I've always like the card but you want more wrath or jace me thinks.
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I've always like the card but you want more wrath or jace me thinks.
I think that at 5 CMC, there are best cards, like Tezzeret the seeker or Future Sight.
Tezzeret can take and directly in play, any artifact. Im thinking on try one for ona jace....
So right now, I'm actually trying something quite drastically different.
Throughout my playtesting against RUG, Maverick and the like, I've never liked Force of Will, especially in this deck. Why? 2-for-1'ing yourself with this deck seems to be especially awful, and Force has been terribly inconsistent.
We're running anywhere from 18-21 blue cards, which is technically fine. However, the blue cards that you are pitching here are either Counterbalance, Brainstorm, Thopter Foundry, Jace, or Spell Snare/Counterspell/Pierce if you're playing them. None of those except maybe Snare/Pierce are things you actively want to throw away, they're things that either, a) Win the game, b) Find things to win the game.
Many times, I've sat there without the Force, Force and no blue card, and fewer times have I had Force with a blue card that was irrelevant to pitch at the time.
I'm not saying I don't like the safety and security of having a counterspell when I'm tapped out, and if you're meta has much combo, then Force may be a necessity.
However, here we're wanting not to gain tempo advantage and beat down like RUG, we're all about the long term. Getting rid of our Counterbalance to take out Tarmogoyf isn't necessarily the play.
My friend played Thopters against my Maverick (I ran Maverick since I didn't want any bias). With the configuration as we tested, Snares and other counters were fine, and not pitching key cards was actually BETTER. Maverick is the nightmare matchup for this deck: Thalia, Gaddock Teeg, Noble Hierarch (Exalted and 0/1), Qasali Pridemage, Aven Mindcensor, Scavenging Ooze, but it was fine.
We're already boarding out Force a bunch anyway, so now, I'm just preboarding. I'm not saying don't run Counterspells, I'm just saying Force stripping your hand of win conditions may not necessarily be the play at the moment, considering how many other answers we have.
So, I cut my 4 Forces initially down to 3 Forces and replaced the Force #4 with a Counterspell (along with 3 Snares). At 3 Forces, the deck could also be fine to play, but instead, I tried again. I cut 3 Forces for 2 Mana Leak and 1 Open Slot. I tested secret tech in the open slot, but didn't come up so I won't both reporting it, but just talking generally.
Perhaps going the way of Nic Fit is better in this meta. Instead of trying to out-counter and out-do, I think the answer is just to go bigger. We're a control deck, but if we run against Esperblade, they have plenty of answers. I think the trump to their control is for us just to go bigger. Don't try to match counterspells, just play more bombs that THEY have to answer. Be the proactive control deck, if that makes sense. I was testing a card that's great in the Esperblade match, but again, until I get solid relevant proof, I don't want to talk about it, since it sounds stupid (not stupid good, it literally sounds awful).
For reference:
6 Island
2 Plains
4 Flooded Strand
3 Scalding Tarn
1 Marsh Flats
1 Underground Sea
3 Tundra
1 Seat of the Synod
1 Ancient Tomb
1 Academy Ruins
3 Counterbalance
3 Top
3 Jace
2 Mana Leak
1 Counterspell
3 Spell Snare
1 Open
4 Brainstorm
4 Swords to Plowshares
3 Enlightened Tutor
3 Thopter Foundry
1 Sword of the Meek
1 Meekstone (so far, not too bad, but I wouldn't want 3)
1 Ensnaring Bridge
1 Cursed Totem
1 Humility
2 Engineered Explosives
1 Oblivion Ring
Tentative Board:
1 Cursed Totem
3 Spell Pierce
1 Grafdigger's Cage
1 Tormod's Crypt
1 Pithing Needle
1 Back to Basics
2 Dread of Night
1 Perish
1 Circle of Protection: Red
1 Seal of Cleansing
1 Perish
2 Open
Thoughts?
-Matt
I won't be able to sleep now thinking about "the tech".
I'm a tad reluctant to cut FoW, since it was the first Legacy card I ever bought. However, I can't help but feel the "go bigger" is actually the correct route.
Whenever I won a game with this deck, I wasn't because I was Fowing something, but rather I stuck a Bridge and stopped the table.
The one bad thing is that we loose Choke insurance, plus we're unable to defend our stuff so effectively.
I'd look into fitting a Moat in the SB, maybe a second Bridge too (it was always one of the best cards available). 2nd Ensnaring Bridge could also be MD, by cuting a Leak, since we have less counterspells now...
(Sorry, nothing to do with the debate on FoW-less builds)
I'm mostly working on "classic" (thopter-less) UW CB-top decks at the moment, but I keep an eye on this thread for new ideas. This got me thinking : in a general sense, I have the feeling that CB thopter is stronger (compared to other CB decks) g1 thanks to the raw power of the combo and its "pre-SB" configuration (ET --> humility pretty much kills maverick for instance). On the other hand, it has a much harder time g2 & 3 once people side in artifact and GY hate, making it difficult to get the combo working. Would you agree with this assessment? Since there isn't such a big difference between the lists, I thought it might be worth considering a transformational SB. The idea would be to cut all the artifacts (except top) and humility to replace them with entreat the angels and a combination of spell pierce (or possibly CS to better fit the CB curve?) and path to exile. This way you dodge most of the hate. Here's a sample list (untested) :
1 Academy Ruins
4 Flooded Strand
3 Misty Rainforest
3 Scalding Tarn
6 Island
2 Plains
3 Tundra
1 Underground Sea
4 Brainstorm
2 Enlightened Tutor
4 Swords to Plowshares
2 Counterspell
3 Force of Will
2 Terminus
4 Counterbalance
1 Oblivion Ring
1 Humility
1 Engineered Explosives
1 Grafdigger's Cage (debatable, might kick it to the SB)
4 Sensei's Divining Top
1 Sword of the Meek
3 Thopter Foundry
1 Ensnaring Bridge
3 Jace, the Mind Sculptor
Sideboard:
3 Path to Exile
3 Spell Pierce (or 2 CS / 1 pierce ?)
1 Enlightened Tutor
3 Entreat the Angels
1 Tormod's Crypt
1 Circle of Protection: Red
1 Cursed Totem
1 Seal of Cleansing
1 Aura of Silence
Thoughts?
Not that I've tested it, but Terminus does not seem right in this deck. The deck already has plenty of ways to shut down creatures with Ensnaring Bridge, Moat, and Humility. I would up your count of Enlightened Tutor to help fetch your silver bullets and combo pieces.
Well, it's obviously a compromise between the MD and SB configuration (in the latter we don't have access to the silver bullets you mentionned, so we need some other kind of protection), so I want terminus in my 75. Your point is valid though, I might try moving them to the SB for the 3rd ET and a pierce in these MD slots.
After lots and lots of testing, I have come to the conclusion:
Temporal mastery is broken as @#%$^&.
Lets assume you draw it early: If you have a spare land in hand, boom. 1U: You play play an extra land this turn. Draw a card. Untap all your lands.
Sounds pretty damn good, no?
Mid game: 1U: Drop a bunch of stuff onto the board, while being able to keep mana open to counter your opponents next move. In other words, develop a strong board position.
Late game: 1U: Gain a massive advantage. Possibly win the game.
Notes: Early game, you do NOT want to chain them. It ends horribly getting you nowhere. If you have a bunch of lands to drop, why did you keep the hand?
Don't run more than 3. 3 is the right number I believe, as it's mostly utility. I've never flipped over a temporal when I wanted something to counter with counterbalance.
Current list:
// Lands
10 Island (3)
2 Plains (3)
3 Misty Rainforest
4 Tundra
4 Flooded Strand
// Creatures
3 Snapcaster Mage
// Spells
2 Oblivion Rings
2 Vedalken Shackles
3 Counterspell
1 Terminus
4 Brainstorm
4 Force of Will
4 Counterbalance
4 Sensei's Divining Top
3 Temporal Mastery
1 Elspeth, Knight-Errant
2 Swords to Plowshares
2 Entreat the Angels
3 Jace, the Mind Sculptor
// Sideboard
SB: 2 [AVR] Terminus
SB: 3 [HOP] Relic of Progenitus
SB: 2 [LG] Moat
SB: 4 [PS] Meddling Mage
SB: 2 [HOP] Oblivion Ring
SB: 2 [MOR] Vendilion Clique
Kinda heavy on the creature hate- it's my meta.
Specific notes:
Yes, I have 61 cards. I'm personally of the belief in this type of card selection deck, along with the math behind drawing, that you can get away with one extra card.
With the number of brainstorms, tops, jace, etc. miracles become SO GOOD. I'm considering cutting one swords for another terminus.
I probably should get a better clock in place.
I'm pretty sure you meant to post this in the UWx Countertop Walker thread.
I'm very interested by this deck right now. I think Terminus really pushes it over the top but i'm kind of worry about your Combo matchup especially Sneak and Show as you have probably the slowest clock of the format.
Has anyone tested against this deck ?
I did, in fact, test this matchup ad nauseam. With Counterbalance, you generally shouldn't be worried about Storm combo. It definitely is the best matchup there is.
Sneak & Show is somewhat different, as a resolved Counterbalance is still good, but not backbreaking. However, preboard, they can't beat Bridge or Humility, so if you can E.Tutor for them early, do so. It invalidates 50% of their enablers on the spot, namely Show and Tell. If you can cast it with double-backup, also, go for it. They have literally no outs against it. Your clock doesn't matter. In fact, I boarded the Thopter combo out against them, since they are the better combo deck. They will have between 2-4 bounce spells postboard, so I bring in more permanents that matter. Needle for Sneak Attack. Canonist in general: they can't easily counter him, since they rely heavily on Spell Pierce and REB. Once he sticks, all their counters are dead (given that you have a counter yourself). And he is a clock by himself. They inflict enough damage to themselves. Bring O-Ring if you have, more Spell Pierces, and maybe some Extractions (they are always fine against combo, but against Inutition in particular).
Preboard, it all depends how fast they are. I think the matchup is slightly in their favor, as we have dead cards (StoP, EE and stuff), and they have more counters than we do. Postboard, they will be a lot slower, giving you time to stick a bomb, so it should be in our favor. Just don't get blown-out by blood moon. I don't think they should board it against us, since we have so many basics, but just in case, you still have to fetch for them ;)
Hope that helps
I wanted to send you a private message TkDodo but unfortunately you desactivated this option.
Anyway, thank you very much for your answer.
I have been liking a lot all of your posts so far and i'm very pleased that you spent some time to answer me.
We have a big tournament in France in 10 days (Bazaar of Moxen 6) and i will very likely play this kind of deck.
I don't know where you are from but european metagame is a bit different than SCG Open metagame : Maverick, Rug and Stoneblade are also the big three decks but there are a lot more combo decks here.
Here is my decklist right now :
Lands (23)
4 Island
1 Plains
2 Misty Rainforest
2 Scalding Tarn
4 Flooded Strand
4 Tundra
2 Glacial Fortress
3 Wasteland
1 Academy Ruins
// Creatures
2 Vendilion Clique
2 Stoneforge mystic
// Spells
2 Counterspell
2 Spell Pierce
3 Terminus
4 Brainstorm
3 Force of Will
2 Counterbalance
4 Sensei's Divining Top
4 Swords to Plowshares
1 Entreat the Angels
3 Jace, the Mind Sculptor
1 Sword of the Meek
3 Thopter Foundry
1 Batterskull
// Sideboard
1 Terminus
2 Disenchant
2 Vendilion Clique
2 Spell Pierce
2 Counterbalance
3 Surgical Extraction
1 Force of Will
2 not determined slots : EE, Meddling Mage, Relic etc...
I didn't have the time to test Enlightned Tutor yet.
The deck have been performing very well right now (crushing Maverick with Terminus (Turn 5, Terminus + Jace is usually game) and Esper Stoneblade with Meek + Thopter, and beating RUG with Terminus and Counterbalance mainly). I couldn't win against Reanimator main deck (0-5) but nearly couldn't lose after sideboard (6-1). Unfortunatly i was very unfavored against Sneak and Show both main and sided deck. I think S&S is very good right now, Griselbrand is crazy.
I guess Enlightned Tutor with Humility and maybe Ensnaring Bridge and Karakas might improve the matchup.
Others comments about my version : i don't have a precise opinion about Entreat the Angels yet because i think it's a very good kill but it's awful in the first 10-12 cards the draw and the deck may not need it. I think the deck don't need 4 Counterbalance (at least not without E.Tutor) because the counterbalance curve is not great and because it's not very good against some played decks and bad in multiples. V.Clique is really nice to cycle miracle cards and a good card/clock against combo, that's why i play 4 four of them after sideboarding. I might consider cutting it if i play E.Tutor though. I'm still a bit worried about the time, that's why i play maybe a bit more win condition than other people.
What do you think about my version ?
Do you think E.Tutor package is better ?
Which version would you play ?
About your comment : How do you kill after sideboarding against S&S ? only Jace ?
S&S is definitely our worse MU. Bridge is good but it's not even a gamebreaker, since they can now griselbrand into protected bounce. Humility is our best bet, even though it's slow and hard to protect.
I like your plan Maëlig to side out artefacts in some matchups but i'm not sure how good 3 Entreat the Angels would perform. It's a great finisher card but definitely not something you want to see in your opening hand : 3 is very likely too much... maybe a mix of Entreat the Angels/Elspeth and Vendilion Clique ?
In all honesty, I think Terminus is a better card than Entreat. Entreat's XWW Miracle cost is more of a discount or it's on sale rather than being a Miracle. It's really hard to cast, especially if you're paying XXWWW. Terminus, on the other hands, won't take up your entire turn's mana, and still has a major impact on the boardstate.
So far, in my testing, Oblivion Ring has been utter garbage (I've mainly been testing the Maverick/RUG matchup). It's great to have, but maindeck, it's been mediocre, at best.
The problem is, Gaddock Teeg still ruins both those cards. Sure, miracle into Terminus is great, but, at 6 CMC, it won't rush through a Teeg. Other than that, I might be testing that in the place of Oblivion Ring.
6 Island
2 Plains
4 Flooded Strand
3 Scalding Tarn
1 Marsh Flats
1 Underground Sea
3 Tundra
1 Seat of the Synod
1 Ancient Tomb
1 Academy Ruins
3 Counterbalance
3 Top
3 Jace, the Mind Sculptor
2 Mana Leak
1 Counterspell
3 Spell Snare
4 Brainstorm
4 Swords to Plowshares
3 Enlightened Tutor
3 Thopter Foundry
1 Sword of the Meek
1 Meekstone (has been somewhat debatable, but I'll keep testing it)
1 Ensnaring Bridge
1 Cursed Totem
1 Humility
2 Engineered Explosives
1 Wrath of God
1 Terminus
--BOARD--
1 Cursed Totem
3 Spell Pierce
1 Grafdigger's Cage
1 Tormod's Crypt
1 Pithing Needle
1 Back to Basics
2 Dread of Night
1 Perish
1 Circle of Protection: Red
1 Seal of Cleansing
1 Karmic Justice
1 Open
I wasn't aware of that, sorry ;)
I would really love to play @ BOM myself, unfortunately, I have work to do *g*. Hopefully I can make it to GP Ghent though.
I am from Vienna, Austria. Yes, it's pretty much the same here ;) That's why I switched from StoneBlade to CB-Thopters in the first place.
First of all, I think your list looks sweet. I like the SFM inclusion, since this is something I am trying out myself. SFM -> Batterskull just gives us another angle of attack, which I really like (this is also my win-con against S&S, although they scoop mostly prior to that). My current list is on page 56, including some thoughts on it, so I don't want to repeat myself. I just replaced the Snare with a CSpell and changed the board a bit.) I based my list on sdematt's list, especially the mana base. It's very stable and has some nice specials, like the Seat of the Synod to tutor up with E.Tutor or the Ancient Tomb to allow for a T3 Jace or a T4 Batterskull.
The mana base is also where I would start working in your list. I don't think Wastelands are neccessary. Our deck is very mana hungry (top for instance, even more so with SFM), needs UU a lot, and would not profit from an early Wasteland on an opponent, even if he's somehow struggeling with his mana development, as we can't punish him very fast for that. In Stoneblade, I was playing 2 Wastelands to deal with troublesome lands, mostly Maze of Ith or Grove of the Burnwillows. Both are irrelevant though if you can go for the thopter combo. I would also not play Glacial Fortress. If you want a blue source that untaps under Choke, play Seat of the Synod. Otherwise, just play more basics (maybe a second plains [if you have Elspeth, which I would suggest]) or a 9th fetch, which can't hurt. Splashing black or red is also very possible with that deck, the mana base would not suffer too much, especially if you are only splashing for the sb.
On the topic of which "package" (E.Tutor or Terminus) is better, I would probably have to say E.Tutor. Although tutor is not outstanding against decks that can just counter what you tutor for (like uw blade decks), it has great synergy with CB (responding to the trigger) and it can fetch silver bullets from the board. Cursed Totem is backbreaking against Maverick, as is Humility. Humility is, in general, one of the best cards this deck has to offer. Its perfect with the combo and with Batterskull. You have to cut creatures with CIP effects though (Clique).
I like the interaction of cliquing away your own unneeded Miracles, so I can see your version working if you don't completely wreck your CB-Curve with it ;) For now, I just think that E.Tutor is superior (feel free to prove me wrong ;)
On a side note, I went to a local tourney today (16 players), and went 3-1. I was short on my Cursed Totems, it didn't matter though, as I didn't face any Maverick. Last I checked, everybody was playing combo. Half the field were UW blade decks though today ;)
R1: 2-1 against UW Blade, I loose G1 quickly to Geist of Saint Traft, win G2 (after I lock him out) with Batterskull and can kill him G3 in the 5th extra turn with a Jace. He had double equipped Geist out, but I had Bridge and CB-Top.
R2: 0-2 against Imperial Painter. I blundered both games, keeping bad hands, putting back StoP with my brainstorm so I cannot kill his Painter, stuff like that. He T2 killed me in G2 on top of that. I guess I needed the break ;)
R3: 2-0 UW Delver Blade (some form of UW tempo with Geist, Delver, SFM, Stifle, Wasteland). G1 he has no counters for the combo and tries to race it with double delver + Geist. I only have 3 lands so I can only make 3 tokens a turn, but still, you can't realistically race thopters ;). G2 I blow him out with a well timed Back2Basics after he beats me with two flipped Delvers. Swords on one and Jace on the other and he scooped with no untapped land in play
R4: 2-0 against Sneak&Show. Unfortunately, I get paired against my playtest-buddy. We played this matchup a ton as I said earlier. I steal G1 by brainstorming into Humility while he had Sneak Attack out but was missing the creature after he won the counter war over Sneak Attack and my Bridge. G2 he mulls and I open with T1 top, T2 CB with force backup, T3 Canonist, still having Spell Pierce backup and Bridge in my hand. Nothing he could do.
You are right about Wasteland. I played them when my plan was to kill with real creatures (not just token) and forgot to think about removing them.
I really like the idea to play Ancient Tomb and Seat of Synod. Are you 100% sure about Trinket Mage though ? He is obviously pretty sweet but is he really worth the slot ?
Is Ensnaring Bridge really good ? I hate having no cards in hand and i feel like Humility is basically the same but better. Speaking of which, you told me to cut V.Clique if i play Humility but you are actually playing 4 CIP effect creature in your decklist :p
I also like playing 1 or 2 Snapcaster Mage in this deck but it's really hard to find a room for it.
I can't tell yet which package is superior but i think it's possible to play both by cutting some cards (easier said than done i know). Terminus would improve your Maverick matchup, make you not need to splash black only for Perish and EE or play an other splash like red for Pyroblast (my favorite sideboard card).
What have you been thinking of Back to Basics so far ?
Did you test Vedalken Shackles ? Isn't it better than Brigde ?
To come back on what Maëlig said, i agree than one of the main problem of the deck is game 2 and 3 where your opponent can bring stuff like Ancient Grudge for your artefacts and REB for your Jace. It's probably right to have acces to an another kill which is not sensible to these cards. Does anyone see something else than Entreat the Angels and Elspeth ? What do you yhink about it ?
Yes, there is definitley some anti-synergy in playing creature with CIP effects and Humility. However, If you resolve a Humility in a matchup where it matters (Maverick, RUG Tempo, Sneak&Show), what does it matter that your creatures don't do anything anymore, the game should be in your favor now. I wouldn't go higher than 4 though. And yes, I can also see myself playing 1 Vendilion Clique over the Trinket Mage. I really love the Clique. I just don't think the flash part if as neccessary as it would be in, say, Stoneblade. We aren't really a keep-mana-open-all-the-time kind of deck. They are both 3drops and blue, so they are reasonably interchangeable. Postboard, Trinket Mage becomes better in some matchups, being able to fetch Crypt or Needle. Still, I'm not 100% sold. I just know I want a blue 3-drop creature ;)
I kind of like the idea of cutting Perish for Terminus in the board, abandoning the black splash. Apart from Perish, black only helps me casting Thopter Foundry once in a while off an USea and an Island for instance. Red seems like a good splash color as well, offering REB effects, which I love a lot myself. It could help against UW decks, although I don't know how much that would be neccessary. REB is also obv. good against most combo decks, though we should beat them anyway.
I think I need to get more testing done against Maverick with the black splash and without it to see the difference.
I didn't test Shackles, but I can't imagine it being better than Bridge. See, Bridge plays very well with the core strategy of the deck, which is not neccessarly creating card advantage, but dropping combos and bombs that generate virutal card advantage by outclassing most of the things your opponents do. Shackles is just a solid 2-1, which can turn games around, but it's very slow, and a Bridge at the right time can stop every army.
Back2Basics is a card I really like in the board, because it can be so relevant in some matchups. Even against decks that have basics, most of them don't expect it from a 3 color deck (mostly overseeing that we have about 7 basics), so they don't neccessarily fetch for basics in G2. I remember two games that Back2Basics won for me recently against opponents who had basics in their deck, but they just figured since I don't play Wastelands, why would they need their basics? Maybe it's not ideal to base a card's strength on your opponents playing incorrectly, but as long as they do, I will keep playing it. It's like back when people didn't know how to play against Standstill, it was a blast to play it ;). A series that frequently happens is boarding it in in G2 and boarding it out in G3 (assuming I lost G1) when they saw it, since now the jig is up and they will go for basics anyway in G3, hopefully cutting them off some mana in the proccess.
That's just on top of the matchups where B2B is always good, like RUG Tempo or BUG decks, which don't have basics at all.
Regarding an additional wincon, I prefer Elspeth. Oh and SFM->Batterskull of course. I'm not really afraid of REB or Ancient Grudge. I mean, there is so much they want to / have to target with it, if they want to wait until I drop my Jace / Thopter combo, great, have fun handling Counterbalance, Bridge and Batterskull.
Entreat the Angels sounds good in theory, and it has CMC 3, which could be relevant. The fact that you mostly only want to see in the really late game makes it a 1-of at most. TBH, I haven't tested it yet, I just generally feel that I don't want to fill the deck with too many clunky Miracle cards...
Thank you for sharing your point of view about Trinket Mage, Clique, Bridge, Shackles and B2B.
The more i think about it the more i like your version :). I'm going to test a version very close to your main deck this week end.
But still, i really think i want to play some Terminus.
Entreat the Angels might not be worth but Terminus is definitely worth some slots and probably 1 to 3 in the main deck, it is that good.
I still have some questions about your version though :
I understand your reasoning about playing only 2 Jaces with your version (not sure i agree though but you have more experience and i'm kind of Jace addicted ^^;) but would you play 3 Jaces with Terminus ? As i said, Terminus + Jace in the same turn is the nuts. I would like to play an Elpseth though. Do you think 5 4cc cards is too much ?
Do you agree that Blood Moon is better than B2B ?
Do you like Cursed Totem, Meekstone and Engineered Plague out of your sideboard ?
I feel like with 4 StP, 3/4 Terminus, 2EE, Bridge and Humility lock after sideboard (...), it's very hard to lose against an aggro deck and thus i don't see the need of those cards.
Don't you think 4 antiGY cards with 2 Tutor and Trinket Mage is a bit too much ?
Going back to 3 Jaces is understandable if you have Termini maindeck. You can play an Elspeth sb then for instance. If you have Batterskull as a 5drop also in your deck, I wouldn't play too many 4drops. I would stick to 3 Planeswalkers and Humility.
Not neccessarily. Mostly, I would drop B2B when the opponent tapped out, or tapped like 3 out of 4 of his lands, effectively waste-landing him three times. Most decks can operate just fine with 1 or 2 basics and a couple of mountains. On the other hand, if they get a couple of fetches, they can go for basics and get out of B2B, or just go for REB (like RUG for instance). If I were to splash red, an argument could be made for trying out Blood Moon.
Oh, I actually cut some of them recently from my board. It currently is:
1 Cursed Totem
1 Meekstone
1 Pithing Needle
1 Tormod's Crypt
1 Ethersworn Canonist
1 Back to Basics
1 Oblivion Ring
1 Enlightened Tutor
2 Spell Pierce
3 Surgical Extraction
2 Perish
Sure, if I were to play with 3/4 Terminus, I would cut the Perishes and probably the Meekstone as well from the board. Cursed Totem is very good against Maverick, most lists have no out, as Pridemage can't kill it. Turning off all their Mothers, Hierarchs, Dryad Arbors, Knight Tutoring and Oozes, what's left? A couple of goyf-like vanilla creatures with no protection. We can beat that all day with thopters, or even with Batterskull and StoP.
I added a 3rd E.Tutor in the board, as it is very good against decks that can't counter (like Maverick). Card disadvantage is nothing if you can stick Humility T4 ;)
Surgical Extraction can be brought in against most combo decks too, so I think it's fine. Crypt is a little more narrow (Reanimator and Dredge exclusively actually), but tutorable. If you don't expect a lot of dredge, going down to 2 Extractions is ok. Just make sure you have enough things to bring in against ANT and the like, because you have a lot of dead cards to board out.