Glad someone still uses the deck :)
After playing the other decks I can't seem to go back to U/R Delver lol
Red needs a power up in Legacy.. Badly!
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Glad someone still uses the deck :)
After playing the other decks I can't seem to go back to U/R Delver lol
Red needs a power up in Legacy.. Badly!
To my fellow U/R Delver players. I feel very strongly about playing "smash to smithereens" instead of "smelt".
S2S can get you out from under chalice on 1 and also maintains the tempo that this deck needs.
In terms of maintaining tempo I feel that Smelt is significantly better in this regard, the 1 mana makes too much of a difference, especially with Snapcaster.
If you expect a lot of chalice of the void in your metagame then I could understand playing Smash to Smithereens, I don't think the difference is really all that significant anyway
Smash to Smithereens is obviously the better card, but that doesn't mean it is the right choice. If you have to play against Chalice of the Void on a regular basis then playing Smelt would be pretty dumb and you should definitely play Smash to Smithereens. In fact, the reason I started playing Smelt in the first place was to beat the Spell Pierces out of Stoneblade, but now that none of the lists are playing Spell Pierce (at least the deathblade decks aren't) it might be correct to go back. I'm not sure though, I really like the 1 mana for Snapcaster.
The only time I cast smelt in the 2 events it got Negated (like, the actual card Negate) so I don't exactly have the most useful sample size
This is the list with which I'm trying to incorporate Young Pyromancer. The approach is to max out on ''free'' spells as much as possible and to reduce the number of ''dead'' cards g1. This is why 3-4 Price of Progress and 1-2 Grim Lavamancer would be mandatory in the sideboard. The 2 Vapor Snag could become a Spell Pierce and a Gitaxian Probe. What do you guys think?
4 Goblin Guide
4 Delver of Secrets
2 Grim Lavamancer
3 Snapcaster Mage
3 Young Pyromancer
4 Force of Will
4 Daze
2 Spell Pierce
2 Vapor Snag
4 Brainstorm
3 Gitaxian Probe
4 Lightning Bolt
3 Chain Lightning
2 Volcanic Island
3 Island
3 Mountain
4 Scalding Tarn
3 Misty Rainforest
3 Arid Mesa
Shattering Spree is a sorcery, I'd rather have Smash that deals 3 damage as well.
I run 2 Smash to Smithereens & 1 Shattering Spree because of abnormally great number of Affinity & Chalice decks in local metagames, also Nivmagus elemental is even more 1 drop filled than normal list, though spree also has nice synergy with Nivmagus.
But Schneider is absolutely right that instant speed is where you wanna be against Stoneblade, especially if mystic lives.
Played legacy tournament yesterday.
Etched Champion is such a pain. How do you deal with that?
I have 3 Smash to S. in side and they are good against the rest but against affinity I am control and he just keep coming.
I was thinking of Jitte but, if Champion is on defense, the Jitte will never get counters (unless I have flipped Delver).
The best card for me was Price of Progress but Ravager can nullify that plan.
Possible SB material? Not sure if it does anything better than Sulfuric Vortex but at least we're on the right track.
http://media.wizards.com/images/magi...YT4nmVe_EN.jpg
Mindsparker is pure trash for legacy. Maybe some other format.
In a meta with Chalice and Trinisphere, and with occasional Affinities, I used to play Meltdown. With X=2 (cmc3) all the affinity lands are destroyed + all the small dudes + equipement + acceleration. Then, you will probably be able to kill the 2/2 with any removal
I'm tired of Goblin Guide. Even with the white splash you still have to clear the way for your ghast. I don't want to worry about foe's creatures at all, really. At least Goblin Baloon Brigade or Cloud of Faries has evasion, LOL. I'm not sure NivMagus card disadvantage is worth it either. I think the new Young Pyromancer might be too slow also, as is Guttersnipe and Talrand. But I'm not satisfied with that GG slot at all and see few good replacements .
The new vid on SCG shows UR getting it's ass handed to it by DnT, exposing many of the decks problems, though GG isn't as horrible there as it is againat green decks, though GG helps him get his Ports online earlier.
As someone new to this deck, that vid made me wonder if I made the right choice. It seems like the DnT deck has way better draws against us and if we don't get early pressure (t1 or t2) then it's prob a loss. I thought the whole point of guide was to get 4-6 damage through early then let your burn/delver/lavamancer get you there. I really want this deck to be good, but, damn, I do not want to get my ass handed to me match in, match out like that vid.
You can't win every matchup. Be a man and board Sulfur Elemental if you expect plenty of white dorks. (Creatures, not the players)
Can you link the video? :)