Wouldn't Baloths trade when fighting? Your Baloth doesn't have power 2, so it stays 5/5, and his Baloth is also 5/5, so they would kill eachother, no?
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8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity
Should have played Forced Adaptation over the 2nd Cartouche.
1. Asthereal (TO): You can remove 1 token. Even OTP I can only deal 13 damage before Ephemeron resolves on turn 6, so you leave it to block and we draw. DD 2-2
2. Tylert: Your Bogle outgrows mine LL 0-6
3. alphastryk: OTP I deal you 16 damage before Baloth #1 resolves on turn 6. Then you can hold back 1 Baloth, fight a token, and attack with the 2nd. LL 0-6
4. Wrath of Pie: Lush Growth can't hurt me. OTP I can get you to 4 before Baloth #1 resolves. Then you hold back 1 and attack with the 2nd, and I can attack through for 3 hits with 1/1s to get you to 1 life, but not below. LL 0-6
5. Moosedog: You Bolt my token. We both net 2 damage per turn cycle. You have tempo on me, but damaging yourself cancels that out. OTP I win the race. OTD you win the race. See below. WL 3-3
6. H: Your Hoplite eventually outgrows me. Really should have played Forced Adaptation. LL 0-6
7. silkster: Sea's Claim beats tapped land. LL 0-6
1 win, 2 draws (5 points)
Of all the decks I evaluated, I had Swamp, Pharika's Chosenx2, Snuff Out as one of the worst, but it would have done really well in this meta with all these growth threats.
I expected to see more removal (especially Lava Dart) and less people just trying to make the biggest threat possible.
FTW vs Moosedog
Me - Sands [F=21]
You - Skirge #1 [M=18]
Me - Scout
You - Skirge #2 [M=16] & Attack for 1 [M=17, F=20]
Me - Cartouche #1. Attack for 2 [M=15]
You - Bolt the 1/1 token. Attack for 2 [M=17, F=18]
Me - Cartouche #2. Attack for 3 [M=14]
You - Attack for 2 [M=16, F=16]
Me - Attack for 4 [M=12]
You - Attack for 2 [M=14, F=14]
...
Me - Attack for 4 [M=2]
You - Attack for 2 [M=4, F=4]
Me - Attack for 4 [M=0]
I win this race on the play. You win on the draw.
H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
1. Asthereal (TO): Ancient Spring, Quicksand, Errant Ephemeron, Oblivion Ring
Lets see what happens when I am on the Play:
T1 H: Mountain, Crusader. (I go here because going big will just get the Hoplite exiled.)
T1 A: Quicksand.
T2 H: Play Mark, make token, attack with just the token [T=1]. I think Quicksanding here is a bad idea, since it cuts you off Ring. Mark returns back to hand. [A=19]
T2 A: Spring. You need to Suspend here, so [EE=4].
T3 H: Play Mark [T=2], since Quicksand it tapped, attack with two tokens and Crusader, [A=16]. Return Mark to hand.
T3 A: [EE=3], you can ring the Crusader now, so lets see how that goes. Ring on Crusader, pass.
T4 H: Play Hoplite. Attack with two tokens, [A=14], pass.
T4 A: [EE=2] hold up Quicksand.
T5 H: Mark on Hoplite [Hop=2], only attack with two tokens. I am not sure about using the Quicksand here, but it might be best, since it next turn it won't stop Hoplite. So, lets say take 1, [A=15] Mark returns to hand.
T5 A: [EE=1], pass.
T6 H: Mark on Hopelite [Hop=3], attack for 4, [A=11].
T6 A: [EE=0] cast Ephemeron. It has haste, but you can't race, so hold up.
T7 H: Mark on Hopelite [Hop=4], now I can swing away, since if you trade the Ephemeron, you lose to the token. But, thinking about it, I think it would be best to hold the Quicksand for when you could block. But even so, you can't win the race, so I think I win in any case on the Play.
Now, on the Draw, lets see. In fact, thinking about it, it might be "best" to build Hoplite into the Ring, then go wide though. Lets try that here on the Draw.
T1 A: Quicksand, pass.
T1 H: Hoplite, pass.
T2 A: Spring, suspend [EE=4].
T2 H: Mark, [Hop=2] attack, [A=18], Mark back to hand, pass.
T3 A: [EE=3] Ring Hoplite, pass.
T3 H: Crusader, pass.
T4 A: [EE=2], pass.
T4 H: Mark Crusader, [T=1], attack with just the token because of Quicksand, Mark back to hand [A=17].
T5 A: [EE=1], pass.
T5 H: Mark Crusader, [T=2], attack with just tokens again, [A=15], Mark back to hand.
T6 A: [EE=0] cast Ephemeron. You have me on a 5 turn clock. But I think I can race that. Blocking won't get you a win though, so lets see if you can win the race, [H=16]
T6 H: Still can't attack with Crusader, so Mark it, [T=3] attack, [A=12], Mark back to hand, pass.
T7 A: Attack with EE, [H=12], pass.
T7 H: Mark Crusader. [T=4], attack with just Tokens, [A=8], Mark back to hand, pass.
T8 A: Attack with EE, [H=8], pass.
T9 H: Mark Crusader. [T=5], attack with just Tokens, [A=3], Mark back to hand, pass. So it seems I can win the race. So, I think maybe I win both games. It might even work out better for me if I lead with Crusader. Not sure.
I'll tentatively give myself a 6-0.
2. Tylert: Vault Skirge, Slippery Bogle, Forest, Forced Adaptation
I can't beat Lifelink that grows and is Flying. 0-6
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Savage Swipe
OK, on the Play:
T1 H: Mountain, Hoplite, pass.
T1 A: Suspend Baloth [B1=5], pass.
T2 H: Mark Hoplite [Hop=2], attack, [A=18], Mark back to hand, pass.
T2 A: [B1=4], suspend second Baloth [B2=5], pass.
T3 H: Mark Hoplite [Hop=3], attack, [A=15], Mark back to hand, pass.
T3 A: [B1=3], suspend second Baloth [B2=4], pass.
T4 H: Mark Hoplite [Hop=4], attack, [A=11], Mark back to hand, pass.
T4 A: [B1=2], suspend second Baloth [B2=3], pass.
T5 H: Mark Hoplite [Hop=5], attack, [A=6], Mark back to hand, pass.
T5 A: [B1=1], suspend second Baloth [B2=2], pass. So we see here that Baloths will not arrive in time to fight the Hoplite and kill it, so I should win on the Play.
Now, on the Draw:
T1 A: Suspend Baloth [B1=5], pass.
T1 H: Mountain, Hoplite, pass.
T2 A: [B1=4], suspend second Baloth [B2=5], pass.
T2 H: Mark Hoplite [Hop=2], attack, [A=18], Mark back to hand, pass.
T3 A: [B1=3], suspend second Baloth [B2=4], pass.
T3 H: Mark Hoplite [Hop=3], attack, [A=15], Mark back to hand, pass.
T4 A: [B1=2], suspend second Baloth [B2=3], pass.
T4 H: Mark Hoplite [Hop=4], attack, [A=11], Mark back to hand, pass.
T5 A: [B1=1], suspend second Baloth [B2=2], pass.
T5 H: Mark Hoplite [Hop=5], attack, [A=6], Mark back to hand, pass.
T6 A: [B1=0] cat Baloth. [B2=1]. You can swing [H=15], then fight the Hoplite, but trade in the process. However, you have to, because waiting means you can't ever remove it and it will eventually outgrow even two Baloths. So, you fight and trade.
T7 H: Cast Crusader, pass.
T8 A: [B2=0] cast Baloth. You can't race though, since you have me on a 3 turn clock in theory, but I can actually make a chump blocker every turn while poking for 1. If you hold up though, you still lose, since I can just make 7 tokens and attack through.
So, looks like a 6-0 for me?
4. Wrath of Pie: Forest, Durkwood Baloth, Durkwood Baloth, Lush Growth
See above, on the Play and the Draw, I don't think you can race me. 6-0?
5. Moosedog: Mountain, Vault Skirge, Vault Skirge, Lightning Bolt
I can't actually race Lifelink and removal. 0-6
6. H: Bye, myself.
7. silkster: Island, Viscerid Deepwalker, Sea's claim, Unsummon
I can't beat Sea's Claim. 0-6
8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity
I think I can out-grow this, first by going big, then by growing wide. 6-0
If i use forced adaptation on skirge, , you exile skirge, not adaptation :) so I use it on boggle (see below).
1. Asthereal (TO): Ancient Spring, Quicksand, Errant Ephemeron, Oblivion Ring
2. Tylert: Vault Skirge, Slippery Bogle, Forest, Forced Adaptation
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Savage Swipe
4. Wrath of Pie: Forest, Durkwood Baloth, Durkwood Baloth, Lush Growth
5. Moosedog: Mountain, Vault Skirge, Vault Skirge, Lightning Bolt
6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
7. silkster: Island, Viscerid Deepwalker, Sea's claim, Unsummon
8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity
1. Asthereal: OTP: T1 = Boggle, skirge (M18). Ancient spring.
T2 = Adaptation on Boggle, attack (M19 Y18). Quicksand. suspend ephemeron.
T3 = Boggle 2/2, attack (Y16). E3, Oring Adapatation.
T4 = att (Y14). E2.
T5 = att Y12. E1.
T6 = att Y10. Ephemeron. You need 7 attacks to kill me because i have a blocker that will gain me 1 life and i have only 5 to kill you so draw.
OTD: I need one more attack, but I still win. 2-2 --> 2
2. Me.
3. Alphastryk: OTP: T1 = Forest, Boggle, skirge (M18). forest, suspend baloth (B5)
T2 = Adaptation on Boggle, att (Y18, M19). B4, B5.
T3 = Bo1, att (Y15 M20). B3, B4.
T4 = Bo2, att (Y11, M21). B2, B3.
T5 = Bo3, att (Y6, M22). B1, B2.
T6 = Bo4, att (Y1, M23). Baloth, B1, Savage swipe on Skirge.
T7 = Bo5, att, chump. Baloth.
T8 = Bo6, att, chump.
OTD: T1 = Forest, Baloth (B5). Forest, Boggle, skirge (M18).
T2 = B4, Baloth (B5). Adaptation on Boggle, att Y18 M19.
T3 = B3, B4. Bo1, att Y15 M20.
T4 = B2, B3. Bo2, att Y11 M21.
T5 = B1, B2. Bo3, att Y6 M22.
T6 = Baloth, B1 savage swipe on skirge (M23), att M17. Bo4, att Y1.
T7 = From this point you can't attack with both and I can't attack until i'm 11/11 but will win the long run. 6-0 --> 8
4. Wrath of Pie: Forced adaptation on skirge wins both games as lush growth doesn't do anything to me. 6-0 --> 14
5. Moosedog: OTP: T1 = Forest, boggle, skirge (M18). Mountain, bolt on skirge, double skirge (Y16).
T2 = adaptation on boggle. Att M16 Y18.
T3 = Bo1, att Y16 M16. Att M14 Y18.
T4 = Bo2, att Y15 M14. Att M12 Y17.
T5 = Bo3, att Y13 M12. Att M10 Y15.
T6 = Bo4, att Y10 M10. Att M8 Y12.
T7 = Bo5, att Y6 M8. Att M6 Y8.
T8 = Bo6, att Y1 M6. Att M5 Y2.
T9 = Bo7, att chump Y3.
T10 = Win.
OTD: Even OTD I should grow fast enough to race 2 vault skirges. 6-0 --> 20
6. H: I think I can stay at home with Forced adaptation on vault skirge until it is a 20/20 while blocking and gaining life and attack once for the win OTP and OTD. 6-0 --> 26
7. Silkster: OTP: T1 = Forest, boggle, skirge (M18). Island sea's claim.
T2 = Att Y18 M19. Suspend Deepwalker, D4.
T3 = Att Y16 M20. D3, unsummon.
T4 = Att Y15, skirge M18. D2.
T5 = Att Y13 M19. D1.
T6 = Att Y11 M20. Viscerid. From this point, you deal 3 damage per turn, I deal 2 and gets 1 back. If you stay in defense, I win, if you attack I win.
OTD, It should be the same thing. you should have played ephemeron for the draw. 6-0 --> 32
8. FTW: Here, forced adaptation on Vault skirge should be enough to win OTP and OTD. 6-0 --> 38.
Total 38, not bad...
EDIT: I did not redo the math where I have to cast skirge (instead of just paying 2 life) but anyways, everyone seems to agree with me. so 38 it is.
4. Wrath of Pie: Forest, Durkwood Baloth, Durkwood Baloth, Lush Growth
1. Asthereal (TO): Ancient Spring, Quicksand, Errant Ephemeron, Oblivion Ring WW
2. Tylert: Vault Skirge, Slippery Bogle, Forest, Forced Adaptation LL
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Savage Swipe DD
5. Moosedog: Mountain, Vault Skirge, Vault Skirge, Lightning Bolt WW
6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury LL - Pretty sure you can keep Baloths at bay by the time they come off suspend, then you grow Hoplite forever.
7. silkster: Island, Viscerid Deepwalker, Sea's claim, Unsummon DD - We never play our lands, which leads to the ultimate staring contest.
8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity WW - You can handle one Baloth, but not two of them.
6w4d = 22 points
Surprised no one went for reanimator w/Ulamog's Crusher, the pieces are there and that is the main reason I played Lush Growth.
@Tylert: You can't cast Vault Skirge and Slippery Bogle with only one mana.
My evaluation was that having to use a 4 cost white reanimation spell (Breath of Life or Resurrection) just made the deck too slow / the mana not work, but that might be wrong.
You mean 2 cost Exhume.
Doh. My Scryfall search somehow excluded that. I guess because it didn't include the word "return" and uses "puts" instead.
In that case, something like Swamp, Dark Ritual, Putrid Imp, Exhume seems like a great deck.
I edited that I think maybe I win both vs. Alphastryk and Wrath, but definitely need to be double checked there.
That doesn't do anything, you need something to discard to Putrid Imp otherwise Exhume is a blank, so you have to go with Peat Bog as the mana. (Invasion saclands are an option for alternate discard outlets, but the concept is still the same.)
Dies to Snuff Out or Duress. I really expected to see more decks with removal, hence Bogles.
Striped Riverwinder with Ancient Spring is another way to beat removal, but you lose Annihilator against deathtouch blockers.
Me: silkster: Island, Viscerid Deepwalker, Sea's Claim, Unsummon
1. Asthereal (TO): Ancient Spring, Quicksand, Errant Ephemeron, Oblivion Ring
The other almost-same deck I wanted to play would have actually made a difference here: Swamp, Snuff Out, Evil Presence, Corpulent Corpse. I get damage in, but can't finish the job. 2 points
2. Tylert: Vault Skirge, Slippery Bogle, Forest, Forced Adaptation
You get to cast Bogle and then Skirge. I play Claim first, suspend second, Unsummon third. After 6 turns, I've taken 2 from Bogle and 4 from Skirge. You've taken 3 from Deepwaker, 2 life paid, 4 life gained. 19-14. In 13 turns, I'll be at 1, and you'll be at 19+13 - 3*13 = dead. Close enough that I wasn't sure how that was going to go as I was doing it. 6 points
lol, Bogle has an ability! After suspend, I reach the point where we are trading 2 damage for 2 damage, but you start way in the lead.
I needed my first draft of a deck here: Island, Viscerid Deepwalker, Sea's claim, Daze. 0 points
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Savage Swipe
For a long time I had Daze instead of Unsummon. Durkwood Baloth is the exact reason I changed. 6 points
4. Wrath of Pie: Forest, Durkwood Baloth, Durkwood Baloth, Lush Growth
The greatest of all staring contests. I like how much play/draw doesn't matter, cause turn 1 is pass. 2 points
5. Moosedog: Mountain, Vault Skirge, Vault Skirge, Lightning Bolt
Vault Skirge wasn't on my radar. I had Lava Dart as an early option, but I couldn't actually find anything that it answered. Daze too. You play out the Skirges and they gain life too efficiently for me to race, even if suspend was spontaneous. 0 points
6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
This is just the type of deck I was hoping to lock out. 6 points
8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity
This one too. 6 points
3 WW, 2DD, 2LL
22 points
Playing the Daze variant would have been -2+6-6-2+6+0+0 = +2
Playing the equivalent Black Deck would have been +4+0+0+0+0+0+0 =+4
I made the worst of all the choices I was considering. I thought there might have been some fast mana into big early threat deck, even though I couldn't find that threat myself. Oops.
Unsummon seems better in general. Does the black version have Snuff Out over bounce? Unfortunately then you lose really hard to black decks (both Evil Presence and Snuff Out are dead).
The fast threat decks I had were stuff like these:
Ancient Den, Lotus Petal, Glint Hawk, Glint Hawk
4-power flying on turn 1 kills on turn 6, racing all the slow suspend and vertical growth clocks.
Swamp, Dark Ritual, Dark Ritual, Prowling Pangolin/Stromkirk Patrol
Both kill on turn 5 (before Baloth resolves), but die to Duress or removal or a single Pharika's Chosen
There's also Reanimator.
Because of all the explosive fast decks, I underestimated how many people would play slow Suspend threats or Voltron without removal. The decks I dismissed were all better than the one I submitted.
Yeah, Snuff Out over Unsummon. It turned out that all of the black creatures were colorless costed anyway, so they're almost equally impotent. I liked Unsummon for being able to protect the Deepwalker, even though it slows me down.
Yeah, I just didn't think of Glint Hawk, I guess. I haven't run all the numbers, but it looks like Glint Hawks would have done quite well this week, actually.
I was hoping for single threats with some kind of control aspect, but that was too much to hope for in a common. I tried Reanimator and also Tron/Cloudpost, but all of those strategies just lost to Sea's Claim or Evil Presence, and I couldn't justify that vulnerability.
That is a risk to take, but removal tends to be weak to hexproof threats, and not much else can handle a Crusher.
Hilariously enough, Daze wouldn't even come up on a Pauper search filter, because it is banned in Pauper. (Not here though, we can handle it just fine.)
Is Vapor Snag worse than Unsummon?
I was thinking that I would bounce my own creature on defense sometimes. For example, against Swamp, Snuff Out, Cruel Sadist, I can suspend the Walker, wait for it to land, then bounce to protect it from Snuff Out, then Sea's Claim the Swamp and later replay the Deepwalker to win. I figured that I would either have my Island and always hit for 3, or not have my Island and always hit for 2, so in neither case would 1 damage help me kill. But I didn't know how people would be damaging me, so I went with Unsummon.
I think they're basically indistinguishable, but neither is strictly better because I might bounce my own stuff.
Man, I made so many searches for commons, and I even considered Blossoming Sands, Gladecover Scout, Rancor, Ethereal Armor, but somehow I never found Forced Adaptation. I don't think I would have thought to combine it with Vault Skirge though. The beauty of a Plan A against powerful threats and a Plan B against decks with removal all wrapped up in 4 cards is beautiful.
I really thought I was going to crush it this week. Then those darn bugs came out of nowhere.
As for next week, I expect a lot of deck diversity and I have no idea what will be good. I think it'll be the silliest of rounds, and I'm both looking forward to it and already dreading the regret of a poor decision.
This round was fun .
1.Asthereal (TO): Ancient Spring, Quicksand, Errant Ephemeron, Oblivion Ring
You O-ring one of my guys and then block plus bolt for a draw. 2-2
2. Tylert: Vault Skirge, Slippery Bogle, Forest, Forced Adaptation
Nice call with forced adaptation. 0-6
T1 Skirge 18
T1 boggle
T2 Skirge 17 - 19
T2 enchant boggle.
T3 M19-17
T3. Boggle 2/2. Skirge-17-15
T4 M19-13. Bolt skirge.
T4. Boggle 3/3 -M16-13
T5 M18-11
T5. Boggle 4/4. M14-11
T6. M16-9
T6. Boggle 5/5 M11-7
T7 M11-5
T7. Boggle 6/6. M5-5
Yea Boggle gets too big. You get both.
3. alphastryk: Forest, Durkwood Baloth, Durkwood Baloth, Savage Swipe
You’re guys are too big. 0-6
4. Wrath of Pie: Forest, Durkwood Baloth, Durkwood Baloth, Lush Growth
You’re guys are too big. 0-6
5. Moosedog: Mountain, Vault Skirge, Vault Skirge, Lightning Bolt
ME
6. H: Mountain, Satyr Hoplite, Akroan Crusader, Mark of Fury
I believe I can either bolt your biggest guy or bolt when you go to play mark while in the meantime swinging in and gaining life. 6-0.
7. silkster: Island, Viscerid Deepwalker, Sea's claim, Unsummon
I can race with the lifelink. 6-0
8. FTW: Blossoming Sands, Gladecover Scout, Cartouche of Solidarity, Cartouche of Solidarity
This was close. Your math looks good to me. 3-3
One game with conflicting score:
The H vs. alphastryk result is still contended. Both have WW written down.
H's math looks solid to me, so in the preliminary standings I have H was 6-0 winner.
If other lines are found that change this, I will edit the results and scores.
A question about the future:
From all the rounds we've played so far this season, this one feels like the most creative and fun.
Would it be an insane idea to play a full season of Pauper, banning the winning deck after each round?
Or would that be too much common craziness? Let me know what you guys think.
Preliminary standings for round 7
1. Tylert: 38 - 5,4
2. H: 24 - 3,4
3. Wrath of Pie: 22 - 3,1
3. silkster: 22 - 3,1
5. alphastryk: 20 - 2,9
6. Moosedog: 17 - 2,4
7. Asthereal (TO): 8 - 1,1
8. FTW: 5 - 0,7
Which leads to these standings in the season:
1. Moosedog: 24
2. Wrath of Pie: 23,5
2. FTW: 23,5
4. Tylert: 22,1
5. alphastryk: 18
6. Asthereal (TO): 17,8
7. silkster: 16,4
8. H: 11,5
9. GoblinSmashmaster: 10,7
This is a significant shuffle in the standings. Moosedog takes the lead, and Tylert jumps to 4th, less than 2 points behind the leader.
Will revisit this now, but my math is more likely to be wrong than right.
Edit yep, I lose that one. Another time my misreading of Savage Swipe costs me.
I've been thinking about pauper being a pretty good format, more depth to this round than I expected. I would definitely be down to participate in a pauper season.
Thanks for checking the match against H.
Preliminary scores become final scores then. :smile:
And yeah, Pauper was more fun than expected.
I'm glad we banned EtW, because a lot of decks ended up being viable.
If people feel like 12 rounds of Pauper might be a tad long, we could try for a 10 round season as well.
I'm just kind of running out of ideas for 4CB, but we have a cool group, so I'd be sad to call it a day.
I love this idea. I think to keep each round fresh, we might ban more than just the winning deck. Maybe we could try:
5 rounds of Pauper where every card in a deck that scores at least 50% of the possible points gets banned, except for basic lands. Followed by
5 rounds of Peasant (allowing 1 uncommon), again banning every card from a deck that scores at least 50% of possible points.
Regardless, I definitely want to keep playing. I only just found this group! I'd be happy to brainstorm some ideas if you like.
Peasant is a pretty interesting variation to think about as well.
Having 4CB to play as a weekly puzzle has been a lot of fun in these strange times.
ROUND 8 of SEASON 6: DEVIANT LEGACY has started.
This round we will play Storm Season - Your deck must lose 0-6 to Island, Plains, Storm Crow, Stormfront Pegasus.
No additional bannings.
Important: I will try to keep an eye on whether the decks I receive are legal, but there's a good chance I'll miss lines, so please make sure your deck actually loses both on the play and on the draw against the mentioned deck. If we find out too late that your deck actually wins a point or more against the stormy dudes, you will receive a hard zero. (Let's hope I'm not missing any lines in my own submission, because after posting this, I can't change my deck anymore...)
I have PM'ed myself my deck for round 8, so you can start sending me your decks.
DEADLINE: Wednesday the 27th of May, at 11:00AM Central European Time.
(That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Mountain, Raging Goblin, Raging Goblin, Pithing Needle.
So with card tags around each card, and not above eachother, and with your Username and 4CB S06R08 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Also, if you've been lurking on this thread and looking to join, you can step in anytime, any round. That's no problem at all. Just send me your deck before the deadline, and I'll add you to the competition. :smile:
Happy deck designing everybody! :cool:
I’m sure you have the whole season of altered legacy planned out, but I thought of a few ideas in case you feel like trying them.
Keruga Challenge (Keruga’s companion restriction)
Vow of Silence (You may not cast spells)
Desert World (You may not spend mana)
This thread is a fun read. Thanks, Asthereal!
I have already opened next round for submissions, so you can send your Storm Season deck when you're ready. :smile:
Right now I have about 5 more ideas for strange rounds, so we'll have to find more in order te make another "deviant" season.
Also, I think we should shift formats. If I can find enough weird rules for rounds, we could do a deviant modern or so.
If you have more, it'd be great if you could post them.
Right now I'm on the fence about doing another season of "Deviant" 4CB, or a season with Pauper and Peasant.
With a few more weird ideas, I can start building a Deviant season, and that gives us plans for two more seasons.
That should get us through the summer. :cool:
One "obvious" place to start is:
Companions for building restrictions.
Vangaurds for extra powers. Incidentally, Hanna is coming up in a few weeks.
Choosing a vanguard might be fun, but that would probably require everyone to read 107 cards, which feels like about 80 too many.Pauper alikes: Royalty (play only rares/mythics +basics), Centre Lane (play only uncommons + basics).
Some other not-necessarily-good ideas that might spark better ideas.
About Face: Power and toughness are switched. (Maybe also creatures with p=t are banned.)
Anti-medallion: Spells cost 1 more. (aka Sphere of Resistence).
Greener Pastures, Antagonism, Impatience, Ley Line, Temporal Distortion, Umbilicus, Upwelling are each effects that could make for interesting rounds.
Braids, Conjurer Adept would be interesting, but might be too powerful. Maybe as a one-time effect.
The Déjà Vu round but with Leyline of the Void banned.
I think conspiracies are the better version of vanguards, but definitely way more broken.
The deadline has passed, and I'm missing one of the regulars.
I'll give you a few more hours as I do some stuff for work. Don't wait too long!
I have everybody, and as far as I can tell, all decks lose 6-0 to the Crow and Pegasus, so let's go:
DECKS FOR ROUND 8 OF SEASON 6: Storm Season
1. Asthereal (TO): City of Brass, Quicksand, Pharika's Chosen, Corrupt Court Official
2. FTW: Sejiri Refuge, Karakas, Invisible Stalker, Island Sanctuary
3. Wrath of Pie: Faerie Conclave, Azorius Chancery, Dust Bowl, Ghostly Prison
4. Tylert: Swamp, Fetid imp, Quicksand, Quicksand
5. alphastryk: Forest, Karakas, Helix Pinnacle, Island Sanctuary
6. Moosedog: Bojuka bog, Fountain of cho, Chronomaton, Celestial force
7. GoblinSmashmaster: Island, Drifter il-Dal, Sea's Claim, Force of Negation
8. silkster: Calciform Pools, Saltcrusted Steppe, Meteor Golem, Empyrial Archangel
9. H: Forest, Forest, Thallid Shell-Dweller, Thallid Shell-Dweller
Please post your scores and cross-check with the opponents.
I'll update the Google Spreadsheet for the season, so you can enter your scores there as well: https://docs.google.com/spreadsheets...it?usp=sharing
Asthereal's scores for round 8:
1. Asthereal (TO): City of Brass, Quicksand, Pharika's Chosen, Corrupt Court Official
That's me. The official can make the storm season deck discard the Crow, but the Pegasus wins the race.
2. FTW: Sejiri Refuge, Karakas, Invisible Stalker, Island Sanctuary
EDIT: both OTP and OTD I can make you discard one of the cards, so we draw both. 2-2
3. Wrath of Pie: Faerie Conclave, Azorius Chancery, Dust Bowl, Ghostly Prison
You discard Dust Bowl, and your deck still functions, albeit a tad slowly. 0-6
4. Tylert: Swamp, Fetid imp, Quicksand, Quicksand
You discard one Quicksand, use the other to kill my Chosen and your Imp wins the race because I hurt myself today (City of Brass). 0-6
5. alphastryk: Forest, Karakas, Helix Pinnacle, Island Sanctuary
OTP I can make you discard either Pinnacle or Sanctuary. You'll pick Pinnacle and take the draw. OTD you drop them all. 1-4
6. Moosedog: Bojuka bog, Fountain of cho, Chronomaton, Celestial force
I make you discard the force, but Chrono grows. I can use Chosen to defend, but then I can't attack so we draw twice?
Or spielmeister FTW finds a line that makes your deck beat the crow&peg, invalidating the above and giving me a free win? 6-0 for now.
7. GoblinSmashmaster: Island, Drifter il-Dal, Sea's Claim, Force of Negation
You have to play Claim before Drifter if you want to win, but I keep back Quicksand until you use up Claim. So I guess I open with Chosen, and whatever you do, Chosen wins it? 6-0
8. silkster: Calciform Pools, Saltcrusted Steppe, Meteor Golem, Empyrial Archangel
If you discard Archangel, I can trade with the Golem for the draw. EDIT: Snakeyboi kills the Archangel, so that route is cut off. 2-2
9. H: Forest, Forest, Thallid Shell-Dweller, Thallid Shell-Dweller
You can block the CCO, so I only do 1 damage per turn. I'm pretty sure you can make a token before that becomes an issue. 0-6
Total: 17 points. Might be worse though. I'm not sure about a number of results. (Or better, if more decks turn out to be illegal (oops) or I miss more good things for myself.)
silk
EDIT: As silk just mentioned, snakeyboi actually kills the Archangel, so he has to go for the drawing line.