Re: [DTB] Miracle Control
Quote:
Originally Posted by
prepare4robots
Here's the mana base I've been playing recently. Nothing out of he ordinary: 20 lands, 10 fetches, 4 duals, 2 Plains, 0 Mountain. I recently added a mountain to my sideboard to being in agains wasteland decks and have been really liking it, however, I wish I could get that spot back in my sideboard.
Lands:20
2 Arid Mesa
4 Flooded Strand
4 Island
2 Plains
4 Scalding Tarn
2 Tundra
2 Volcanic Island
My question is: Is it feasible to go -1 Volc +1 Mountain main? I want two plains. I want one mountain...
Try this one, it's very stable and you dont really need 4 Island.
4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
3 Tundra
2 Volcanic Island
2 Island
2 Plains
1 Mountain
Re: [DTB] Miracle Control
Quote:
Originally Posted by
kravkenov
Try this one, it's very stable and you dont really need 4 Island.
4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
3 Tundra
2 Volcanic Island
2 Island
2 Plains
1 Mountain
that is so weak against delver, wow.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
that is so weak against delver, wow.
Can you explain ? Because I dont see why you are saying that. At the time you know you are facing a wasteland deck, just fetch your basics.
With 2 Island, 2 Plain and 1 Mountain, there is nothing you cannot cast in the entire 75 while dont putting you in situation where you cannot cast a spell because you just drew basics that dosent provide the required mana.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
kravkenov
Can you explain ? Because I dont see why you are saying that. At the time you know you are facing a wasteland deck, just fetch your basics.
With 2 Island, 2 Plain and 1 Mountain, there is nothing you cannot cast in the entire 75 while dont putting you in situation where you cannot cast a spell because you just drew basics that dosent provide the required mana.
The problem comes when you need to cast two or more blue spells in a turn and you're forced to fetch duals. Three Islands is even pushing it in my opinion. I agree with Quasimoff, this is very weak to Delver decks, Lands even more so.
Re: [DTB] Miracle Control
Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events. Here is my current list. I have made 2 maindeck changes and several changes to the SB. I feel great about how this list is positioned in the meta.
4 Brainstorm
4 Ponder
2 Preordain
4 Sensei’s Divining Top
4 Swords to Plowshares
4 Terminus
2 Counterspell
4 Counterbalance
4 Force of Will
2 Engineered Explosives
3 Snapcaster Mage
4 Monastery Mentor
4 Island
2 Plains
2 Tundra
2 Volcanic Island
4 Flooded Strand
4 Scalding Tarn
1 Arid Mesa
SB
1 Mountain
3 Pyroblast
2 Wear/Tear
1 Kozilek's Return
1 Back to Basics
1 Entreat the Angels
2 Vendilion Clique
1 Containment Priest
1 Surgical Extraction
2 Flusterstorm
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dissection
The problem comes when you need to cast two or more blue spells in a turn and you're forced to fetch duals. Three Islands is even pushing it in my opinion. I agree with Quasimoff, this is very weak to Delver decks, Lands even more so.
Didn't have any problem with this manabase against delver deck so far.
Sur, I got wastelanded from time to time, but it never shut me down nor cut me off color.
But I agree, 2 Islands is much more weak against Blood Moon than 4 Island (even if against Blood Moon you are most likely needing a Plain to cast a Disanchant or Wear/Tear, but anyway, without blue cantrip, you just are relying on top deck).
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Patrunkenphat7
Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events.
Wow, thanks for the list. It is a distinct privilege to be graced by the presence of Legacy Guru and Genius Wilson Percival Tremaine Hunter.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
TswizzleFOshizzle
Wow, thanks for the list. It is a distinct privilege to be graced by the presence of Legacy Guru and Genius Wilson Percival Tremaine Hunter.
You're welcome
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Patrunkenphat7
Hi this is Wilson - I don't think I've posted in this thread, but I am starting to ramp up my testing for Louisville and some local winter Legacy events. Here is my current list. I have made 2 maindeck changes and several changes to the SB. I feel great about how this list is positioned in the meta.
4 Brainstorm
4 Ponder
2 Preordain
4 Sensei’s Divining Top
4 Swords to Plowshares
4 Terminus
2 Counterspell
4 Counterbalance
4 Force of Will
2 Engineered Explosives
3 Snapcaster Mage
4 Monastery Mentor
4 Island
2 Plains
2 Tundra
2 Volcanic Island
4 Flooded Strand
4 Scalding Tarn
1 Arid Mesa
SB
1 Mountain
3 Pyroblast
2 Wear/Tear
1 Kozilek's Return
1 Back to Basics
1 Entreat the Angels
2 Vendilion Clique
1 Containment Priest
1 Surgical Extraction
2 Flusterstorm
19 Lands, interesting.
Re: [DTB] Miracle Control
Wilson welcome to the chat. How has your mana base held up in testing?( esp with the Entreat)
Re: [DTB] Miracle Control
Quote:
Originally Posted by
raistlinim
Wilson welcome to the chat. How has your mana base held up in testing?( esp with the Entreat)
In general I find that the extra cantrips help smooth out the manabase nicely. The Entreat comes in against some grindy decks that generally don't tax your mana, so it's not horrible with the 19 lands with matchups considered. I think that a more lean manabase with additional cantrips decreases your reliance on Top and synergizes well Mentor. Note that I do board up to 20 lands in a fair number of matchups with the SB Mountain.
Re: [DTB] Miracle Control
have you considered spell queller?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
raistlinim
have you considered spell queller?
That card seems pretty popular in this thread. I have not played the card in Miracles.
Re: [DTB] Miracle Control
For those of you who have tried Spell Queller, is it worth the $6? I was going to wait for it to rotate out before picking up my playset, but now it's staying in Standard even longer. :cry:
Re: [DTB] Miracle Control
i wish it hit cmc 4 as well. The interaction with venser would be priceless.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
TheArchitect
Sulfer elemental definitely is not nice with mentor...
I do not think sulfer elemental is that great. It definitely is good against D&T, but that's basically it. Its too narrow. Staticaster helps against the mirror, D&T, infect, and any other deck with little guys. Kozilek or clasm are also good, they have the upside of being good against delver.
I personally like staticaster the best, his use in the mirror and against storm are what push him over the edge for me. If I did not feel favored against D&T and delver I might reconsider.
What good is Staticaster in the mirror when it gets blasted on stack? It's very over-rated to be rely on this 1-of when your opponent SB-in Red Blast effect. If you manage to defeat Storm, it's because of the combination of CB, hatebear, and countermagic. To generalize your victory over storm because Staticaster killed goblin tokens or Xantid Swarm or YP route is probably not accurate.
With Sulfur, your Miracles opponent plays Mentor, Sulfur elemental properly hoses it, no need to start a stack war on opponent's win-con. Let's say your opponent plays a JtMS, jace-storm, doesn't play any blocker, you're free to EoT Sulfur, getting ready to kill Jace. Now, decent Miracles player should not have StP in the SB matches, but some disagree, it's not worth going into. Even if your Miracles opponent drops a Clique/Snapcaster when you attack his Jace, you're much better off starting a stack war on that spot.
With that stated, there is an argument that over 50% of my DnT loss cannot be improved even if I happen to draw Sulfur Elemental at any point of the game. Like the list stated, a lot have to do with inability to find artifact removal in time, as in inability to get rid of Revoker for example. That was my original argument for Shattering Pulse, which I've written as an experiment like... 1~2 months ago. What's there to lose, just test the card as an experiment already. Another reason is Sulfur's inability to get rid of Prelate. Smart DnT player would never attack with Prelate. It's a nightmare when CMC 1 got turned off and SDT has been revoked.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
What good is Staticaster in the mirror when it gets blasted on stack? It's very over-rated to be rely on this 1-of when your opponent SB-in Red Blast effect. If you manage to defeat Storm, it's because of the combination of CB, hatebear, and countermagic. To generalize your victory over storm because Staticaster killed goblin tokens or Xantid Swarm or YP route is probably not accurate.
With Sulfur, your Miracles opponent plays Mentor, Sulfur elemental properly hoses it, no need to start a stack war on opponent's win-con. Let's say your opponent plays a JtMS, jace-storm, doesn't play any blocker, you're free to EoT Sulfur, getting ready to kill Jace. Now, decent Miracles player should not have StP in the SB matches, but some disagree, it's not worth going into. Even if your Miracles opponent drops a Clique/Snapcaster when you attack his Jace, you're much better off starting a stack war on that spot.
With that stated, there is an argument that over 50% of my DnT loss cannot be improved even if I happen to draw Sulfur Elemental at any point of the game. Like the list stated, a lot have to do with inability to find artifact removal in time, as in inability to get rid of Revoker for example. That was my original argument for Shattering Pulse, which I've written as an experiment like... 1~2 months ago. What's there to lose, just test the card as an experiment already. Another reason is Sulfur's inability to get rid of Prelate. Smart DnT player would never attack with Prelate. It's a nightmare when CMC 1 got turned off and SDT has been revoked.
Against storm we have about 12+ terrible cards maindeck (all the white cards and jace). We probably only have 9-10 cards to bring in against storm. Staticaster is still probably the worst card in the deck in game 2 against storm, but it is better than having to leave in some STP or terminus.
Staticaster isn't great in the mirror, but he is better than sulfur elemental. I am fine if an opponents wastes a blast on a 3 cmc instant. Sulfur elemental is a lose-less card in the mirror. A 3/1 with prowess is way better than a 3/2, this is not a good exchange for the person casting elemental. Jace should be boarded out in the mirror. He is good game 1, but trying to cast a 4 mana sorcery speed blue spell is a great way to lose the match.
Sulfur elemental is good against D&T, there's no denying this. Kozilek's return is probably better and staticaster is still pretty good. But Sulfur elemental is literally only good against death and taxes, an already ok matchup. Staticaster or Return are good in a lot of other matchups we could use help with.
Re: [DTB] Miracle Control
Definitly, K.Return is good. The point is that ever recurring Thalia will make it 4cc all the time while Staticaster will never grow from 3 and kills both Flickerwisp and Thalia (the real troubles there).
Staticaster is also great against Grixis and Infect.
This deck should just play more threats.
I try -2Jace +2 Vendilion Clique.
It misses Thalia, it has Flash, it flies and helps a lot in the mirror which is a super common matchup.
Also with 2-3 Vendilion Cliques I go back playing Karakas. It's very good against Reanimator, DnT and, again, the mirror.
May be a second Karakas and a Cavern of Souls in the SB for the mirror
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Patrunkenphat7
but I am starting to ramp up my testing for Louisville and some local winter Legacy events.
Just a random question, what tournament is in Louisville and when is it?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
jraniga
Just a random question, what tournament is in Louisville and when is it?
GP Louisville on January 6th