Don't run MB Traps.
Fill the slots with Birchlore Rangers
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Don't run MB Traps.
Fill the slots with Birchlore Rangers
Geeeez ... Telling peeps about dropping MBT is like talking against a wall ...
If he's running Reid's list, he already has 3 Llanowars in there ... I doubt he want's 3 Birchlores in addition to them while having 4 DRS + 20 Lands ... but that's another old Story like MBT
@bruizar:
As an example, here's my SB for an unknown meta.
3 x Abrupt Decay
1 x Harmonic Sliver
1 x Gaddock Teeg
1 x Progenitus
4 x Cabal Therapy (Can be swapped for Thoughtseize)
1 x Qasali Pridemage
2 x Thorn Of Amethysm
1 x Thalia, Guardian Of Thraben
1 x Meekstone
Cheers
@Kayradis: Sideboard looks good so far, but Sliver and Pridemage? Maybe one more Meekstone/Ooze?
@Spoiler: .... - So we get nothing
Some weird Theros Options:
Xenagos, the Reveler: Not better than Garruk Wildspeaker (which has a good synergie but loses to Natural Order)
Polukranos, World Eater: Solid Body and castable, but only good against other tribes/mirror IF you can use the ability, which means untap with that guy / also canīt shot down a 4/5 gofy (unless you have enough mana to win via Zenith or Hardcast Hoof)
Nemesis of Mortals: Solid Body, and easy to cast if we fight against removal/sweeper heavy decks and can get a 10/10 without evasion (...) Normally NO into Progenitus is the weapon of choice (if you not play against RUG), the Hydra God is harder to setup but you gain a better creature
Arbor Colossus: Yeah, really weird idea, but 6/6 with reach for 5 Mana is a solid creature
Each Monster are harmed from Submerge and white exile spells, but that is a general problem besides Progenitus (or Thrun) I think we have to wait for the next set/commander release...
Still searching for an option besides the 4th Natural Order and Progenitus.
Prophet of Kruphix looks totally unnessacry but cool. The idea of combing off in someone else's turn in response to them declaring an attack... Yea so many better options, but trolling is fun.
Sent from my mobile, forgive spelling and grammatical errors.
Edit:
Creatures only get Flash... Dam now trolling is not even an option.
Ok guys, need some input. This is my list right now:
Creatures
4x Birchlore Rangers
2x Craterhoof Behemoth
4x Deathrite Shaman
1x Dryad Arbor
4x Elvish Visionary
4x Heritage Druid
4x Nettle Sentinel
3x Quirion Ranger
4x Wirewood Symbiote
Sorcery
4x Glimpse of Nature
4x Green Sun's Zenith
4x Natural Order
Land
2x Bayou
1x Savannah
1x Taiga
4x Gaea's Cradle
8x Fetches
2x Forest
Sideboard
3x Abrupt Decay
4x Cabal Therapy
1x Gaddock Teeg
1x Harmonic Sliver
1x Progenitus
1x Ruric Thar, the Unbowed
2x Scavenging Ooze
1x Umezawa's Jitte
What I want to do is put Shaman maindeck again and put 3 Meekstone in the side. My thoughts was cutting Jitte, an Ooze and the place made by moving Shaman. But I would like to know what others think. Also I have no idea what to cut from the main to make space. So I open to the floor for ideas.
Thanks.
Sent from my mobile, forgive spelling and grammatical errors.
Thanks I will slightly adjust my sideboard plan. I will be facing at least 2 good players who are on mono red (goblins and painter). Any suggestions for hate?
It's been said a dozen times that you need more than eight fetches. There's no opinion behind that, just hard numbers.
Why are you ignoring Reid's list like it's not better than the Birchlore-lists you guys have been trying to support?
Racing goblins is not hard. They do not often have a lot of burn until after they side. Once they side I would go down the "Hold your cards and don't overextend" route. If they are running with the white splash you might see a Cannonest. Jitte works in this situation as well as Motarpod and art hate. Decay is MVP tho. Lastly, kill Vials as fast as you can. You really hurt goblins when you do. Think of it as killing 3 or more land at once. It really is that important to the goblins plan.
Against Painter, Art hate and decay. Mono red Painter can be very fast, but the sad truth is that when playing Painter, you have to draw your stone naturally. There is no tutor for it. So kill it when it hits the table. If Painter is dropped early Kill it too. Because once everything is blue they can interact, until that point they have nothing.
First turn Moon is a killer. Fetch your basics first always. But know unless they have that first turn moon or second turn kill your likely going to be ok. Elves is not a deck I like to see when playing Painter. I will personally try and stick a moon then Painter on blue in that order. Decay kills both.
Also last point. Remember to float mana when moon hits, the Decay it. A pain in the ass that is.
Sent from my mobile, forgive spelling and grammatical errors.
personally. I think the "You must have more that 8 fetches" is bull. I do just fine without the 9th. As for Reid's list. Please post out to me where that's the new gold standard. Because right now I have not seen a lot of talk on it and what talk I have seen mostly was on Regal Force. I like my Birchlores and have not seen a good reason to change. Yes a build did well without them but that not to say that we should suddenly take up that one build based on one win.
Sent from my mobile, forgive spelling and grammatical errors.
Edit. Can't quote and edit and stuff easily on my phone. That's the reason for the double post.
Thanks,
Right now my sideboard is:
3 abrupt decay
3 thoughtseize
3 cabal therapy
1 thorn
1 teeg
1 jitte
1 scavenging ooze
1 meekstone
1 Qasali pridemage
How important is Progenitus? I could play it but would need to remove 1 seize / therapy or something from the sideboard
Fetches and the odds of seeing at least one in your opening seven.
8 = 65.4%
9 = 70.0%
10 = 74.1%
I would not say ~10% is bull. But seriously, do you think LSV, Matt Nass, and Reid Duke were wrong? That's kinda funny to me. They're genuinely at the top of the American player pool.
What I like most when I have a fetch is a fetch target. Also I have the option of eating everyone's else's fetches. In a meta that has 2 38 land decks, 3 SnT decks, 2 12 post decks and almost everything else is armed with Wastelands, I am ok on 8. I am no fool. I understand the numbers but I am not running down to the SCG torny and I am not playing on a US stage. I am playing at my card shop. So I am not tweaking my deck against unknown quantities. That is why I asked for ideas while also placing my own thoughts down.
As for talking about Birchlore Rangers, I would love to hear everyone's thoughts on this because my views have yet to change. I have admitted I was wrong in the past, I am sure I will have to do it again, but right now I see no reason to drop past 3 of the card. It's useful and the off mana it offers just helps. I can Morph it to get past a local Pox players Plagues and I can use it to speed up my deck. I am happy to hear what everyone has to say but right now I hold that card in fairly high regard.
Sent from my mobile, forgive spelling and grammatical errors.
Elves on camera right now
round 4 of the 2013 legacy open in atlanta.
aaaaand he has 4 basics and a bayou in play at the moment
EDIT: He just won game one versus Young Tokens.
I ran into too much issues with only 8 Fetchlands, especially when going second. The easiest solution was going to 10 Fetchlands and I feel fine now. Every now and then my DRS goes to bed hungry, but at least that was the most I can do. Also, it's not like you're going to fetch more than 4 times in a match anyways.
BAD elves player on camera.
Quirion untap DRS, replay land, GSZ for Visionary is too hard, it seems : /
Missed Neetle Sentinel untap trigger.
Did not return Fauna Shaman with Wirewood Symbiote.
UNTAPED Neetle Sentinel at untap step.
With bad lines of play all long the match.
he is just bad and bad.
...Did he just pass without the a lethal swing / Bonfire effect?