4: 2-1 RUG
(CB locks out Game 1 and Moat locks out Game 3)
Round 5: 1-1-1 Dredge
(Preboard trinket package almost got there game one. Sided out Angels for post board games, resulting slow play. Turns end with opponent at 3 life with no graveyard and no hand against my board of relic, trinket mage, and snapcaster. I have a surgical extraction in hand. No concession because we can still maybe top eight if we win out. I NEED to play a little faster)
Round 6: 2-0 Legacy Soulsisters (?!)
A few Terminii for many 4+ for 1 both games
Round 7: 1-1-1 Maverick
(A slower player with two draws already looking to win out to make top 8 just like me.
I kept a hand without path b/c I thought she was U/W with two draws already and an early unanswered Thalia slows me too much. Game 2 Jace Ultimates. 5 Minutes less, we shuffle up for game three, a bunch of people are watching and she is complaining about how its gonna be a draw and that I should concede and I am starving. I get the early draw I need to win but perform at least 2 huge punts to leave her at 2 life after turns. Obviously no concession here. I didn't deserve it b/c of slow sloppy play and many many critical errors.)
Round 8: 2-0 UWr Miracles/Stoneforge similar to Kobie Spaeth's list
(A few timely Teminii destroy the aggressive Stoneforge starts. I resolve CB/Top Jace wins)
19th place 5-1-2 (12-6-2)
Overall Comments:
*Getting two draws with the win on board the next turn demonstrates the need to play fast AND technical at the same time.
*Loved everything about the entire 75... although the three cards in the trinket mage package were the least trilling 3 cards in the main deck but still carried their weight.
*Might need another 2cc spell main deck for CB/Top
*Still not sure about Entreat the Angels against Tribal/Burn. Stoneforge/Batterskull is likely much better there.
*Always can play faster without compromising the quality of your play
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Razorwynd
*Loved everything about the entire 75... although the three cards in the trinket mage package were the least trilling 3 cards in the main deck but still carried their weight.
I'm pretty sure those 3 slots should be filled with more copies of our core bombs.
Quote:
Originally Posted by
Razorwynd
*Might need another 2cc spell main deck for CB/Top
I think so too, but it's tough to find one that pulls its weight in the MD. (well despite SCM #3 and CB#3)
Quote:
Originally Posted by
Razorwynd
*Still not sure about Entreat the Angels against Tribal/Burn. Stoneforge/Batterskull is likely much better there.
With 4 MD Termini you should be fine against creature-based strategies. If you're facing Burn a lot, I guess just add more CBs.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
klaus
I'm pretty sure those 3 slots should be filled with more copies of our core bombs.
By that do you mean EtA and Terminus?
Quote:
Originally Posted by
klaus
I think so too, but it's tough to find one that pulls its weight in the MD. (well despite SCM #3 and CB#3)
Hopefully an Azorious Charm from the new block will be 2cc and decent like the Izzet Charm. This is one thing that adding Stoneforge Mystic to the deck helps... What about the new 1/3 from M13?
Re: [DTB] Miracle Control
Speaking of 2cc...Any thoughts on the new Izzet Charm? (http://forums.mtgsalvation.com/attac...1&d=1346042458)
It's definitely overcosted for any one of the abilities, but I think in the legacy meta having a card that is good against both unfair decks and aggro is incredibly valuable. It requires a red splash, which is a significant downside, although it might be playable as a 1-2 of. Don't have a ton of time right now for extended thoughts, but I thought I would throw it out there fore people to think about.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Valtrix
Speaking of 2cc...Any thoughts on the new Izzet Charm? (
http://forums.mtgsalvation.com/attac...1&d=1346042458)
It's definitely overcosted for any one of the abilities, but I think in the legacy meta having a card that is good against both unfair decks and aggro is incredibly valuable. It requires a red splash, which is a significant downside, although it might be playable as a 1-2 of. Don't have a ton of time right now for extended thoughts, but I thought I would throw it out there fore people to think about.
I could see people testing it out over 1 Spell Pierce, but after it rotates out of standard, I think people will just forget about it, sort of like esper charm...
Re: [DTB] Miracle Control
I'm considering running this deck. I'm not sure whether to include the Stoneforge Mystic package or the Counterbalances maindeck, since I hate clunky cards, but I can't deny their power.
A few questions about bad matchups:
- How do you prevent Merfolk and Goblins (with Cavern of Souls) from crapping all over you, since Counterbalance, Spell Pierce, and possibly FoW are often dead in this matchup? Is this something that you just chock up as a bad matchup? Does the Stoneforge package get there? Engineered Plague (which seems much better against Goblins than Merfolk)? Singleton Moat (which may not work)?
- With a terrible clock and mostly reactive countermagic, I imagine Show and Tell matchups are pretty bad, especially since it's so hard to float a 3 on top with Counterbalance. I imagine the plan here is to run Meddling Mage (for U/W), discard for (black splash variants), and REBs (for red splash variants). It still seems pretty miserable though, since your opponent will likely be bringing in REBs of their own. Is this another matchup with you just hope not to get paired against?