I never play without mine.
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I never play without mine.
This may be in here somewhere but I have been looking and didn't see it so I'll just ask. Why Suppression Field over Damping Matrix? Is it just for Daze protection? or slightly more likely turn one?
Yup okay makes sense wasn't thinking about it that way. I actually wasn't remembering Damping Matrix correctly.
if angelheart vial isnt fake and is as spoiled. it seem like it could be a decent 1 of or 2 of possibly. I just dont know how slow it would play out yet.
I thought about this card at first as well. It just seems to slow and doesnt dampin aggro the way we want it.
This weekend i played agaisnt a very interesting list of stax with my landstill, i was 1-1.
His techs were:
Academy rector: Yep. A great chump blocker or just You don't pay the magus upkeep to go for your best enchantment concerning the circurnstances: O-ring, Prison, moat (yes he had moat besides taberlacle!!)
Maze of ith: I think this was propesed before.
In side: Open the vaults.
Comments?
I like the idea of academy rector I just wonder what you would take out to fit grandma in? I think that kor haven is the land of choice over the maze. It taps for mana which is needed in the deck over dedicating a land drop to a non mana producer. The problem with open the vaults is often the first thing your opponent whacks is your chalices and they all would be set a zero doing next to nothing. Also If your to a point where you making this card worthwhile you have probably already lost. If your winning then chances are your board postition is already solid enough that you wont need it. I run moat in my side so that my magus and my factories can attack. I only bring moat in for an aggro matchup.
I think you could take out an O-ring for the rector...due that we'd have 4 virtual copies of him plus 5 of prison (which has a global effect).
Chalice is the minus for me to return with open tha vaults. I want back trinis and prison...o-ring...
I agree respect haven.
Hi everyone, as i am new to this deck/thread i wondered about this fact. I Played Dreadstill/Counterbalance by now and always get stomped by tribal/aggros so thats the reason why i wanted to try out this deck. I just ordered nearly the whole package needed 4min ago but i will miss tabernacle, elspeth and baneslayers so i will come up with this list:
3 Magus of the tabernacle
2 exalted angel
1 Hoofprints of the stag (not sure what to play till i get the elspeth)
4 ghostly prison
3 trinisphere
3 smokestack
4 chalice of the void
4 mox diamond
3 crucible of worlds
4 oblivion ring
4 armageddon
4 flagstones of trokair
4 mishras factory
4 wasteland
3 crystal vein (missing city of traitors also)
4 ancient tomb
6 plains
Sideboard:
2-3 Light of Day
2 Day of judgment
1 wrath of god
4 graveyard hate (crypts/traps or wheel of sun and moon?)
x supression field (what is it really needed for?)
x
x
x
Don't have much time, but I'll quickly say that for me Elspeth has only really been needed when you run humility main. I'd remove the hoofprints for another magus. Need to get those city of traitors soon too. :) I'd never go bellow 4 crucible main so I'd try to get that up to 4. Also remove a flagstone for a kor haven and one other land for a karakas. Will post more later.
I think about the mainboard there is not really much difference but i would like to know what/how to board against the common legacy decks.
City gives you 2 mana always since you play a land, Vein only gives you 2 mana once.
Honestly, it took me some ours to read pages 1-20, 50-80 and 80-100 this day and by knowing this i wouldn't have posted my list at all, as i said i understand the difference between city and veins, but i will play them till i can affort a playset cities, i ordered 90% of the deck today and now i am completly out of $$ ^^
I think i read enought to have a feeling about my maindeck even without played it yet but i think as many people said the list is not that good on the actual meta as there is a lot of dreadstill/depths/progenitus out there but i think at least with a sideboard tech thos matchups are still winable.
I thought of Light of Day and Ensnaring bridge, beside not getting moats in the future and not like to play humility that much i thought running the Light of Day in the sideboard against depths/stalkers/progenitus would be enough, while dreadnoughts can be stopped with chalice, trinisphere or oblivion ringe (in fact here its a matter of timing and our and opponents hand)
Ensnaring bridge also looks nice but i have the feeling that humility/wrath of god or stuff like that would just do a better job here.
Hello,
You might want to try something this first to atleast give you an idea on how and what is stax all about. I love playing this deck but gave up on it due to its inconsistency, there are times it will give you good hands and there are just times in where the deck sucks big time. Im not discouraging you or anything stax is a good deck but for me it currently needs some cards that could make it a tier 1 deck.
Creatures [6]
4 Magus of the Tabernacle
2 Exalted Angel
Mana [29]
4 Mox Diamond
3 Flagstones of Trokair
1 Nomad Stadium
1 Kor Haven
2 Mishra's Factory
4 Wasteland
4 Ancient Tomb
3 City of Traitors
7 Plains
Utilities [25]
4 Armageddon
4 Chalice of the Void
4 Trinisphere
4 Crusible of Worlds
4 Ghostly Prison
3 Suppression Field
2 Smokestack
Sideboard
4 Oblivion Ring
1 Tormod's Crypt
2 Relic of Progenitus
2 Defense Grid
2 Elspeth, Knight-Errant
4 => meta call
For your question whats suppresion field for its to stop the following early on so you could establish board position:
- wasteland
- fetch lands
- pernicious deed
Good luck
Thx for the help, i almost think the main reason why i would play S. Fields would be divining top and survival, of course deeds/ee beeing dead cards is also nice but i am not sure if it is that good in the maindeck as i am going to play factories, wastelands on myself. I think i will try it in my sideboard as i will have the space there.
why do we only run 1 kor haven? as we don't have any tutors for it which seems pretty random to me.
I am also afraid of just running 2 exalteds as potential win conditions, i think winning with 2-3 factories won't happen as often as it seems on the paper. Maybe getting 2 elspeth will be the best way to finish the deck as exalted/baneslayer angel can't be that much different at all, as exalted can hit the table much faster so the 4/5 to 5/5 isn't necessary to me. The first strike ability will be nice facing creatures but as i want to play other stuff to stop creatures the angels shouldn't be played for this role.
i am not sure having read about it but is eternal dragon playable any way or are the costs for it to tough? i would like to cycle/receive it but by stax/armageddon etc i don't trust in hardcasting it from the hand.
-> A friend of me played a red splash with 2 plateau and played goblin trenches which where amasing in the games we played as he was able to make tokens eot and without that much drawback, also it feeds the stack very well and one game he was able to use it for his city of traitors when he played lands or even when he played armageddon with 2 mana open. I am not 100% sure if it was just luck against me but i feld like the card was pretty good, but i can't remember what he actually played red for as the trenches where not the main reason.
Suppression field hits a lot more than what you stated, it hits fetch lands, aethervial, buyback spells, nev. disk, maze of ith, shall I go on. Al-ucard convinced me to drop smokestax for fields and it is just plain bonkers. As far as kor haven its legendary so you dont want to run more than one also it taps for colorless and we need to hit white once and a while. playing trenches sounds terrible. we want our lands and elsepth does the same thing but only better.
There is a new card that allows us to search for up to four lands and it is similar to a fact or fiction that is green! It seems pretty useful as of right now, but I am now sure yet. http://www.wizards.com/magic/tcg/art...ldrazi/spoiler
hmn by cc 2 it sounds pretty fair, but i think i definitly gonna run 3 smokestack also.. another question as i saw people cutting oblivion ring to the sideboard i thought of using oblation, i read about it some pages ago but there was not much said about it but i like the idea of rescue a permanent or just remove a threat and let them draw the 2 cards instead of losing to it.
@Tangle.Wire
I suggest trying suppression field first before decide to put it on the SB slot. Its is 1st turn bomb to some decks. Actually the mishra and exalted angels are backup win condition. Your real win condition here is Magus. Stax is not a fast deck, you need to control the board first before you start pounding your opponent.
An early wasteland by your opponent on your turbo lands will really hurt you and you don't need to kill your opponents lands early since you have a geddon to sweep them. If you didn't notice it stax's mana base is very fragile.
As for the 1 kor haven and nomad stadium you don't need it that much its just a tech card, if you don't feel like playing them replace with plains.
As for the exalted and baneslayer angel issue, if have access to BSA i would pick BSA over exalted but if you don't its the best support creature for stax at the moment. Again your finisher here is magus of the tabernacle and NOT the angels or the factories. The factories are just blockers and later on can act as finishers aswell. Stax is all about board position and board control.
As for the oblivion ring issue, well yes orings are nice main board and you have some sort of temporary removal but suppression field is much better for me.
In a deck like this, you have the resources to keep your planeswalkers alive for a while, so I might split him 2 Elspeth 1 Gideon. The added creature kill ability is nice, he can buy you time against your opponent or clear their blockers, and he beats harder than Elspeth. I kinda like him.
Last saturday I went to a 98 people tournament with stax. I droped after losing the fourth time in the 5th round because mulligans and bad draws.
The first round I win against a survival deck. Then I remember losing against a locked canadian deck with trinisphere and chalice @1 because I do myself more than 15 damage in each game since I didn't draw a non-damage land, only drawed canopies and tombs. Then I losed against rock survival for not draw lands in the first round, only see goyfs in this match. In the second game I losed against a lone topdecked gaddock teeg because I side out the orings since I reconigze him as some kind of eva green player in first round XD. In the fourth round I losed against a weird survival combo deck for draw poorly and because (another time) teeg with orings out. Finally in the fifth round I losed against merfolks, bad draws and bad playing since I was thinking of go home.
Last time I go with stax I have a good day winning 5 times (14th of 92 people). This time I dropped after lost 4 times. This deck its too dependant of luck, and then, if you have a good hand always opponent could play first turn hierarch and then its the same that you start with trinisphere or suppresion they could play second turn land and do everthing.
Anyway, this time I tested 2 cards that I enyojed a lot, the first one was aven mindcensor, I think that has a lot of potential. In the 5 rounds I played against 3 survival decks and this guy is a bomb against them. I remember win a game against a survival combo deck (with led and kor that puts artifacts in play) playing 3 of them. Was a five minutes match heheh
The second card I tested was wash out. The problem is that I don't have results because always I draw it, there was a teeg in play too XD. I think that could be a good tech against tribal decks and survival.
PS: Some one could put the text of this card? I can't see the picture since the proxy at work heheh
planeswalker 3WW
+2 creatures attack the walker next turn if possible
-2 destroy target tapped creature
-0 becomes 6/6 cho manno until end of turn
i also thought about 2 elspeth and him 1 time.
I thought the aven mindscensor is already common played on stax, but i always feel like effects like that or shadow of doubt (i played this but will compare the effekt) won't hurt survival that much as its a single effekt but it should work out great against natural order right?
I really like Gideon, however im not sure his assasinate ability would come down quick enough against aggro builds. Stax just needs to survive the early game in order to get there. He just seems a little to slow.
As far as Mindscencer goes, I thought about play testing it but I can think of many other things I would rather be playing than trying to stop my opponent from fetching. It doesn't even always stop what their searcing for.
I agree al-ucard that every hand matters a great deal. Not being able to tutor for our silver bullets or our pieces really hurts this deck a lot. I have been trying to think of a way to fix the problem. I have to say that I too have been beaten silly by my own lands. Thats why I run only one Horizon Canopy instead two like I originally did. tombs are a blessing and a curse. Hopefully rise gives us more of the pieces we need to take this deck over the top.
elspeth also makes gideon a 9/9 flyer. I figured the creature destroy ability would be used on the little fuckers that they might not always attack into magus with. like maybe a meddling mage named on crucible/armageddon or something.
That seems like a BSC. Meddling Mage doesnt really see any play anymore. I think that for a CMC of five I would rather run out a Baneslayer. She beats and with elspeth becomes an 8/8 with lifelink. That seems way more swingy.
new artifact:
6 to cast
tap: add 3
3,tap,sac: draw 3
seems like it might be good with metal worker more so than this deck.
Its just not enough for us here. I like the card but I'll have to pass.
agreed, it doesn't fit in a white stax build very well. we cant recur the effect and it is on the expensive side. you would need something like welder/ academy ruins to make it work.
For anyone doing dutch stax, what of Mirri's Guile?
Sure it's a one drop, but the reach can provide consistency.
Dutch Stax does have its own thread...
However, the problems with Mirri's Guile:
1) it requires early green mana, something this deck cannot guarantee
2) it's a one-drop, which gets worse due to Chalice and Trinisphere
3) Sensei's Divining Top is pretty much just better, and we never played that
4) We don't have the shuffle effects (fetchlands) to abuse Top as well as the decks that do play it.
5) We probably don't have the time to play it-- wasting an early turn on a Guile means you need a lot more than the benefit that Guile provides.
i have a little question for humility as i had no time to search ruling forums, how do cards like stalking stones, chimeric idol or morphed creatures under humility? i am trying to run a mono w stax with them main but don't wanna have planeswalker as single win option beside factory.
Factory still becomes a 2/2 under humility, it just looses its ability to tap to give +1/+1. Morphed creatures come in morphed as a 1/1 and can't be unmorphed.
This is not entirely correct.
From the comprehensive rules:
So, you can still turn face down creatures face up by paying their morph costs. Morph is not actually a written ability on the face-down card, so humility can't remove it.Quote:
702.34a Morph is a static ability that functions in any zone from which you could play the card it's on, and the morph effect works any time the card is face down. "Morph [cost]" means "You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than paying its mana cost." (See rule 707, "Face-Down Spells and Permanents.")
702.34d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn't use the stack (see rule 114). To do this, show all players what the permanent's morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn't have a morph cost if it were face up, it can't be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don't trigger when it's turned face up and don't have any effect, because the permanent has already entered the battlefield.
As a previous advocate of this deck, I like your list. You're right to start cutting Suppression Field and adding Factory back in, but cut all the Fields from the main and play 3 more lands. 2 Factories for sure and either a 3rd or the 4th City of Traitors. City is better with turn 1-2 Chalices. Otherwise use that slot as another 1-of utility land, seeing how you can use Knight to grab them. That utility land should depend on your metagame (Stadium for Burn, Maze for Reanimator, Tabernacle for aggro, what-have-you.)
Guys.. we have just received a new card for our stax! http://www.wizards.com/mtg/images/tc...erpa6xh_EN.jpg
seems...meh...
looks like a cheaper version of baneslayer but much worse until you pump another 11 mana into it.