I think what Joe is trying to articulate is that this BUG Aluren deck isn't actually that bad of a deck without Aluren, specifically because all of their creatures create 2-for-1 situations. Think of it like a Shardless BUG deck, and you should approach it like one. The difference is that they kill you by outvaluing you normally, and Aluren isn't actually necessary.
You can call it a "bad midrange deck" but it's actually deceptively powerful. They interact often with force and/or discard, but their creatures deal chip damage and they can eventually kill you out of nowhere. You can sit on Force of Will all day, and you'll find yourself incidentally dying.
The best real way to beat them is to setup a turn where you EOT remove remove remove, untap and kill them. Pounce with Mentor or Entreat or JTMS, and don't give them to time they want to durdle, which is what they expect out of a miracles deck.
Don't use removal early, because, if they're smart, they won't deploy more than 1-2 things at a time. You should try to engineer a scenario where you play your removal, then untap and immediately do something that takes the initiative back, like mentor plus dudes, jtms, entreat, something with some POWER to it.
As for the combo itself, floating a force/blast is powerful, cb on 2 is OK, but I'm partial to taking out balance and relying on blasts vs the solely BUG version to stop the combo itself.
The Blast>surgical play is an OK option but that leaves you open to their value plan afterwards, and not something that I'm really interested in doing? Perhaps Joe's iteration is better at utilizing those spots and can afford to beat their value plan, but I think the best way to really do that is a fast entreat or mentor window.
EDIT: For reference, the BUG Aluren list we are pinpointing is this:
http://www.mtgtop8.com/event?e=14372&d=285882&f=LE
The Recruiter lists, be it white or red, are different iterations where this advice doesn't apply, obviously =P