Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
Neuad
What do you guys like for SB? Looking through the posts
EE
Extripate
Pthing Needle
KGrips
GY hate
all look like solid choices?
I like Pernicious Deed better than EE in this deck. Your list runs two colors, meaning EE maxes out at 2. Deed at 3 really clears the board of the decks it's supposed to(Zoo, 'Folk, Gobbos) Given, EE at 2 does a decent job too, but Deed for 3 also gets KotR, Reejery and ...idk, Matron? lol, thats all I can think of off the top of my head. And I don't know your local Meta, but man, I know I have to pack the GY Hate in mine like crazy(
Also, how do you get rid of the Persecutor ftw? Gatekeeper yourself?
Re: [Deck] Eva Green - B/g suicide
Cabal Therapy flashback, or Gatekeeper myself.
Re: [Deck] Eva Green - B/g suicide
I personnaly test a slightly different build :
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [TE] Wasteland
8 [TE] Swamp (3)
4 [A] Bayou
4 [ZEN] Verdant Catacombs
// Creatures
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
4 [ZEN] Vampire Nighthawk
2 [ZEN] Gatekeeper of Malakir
2 [GP] Plagued Rusalka
// Spells
4 [ROE] Inquisition of Kozilek
4 [BOK] Umezawa's Jitte
3 [MOR] Bitterblossom
3 [ARB] Maelstrom Pulse
4 [MI] Dark Ritual
4 [FE] Hymn to Tourach
2 [TSP] Smallpox
I'll explain my choices :
//Creatures :
The main weakness of evagreen seems to be its unability to control its draws in mid game, when you get useless sinkholes/tourach instead of real solutions. I therefore chose a more control, confidant-based, build.
Tarmo/hawk/gatekeeper are autoinclude, hawk is just impressive in an aggro meta, way over specter.
The 2 rusalkas are at test, they provide an interesting MD solution against goblin/ichorid decks, and a good synergy with bitterblossom.
I dont run stalker, due to the life loss risk with confidant, but i'll soon test some SDT (-1 tourach - 1 smallpox + 2 SDT), so 'ill give a try pretty soon (cutting rusalkas or smallpox ?) to 2 stalkers.
My choice is bitterblossom + jitte instead of shades/stalker. Jittes are just huge with flying tokens/creatures when nantuko has no evasion. This choice fits with the more controlish gameplan of my build, providing an impresive card advantage, a solution vs burn and aggro, as well as chump blockers in early game vs tarmo and also decent vs control although it doesnt provide a fast clock.
It is also way harder to deal with BB than stalker with jace, swords, etc
//spells :
Inquisition over thoughseize, you dont want to lose 2 life with confidant + bitterblossom when FoW isnt such an issue
No sinkholes : this build is not as aggro as the stalker/no confidant ones, sinkhole just does nothing vs fetches/daze, and ruin your draws midgame.
Smallpoxes are still at test, they can do fine with bitterblossom, the drawback is that you can get really often manascrewed by them, with all the BB cc spells. I'll probably try to cut them for SDT + stalker. Its never a bad topdeck though it can be difficult to evaluate whether its time to cast it, or not.
//sb : not completely done yet : but probably something like
4 pernicious deeds
4 Leyline of the void
the rest can be : krosan grips, perish, engeneered plague, choke, terravore, pithing needle, chains of mephistopheles (i like that one vs enchantress, some combo, landstill, confinement)
This build relies more on synergies and card advantage, while still putting opponent under pressure. Confidants are awesome with the low curve, and fit perfectly in the decks tempo. The difficulty you can meet is, like always with aggrocontrol decks (but more here than stalker builds) : quickly guess who is going to be the beatdown.
I'll be glad to have your comments, and I hope I helped the discussion by giving a slightly different view of the concept.
Re: [Deck] Eva Green - B/g suicide
Hi Takotsubo, that list sure is a different direction for the deck. I think that this build of yours is unique enough that I can't form an opinion of it based on my experiences with Eva Green. I'd be interested to hear about how it works out. This deck of yours looks like it aims to play a different game focusing more on control and manipulation rather than disruption. I think that for the more traditional lists disruption is our strongest package paving the way for powerful creatures to finish up the opponent's life. Since I feel like the disruption strategy is the best part of the deck I don't think I'd cut it to build a control shell or if I did I don't know if it's still the same deck.
As far as what I've been testing I found that Abyssal Persecutor must come out. No matter how much I love the idea of this Demon it just doesn't fit the deck. Trying to work him in required a re-design which moved me further away from the deck's strengths. I found that I don't like Gatekeeper of Malakir either as he's only good for his kicker ability and his 2/2 body just isn't strong enough for my deck. For my most recent build I've moved back towards where my deck began and the positive results have been immediate. The deck is winning more often and feels a lot stronger during play. I feel like when I'm playing well and making good decisions this deck is absolutely gorgeous. I'm tempted to do something about those Dark Rituals as while they do allow for the occasional ridiculous opening turns more often than not they are totally irrelevant. I don't know, for now they stay. Hopefully something will be printed which will better fit this deck. I am not interested in taking out Sinkhole as its just too good too often. A Sinkhole at the right moment can turn into a multi-turn Time Walk. Even against decks that only need a couple mana to operate if you can keep them off color you can grind decks normally fast decks like Survival to a halt. Coupled with all the various hate and disruption and the high quality creatures in the deck a little slip in your opponents rhythm is all it takes to plow them under. Here is my most recent list:
Lands
4 Bayou
2 Bloodstained Mire
2 Polluted Delta
4 Swamp
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
4 Wasteland
Creatures
2 Arrogant Bloodlord
1 Juzam Djinn
2 Nantuko Shade
4 Tarmogoyf
2 Tombstalker
3 Vampire Nighthawk
Instants
4 Dark Ritual
Sorcery
3 Consuming Vapors
4 Hymn to Tourach
1 Inquisition of Kozilek
3 Maelstrom Pulse
4 Sinkhole
2 Snuff Out
4 Thoughtseize
For now sideboard is staying the same as my list above. Things I'd like to fit in the deck would be additional discard effects and some kind of draw effect that doesn't require life loss. I was testing Sylvan Library in my last build and found that it just wasn't good enough because no matter when I drew it I would rather it were the disruption spell I was hoping to get. Too often it just sat dead in my hand while I played everything else. The problem could have been that my previous build wasn't as good as this one to begin with and maybe the library would play better in this build. Has anyone had much success with this card? Any other suggestions? Maybe I'll cut a Dark Ritual for the Library and give it another shot. If I cut one Ritual though I'm going to want to cut them all.........!
Re: [Deck] Eva Green - B/g suicide
I've always loved this archetype and wanted to know what the consensus on incorporating Hexmage/Dark Depths? I've done a lot of searching in this thread for 'depths' but only saw 'requires too much re-structuring'. Is the depths version known by a different name? I searched and didn't find one, so I figured it'd be ok to discuss here.
The list that inspired me to post was the SCG Open: Indy that T16'd here. There are some things I really love. Kitchen Finks is great in what looks to be an aggro meta. It forgoes the Dark Ritual (which has always been one of the cards fighting for its spot) for Living Wish, giving you great flexibility. Hexmage has its own uses if you're without Dark Depths (Chalice, planeswalkers, etc). I'd argue that including Depths does not require a total 'restructure'; it just drops some of the weaker cards. I've never liked Nantuko Shade as early game you just time-walk yourself vs. removal, and late game here's rarely the biggest guy around and can be chumped in any case. I'm not sure why the list didn't include Sinkhole, perhaps it could be included as follows:
4 Dark Confidant
4 Kitchen Finks
4 Tarmogoyf
2 Tombstalker
3 Vampire Hexmage
4 Sinkhole
4 Hymn to Tourach
3 Living Wish
4 Maelstrom Pulse
4 Thoughtseize
4 Bayou
3 Dark Depths
1 Forest
1 Marsh Flats
2 Swamp
3 Twilight Mire
3 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
3 Wasteland
I suppose this is less early game orientated due to no ritual/Snuff Out, but you have more bombs (Marit Lage), more answers (Wish), more card advantage (Bob). Any thoughts on such a build appreciated!
Re: [Deck] Eva Green - B/g suicide
I have alot of fun with the control/aggro idea behind this deck, but I always get caught with like all land, no creatures or vice versa. . . :(
// Lands
4 [R] Bayou
3 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
4 [TE] Wasteland
4 [DDE] Swamp (2)
1 [RAV] Forest (2)
// Creatures
3 [ZEN] Gatekeeper of Malakir
4 [FUT] Tarmogoyf
4 [ZEN] Vampire Nighthawk
4 [MPR] Hypnotic Specter
3 [WWK] Abyssal Persecutor
2 [FUT] Tombstalker
// Spells
4 [MM] Dark Ritual
4 [FE] Hymn to Tourach (1)
4 [U] Sinkhole
2 [MM] Snuff Out
4 [LRW] Thoughtseize
2 [JU] Cabal Therapy
New and improved yet again to try and balance my creature/land base.
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
TheSleeper
I've always loved this archetype and wanted to know what the consensus on incorporating Hexmage/Dark Depths? I've done a lot of searching in this thread for 'depths' but only saw 'requires too much re-structuring'. Is the depths version known by a different name? I searched and didn't find one, so I figured it'd be ok to discuss here.
The list that inspired me to post was the SCG Open: Indy that T16'd
here. There are some things I really love. Kitchen Finks is great in what looks to be an aggro meta. It forgoes the Dark Ritual (which has always been one of the cards fighting for its spot) for Living Wish, giving you great flexibility. Hexmage has its own uses if you're without Dark Depths (Chalice, planeswalkers, etc). I'd argue that including Depths does not require a total 'restructure'; it just drops some of the weaker cards. I've never liked Nantuko Shade as early game you just time-walk yourself vs. removal, and late game here's rarely the biggest guy around and can be chumped in any case. I'm not sure why the list didn't include Sinkhole, perhaps it could be included as follows:
4 Dark Confidant
4 Kitchen Finks
4 Tarmogoyf
2 Tombstalker
3 Vampire Hexmage
4 Sinkhole
4 Hymn to Tourach
3 Living Wish
4 Maelstrom Pulse
4 Thoughtseize
4 Bayou
3 Dark Depths
1 Forest
1 Marsh Flats
2 Swamp
3 Twilight Mire
3 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
3 Wasteland
I suppose this is less early game orientated due to no ritual/Snuff Out, but you have more bombs (Marit Lage), more answers (Wish), more card advantage (Bob). Any thoughts on such a build appreciated!
This is not an Eva Green deck. It looks fun, but it is a Hexmage Depths deck with a rock shell.
Re: [Deck] Eva Green - B/g suicide
The recent discussions regarding the banning of Mystical Tutor got me thinking. I love Hypnotic Specter as much as anyone does, but I believe I'll now be giving his slot to Vampire Nighthawk;
--Nighthawk's bigger ass means he doesn't die to Lavamancer, Kird Ape/Loam Lion/single-pump Steppe Lynx, Mishra's Factory, or any other source that deals 2 damage.
--Deathtouch is pretty awesome for those combats it can't win.
--Hyppie was good against storm because it knocked a card a turn out of their hands. Nighthawk gains you two life per swing, more if he's carrying a Jitte and you pump him. In either case you make it harder for them to kill you with Tendrils and makes it much harder for them to race with Goblins off EtW.
I think the only matchup I'd prefer Hyppie in anymore is Landstill, where life totals are much less relevant. This, of course, means I'm going to have to play Landstill two or three times a tourney for the rest of my life, being the embodiment of Murphy's Law as I am, but I hope this helps those of you more lucky than I.
Re: [Deck] Eva Green - B/g suicide
Hello I am new here and I would love to hear your thoughts about my version of the deck:
4x tarmogoyf
4x hypnotic specter
3x nantuko shade
3x tombstalker
My thought process behind this is that I dont want to have multiple tombstalker or shade in my opening hand. This deck is based on disruption and I think we always want to discard our opponent first.
Those two slots I gained by cut down creatures I use for
2x reanimate
Which I believe can be counted as a creature as well. That takes me back to usual 16 creatures. Moreover it has nice synergy with our discard.
Now these cards which are pretty much untouchable.
4x dark ritual
4x sinkhole
4x hymn to tourach
4x thoughtseize
4x snuff out
I run only 20 lands. I am not entirely sure about this and I would feel safer running on 21 lands. There is simply no space.
Last four spots are reserved for
4x Inquisition of Kozilek
So this way I run potentionaly 16 discard cards. 12 land desctructing cards.
I like Eva Green deck but I feel like it can be moody sometimes. By these adjustements I wanted to maximize chance for good opening hands.
Your thoughts?
Re: [Deck] Eva Green - B/g suicide
Make sure you play enough land if you are serious about good opening hands. You can much more easily play with 1 extra mana instead of 1 less.
Re: [Deck] Eva Green - B/g suicide
In that case I would probably play only one reanimate since I dont want two in my opening hand. Ever. And it is good only for the late game anyway. One reanimate seems kinda random though :)
Re: [Deck] Eva Green - B/g suicide
And you might want to thing of Unearth instead of Reanimate. Unearth only misses Tombstalkers but you lose no HP.
Re: [Deck] Eva Green - B/g suicide
I agree that Unearth is a better option. TS is pretty expensive to Reanimate anyway. Life loss normally doesn't matter but 8 is too much.
Re: [Deck] Eva Green - B/g suicide
// Lands
4 [R] Bayou
3 [ON] Polluted Delta
4 [ZEN] Verdant Catacombs
4 [TE] Wasteland
4 [DDE] Swamp (2)
1 [RAV] Forest (2)
// Creatures
3 [ZEN] Gatekeeper of Malakir
4 [FUT] Tarmogoyf
4 [ZEN] Vampire Nighthawk
4 [MPR] Hypnotic Specter
3 [WWK] Abyssal Persecutor
2 [FUT] Tombstalker
// Spells
4 [MM] Dark Ritual
4 [FE] Hymn to Tourach (1)
4 [U] Sinkhole
2 [MM] Snuff Out
4 [LRW] Thoughtseize
2 [JU] Cabal Therapy
After much playtesting on MWS this is a consistant build that I like alot. It has enough removal for my Persecutors, enough disruption/LD to slow my opponent down.
Now it's time to build it and put it to the test at my local hobby shop.
And make my SB of course.
SB looking something like this sound good?
3 Krosan Grip
2 Pithing Needle
4 Leyline of the Void
4 Engineered Plague
2 Extirpate
Re: [Deck] Eva Green - B/g suicide
Reanimate hits your opponent's yards too. five Goyfs seems pretty good. Or if theyre running Reanimator, you steal their turn one Iona or Inkwell. Unearth is kinda neat and all, but having options is nice.
Re: [Deck] Eva Green - B/g suicide
I am testing this deck on mws and I am amazed. It works very well. I must admit usually I play against people with not really competetive decks but still. I play the original build with only one change and that is:
+1 reanimate
-1 seal of primordium
what I lack is mulligan skill. Is there any way how to improve it? or is it only practice practice practice?
Also against which decks would be 3x phyrexian negator in side a good idea?
Re: [Deck] Eva Green - B/g suicide
Hi every body,
I would like to take from you a helping hand (helping word in fact) about my built.
(sorry for my "english from te wild", sometime my sentence dont speak as I expect them to do...)
So, here is my cards :
Lands, 21 : nothing wrong here I think.
4 Bayou
2 Bloodstained Mire
1 Polluted Delta
1 Marsh Flats
4 Verdant Catacombs
4 Swamp
1 Forest
4 Wasteland
Creatures : 18, I tried to make each of those creature fit with the loselife provided by dark confidant. I sadly can't play Tombstalker that's way.
4 Dark Confidant, its card advantage is priceless, I really like it, but have to tune the deck to fit with the loselife it provide.
3 Gatekeeper of Malakir, an awesome remover, better than diabolic edict. I play them instead of hypnotic specter
4 Tarmogoyf, given, no need to speak about tarmogoyf
4 Vampire Nighthawk, great creature, do life drain, and is able to kill any single one creature that attack me. usefull.
3 Nantuko Shade, proven mid game kill.
Spells, 21, some of them are auto include (hymn, inquisition, jitte). but here i need support
4 Dark Ritual
4 Hymn to Tourach, best discard ever made
4 Inquisition of Kozilek, because I dont want to lose 2 life twice because of Dark Confidant and Thoughtseize
2 Umezawa's Jitte, very great synergie with all of my creature, especially with Vampire Nighthawk
3 Extirpate my help in main deck again lot of card
4 Sinkhole, land destruction is always cool
sideboard : i really need support here.... I dont know how many and how to side... my fist thought goes to engineered plague, pithing needle, pernicious deed, leyline of the void (but high mana cost) diabolic edict.... I dont have the art to side :/ any help will be really appreciate !
So guys, let me know what do you think about this built without tombstalker, but with a good card advantage provided by dark confidant.
Re: [Deck] Eva Green - B/g suicide
You need more creature kill than just Nighthawk and Gatekeeper. Obviously since you use Bob, you can't use Snuff Out, but you do have lesser options such as Smother, Vendetta, or Maelstrom Pulse.
Extirpate is trash against mostly everything aside from Loam decks. I'd say you can cut all three and either go down to 2 Gatekeeper or 3 Nighthawk to fit in a four-of for your targeted removal of choice.
Jitte has always been a sideboard card, imo. Unless you're in an aggro-heavy meta, I see no reason to maindeck it.
Your sideboard will of course depend on your meta, but I'd generally go with:
3-4 Engineered Plague to deal with Goblins, Merfolk, Enchantress, Hexmage Depthes (does this even see play anymore?), etc.
5-6 Grave-hate cards: Even if Reanimator took a hit, you have to worry about Loam decks, and Dredge is still one of our worst match-ups. Normally, I'd say Leyline of the Void is the best option, but like you said, it's bad with Bob. Some number of Tormod's Crypt, Extirpate, and/or Relic of Progenitus should be best.
3-4 Krosan Grip for obvious reasons
2 [cardsUmezawa's Jitte[/cards] if you remove them from your maindeck.
2-3 Choke or Summoning Trap for anti-blue hate
Honestly, though, I think if you're playing worse cards for Bob, you have to wonder if Bob is worth it.
Re: [Deck] Eva Green - B/g suicide
Quote:
Honestly, though, I think if you're playing worse cards for Bob, you have to wonder if Bob is worth it.
You are right, Playing 4 Dark Confidant dont worth the price of not playing the best black card.$
I will make some trial without Dark Confidant. I just dont know how to still have a efficient card advantage. May be hypnotic pecter have to come back....
By the way, thank you Jamis for your helping hand, truely appreciate, especially for the sideboard point.
Re: [Deck] Eva Green - B/g suicide
It still is suicide, get used to getting a lot lifed swinged by your own stuff ;)
Srsly, i would not cut Bobīs. They are removal magnet and the loss of life is allways worth the cards.