Originally Posted by
Izor
12 Lands is really careless.
Really, cut two PImps and play two lands main. The PImps can go in the side, if people have the room for 3 Lands side they also have room for 2 PImps if the additional land are main. You'll mull a whole lot less hands. I promise. And judging by the fact that the only way this deck actually loses game 1 is through multiple mulligans or suboptimal hands, how could one argue against it?
In order to get the must busted hands you want Gold Land, discard outlet, Dredger, draw spell. Why would you go for a 8-16-12-16 ratio if you can easily make it 10-14-12-16? Doesn't make sense to me. I'm trying to find room for the 15th Land main right now. Getting flooded with 8 Lands in the deck and having 3 in play everytime is not what you should consider the rule. That should happen in maybe one game out of 20 (only a number I made up).