Deathrite Shaman is not there do do Damage, u just don't want to drain in the early turns. The Drain Ability comes later when u wanna win.
Its there to bring you ahead on Mana and to make the opposing DRS useless because the other deck needs him more against our Wastes+Stifle. At least you don't want to Tap Out @ end of Turn. Simply because you wont give the opponent a window for fetching or bolting or whatever.
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Ok, now i see what you are talking about. I thought we discuss which is the better THREAT Turn 1. Shaman allows you to play the disruption role first and drop a threat later, that is right.
the difference between Delver and DRS is that your Opponent has to kill it immediately. If you can untap with it, the DRS has done his job in most cases. The Delver can live 2-3 Turns because he only deals Damage, 3-9 Damage is ok for the Opponent. The fact that he is blue makes him even worser because of REB. You have to spent resources on protecting your threat. This is bad because the card quality of the Tier-Decks is so high that you can't afford to use a Spell Pierce to counter a lightning bolt, because there might be another card which is more important to counter or the next removal-spell hits. Especially Postboard most opponents have a shitload removal-spells because they don't wanna get Delver Nutted.
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I see what you mean and it is right that delver does die at some point. But when he did 9 damage til then i am feeling pretty good and look for another threat to drop. I dont think the removel part is right here. Deathrite Shaman dies to almost anything that Delver does, but last one is just better if you have to be and can be aggressive. Depends on the MU and your role in it. I dont think you can generalize it.
When i see your list, i can see that you have an alternate gameplan than mine. Cutting Mungos can't be right, there is no world there this can be correct. the Same about Spell Snares.
Also i can't see how you can win against Miracles Preboard with only one Decay and no Snares you die to Counterbalance, RiP and Stoneforge.
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Well i only play 1 Mongoose less then you so it is not that i banished him out of the deck or anything. We all know how good he is. I just dont feel like i need 4 right know. There are MUs where you dont want him early so just cantrip into him later and close out the game. I didnt cut Spell Snares all together ether. I dont know about you but i face more MUs where Spell Pierce is better G1, so I maindeck Spell Pierce and board Spell Snare. I want to keep the maindeck as flexible as possible
and swap or add Silverbullets after bording. Things like Counterbalance, Hymn and such still fall to Spell Pierce while also countering Liliana and other nasty stuff G1. Rest in Peace only exist in Miracle Sideboards nowadays and then i have Spell Snares for them so that is not the Problem. I even resist it better because my creatures are less graveyard depended.
My Miracle score is quit good acually. Mongoose still slaughters them even with Rest in Peace in play. We play more counters then them and after you counter one Balance and put them low on life with a good board presence you let the seconde one resolve and force the Terminus. Stoneforge Mystic is normally SB package for which i have Spell Snare G2. And if they play them maindeck it is even better since Bolts become bettter.
With Snares Maindeck your Jund, TA and Shardless MU become better, too
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That is right but i feel like we have a good Chance G1 and I rather board into a good G2 and maybe G3. I dont like the fact that you only have 4 Force G1 for noncreature permanents if they can play around Daze. After all those are the cards that worry us the most and Spell Pierce covers them better G1 than Spell Snare.
By the Way, Canadian Thresh existed without Delvers, good old time :D
In the time when he wasnt printed and about a month after ist release yeah :P