Do all survival decks bend over to combo/ichorid or is it just mine?
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Do all survival decks bend over to combo/ichorid or is it just mine?
just your's I guess, I mostly get good results with GRB survival and Bant Survival
what do you do against ichorid? I'm seriosly thinking about Planar Void, I know I rely on my yard but I can't think of how many times somebody played that or Leyline and I played around it with ease until I blew it up with Harmonic... I'm just frustrated... Last time I went against Ichorid, he went nuts game 1, game 2 starts with me dropping Tormods Crypt and him dropping Pithing Needle naming Crypt... WTF?
Tendrils and Ichorid are tough matchups. Against Tendrils, Thoughtseize and Therapy usually need help from the board; Orim's Chant is probably your best bet (or the new Silence). Still, though, that doesn't make it an easy matchup, and even if you win game two, they get to go first game three. It can be hard to seal the game even if you get ahead with a Thoughtseize or Therapy, as the deck's clock isn't blazing fast.
Ichorid is an entirely different animal. Thoughtseize and Therapy can help on turn 1, if you hit a Breakthrough or something, but you can't even rely on that if you are on the play and do have one of them. Game two, you can bring it a Tormod's Crypts and/or Leylines. Remember that you can Evoke Shriekmaw with no targets (or at a Narcomoeba) to nail Bridges; running Darkheart Sliver or Mogg Fanatic to sacrifice on command help too, but it's a rough matchup.
So, no, it's not just you.
Has anyone considered shoehorning Thorn of Amethyst somewhere into this deck? This seems like the deck the card was designed for; it barely hurts you, but it gives decks like storm (0 actual creatures), Landstill (almost certainly 0 creatures), Ichorid (absurdly tight mana base), and other decks fits. I don't know if I'd maindeck it, but it seems like a really strong sideboard card.
Sorry, should have explained myself more. Preboard I have to get survival or Faerie macabre to get a chance. Recurring him with genesis is grand, but sut using him once can buy you engou time to set up and win.
Post board I get in Yixlid jailer and extra Faeries. Most of the times they'll seal the deal for you.
That allways helped for me together with some agressive mulliganing.
My list of Aluren Survival
// Lands
4 Wooded Foothills
4 Windswept Heath
7 Forest
3 Taiga
3 Bayou
1 Volrath's Stronghold
// Creatures
4 Tarmogoyf
4 Birds of Paradise
4 Imperial Recruiter
1 Squee, Goblin Nabob
1 Genesis
1 Rofellos, Llanowar Emissary
1 Wickerbough Elder
1 Big Game Hunter
1 Eternal Witness
1 Parasitic Strix
1 Cavern Harpy
1 Vexing Shusher
1 Anger
1 Shriekmaw
1 Loaming Shaman
// Spells
4 Survival of the Fittest
4 Aluren
3 Cabal Therapy
3 Sensei's Divining Top
// Sideboard
3 Krosan Grip
3 Faerie Macabre
3 Engineered Explosives
1 Fleshbag Marauder
1 Tin Street Hooligan
1 Magus of the Moon
3 Other Cards
Aluren in a Survival Shell.
Updated: Removed Living Wish for Top, removed the combo from the board as well. Considering adding Wall of Roots. Need 3 more sideboard cards.
I agree with Black Mass about how to play against Ichorid / Dregde. I could only add that after sideboarding, sometimes I had to give the spike feeder's counter to the jailer to prevent a double dark blast.
Also, as it has been said, the ANT match up is really tough with a GRB... I guess the lack of white (gaddock, canonist and orim's) can only be replaced with luck in those match up.
Changing the subject... I have recently played against some Zur decks and I don't see a proper way to beat them. The best strategy I have found is trying to sneak a fast magus of the moon...
Any suggestions about how to face that Zur match up? (with GRB survivals decks)
Do you want to elaborate on what a Zur matchup is?
I would kill to play in a metagame where Zur is one of the scariest match ups!
Against Ichorid, use Snuffleupagus (Offalsnout). For B, you can remove all the BfB and their DR target/Ichorid. I dont have Ichorid in my meta so I'm still using my Faerie Macabre.
If you add white, Teeg and Ethersworn Canonist rule vs Tendrils.
Otherwise, go heavy discard.
WTF is Zur? Weirdings or Enchanter? Post some of the maindeck cards please?
How is snuffles better than faerie macabre?
Well, offalsnout can get rid of bridges with evoke + another problem card, but it costs you an extra B to do so. However, since you probably won't have the extra G to search out macabre right away unless you got mana accel, then it's perhaps a non-issue.
I guess you could try a loaming shaman on top of quicker guys if it's really a problem. Remove a specifc card, then hit them with shaman to send them back to the beginning.
For Zur you need to be more specific. Are you having trouble with the creature Zur or with the types of control enchantments that are being played in the deck?
Loaming Shaman is a monster, just so you guys know. He's one of my most frequently fetched utility guys.
I see the lure of Macabre (costing 0), but Awfulsnout seems like a waste.
zur lists on deckcheck:
http://www.deckcheck.net/list.php?ty...&format=Legacy
Those look slightly cute, but how are you having trouble with them with survival? I would think grip post board would just bend them over, and even pre board, they just look too slow.
Zur seems like a fairly terrible wincondition in non-EDH formats.
I kinda feel like echoing the sentiment that Faerie Macabre is prolly the best graveyard hate available for Survival decks not running Natural Order (where I'd advocate Loaming Shaman).
I mostly just wanted to say that Top Chef taught me what offal was the other week and I just remembered it while reading about Survival of the Fittest decks.
I wasn't saying Offalsnout was the best option. It was just another option. I personally run Macabre because it's free. The only real benefit to Snout is that it removes all BfB on top of the next best card.
On a separate note, I've been testing a GRW Survival deck with Painter. A buddy of mine had a similar idea and ran it tonight. Our lists are pretty similar and looks something like:
3 Taiga
3 Savannah
4 Windswept Heath
2 Wooded Foothills
3 Ancient Tomb
4 Forest
1 Plains
1 Mountain
4 Survival of the Fittest
4 Grindstone
3 Enlightened Tutor
4 REB
4 Painter's Servant
4 Birds of Paradise
1 Jaya Balard
1 Rofellos
1 Genesis
1 Quirion Ranger
1 Squee
1 Anger
2 Eternal Witness
1 Qasali Pridemage
2 Tarmogoyf
4 Open Slot
SB
1 Gaddock Teeg
2 Faerie Macabre
1 Harmonic Sliver
3 Krosan Grip
1 Worship
1 Gaea's Blessing
1 Choke
5 Open Slots
The open slots in his list were 2 Wall of Roots, an FtK(which he didn't like), and Spike Weaver(also didn't like). My list is -1 Savannah +1 Plateau and then my open slots have been changing between Welder, Sundering Titan, Duplicant/Titan #2, and Platinum Angel or 2 Goyfs/Wall of Roots, Masticore, and a Magus of the Moon. It looks strange, but it's a fun build that randomly busts out like Imperial Painter and also can win by beatdown.
The Enlightened Tutors help find Survival or combo pieces or some SB tech. My friend was considering trading out Tombs for Crystal Veins (bleh) since he felt that he only used them for winning with the combo. And I agree that they sometimes feel out of place. Alternatively, they could be subbed out for extra fetch/duals/basics.
I have a question after looking at some of these lists. Why even bother playing Harmonic Sliver anymore? I see that some are playing both Sliver and Pridemage in conjunction with each other, but I just don't understand why. Shouldn't it just be a second Pridemage? Pridemage is bigger than sliver, costs less, and helps your 'Goyfs win 'Goyf-battles. Also, with Pridemage on the board, it serves as instant speed artifact/enchantment removal rather than sorcery speed.
Am I just missing something?
It gets around counterbalance much better.