I am only really known on the forms as, a name drop.
its more of a tradition to make comments, rarely
Can't share my list now.
But in due time....
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Oooh, I thought you were posting that you knew somebody that made Day 2. I'm sorry. In that case, congratulations. I hope that you kick butt.
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By the way as a side note to everyone, the MUD thread is excited because they made Day 2 as well, and in the feature picture I saw a Glimmerpost, so our redheaded stepbrother MUD-Post is garnering fame for the Locus family as well. Personally, I'm a little split on who to root for since I've started testing MUD-Post, but I thinking Turbo Eldrazi since Emrakul > Blightsteel.
// Deck: 12 Post
GP DC day 2 list 2013 (61)
// Lands
1 Bojuka Bog
4 Cloudpost
1 Eye of Ugin
1 Forest
4 Glimmerpost
1 Island
1 Karakas
1 Maze of Ith
4 Misty Rainforest
4 Tropical Island
4 Vesuva
// Creatures
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
4 Primeval Titan
2 Trinket Mage
1 Ulamog, the Infinite Gyre
// Instants
4 Crop Rotation
4 Repeal
// Sorceries
1 All Is Dust
3 Show and Tell
// Artifacts
2 Candelabra of Tawnos
2 Engineered Explosives
3 Expedition Map
3 Pithing Needle
4 Sensei's Divining Top
// Sideboard
SB: 1 Chalice of the Void
SB: 1 Cyclonic Rift
SB: 1 Elephant Grass
SB: 2 Flusterstorm
SB: 1 Grafdigger's Cage
SB: 1 Krosan Grip
SB: 1 Meekstone
SB: 1 Phyrexian Revoker
SB: 2 Relic of Progenitus
SB: 4 Swan song
Well, I ended at x-5
Day two my matches were taxes, omni, rwu delver, Merfolk
I had to mull to 4 game 3 vrs taxes, due to my hands not having any lands, my 4 was map show prime post
Missed 4 draws for land, and he hit waste the turn before I drew a trop.
I loved the deck list, for the event (I would edit only 2 sb cards)
Day one, no byes, match UPS, in order
Elves 2-0
Omni 2-1
Rug delver 1-2 (more bad plays then I can remember, should have won)
Rug delver 2-1
Rug delver 2-0
Rwu delver 2-1
Omni 0-2
junk 2-0
Bw nykthos, sanctum, token deck thing. basically some brew 2-0
I did not take notes, nor will I remember many of the details of my matches
I would cut the cyclonic and make it a surgical, and I would make the grass a meekstone, that shit was the nut all weekend
I love revoke, but it was not needed. Was clutch vrs elves, it bought me time but he abrupt decayd it
I would like that slot to be omni hate, that deck is lame
Not sure what I would like there
PC
Pretty nice list, I see you left Chasm home. Any insights regarding it? It is always the first card I want to cut but I just don't have the heart to do it.
Also, any idea how Neeley placed? I'd love to hear stories from the GP after not doing so well in local combo meta last weekend.
According to the standings, Neeley seems to have dropped on 9 and Rock Lee on 12 points. Not a great weekend for them.
What I'm curious is how well Pithing Needles and that Maze of Ith have performed for you. I've been enjoying Bonfire a lot in my testing so far, so that's the list I'm taking to a local tournament tonight. I've also really liked the one of Mox Diamond, it's useful acceleration, turns otherwise situational lands like Glacial Chasm or Bojuka Bog into more useful mana sources, pairs well with Engineered Explosives and gives color stability against Wasteland. I've also noticed how little I miss the two Vesuva that had to be cut to make room for the Volcanic Islands. Crop Rotation is slowly starting to fall out of favor for me as well. Not to the point where I'd consider cutting any yet, but I've really been holding back on casting them recently.
Vesuva can copy maze, and with candel it doubles the amount of dudes I can negate
I love maze, but it only shines when they can't waste it.
Needle is hands down the best card in the deck. I can never cut it
Omni and storm are the only matches it gets cuz, for the most part
It hits everything you want. Liliana, waste, jace, SFM, jitte, batterskull. Makes opponents crack fetches in response to it
I don't care for bonfire. I have not tested the list
I see no reason for it. post already can play ee, dust, o stone, dev tide. All deck needs to do, is buy time. I don't see the need to kill some one with it. Post all ready has the best late game of any deck.
But that's just me
I drop ee on zero A LOT, so I don't like diamond for that reason.
kills flipped delver, angel tokens, chalice, germs.
Chasm is a meta call for me
If I expect elves and shit that scoops to chasm, then I sb it
But I decided the meek and grass would work in that spot
Also keep in mind, this is the only deck I never net deck for
All do is read a tad on the forms, just to know what circle the ants are fallowing.
I always brew a list that I like, I have been on his deck for a wile. But I mostly use it at big events only. My local grind I play a new deck every week.
I have Very good luck with Mali f my own list
I know my style and what I look for in the deck
So it's simple enough to come up with the right 75 for the event I am going to
But needle is the nut, and my fav card in the deck
Nothing like MD needle, I hear people cry all the time when I play it
Just means it's doing what I want.
PC for a wile. I got Scg prov this weekend
Time to read up on legacy articles and search for deck lists
Hw helps, A LOT
I'm sure you guys get this in here a lot, but is there any merit to playing the deck without Candles and just jamming the 4th S&T (and something else, or just playing 60 from the above list)?
Wanted to play something interesting for this weekend in Providence, but don't think I can find Candles in time.
The deck can run without Candelabra of Tawnos. In some match-ups, it's probably best to side them out anyway because that move will blank some of the removal the opponent is liable to side in to kill it. The trade out is that the deck runs about a turn slower in games where you would have drawn it, and turn 3 hard cast Eldrazi is not a likely scenario.
The deck still works, it's just slower. I'm poor so I've been playing without them, and now that I've re-tweaked my build to be less a half-assed version of what everyone else is running, I've had much better results. Speaking of which, I fell in love with Pithing Needle again, to the point where I couldn't help but wonder what malaise I was under when I eliminated them in the first place.
So this is what I played yesterday:
4 Cloudpost
4 Glimmerpost
2 Vesuva
2 Island
1 Forest
4 Misty Rainforest
1 Polluted Delta
3 Tropical Island
2 Volcanic Island
1 Glacial Chasm
1 Eye of Ugin
1 Karakas
2 Trinket Mage
1 Ulamog
1 Kozilek
1 Emrakul
4 Primeval Titan
1 Mox Diamond
4 Sensei's Divining Top
4 Crop Rotation
4 Brainstorm
2 Expedition Map
1 Candelabra of Tawnos
3 Repeal
3 Show and Tell
3 Bonfire of the Damned
//Sideboard
1 Show and Tell
4 Force of Will
2 Flusterstorm
3 Swan Song
2 Venser, Shaper Savant
1 Bojuka Bog
1 Tabernacle
1 Engineered Explosives
Round 1 vs Merfolk
Game 1 I just get stomped by a curve out while I mulligan to a mediocre 6 and get my emergency Glacial Chasm Wastelanded, but wouldn't have gotten there anyway before I ran out of life to pay the upkeep. Game 2 is a much slower game. EE on 2 keeps lords from entering into the game, Bonfires bait out the counterspells, repeal plays population control and I get to stick a Primeval Titan to carry the game away. Game 3 I face down Cursecatcher, Lord, Lord, T4 Lord + Image Lord off a Wasteland. I can repeal a Lord to kill Cursecatcher, go to 2, fetch to 1 and EE away all 4 lords but his remaining hand is double Silvergill adept drawing into mutavault plus wasteland on my Volcanic Island so I can't stabilize with Bonfire + Glimmerpost before I draw the SnT for the Primeval Titan in my hand. Not a good matchup, and my opponent played around my outs very well in all the games. Not upset about the loss, but his draw in the third game was quite something.
Round 2 vs UWR Delver
All games are fairly drawn out. TNN enters play in all 3 games but was never really all too scary. A lot of play and I'm fairly certain we both misplayed several spots but I ultimately come out ahead in the end. Really interesting matchup, looking forward to testing this some more.
Round 3 vs Grixis Delver
I Mull to 6 in both games and never get anything going. Game 1 I end up keeping 4 land, Expedition Map, Primeval Titan, draw nothing but land and get my Titan FoW'd. Game 2 he hits his one of Pithing Needle to shut down Top on T1 and then Pyromancer + Cabal Therapies my hand to pieces. Timely Bonfires could have helped in either game but beyond that I just got swarmed real hard on more than mediocre draws.
Round 4 vs Omnitell
Game 1 he SnT's and all I can muster up after Top, fetch, Top is a Karakas, which is enough to bounce his Emrakul for a turn. He then just Dream Halls kills me while I scramble to amass enough mana to fetch and kill Emrakul. O-Stone wouldn't have done anything with the way the game played out. I get to bring in the 11 card sideboard but don't draw too much of it. I can Flusterstorm and Swan Song two Show and Tells, but lose to Dream Halls, Omniscience, Emrakul with just enough blue cards to pitch to beat Venser the turn before I can cast Emrakul. There's probably a way I could have avoided this outcome of the game but we weren't really playing for anything anymore at this point.
Looking back at all the situations I faced, I did enjoy Bonfire quite a lot. It would never have been better as an O-Stone, and the only situations where an O-Stone would have blown up more than the Bonfire (TNN+Jitte) were ones where it got countered anyway so it didn't matter. Mox Diamond was absolutely outstanding and frequently my only source of red for Bonfire or the second green for Primeval. Engineered Explosives was a fantastic last minute sideboard addition and has really impressed me. It's a more narrow form of board control than the generic sweepers, but it did great work and being able to trinket mage for it was a huge boon. Glacial Chasm was terrible and is probably just not worth running without Pithing Needles. Crop Rotation was super underwhelming and I ended up boarding some number of them out in all of the matchups. My opponents all played around them with their wastelands anyway and I never felt like there was a good or save spot to play one for value in the games I played. Brainstorms were also quite underwhelming, mostly because they always drew me into hot garbage and were never around to be pitched to FoW, so I just ran bad with them.
Hard to say what conclusions to take from this 4 round event. I found it hard to maneuver game states into a favorable position much more so than I am used to with the deck, and it certainly wasn't because of Bonfire as my board sweeper of choice or the lack of Pithing Needles. I certainly liked only having two Vesuva because too many of my lands came into play tapped all the time and I liked having 3 basics and the Mox for color stability. With the amount of Delver running around these days I'd certainly like to be running Pithing Needles for Wasteland again to counteract their tempo plan and get to Bonfire/Primeval Titan in a timely fashion, but I'm not sure how to make room for that in the current list. As heretic as it might sound, I'll probably just try cutting some Crop Rotations for the time being. If I'm not willing to cast them anyway, might as well try running less and see how that works for me. It's probably not a good idea. I also didn't much like the FoW in the board. There just isn't enough blue cards to pitch, and if I have one of the other sideboard counterspells I'd usually much rather use that than Force their spell. Not sure what else could fit better, Mindbreak Trap isn't much good either (though it would have solved the Omniscience -> Emrakul issue at least, heh).
I still love playing the deck, I'm just not sure what direction I really want to take it in right now. If some of the slower fair decks will show up to push back the Delver menace again Cloudpost is poised to be a really strong Meta option again.
A lot of the cards really are metagame calls. The meta where I play is extremely diverse: just about every deck is represented. You feel underwhelmed by Crop Rotation, but right now I don't know what I'd do without it. I played in a tournament yesterday, with these results:
2-0 versus Manaless Dredge
1-2 versus Storm
1-2 versus Reanimator
2-1 versus Oops all Spells
1-2 versus Sneak and Show
Though 2-3 overall is not impressive, it's better than I've been doing and the fact that all of my losses went to three games was in itself a better performance than usual. Several games, Crop Rotation was an instant blowout win. Boarding them out does occasionally happen but it's exceedingly rare that they are dead cards in hand. If nothing else, you can also use them to get an on-demand reshuffle of your deck so you get a fresh set of cards to look at with Sensei's Divining Top: this won me my game against Storm by giving me Mindbreak Trap right when I needed it. It also secured me a win against Sneak and Show: my Crop Rotation ate a Force of Will, which then let me Surgical Extraction the rest of his counters out of his deck.
The same was true with Pithing Needle: every series, it hit something. In the respective matchups above, I named Phantasmagorian, Scalding Tarn, Griselbrand, Street Wraith and Azami, Lady of Scrolls, and Sneak Attack. I didn't name a single Wasteland all day.
Well GP DC was not good to me. i am still pretty upset with myself. i put so much effort in legacy(the only format i play) between money, testing and watching videos. so i have been very salty since saturday and want to play something different. i think i am going to switch to bant, but i will still keep 12 post.
anyways my tournament went something like this.
i have no byes.
and next time i will have my local shop hold a gpt and hopefully get byes.
round 1
i played merfolk and was on the draw of course
i won game two and that was all for me. i couldnt resolve my turn three show and tell and was dead from a standstill where he drew two lords with double aether vial and killed me and already had a lord and a mutavault. my next turn was going to try to resolve the other show and tell but did not get the chance.
round 2(i beleive not 100% sure)
i loss to a 4 color omni deck with burning wish and emrakul. black for thoughtsieze and green sorcery to search emrakul.
1-2
not sure what my matches were but won the next 3. i think it was maverick, junk, and not sure what the other was
round 6 i played against ANT and of course didnt get game 1
with my luck i had to mulligan down to 5 with no blue mana but it had a challice, so i kept hopefully to draw a blue for swan song in my hand.
0-2 that was my tournament.
I know you have to have some good luck when you play in a big tournament and i got none. i would of loved to get to the point where i was playing the delver and the stoneblade decks but didnt get there. well maybe next time ...sigh
Well, since nobody answered my last question i went ot my local tournaments of 70-or so ppl and dropped to an average 3-2-1 result.
The list is the same you can see in the previous page, and i think this was the strangest tournament i ever played, because i won all the difficult matchups and lost to easiest ones. These were my pairings:
Round 1: Belcher won 2-1, won the dice roll and that helped a lot, started with a random land + top, he vomited 16 goblins in his first turn and i planted a chasm and a needle naming belcher (that he managed to play on turn 2) and ride to victory from there. g2 i kept a 6-cards hand with needle and chalice, and get killed on turn 1 (he ripped his only land from the top of his deck though a gitaxian probe and that transformed his starting hand in a perfect killing machine). g3 i kept a lame hand and started with top again, and he played 16 gobbos. draw-land-go for me and got smashed for 16, falling to 5. Then i show and telled a titan, grabbed tabernacle, killed his army and won.
Round 2: ANT won 2-1. We get deckchecked and he has an error in his list, so he gets a game loss. No sb allowed in g2 (not that i knew what he was playing anyway) and he kills me on turn 2. On g3 i keep a 6-cards hand with trinket, crop rotation, show and tell + 3 lands. Land-go for me, he probes, ponders and passes. land go again for me, he duresses me and rips my show and tell. Then i play trinket, grab a chalice and slam it for 0. This seems enough to stop him for a couple of turns, and in the meantime i've seen a swan song and a sensei top that's keeping a flusterstorm on the top of my deck. He plays a kickered rushing river targeting chalice and top, which gets swan songed. After a coule of turns more he tendirls me for 16, but i have flusterstorm to keep me alive. Having his hand emptied, i finally feel confident enough to tap all my coloured land to cast primeval titan, gaining 4 lifes and nuking his graveyard, leaving him with the swan token as his only winning condition. He scoops, whew :P Here in Bologna the metagame is infested with ANT, i'll bring Extract with me in sb next time!
Round 3: UWR delver draw 1-1. I definitely should have won this, but i played dumbly conservative and lost g1. He wins the dice roll and plays 3 delvers in the first 4 turns 2 flipped, 1 still completely human, ready to slay me. Anyway, he only has 3 lands in play and is tapped out, while i have a couple of titans in hand without the mana to play them. if the third delver flips i would face lethal and in his eot i look at the top 3 cards of my deck and see a show and tell. His hand is full of cards and he hasn't played a single counterspell atm, so having 5 mana i decide to go for the thragtusk route, that resolves putting me to 14 lifes. His third delver flips revealing a spell pierce, he brainstorms for the third time, drops a wasteland and destroys my cloudpost, putting me back to 3 mana again. So now it's my turn, i have a s&t in hand and i'm sure that will never resolve... well done! I win easily g2 and would have won g3 too, but i was 1 turn short, i really needed to attack with that hardcasted emrakul at least once...
Round 4: UWR delver lost 0-2. Never in game g1, i've seen all the lame lands this deck plays and not a a right coloured one until it was too late. On g2 he has 3 wastelands in the first 5 turns to slow me and kills me with a lavamancer and a TNN paired with a couple of bolts
Round 5: Aluren combo won 2-1. G1 he wins the roll and comboes on turn 3 thanks to a turn 2 acolyte. G2 and g3 pithing needle and tabernacle saved my life, while kozilek kept annihilating his board.
Round 6: Elves lost 0-2. He wins the roll and comboes on turn 3, but i stop him with chasm. A couple of turns later he then comboes again with triple glimpse of nature drawing almost his entire deck and killing me with a couple of deathrite shamans constantly untapped by quirion rangers and wirewood symbiote. On g2 i drop a chalice @1 on turn 3, but he has the viridian shaman in his hand already, so it gets promptly destroyed. On the next turn i drop kolizek and a pithing needle naming a symbiote he already has in play, but he manages to combo anyway next turn and i got killed by an invasion of emrakulesque elves. Having no more chances to top8 this time, i happily drop.
I really don't know what to change in my deck, but the e.e. idea looks promising. Since most combo decks look totally vulnerable to Extract too, i may even give it a try this saturday in my sb slots in order to give to my combo hate an even proactive plan.
Also, i think i could remove tusks to make room for the 4th show and tell, but i'm not sure, jund and bug are always a thing here...
In response, to the 70 man event that you just did.
You said you lost all of the matches you should have won, and lost all the hard ones.
I find this due to you're list
I HATE the breeding pool, I tested it in my early days of tooling with the deck, and the 2life/tap land was killer. Cut it, would rather a vesuva, that card is the same thing, and more. You get to copy trops (from your deck)
Or duels from you're opp, hopefully green or blue.
one up green sun, I find useless.
It's another card that spell pierce eats, (as it is, we need to play around/into it) and it basically will time walk you if it gets countered
If you plan on keeping it, I would make that pool a dryad
Dyad can block lackey, fetch it up to save a titan or big man from a edict/lily. And ramp u a mana on turn one if need.
Tusk is sweet for the tempo matches, and it showed in you're results
I would make that green sun a show, if you are a fan of it.
not sure what matches you would want to sb in more repeal. that is why I tried the c.rift, and was unimpressed
you're sb is very anti combo, so I see how you can win those matches.
I prefer 4 swan and 2 fluster now
Swan does everything the deck wants, and fluster acts as the "mindbreak" and "spell pierce" in combo matches
Swan hits natural order, glimpse, sneak, bloodmoon, show, ad nausea, tutors, omni, dream halls: AS A HARD COUNTER
fluster hits, counters, discard, storm cards, and some of the others. games tend to go late (if u plan on winning/are working on it) and they can usually pay for fluster in the late game.
if elves and rwu delver are hard match UPS for you, consider tweaking your sb. You don't need to sacrifice other combo matches to do that.
MD has some very dead cards, and sb should replace dead, for gold.
shows ( I find I can't commit to them on turn 3 vrs elves, without losing on back swing, or die before t3. Obv chasm off prime helps. But we can't always live the dream)
They are prob going to sb controlling, so abrupt, shaman, needles, discard, maybe n.o. number 4 in.
The best chance they have to win, is NO in a big Guy and beat face, be it hoof or ruric.
They sacrifice lots of combo kill speed (glimpse power), to be able to decay chalice/needle/w.e.. So I don't see them killing me t2 with the nutters hand
-maze / +chasm
-dust / +cage
-1prime / +chalice
-1 show
-1 bog / +4swan
-1 repeal
-1 map
I now have game vrs the deck, with game 2 (relevant cards)
2 EE (deck of 1cost dorks)
3 needle (Q.dryad, insect, DRS)
1 cage (NO/GSZ)
4 song (NO/GSZ/glimpse)
Chasm (most run in MD, oops)
1chalice (situational)
It should be enough to hold you till late game
Trinket helps me find one of the artifacts I would want for that moment. Some times is ee to eat the board, or cage, so they don't NO me next turn, a map, for chasm, candel so I can "go off", needle to stop the draw engine or DRS clock, or chalice on those rare occasions where I think I can play it at one.
If rwu delver is a problem, meakstone EATS THAT DECK. Ever since they cut geist for true name, they now get locked by meek.
I find they like to sb meddling mage, and name show with it. So I don't usually go for the show plan in that match. I go for a more grindy match, it seems to work for me. But it's all about the read you get on your opp, and what they are going to sb.
Usually they take out, true name for clique, grim for mage, plow for wear°tear and counters, jitte for sword of something
+2 meekstone
+1 chasm
+1 grip
-1 show
-1 bog
-1 prime
-1 crop
I don't slam show in that match, I use it the turn before I wanna cast prime, and use it as a way to bait the force out, cuz I should be able to pay the 2 if tax it. Other wise they need to fow or double tax it. I should be open to cast prime next turn.
Also, ee helps this match A LOT. Ee on 0, takes out insect 3/2 and germs
Sb tweaks for you, cut repeal for G.cage, show slot make meekstone
Make fluster a 2 count, and swan a 4. Or at least split them 3n3.
And I would go to 2 chalice and add another cage/meek/surgical/or ee
EE is VERY GOOD right now
PS. I HATE BRAINSTORM IN THIS DECK!
unless you have miracles in the deck. If that is the case, 4 brainstorm and 1 scroll rack. That card is the nut in the deck, acts as a 5th top and 5th brainstorm
till next time
"wile the mighty sleep, the lowly prowl"
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
I'm going to stand on my soapbox:
For a while the metagame has not been friendly to this deck, but it was become quite a problem lately. Usually I start bringing 12 post when the meta leans heavily on counterbalance, such as the current case. But the current CB is not like it used to be. This miracles incarnation is well equipped to beat the current 12 post incarnation. They have the tools to prevent show and tell from resolving, they have enough copies of Terminus to counter our primevals and they have instant winning conditions to win the long games, such as Entreat the Angels. Heck, some version even have bloodmoon main deck that is fetchable with Enlightened Tutor.
I used to take CB as a free ride, but not anymore. Which takes a big chunk out of your overall winning %. To this add the fact that the meta is saturated with Wastelands, and that we can no longer rely on Pithing Needle due to various Abrupt Decay, and that Delver decks can put quite a fast clock on us, it makes it really challenging to come out positive at the end of the day.
And I think the more we try to adjust to the meta, the more we drive away from Rock Lee's original intent, which I believe was to hard cast Emrakul. Sure, SnT into Primeval grab cloudpost and Eye, search for Emrakul, then play it sounds all very good. But I'm going to rely on SnT to win, I rather win on the spot and build around protecting my SnT.
For this last reason, I'm working on a version that goes back to when we were playing 3-4 candles, All is Dust, and multiple Eldrazi creatures. Pretty much starting from one of the earlier versions of the deck, probably the ones piloted by PTPaul on mtgo about 2 years ago. Hopefully I can come across with something worth sharing.
Anyways, just my 2 cents. Any feedback is always welcome.
Wasteland has, and always will be a huge factor in legacy. I am not fully sure why you would want more candel, when candel relies on you "resolving" nonbasic lands. The deck plays needle and crop rotation for that reason. Just to be able to fight waste and push the decks speed, resistance, and consistency.
decay is only in a few decks (cascade bug, Jund, junk, team America). Every other deck with waste land, and many other decks without it, if a needle resolves it will be there till the end game.
Rug has always been a deck, and only recently it has become, rug delver. tempo is a major archetype, and if you find you're self losing to that deck with post. Reevaluate what you are "trying" to do. I have, and most of the vets have not had a problem beating tempo decks. Glimmer post is insane! when u play a land, and can gain life, lots of life, it can end up being a time walk vrs tempo decks. That is usually my game plan vrs them.
If you are afraid of wasteland still, then welcome to legacy. You can always play another deck. I hear ru delver with price of progress eats most wasteland decks.
candel is by far the power house card in the deck. Before I discovered show and tell, and added it to the deck, I was on 3 candel, always. I am basically saying you don't need show and tell to win. I cut it a lot when I sb.
Not sure why u need a soap box to tell every one you don't like wasteland decks. if it's not a combo deck, or a deck not running waste, post eats it! Other wise, welcome to grinding out a win.
That's legacy man, there is no such thing as the ultimate deck. We all need to work for the wins.
Good luck testing
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
Maybe I'm not very good at expressing my ideas.
My opinion is that the current versions of Turbo Eldrazi are quite vurnerable to the current metagame, and that the deck should be reviewed and perhaps we should revisit the older versions, since we seem to be moving towards traditional Show and Tell decks and away from the original idea of hard casting Eldrazi creatures.
I think Rock Lee has explained why Pithing Needle is not very effective nowadays: if they have wastelands/decay needle is pretty bad; if they have wastelands but not decay, then you can rely on fetching basic lands and resolving show and tell, which is more reliable than needle.
And I'm not coming to this conclusion from a theoretical perspective, I draw it from my winning % against the field lately, which has rapidly decreased. Which is also why this is my opinion and not a general conclusion.
At the end was wondering if my thoughts echoed with other people piloting this deck, and wanted to know what other ideas are out there to tackle the current meta.