Re: [Deck] Berserk Stompy
i don't know if anyone will be interested, but i'll post this anyway:
the night before july 17, i play tested this deck to check if this can race/ go against the current meta with my brother (burn) and cousin (i lend him our TES) and 3 of their friends. they brought decks with proxies. we just have it casual yet we decided to have the spirit of competitiveness for us to prepare for tomorrow's tournament.
here's the list that i run
6 G_fetches
1 drayd arbor
8 forest
2 wasteland
1 xantid swarm
4 kavu predator
2 skyshroud cutter
4 esg
4 noble
1 thrun the last troll
1 scryb ranger
2 wall of blossoms
4 berserk
4 invigorate
4 vines of vastwood
3 reverent silence
3 GSZ
2 Worldly tutor
2 sylvan library
2 umezawa's jitte
SB:
4 rushwood legate
3 seal of primordium
2 fog
3 vexing susher
1 gaea's blessing
2 lifeforce
burn, TES, berserk, gobs, BW, reanimator, were the decks we used.
i picked the reanimator as my 1st opponent because i felt that it is the most bad MU.
G1: i play 1st, drop forest, GSZ into arbor. STRONG! ok. him u.sea dark rit, entomb fetching iona then reanimate. naming = green. F*ck next game...
G2: 1st turn via forest and ESG kavu with a skyshroud cutter. sweet. him, u.sea entomb fetch iona pass the turn. my 2nd turn, i win with invigorate and berserk. he doesn't have any countermagic.
G3:he kept on digging, brainstorm, ponder but wasn't able to dug up for any reaminate relevant spells for this game. also, i wasted his early duals. i cast kavu in my 3rd or 4th turn and let he it resolved. then next turn i cast invigorate, it met his FOW, kavu still grew. and i win via slow aggro.
i chose rb_gobs as my next opponent
G1:1st turn lackey, into gang commander with 3 peers. turns passed by, i was like down to 3 him at 18. he had a bunch of gobs on his side while i only have a thrun and 3 forest. my hands were invigorate, VoV and berserk. i attacked thrun he block it with a gob. i pumped thurn making it 24/12. "before damage, he cast weirding wow!
G2: kavu was simply to big for his gobs to handle.
G3: an early wall keeps lackey at bay. also, library did a good job in fixing my draw. then went GSZ fetching kavu. after fetching cast my 2 cutters. he laughed and scooped. i win!
3rd play testmate, b/w with sfm
G1: he won the die roll. he goes scrubland S.D.top. i wasted his scrub. he got screwed for the next few turns while my ranger with exalted off noble chipped off 6 of his life pts before thrun came. i win
G2: i mulled to 6 and drew a pile of very good cards. kavu, reverent, lifeforce, berserk, waste, forest. but he had drawn much better. GFT and dark depths ftw!
G3: he cannot target my thrun with his removals. i win crawling with thrun. :D
4th play buddie, TES
he just kept on miscalulating, misplaying. he i took advantage of it even if its just a casual thing. :D
my conclusion with my deck:
if the meta will be a U_base one, it's prone to counter magic.
if the meta will be an ocean of control decks, Vov and thrun should be in your hand.
if the meta will be combo, i will just pray hard to see no TOA or ETW or brainfreeze.
if the meta will be an aggro one, this has a chance of winning. :D
in the end, i decided not to use this for tomorrow's tourney and picked TES instead.
i won 3-0, i just wished that i still have lucks tomorrow.
the lucky bastard ended 7th place. :)
anyway
does anyone here used this deck in a sanctioned tourney?
:)
Re: [Deck] Berserk Stompy
(message deleted, double post. sorry)
Re: [Deck] Berserk Stompy
Interesting list. Maindeck silence especially. Silhana ledgewalker is the best creature in the deck. You should get some. Also, vs gobbos weirding is a sorcery so you should've won that one.
EDIT: I would play viridian shaman vs zealot. Zealot either needs to live a turn or have 4 mana to do anything. Shaman also has an extra point of toughness which isn't entirely irrelevant.
4 mana for thrun is very expensive. Great sable stag might be better. What I'm really worried about is NO RUG. Is it even possible to win that? Countermagic, bolt, fire/ice and/or chain lightning, lavamancer and a quick clock is just so brutal.
Ooze isn't as good as I want him to be. Neither is compost. I'm not sure what to cut but I would like to add great sable stags, chokes, some grave hate, maybe vines, scryb rangers, and possible bogels or gladecover scouts to the board. I'm going to think long and hard and get back with some revised boarding plans. In the meantime I would love to hear your thoughts about matchups and boarding.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
rupus
Interesting list. vs gobbos weirding is a sorcery so you should've won that one.
Ooze isn't as good as I want him to be. Neither is compost. I'm not sure what to cut but I would like to add great sable stags, chokes, some grave hate, maybe vines, scryb rangers, and possible bogels or gladecover scouts to the board. I'm going to think long and hard and get back with some revised boarding plans. In the meantime I would love to hear your thoughts about matchups and boarding.
yeah, i remember after that game, he reminded me that it was a sorcery. he had an asian version of it that's why at 1st i thought it was an instant. all i knew at that point was that thrun dies to an eddict like spell :)
lesson learned: reading and analyzing is tech.
i will consider SSG and give it a try in my other testings.
choke and other SB materials are also noted. :)
Re: [Deck] Berserk Stompy
I haven't gotten to a sanctioned tourney yet, but a store here hosts them on the 3rd tuesday of every month, so I should get a least SOME testing in.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
paeng4983
yeah, i remember after that game, he reminded me that it was a sorcery. he had an asian version of it that's why at 1st i thought it was an instant. all i knew at that point was that thrun dies to an eddict like spell :)
lesson learned: reading and analyzing is tech.
i will consider SSG and give it a try in my other testings.
choke and other SB materials are also noted. :)
Lol I relearn that lesson every day it seems like. Anyways, I like the zenith tech in your list but I was wondering about your maindeck silences and wall of blossoms. Also, worldly tutor seems odd especially with you already have zenith. Also how was jitte? It seems quite mana intensive. Lifeforce is interesting tech. I think compost might be better though because lifeforce sucks up tons of mana. Lastly fog is an odd choice.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
rupus
Lol I relearn that lesson every day it seems like. Anyways, I like the zenith tech in your list but I was wondering about your maindeck silences and wall of blossoms. Also, worldly tutor seems odd especially with you already have zenith. Also how was jitte? It seems quite mana intensive. Lifeforce is interesting tech. I think compost might be better though because lifeforce sucks up tons of mana. Lastly fog is an odd choice.
yeah, that's what i did last sunday's tournament. i made sure that i read all the cards my opponent plays. :)
anyway, regarding some explanation:
xantid is good against counterbase decks. FOW, daze, spell snare, pierce and MM make us feel we are in hell whenever we are paired to them, especially during game ones. so applying the principle that i learned from using a TES deck, adding a xantid in my MD boosted my chance of winning. having an insurance on your table makes u happy. invigorate invigorate berserk? priceless! yeah i only inserted one, GSZ is there to fetch it. also i dont want to draw xantid if i am paired to a non counterbase deck.
wall of blossoms, two reasons, 1st it can buy u enough time to establish your batallion and 2nd, its a card advantage at the same time.
w.tutor is there to help me find skyshroud cutter or kavu which ever comes 1st in my hand if gsz is not around.
well, jitte is the thing im still not certain if i will have them in my MD or replaced it by something else.
but just on the face of it, jitte is good.
yeah lifeforce! black is my kryptonight. i hate mono B decks! compost is not working that well to me.
im a big fan of fog. it saved my ass a billion times. give it a try :)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
paeng4983
yeah, that's what i did last sunday's tournament. i made sure that i read all the cards my opponent plays. :)
anyway, regarding some explanation:
xantid is good against counterbase decks. FOW, daze, spell snare, pierce and MM make us feel we are in hell whenever we are paired to them, especially during game ones. so applying the principle that i learned from using a TES deck, adding a xantid in my MD boosted my chance of winning. having an insurance on your table makes u happy. invigorate invigorate berserk? priceless! yeah i only inserted one, GSZ is there to fetch it. also i dont want to draw xantid if i am paired to a non counterbase deck.
wall of blossoms, two reasons, 1st it can buy u enough time to establish your batallion and 2nd, its a card advantage at the same time.
w.tutor is there to help me find skyshroud cutter or kavu which ever comes 1st in my hand if gsz is not around.
well, jitte is the thing im still not certain if i will have them in my MD or replaced it by something else.
but just on the face of it, jitte is good.
yeah lifeforce! black is my kryptonight. i hate mono B decks! compost is not working that well to me.
im a big fan of fog. it saved my ass a billion times. give it a try :)
Xantid makes a lot of sense with gsz. I might even consider it in the board without zeniths. Worldly tutor still seems odd to me because of the card disadvantage. Wall of blossoms makes sense vs other aggro. I might consider some for the zoo matchup. Jitte might be better off just being another pump spell but in theory it seems alright. Lifeforce still seems expensive. Do you have the mana to use it enough for it to be relevant? I will test fog but I wonder if moment's peace would be better. I'm also still confused about the maindeck reverent silences. What are they for? They seem dead it lots of matchups. Did you have trouble vs burn? That seems like a rough matchup especially without Silhana or other troll shroud (I guess hexproof now) guys. Have you tested vs NO RUG or zoo at all? I'm super scared of both and was wondering if anyone knows how to make those matchups better.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
rupus
Lifeforce still seems expensive. Do you have the mana to use it enough for it to be relevant? I will test fog but I wonder if
moment's peace would be better. I'm also still confused about the maindeck reverent silences. What are they for? They seem dead it lots of matchups. Did you have trouble vs burn? That seems like a rough matchup especially without Silhana or other troll shroud (I guess hexproof now) guys. Have you tested vs NO RUG or zoo at all? I'm super scared of both and was wondering if anyone knows how to make those matchups better.
yeah, lifeforce is expense. i cannot think of other card to f*ck B-spells using our deck
reverent silences are there to feed kavu. they're not dead. that's why i have GSZ or
w.tutor for fetching kavu/ s.cutter (for w.tutor) if i have invigorate/r.silence/s.cutter (kavu) in my hand.
hexproof, through vov, only for kavu so that it wont die to spot removals.
vs. burn, i have no problem, especially is kavu reaches 5/5. however, just like any other decks, if the deck gives me irrelevant cards, then i might lose to whatever i am facing.
i havent test vs. NO RUG and zoo and other decks.
we will have a small legacy later at r4. i will use this and see if it can perform well in this meta:ANT, elfball, merfolk, reanimator, gobs, soul sister, mbc, bw, counterthopter.
^_^
Re: [Deck] Berserk Stompy
I've been playing this a bit recently and I really like the main deck I have posted on the last page. The only changes I've made have been to the sideboard:
-2 scavenging ooze -3 autumn's veil,
+2 tormod's Crypt, +1 relic of progenitus, +2 great sable stag
Ooze wasn't as good as I wanted it to be so I put in some standard grave hate. Autumn's veil was good at times but stag has proven to be super hot fresh out the oven tech. In fact, I might even cut one seal of primordium for a third. The only problem is that he is way high up on the curve. I also like the idea of viridian shaman somewhere because seal is cool but shaman is card advantage. Still, it's pretty high on the curve. If I were to take this to a tournament tomorrow this is the list I would run:
Land 17
10 Forest
4 Wooded Foothills
3 Windswept Heath
Creature 22
4 Jungle Lion
2 Scryb Sprites
4 Skarrgan Pit-Skulk
4 Skyshroud Elite
4 Kavu Predator
4 Silhana Ledgewalker
Instant 12
4 Berserk
4 Invigorate
4 Might of Old Krosa
Enchantment 9
4 Rancor
3 Seal of Strength
2 Sylvan Library
Sideboard
2 Compost
2 Great Sable Stag
3 Hidden Herd
4 Seal of Primordium
1 Sylvan Library
2 Relic of Progenitus
1 Tormod's Crypt
This list is pretty tuned and I think it can compete with most decks right now. I still haven't done any testing vs Zoo or NO RUG but they look as abysmal as ever. I would just hope to avoid them and get the nuts if I do. Otherwise I think I would need to dedicate too much sideboard space to shore them up. The only thing I would consider is -2 compost +2 slippery bogle or gladecover scout but compost rocks it hardcore and I tend to see lots of blackjank.dec. No major changes in my sideboard so the strategies I outlined last page are pretty much the same with Great Sable Stags replacing the autumn's veils and Relics and Crypts the oozes. Berserks are next on my list of cards to buy, but I don't know when I'll have the cash to spare for them. Hopefully soon so I can take it to a local tourney and report back.
EDIT: When I get the chance I'm going to see if I can find some old vintage information on Green Stompy vs Sligh (seeing as that is similar to zerk vs zoo or the problem cards in NO RUG) and see if I can find some hidden tech.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
rupus
Land 17
10 Forest
4 Wooded Foothills
3 Windswept Heath
Creature 22
4 Jungle Lion
2 Scryb Sprites
4 Skarrgan Pit-Skulk
4 Skyshroud Elite
4 Kavu Predator
4 Silhana Ledgewalker
Instant 12
4 Berserk
4 Invigorate
4 Might of Old Krosa
Enchantment 9
4 Rancor
3 Seal of Strength
2 Sylvan Library
Sideboard
2 Compost
2 Great Sable Stag
3 Hidden Herd
4 Seal of Primordium
1 Sylvan Library
2 Relic of Progenitus
1 Tormod's Crypt
The only change I would make is -2 Scryb Sprites +2 Vault Skirge. It gets around Mental Misstep and Perish.
I also really like the Stag. Will test it out in the SB.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
The only change I would make is -2 Scryb Sprites +2
Vault Skirge. It gets around Mental Misstep and Perish.
I also really like the Stag. Will test it out in the SB.
Vault skirge is an awesome idea. He will also probably help shore up zoo which has been a bit rough. I will definitely put him in he basically seems strictly better than sprite. Definitely test out the stags. They are very good. They basically do everything I want thrun to do while actually being castable. 4 mana is brutal with only 17 lands and no manipulation except 2 libraries. Speaking of libraries God damn that's a good card. Anyway I always feel good when this thread is on the first page. :D
Re: [Deck] Berserk Stompy
Just thought of some pro tech. Spellskite. It could definitely help vs zoo and burn which have been quite difficult. I might try cutting the composts for them. Compost hasn't been that awesome for me. But I always seem to see some kind of blackjank.dec at least once everywhere I go.
Re: [Deck] Berserk Stompy
Stag has actually test better than I thought it would. Sadly, most decks with Black also run White, so the Stag isn't as effective against them. However, against Eva Green or other decks like that, it is pretty nice. Sure, they run Edicts, but you almost always have something else to sac anyway.
This is my current board.
Sideboard: 15
4 Rushwood Legate
3 Tormod's Crypt
3 Seal of Primordium
2 Winter Orb
2 Great Sable Stag
1 Relic of Progenitus
Also, let's hope these green Werewolves in the next block deliver the goods!
Re: [Deck] Berserk Stompy
Werewolf Mechanic is out and I can not see it being any use to this deck
http://www.wizards.com/Magic/Magazin...y/feature/157a
If it had been the other way around (opponent has to cast no spells to get it to transform back) I could see a use for it.
Flashback is back so lets hope for a decent pump.
Re: [Deck] Berserk Stompy
Werewolf Mechanic is out and I can not see it being any use to this deck
http://www.wizards.com/Magic/Magazin...y/feature/157a
If it had been the other way around (opponent has to cast no spells to get it to transform back) I could see a use for it.
Flashback is back so lets hope for a decent pump.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
lyracian
Werewolf Mechanic is out and I can not see it being any use to this deck
http://www.wizards.com/Magic/Magazin...y/feature/157a
If it had been the other way around (opponent has to cast no spells to get it to transform back) I could see a use for it.
Flashback is back so lets hope for a decent pump.
Yeah, I was disappointed :(
At least I can use them for funsies.
Re: [Deck] Berserk Stompy
Do we need vexing shusher main deck now that mental misstep can easily negate our berserks? Berserk is our power card and we need it to go off on our ledgewalkers.
Re: [Deck] Berserk Stompy
http://www.mtgthesource.com/forums/s...l=1#post581291
Now we reach the density for a removal-proof version.
2 Tropical Island
2 Taiga
2 Forest
4 Wooded Foothills
3 Windswept Heath
3 Verdant Catacomb
1 Dryad Arbor
4 Noble Hierarch
3 Slippery Bogle
4 Silhana Legalwalker
4 Invisible Stalker
4 Green Sun's Zenith
4 Invigorate
4 Berserk
4 Assault Strobe
4 Might of Old Krosa
4 Groundswell (I wish Gaea's Might could work!)
4 Brainstorm
Re: [Deck] Berserk Stompy
If you are not running Kavu I would not go with Invigorate. I would use Unstable Mutation or just good old Giant Growth.
Not convinced though that Invisible Stalker is worth splashing blue for. You slow the deck down and gain very little protection. Against many opponents Stalker is no better than Ledgewalker.