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Good memory - it's interesting reading all of the "wrong" spoiled cards.
I passed one in a draft too, because I was like, it will at most be a 2/3 or a 3/4 (not realizing it's potential value).
I also passed Figure of Destiny because I thought the effects ended at end of turn - I remember thinking "how would anyone get that much mana - to activate the final effect." :)
Back on the "playable green creatures in Legacy" topic, how about:
GG Hidden Archers - Human Rogue - GG - 2/3 - Flash, Reach, Hidden Archers counters all Storm triggers when it is in play. (or "Cards with Storm cannot be played while Hidden Archers is on the battlefield.")
One formatting that retains its specific anti-Storm usage could simply be "Spells cannot be copied."
If they wanted to go that route they could just keyword a series of staple spells with "Stealth: Casting this spell doesn't cause abilities of permanents on the battlefield to trigger"
If it's CMC +0.5 or something and not the +1.0 that Split Second was, then you could end up with a few useful cheap cards like a disenchant for WW or the opponent gains 3 life or some other bogus "drawback" to make it not straight outclass the original spells.
At some high CMC you could have a lord that gives all spells Stealth, but you could also offer up some interesting deck construction limits. Maybe a really cool new Elf, but it doesn't trigger Nettle Sentinel or Glimpse of Nature, so it isn't always straight positive.
What could really help green is:
"Delverbane, Destroyer of Xerox (G)
Flash, Flying, Haste, Lifelink, Doublestrike, Protection from everything, Splitsecond
Annihilator 7
When Delverbane enters the battlefield, exile all spells and abilities from the stack. You gain Shroud until the endstep of your next turn. Each opponent ends their turn.
Instead of paying Delverbanes manacost, you may hysterically laugh at your opponent.
Can't be countered.
10/10"
Works great against blue and gives green a fighting chance against belcheresque combodecks.
Seems a little unfair at first, but is kept in check by Innocent Blood.
I guess Veil of Summer's just totally irrelevant to the discussion because it happens not to be a creature.
A decent kill spell that doesn't leave behind 2/2s or 3/3s for 1-2cmc would do more than enough for green @Grizzlenasty. So would a :g: enchant that says "whenever a creature attacks you it gets -1/-0 until end of turn, if that creature is blue it gets -2/-0 instead."
Edit: conversely it could say all green or blue creatures and apply -3/-0, which would allow all the kill spells which donate green duders (which is most of those style of cards), as well as pump the brakes on Goyf. What green needs is cards that buy time purposefully, in a less braindead way than Veil.
For a green threat that stands up to TNN and doesn't look embarassing when facing Snapcaster Swords, merge Thrun, the last Troll and Questing Beast. Put it in the next commander product. Maybe make it cost GGGG. Sure, Questing Beast looks great for standard and it appears to be relevant for legacy but to let green actually have a good creature on the level of TNN, that could be what we need. Wotc, make us green mages proud to be green mages again!
Edit: I choose to ignore Veil and Oko here. Veil is best in a blue deck anyway and Oko requires a blue deck.
The title of this thread is flagrant false advertising at this point.
Well, it may not be as far away as you think, printing new cards is often discussed as an option to banning cards. I wouldn't be sad if TNN was banned. But that discussion doesn't lead very far.
It would be cool to see a Council's Judgment type of templating on a green creature, maybe like this:
Disciple of Thrun 1GG
Hexproof
G: Regenerate Disciple of Thrun
Will of the Council: at the beginning of your upkeep, starting with you each player votes for a non-land permanent. That permanent loses all abilities until the beginning of your next upkeep.
3/2
This works not only for True-Name Nemesis but also Emrakul, Progenitus, and anything else with hexproof/shroud/protection. Stats aren't overblown, but that thing would definitely see play.
GGGG
Aggressively Non-Legendary Creature - Whatever
(A deck may have any number of Aggressively Non-Legendary Creatures with the same name)
Can't be Countered, Can't be Blocked,
Hexproof, Haste, Vigilance, Deathtouch
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever ~ deals combat damage to an opponent, destroy target planeswalker that player controls.
4/4
I'd play it.
Plague Engineer constructively banned TNN - it isn't played nearly as much in Legacy since Modern Horizons.
Creature would eventually have to target itself if it was the only non-land permanent in play. You could add a regeneration shield for your turn.
At GG1, it needs to be 3/4 or 4/3 or have some way to grow.
Yes, I agree with this (or well, "banned" is a bit of an exaggeration, it still sees play). I still think it would be nice to have a green creature that looks nice next to TNN, even if black can now play a maindeckable answer to TNN.
@Cire: I think that last ability made it just slightly too good but well whatever.
@MrSafety: I could see playing that card too, nice ability making untouchable creatures touchable. It seems quite reasonable (may need to be bigger like water_wizard says), while my suggestion was probably a bit too pushed, although I'm not entirely sure it would push Maverick or Nic Fit over the top (it wouldn't), maybe it'd be too good in Elves.
Yes, TNN still sees play, but it is no longer the 3-mana Progenitus that it once was.
@MrSafety - maybe give it an effect like Shadowspear?
I agree, it should be 3/4. I was using the Troll Ascetic template. I think what keeps Troll from playability is it doesn't have enough text; the regenerate + hexproof makes it decent in any mid-range green deck outside of legacy, give it a valid ability that wrecks the better creatures of the format (Arcanist, SFM, TNN, Emrakul, Griselbrand) and it becomes good.
Man, these cards are pretty shitty. I wish we had a thread for creating these shitty cards.
I look forward to the day every thread is a shitty custom complain about reserved list card thread!
FourDogsinaHorseSuit 2
Artifact — Vehicle Horse ~
When ~ enters the battlefield put four 2/2 black hound tokens with "This creature can't attack or defend" onto the battlefield.
FourDogsinaHorseSuit's power and toughness is equal to the amount of islands each opponent controls.
Crew - Four hounds (Tap four hounds: This Vehicle becomes an artifact creature until end of turn.)
X/X
Loses to any deck playing Lion's Eye Diamond, Dark Ritual or KarnSnaring Bridge. Seems balanced enough to print in Legacy Masters, not even joking.
Giving green more powerful beaters that blue can't splash will help, but if it's still 10-90 vs ANT and Dredge and 0-100 vs Belcher, they have to ask themselves "why not play Delver instead?".
A green TNN doesn't solve those problems. Here's a possible template.
Green N Ent - GGG - Creature - Troll Beast
~ has protection from blue and black in all zones.
All other creatures lose protection from ~.
G: Regenerates
4/3
Beats TNN in combat. Beats discard, counters, black removal, Surgical, and even Slaughter Games. Dies to Plateau.
But it still loses to Dark Ritual.
I play a lot of green decks since years, they absolutely do not beat up on blue decks. Miracles and grixis control variants are typically very hard, at least for the past five years or so. And green decks splashing white do relatively well vs storm decks, in my experience. Show and tell is tougher, at least since Omniscience got widely adopted. Anyway, I get the impression you don't run a lot of green decks? That's ok, just be careful making assumptions. I hope I was careful enough with this assumption..
I'll admit I haven't tested this assumption in a while, but I did a few years back.
There are a lot of powerful Gx creatures printed the last decade. You can build a deck with high density of midrange threats that are uncounterable, hexproof, provide incremental card advantage, or are just fast clocks and they beat up on blue control. Those creature decks just scoop to combo. They are far more scared of ANT or OopsAllSpells than Miracles or Delver. Maybe today's decks are different new tools like Oko, but this was true at least 2 years ago.
I agree with that above.
Force of Will (which requires 20+ blue cards in deck) is necessary to keep turn 1 combo in check in Legacy. It just so happens Brainstorm and Force of Will are both blue, so there is 8/20 cards and you choose the rest depending upon the shell, but probably put 4 Ponder in there too.
For a green threat to really matter, it has to be relevant on the draw. I don't know how you do that, but maybe a Chancellor effect that prevents your opponent from casting more than 1 spell on turn 1 and then a creature than can be cast after that. The creature also either needs to have U in the casting cost (to pitch to FOW) or be cast on turn 1 or 2, because it has to come down early to interact with combo. So that means a 1 cc creature (which we don't have too many 1 cc hate bears) or a 2 cc creature or higher with some kind of early-turn benefit or accelerator. I think a legendary creature with GG - reveal from your starting hand, spells your opponent casts Turn 1 cost 1 more to cast, your opponent's lands come into play tapped, 2/3
Currently, the Green ramp decks run artifacts (Chalice or Trinisphere) or splash U for FOW or some decks just run Mindbreak Trap naked out of the board (I've seen this in Death & Taxes and Goblins, just throw 2 MBT in the board to catch them off guard).
Someday somebody's gonna build a deck with four Nacatls, four Tarmogoyfs, and a trillion Ghazban Ogres, and they're going to crush all the value Delver lists, and people are going to whinge and cry and call for Ghazban Ogre to be banned.
I'll just keep playing combo, because that's always been the best answer to "the blew stue."
Combo decks that go off before the other player gets to untap typically use the graveyard. Leyline of the void is an excellent t0 answer to those strategies, I've been using it to compensate for lack of FoW in non-blue decks for a long time. It's not green, so there is space to explore for green - not arguing that, just saying LotV complements the MBT you mentioned and I think it's typically the better option, depending on deck, meta etc of course. Recently even blue decks start running it, it seems. Actually, I really like MBT too, with less discard run due to veil it seems a bit more reliable.
Edit: there are a few exceptions but they haven't historically been very popular, thinking mostly of Belcher. Among the t1 combo decks not using the graveyard.
Edit2: added the first sentence to the quote, providing relevant context for my response.
Every deck needs to have a very clear plan for how it beats combo decks, absolutely, agreeing on that.
But still, I think Miracles loves beating up on all creature pile decks. I've spent quite some time trying to figure out which creatures or planeswalkers I should play to have a good fighting chance vs that deck, it seemed tough to me but I guess I need to check my own assumptions too, I haven't played a pile of green value creatures against Miracles. I guess the closest I get is Sylvan Plug, designed to beat blue control, funny enough it's hard to beat Miracles with it, I got absolutely rolled over by it a few months back when I tested it again. Not that my tests provide invaluable proof, they don't. On that topic, sorry if I stray too far, old Junk from maybe 2013 was absolutely great at beating Miracles back then. I think Miracles or the meta evolved too much since then, for it to work any more..
So, how is this relevant here, I need to remind myself. We were discussing printing a green creature with the powerlevel of TNN. I think it would be good for the state of legacy. I'm currently trying out Thrun and Sigarda in Maverick, that's a bit dated pre-TNN tech. There's not much printed that's better and Oko resistant and StP resistant, and if it isn't, it's likely to be had for breakfast by blue control decks. Actually it needs to be resistant to Coatl too, so only Thtun passes those tests, but I run Punishing Fire too so I figured Sigarda should have a chance of getting through for damage often enough.
Doesn't Veil in theory beat Dark Ritual by protecting you and your hate though? And it still has enough relevant text against the field to slot into the mainboard.
This is unreal. They actually printed a cmc1 instant speed spell that reads "Green-not-Blue doesn't autolose to Tendrils of Agony" that is dead against itself on either side of the table, and the card needs to go because it's good in blue decks.
This is your penance for refusing to play Autumn's Veil.
It is unreal, but happily the ban Veil crowd and ban-happy attitude in general is a minority of the Legacy community.
On what basis would it be banned? Because it makes a deck dominate the metagame?
According to TCDecks, the top decks in January were: 1º UR Burn 236 2º Death and Taxes 200 3º Miracle Control 199 4º Eldrazi 145 5º Grixis Pyromancer 128 6º 4c Control 106 7º The Epic Storm 105 8º Elves 94 9º Threshold UGR 84 10º Post Ramp 82 11º Lands 82 12º Dark Depths 81 13º Hogaak Combo 81 etc.
Because it's omnipresent in finishes?
I went back and looked at the most recent larger tournaments (60+ players), going back to January 11th, and counted how many main deck copies of Veil were in the entire top 8, in how many decks:
4 copies, 1 deck / 0 copies, 0 decks / 7 copies, 3 decks / 5 copies, 2 decks / 6 copies, 2 decks / 4 copies, 1 deck / 4 copies, 1 deck / 4 copies, 1 deck / 1 copy, 1 deck / 1 copy, 1 deck
Because green shouldn't have it or whatever?
I'm not picking on Ian, Thomas, and Wilson, because I really do like them and they do good work, but a couple of things they said while talking about bans (they want an Astrolabe ban) and Veil of Summer really stuck out to me as emblematic of something.
Wilson at 55:53: "If you drop Oko into the pre-Astrolabe, pre-Veil Legacy, I think that green is a tax in that era of Legacy, and I really like that." (the following discussion centers on blue mirrors, and having to previously go to Pyroblast)
Ian at 57:52. "It's way too cheap to play green right now."
and 58:44 "I kinda want to bring it back to a place where there's a real cost to playing green."
I find it hard to wrap my head around saying that about green, and a color needing a cost to playing it, when you have blue, which has gotten Delver, Snapcaster, True-Name, and others; not everything revolves around the blue mirror.
That's a good point about Leyline of the Void, but how do you beat Show and Tell? ANT/TES can still make a bunch of goblin tokens even without the graveyard, vs most decks, 10+ goblin tokens is game over
Veil doesn't protect you against Dark Ritual because they still have Empty the Warrens and it doesn't stop the turn - they could cast Ad Nauseum, draw up, pass the turn, and combo off next turn.
It seems to me like you like Veil because you realize how powerful it is and you want to keep it around. If the card is not powerful, let it go. Your argument is that the card is weak, but you want to keep it, so why do you want to keep it?
Ian, Thomas, and Wilson, I assume, are talking about UW Control in Legacy and what has happened to the deck. UW Control has been around forever, it is a staple of the format. For almost all of its existence, the deck was UW or splashed R for Pyroblast and occasionally other goodies out of the sideboard.
The quotes you have from Ian talk about how UW is playing Green and why. Wilson says, if you didn't have Astrolabe, Veil, and (likely Ice-Fang Coatl), the cost to play Oko in UW would be too high. However, the combination of Astrolabe and Veil (and perhaps Ice Fang) all of a sudden make it worth it to splash Green in UW for Oko. He has a good point.
Each player is going to have their own preferences and likely defend them, consciously or subconsciously. The argument against Veil is that it is seeing play in a lot of decks, it's seeing play in aggressive decks (vs. defensive decks), it tends to overpower games, it negates a ton of healthy cards in the format in an unhealthy way, and it skews the color balance in a historically-upending way.