Re: [DTB] Miracle Control
Ensnaring Bridge or Humility seem much better against a resolved S&T. I'm doubtful that Porphyry Nodes is the best card for the job, but it does have some uses in other matchups like RUG and Maverick. I'm all for low mana solutions to big mana problems.
Re: [DTB] Miracle Control
The new omniscience build is more resilient to humility though. If after show and tell, you manage to put it in play, they can still go via the storm route with burning wish into petals of insight into burning wish into grapeshot. That can be a bit troublesome
Re: [DTB] Miracle Control
Quote:
Originally Posted by
mike1987
The new omniscience build is more resilient to humility though. If after show and tell, you manage to put it in play, they can still go via the storm route with burning wish into petals of insight into burning wish into grapeshot. That can be a bit troublesome
Humility>Porphyry Nodes against Show and Tell decks, at least that is what I gathered from the post prior to yours.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
joemauer
Humility>Porphyry Nodes against Show and Tell decks, at least that is what I gathered from the post prior to yours.
Yup humility is better than nodes cause with omniscience in play, there might not be another upkeep for you to trigger nodes if he plays emrakul.
Re: [DTB] Miracle Control
Oblivion Ring is the best thing in those colors that can deal with all of the SnT targets. Angel of Despair would be a lot better for the clock, but it can't be cast unlike the Ring, which can also be brought in against other decks.
Re: [DTB] Miracle Control
I'm currently playing (and very happy with) 2 oblivion ring MD, wondering if that will have to change after the printing of abrupt decay. More generally, it's obviously bad news for CB, how do you feel it will affect this archetype?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
menace13
Oblivion Ring is the best thing in those colors that can deal with all of the SnT targets. Angel of Despair would be a lot better for the clock, but it can't be cast unlike the Ring, which can also be brought in against other decks.
I run 2 Humility and 2 Oring SB for this MU and it basically comes down to properly judging what will come down with SnT.
Omniscience - best is to throw in Oring, Humility being second best
Emrakul - Oring on par with Humility. Humility gives you slight breathing room and you can Path/Sword humilitated Emrakul
Griselbrand - Humility is miles ahead of Oring, since they don't get to draw into Wipe Away/Wishes with Grisel through Humility
Sneak attack - Humility way ahead of Oring
I definitely side in 2 and 2, since Oring is another 3cc to float on top for Intuition/SnT counterbalancing.
I found Humility to be excellent in tribal MUs as well, needs a timely resolved Terminus first tho :)
Re: [DTB] Miracle Control
Abrupt decay is certainly a strong card; however, the cost requirements are prohibitive for it to fit into any of the most commonly played decks. Sure, it is great in things like the Rock and Nic Fit, but I doubt that Decay is strong enough to push these decks into being played more. Additionally, if you think about the color combinations, most decks that play GB aren't very vulnerable to counterbalance anyway.
That said, I lied a little bit, because this card is powering up storm combo. Now they have an answer to Thalia, Teeg, and Counterbalance all in a single instant, and I highly expect these decks to SB 4 of this card. This is certainly is a problem for us, but at the moment I am unsure if it will be enough to push storm combo to be played significantly more. I think storm combo is still very winnable, even without balance in play though, so it's not the end of the world.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Maëlig
I'm currently playing (and very happy with) 2 oblivion ring MD, wondering if that will have to change after the printing of abrupt decay. More generally, it's obviously bad news for CB, how do you feel it will affect this archetype?
UgB is more of a viable option because abrupt decay is a lot better versus cb than grip, while being better versus the rest of the field. Definitely makes cb worse in general because now there is three good answers to it (grip and ee are others). I think there will not be a very immediate impact because it does not just slip into a heavily played deck.
Re: [DTB] Miracle Control
Re: [DTB] Miracle Control
I'll take the bait.
Terminus @1cc is really good to clear the board and push out but the problem is when the UW deck can't press hard enough after a Terminus the creatures keep coming back. The most obvious alternative, Wrath of God, wasn't playable because of Daze and Spell Pierce. You needed those Wraths agains RUG so Terminus was a better pick. Now we have a Wrath of God which can't be Dazed or Spell Pierced. Me likes.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
bilb_o
I'll take the bait.
Terminus @1cc is really good to clear the board and push out but the problem is when the UW deck can't press hard enough after a Terminus the creatures keep coming back. The most obvious alternative, Wrath of God, wasn't playable because of Daze and Spell Pierce. You needed those Wraths agains RUG so Terminus was a better pick. Now we have a Wrath of God which can't be Dazed or Spell Pierced. Me likes.
I don't think it is needed in UW Miracle control decks, at all. The 3+ Terminae (-ii? -uses?) should be enough to handle that problem just alright. RUG delver doesn't overextend so much that you would be unable to pick them off 1 for 1 with Swords/Paths and sweep Mongeese with Terminus, same goes for UWx Blades as those are as far as I recall the only important decks you need sweep the board that can counter you. For everything else, Terminus is about as good as it gets since tucking them on the bottom should give you plenty of time to just resolve Jace/EtA and win from there.
I think SupVerdict is good only, and only against Fish/Faeries and even then doesn't really solve the Mutavault problem that finely set up Miracle off Top does.
It's inferior to Wrath against Maverick post board, since it allows for Thrun to regenerate and basically against any swarm matchup that does not counter - Weenies, Affinity. Goblin et al. The only question here, for example related to Maverick, how many Judge's Familiars we can expect that deck to have post board when RTR goes live - in the current situation, I don't see SupVerdict having that big of an impact on the field
Re: [DTB] Miracle Control
I like that it pitches to FOW, and is a pseudo-out against S&T. Uncounterability is relevant here. I could definitely see a split like 2 Terminus / 2 SV.
Edit: CMC4 also beats CMC6 CB curve wise.
Re: [DTB] Miracle Control
I think the "Terminus vs Supreme Verdict is a deck distribution in your meta" question. In that Supreme Verdict shines against tempo and aggro/control decks that will Daze, Spell Pierce, or Stifle a miracled Terminus. As this cannot happen to Supreme Verdict it is likely better here (unless you are dead before you can get 4 lands online). However Terminus does give us nearly the same effect, a clear board, for much less mana invested and potentially a few turns earlier. I would think something like the following:
Supreme Verdict: RUG, BUG, Merfolk, Vaporblade (UW Tempo), etc.
Terminus: Goblins, Maverick, Merfolk (if you are worried about Mutavault) Elves, etc.
Thoughts?
Re: [DTB] Miracle Control
Unless Merfolk make a really big comeback, I think it's a slam dunk for Terminus. A wrath for one mana is so much better than a wrath for four. Terminus itself dodges most of the countermagic in the format because it is so cheap and you will usually have the extra mana to pay for Daze, Spell Pierce, etc. The only commonly-played maindeck countermagic that it really fears is FOW.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Justin
Unless Merfolk make a really big comeback, I think it's a slam dunk for Terminus. A wrath for one mana is so much better than a wrath for four. Terminus itself dodges most of the countermagic in the format because it is so cheap and you will usually have the extra mana to pay for Daze, Spell Pierce, etc. The only commonly-played maindeck countermagic that it really fears is FOW.
Fair enough. I think that there are arguments on either side regarding the specific build. Don't forget about Stifle.
Re: [DTB] Miracle Control
Also, I think we can't overlook the psuedo-instant speed terminus can get, which is a huge bonus. I can't tell you how many games having a terminus floating on my library with a top in play has been incredibly powerful. This lets you not tie up your mana during turns, allowing you to keep counter magic up or to clear the board during their turn and play Jace. It also is necessary against Aether Vial and occasionally haste effects (like sneak and show). Sure, uncounterability is nice, but I really think the cost of terminus, with the ability to be played at instant speed is much stronger.
Re: [DTB] Miracle Control
Geist of saint traft sees a TON of play there for supreme verdict is better than wrath i.m.o. That might be a meta call though. I can't imagine having a problem playing it if you are playing with a stable mana base like that in u/w control. I could imagine thrun regenerating being an annoyance. However he is less scary than geist, with his flying and often unblockable token. At least I can chump thrun all day with elspeth tokens. I think we can all agree blue tempo is one of the biggest/most powerful decks out right now. A uncounterable wrath seems really good against them. The only argument for terminus that I can see is that the mana cost for the spell is cheap(sometimes) and that it can be played at instant speed (rarely). I can see not playing verdict but trying it deserves a try ATLEAST. Seems good bro.
*Edit*
I agree with Nilla that it is also really really really good against the folk. Although folk doesn't see much play.
*Edit 2*
Also I agree with Klaus you can pitch that mother flipper to force of will.
Re: [DTB] Miracle Control
I can see myself playing a couple copies in the board, mostly to dodge stifle and surgical.