Re: [DTB] Team America (BUG Delver)
This might seem like left field, but is there any reason we can't play Counterbalance SB? I've converted my build from the Hymns and Lily's to the Stifle/Pierce plan, and have yet to try it. Going to the Stifle package makes UU easy to cast Counterbalance, and the deck runs 21 1cc and 13 2cc, making blind counters pretty reasonable against burn, UR, mirror, etc. I've always like TA's sideboard flexibility, so I'm not too keen on swapping out 3-5 cards for Counterbalance/Top, but thought I'd ask if it's every been tried.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Fallacy
This might seem like left field, but is there any reason we can't play Counterbalance SB? I've converted my build from the Hymns and Lily's to the Stifle/Pierce plan, and have yet to try it. Going to the Stifle package makes UU easy to cast Counterbalance, and the deck runs 21 1cc and 13 2cc, making blind counters pretty reasonable against burn, UR, mirror, etc. I've always like TA's sideboard flexibility, so I'm not too keen on swapping out 3-5 cards for Counterbalance/Top, but thought I'd ask if it's every been tried.
It's perfectly fine to consider it. You can do 1 SDT main, 1 side and then 2-3 CBalance SB. Or 2-3 SDT side. With all of the cantrips this deck runs, you probably don't need to run the full playset of either card. This is an old strategy back from one of the original iterations of Canadian Thresh, there's no reason a BUG list can't incorporate it.
Also, despite the relatively "weak" showing at GP Jersey, TA is hardly dead. And actually if you look beyond the top 16, BUG decks performed relatively well. The field will adapt to beat UR/UWr Delver decks. Versus Chalice-style decks and MUD, having access to DRS and Abrupt decay is huge. TA might not be the best list to take advantage of TCruise, but this doesn't make it weak. The deck just needs to make some adjustments to the main/SB. I'd consider running some sort of sweeper (or two) in the maindeck given the prevalence of X/1 creatures -- Golgari Charm(s) perhaps?
Re: [DTB] Team America (BUG Delver)
How far down did you see TA rankings? I was looking at some of the deck lists today (#16 and some of the GPT's), but couldn't find lists too deep into the rankings. Do you have a link?
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Fallacy
How far down did you see TA rankings? I was looking at some of the deck lists today (#16 and some of the GPT's), but couldn't find lists too deep into the rankings. Do you have a link?
Sultai Delver
16th place, you have to keep in mind the bad new Khans names.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Fallacy
This might seem like left field, but is there any reason we can't play Counterbalance SB? I've converted my build from the Hymns and Lily's to the Stifle/Pierce plan, and have yet to try it. Going to the Stifle package makes UU easy to cast Counterbalance, and the deck runs 21 1cc and 13 2cc, making blind counters pretty reasonable against burn, UR, mirror, etc. I've always like TA's sideboard flexibility, so I'm not too keen on swapping out 3-5 cards for Counterbalance/Top, but thought I'd ask if it's every been tried.
Don't fuckin' go there man. I may not climb back up from that hole...
Re: [DTB] Team America (BUG Delver)
Some thoughts after the GP results:
UR delver is good but beatable.
Stoneforge mystic is the card that beats it.
Miracles is still good.
Liliana just can't keep up with treasure cruise. :cry:
Sudden shock is a card. :laugh:
So my takeaways from this would be that Thoughtseize is good again since it lines up well against Stoneforge mystic and Jeskai decks. I also think some number of Krosan Grip in the board will be necessary going forward since the meta will shift towards to UWR. In all this, Dimir charm still seems good since it kills stone forge, counter's treasure cruise and miracles.
Re: [DTB] Team America (BUG Delver)
My biggest takeaway from the GP results is that Stoneforge Mystic, a creature that has always given BUG trouble, is now the hottest creature in the meta. Young Pyromancer we can deal with but it stretches us further in directions we're already overstretched in as it is.
I think BUG has seen it's day. It's like a more consistent version of Jund right now but lacking some of the overwhelming tools (PFire, BBE) that Jund has to make up for the lack of early consistency.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Asthereal
Nice, a fellow traveler! :smile: :cool:
I wouldn't call Dimir Charm a mistake. It's a matter of choice.
There's a few things I don't like about it:
1. It's a tad expensive: I need two Duals to cast it (not counting Deathrite, since he usually dies). Keeping two open to use its counter ability is hard.
2. It doesn't hit quite a few important guys: flipped Delver, Goyf, Clique, Batterskull token.
I opted to make sure I never run the risk of having cards stuck in my hand other than Cruise.
That's why all the BB cost cards have gone, and putting a similar card back in felt wrong.
So these are the reasons why I decided not to run it. It's still a solid card though. Versatile.
Snare might be a solid choice, even for the main deck.
I would love to try it. There were many CMC2 cards that are annoying.
What does your sideboard look like?
Those are precisely the reasons why I wish I didn't end up using it. I guess I should have ran more gauntlets with the deck to realize that. It's just too expensive, as versatile as it is.
My sideboard currently looks like this:
2 Grafdigger's Cage
1 Surgical Extraction
1 Toxic Deluge
1 Vendilion Clique
1 Krosan Grip
2 Golgari Charm
1 Spell Snare
1 Darkblast
2 Flusterstorm
1 Pithing Needle
1 Umezawa's Jitte
1 Sylvan Library
I was using Misdirection over Krosan Grip and another Surgical over Sylvan Library for the GP. The situations where Misdirection was relevant (like against the mirror or UG Infect) I'd have preferred it was a Divert but ultimately the misdirect effect didn't feel as powerful as I anticipated. I cut the idea entirely in favor of more Stoneblade assistance with Krosan Grip. Surgical was great, but didn't really need more than one at all, especially in conjunction with Cages, so I opted for more help in the mirror/miracles/grindy matchups in the form of Sylvan Library. I'm pretty sure Library is a standard sideboard choice at this point, I'm unsure of why I didn't use it.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
FoolofaTook
My biggest takeaway from the GP results is that Stoneforge Mystic, a creature that has always given BUG trouble, is now the hottest creature in the meta. Young Pyromancer we can deal with but it stretches us further in directions we're alreardy overstretched in as it is.
I think BUG has seen it's day. It's like a more consistent version of Jund right now but lacking some of the overwhelming tools (PFire, BBE) that Jund has to make up for the lack of early consistency.
Maybe we have different definitions of "trouble", but "is sometimes irritating" isn't mine. SFM a popular card to be sure, but Grip in the board (which was probably optimal anyway) and Thoughtseize or Stifle main make it pretty bad. If you're that concerned about UWx Blade, run two Grips or a Grip and a Trygon Predator. Our days of being the format's undisputed best deck may be over, but to pretend we're not still a contender is just silly and flies in the face of evidence.
Hilariously, after all the "Shardless is dead" talk, a UR Delver vs. UWx Blade metagame is pretty welcoming for BUG Cascade.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Blackened
Those are precisely the reasons why I wish I didn't end up using it. I guess I should have ran more gauntlets with the deck to realize that. It's just too expensive, as versatile as it is.
My sideboard currently looks like this:
2 Grafdigger's Cage
1 Surgical Extraction
1 Toxic Deluge
1 Vendilion Clique
1 Krosan Grip
2 Golgari Charm
1 Spell Snare
1 Darkblast
2 Flusterstorm
1 Pithing Needle
1 Umezawa's Jitte
1 Sylvan Library
I was using Misdirection over Krosan Grip and another Surgical over Sylvan Library for the GP. The situations where Misdirection was relevant (like against the mirror or UG Infect) I'd have preferred it was a Divert but ultimately the misdirect effect didn't feel as powerful as I anticipated. I cut the idea entirely in favor of more Stoneblade assistance with Krosan Grip. Surgical was great, but didn't really need more than one at all, especially in conjunction with Cages, so I opted for more help in the mirror/miracles/grindy matchups in the form of Sylvan Library. I'm pretty sure Library is a standard sideboard choice at this point, I'm unsure of why I didn't use it.
Nice!
I anticipated a lot of Miracles and UWR DelverBlade, plus some Elves and combo, so my 15 were:
2 Flusterstorm
2 Envelop
1 Spell Pierce (other three main)
1 Darkblast
2 Golgari Charm
1 Toxic Deluge
2 Krosan Grip
1 Surgical Extraction
1 Grafdigger's Cage
1 Sylvan Library
1 Vendlilion Clique /15
So that's quite similar, only -1 Peedle, +1 Grip, and I chose to play more counterspells. Combo is a big thing here in the Netherlands. :cool: By the way, Sylvan is way too good to cut. I board it in sooo much! Excellent for replacing 1-2 Cruises when you anticipate grave hosers.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
Maybe we have different definitions of "trouble", but "is sometimes irritating" isn't mine. SFM a popular card to be sure, but Grip in the board (which was probably optimal anyway) and Thoughtseize or Stifle main make it pretty bad. If you're that concerned about UWx Blade, run two Grips or a Grip and a Trygon Predator. Our days of being the format's undisputed best deck may be over, but to pretend we're not still a contender is just silly and flies in the face of evidence.
Hilariously,
The definition of past prime is when you're just a contender. UWR Stoneblade/Delver is a better list right now and markedly so. Miracles is a better list and again it's not really close.
I don't see BUG's decline as particularly bad. We're in about the same place RUG Canadian is in. The difference is that RUG Canadian was obviously there at the start of the GP so very few people played it.
Think about what the Treasure Cruise meta did. It promoted hasty creatures and lowered the value of the cards people had in hand in the process. It made discard less valuable overall. It made red more valuable in the overall meta and black much less valuable. Then inside of that it gave people disincentives to use assets other than Treasure Cruise that depended on the graveyard.
Another way to look at the Treasure Cruise meta is that it made graveyards valuable to all blue lists, not just the lists like RUG and BUG that were going to use them for well-defined but narrow purposes. Not surprisingly this created much more value in other blue lists while providing only marginally more value in BUG and virtually no value in RUG.
BUG is in decline because other lists are on the rise. That's just the way it works. Sticking with a good list as others rise is fine. You do need to find a way to adjust some or it's going to hurt.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
Maybe we have different definitions of "trouble", but "is sometimes irritating" isn't mine. SFM a popular card to be sure, but Grip in the board (which was probably optimal anyway) and Thoughtseize or Stifle main make it pretty bad. If you're that concerned about UWx Blade, run two Grips or a Grip and a Trygon Predator. Our days of being the format's undisputed best deck may be over, but to pretend we're not still a contender is just silly and flies in the face of evidence.
Hilariously, after all the "Shardless is dead" talk, a UR Delver vs. UWx Blade metagame is pretty welcoming for BUG Cascade.
I agree completely.
I like the Thoughtseize suite versus UWR-blade decks, and we have loads of removal (2-3 Disfigure, Darkblast, 4 AD, 1-2 Clique being a virtual removal) to deal with creatures. I'm adding 1 more Kgrip, totaling 2 to my SB to help on the blade or Miracles MU's. I also upped my Clique count to 2, again to deal with the previously mentioned MU's.
I don't necessarily mind that there will be fewer BUG decks, as it could make it less expected.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
FoolofaTook
The definition of past prime is when you're just a contender.
In what way is 16th place in a gigantor tourney past its prime? We just need to adapt. Stifle seems good again. Krosan Grip into the board as at least a one off.
As an aside. Convince me that Sylvan Library belongs in the board. I just don't see it as necessary with treasure cruise. I am more than welcome to being wrong.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
FoolofaTook
My biggest takeaway from the GP results is that Stoneforge Mystic, a creature that has always given BUG trouble, is now the hottest creature in the meta. Young Pyromancer we can deal with but it stretches us further in directions we're already overstretched in as it is.
I think BUG has seen it's day. It's like a more consistent version of Jund right now but lacking some of the overwhelming tools (PFire, BBE) that Jund has to make up for the lack of early consistency.
Just a quick snapshot: http://www.tcdecks.net/formato.php?format=Legacy
It's not news with UR, Miracles, and Patriot doing well, but if you look you'll see Sultai Delver at #4 in November for top finishes. I think we're just fine. Looking at all of those Sultai decks, it seems you can't go too wrong, because you'll see MB Stifle, TS, Pierces, Disfigures, and Dimir charms... all of varying quantities. That's great to see, because if it was only one list that was doing well then we'd all be playing it. Seems like you can really play to your meta or preference.
On an aside, is Flusterstorm worth and 1 or 2-of in an unknown meta (in SB obviously)? I don't own any, and have done OK with Pierces, but curious what others think. Seems Flusterstorm is a 1 or 2-of in a lot of these lists, unless the New Jersey area is known for combo/storm?
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
FoolofaTook
The definition of past prime is when you're just a contender. UWR Stoneblade/Delver is a better list right now and markedly so. Miracles is a better list and again it's not really close.
I don't see BUG's decline as particularly bad. We're in about the same place RUG Canadian is in. The difference is that RUG Canadian was obviously there at the start of the GP so very few people played it.
Think about what the Treasure Cruise meta did. It promoted hasty creatures and lowered the value of the cards people had in hand in the process. It made discard less valuable overall. It made red more valuable in the overall meta and black much less valuable. Then inside of that it gave people disincentives to use assets other than Treasure Cruise that depended on the graveyard.
Another way to look at the Treasure Cruise meta is that it made graveyards valuable to all blue lists, not just the lists like RUG and BUG that were going to use them for well-defined but narrow purposes. Not surprisingly this created much more value in other blue lists while providing only marginally more value in BUG and virtually no value in RUG.
BUG is in decline because other lists are on the rise. That's just the way it works. Sticking with a good list as others rise is fine. You do need to find a way to adjust some or it's going to hurt.
Reading this, I can't help but think that you haven't either played in a large event recently or that your playtesting is somehow skewed. UR is favorable because they struggle against Goyf and multiple Wastelands and get wrecked by Golgari Charm and Disfigure postboard. They may get to Cruise more, but our Cruises are objectively more powerful. Miracles has, if anything, become an even better matchup for BUG post-Cruise. Seriously; if you're consistently losing to Miracles, you're doing something wrong or playing against a massive skill differential.
If the deck wasn't well positioned, I'd say it's time to pack it in and pick up something else. It isn't that time yet.
Quote:
Originally Posted by
Thorhammer
In what way is 16th place in a gigantor tourney past its prime? We just need to adapt. Stifle seems good again. Krosan Grip into the board as at least a one off.
As an aside. Convince me that Sylvan Library belongs in the board. I just don't see it as necessary with treasure cruise. I am more than welcome to being wrong.
Sylvan is excellent against any control/midrange strategy, especially against decks like Miracles and UWx Blade that don't put much pressure on your life total. I've had a lot of success using it in the mirror and against Sneak and Show as well.
Quote:
Originally Posted by
Fallacy
Just a quick snapshot:
http://www.tcdecks.net/formato.php?format=Legacy
It's not news with UR, Miracles, and Patriot doing well, but if you look you'll see Sultai Delver at #4 in November for top finishes. I think we're just fine. Looking at all of those Sultai decks, it seems you can't go too wrong, because you'll see MB Stifle, TS, Pierces, Disfigures, and Dimir charms... all of varying quantities. That's great to see, because if it was only one list that was doing well then we'd all be playing it. Seems like you can really play to your meta or preference.
On an aside, is Flusterstorm worth and 1 or 2-of in an unknown meta (in SB obviously)? I don't own any, and have done OK with Pierces, but curious what others think. Seems Flusterstorm is a 1 or 2-of in a lot of these lists, unless the New Jersey area is known for combo/storm?
One last point on the shifted meta: UR Delver has moved a lot of people onto it because it's the best deck at casting Treasure Cruise - look at the number of UR Delver tops vs. Miracles (the second highest-placing deck) - it's 27 vs. 14, with UWR Delver and BUG Delver at 10 each. A non-trivial component in the apparent fall-off in BUG is people trying out the new deck rather than this one being bad. At SCG Columbus, the few BUG players who showed up were disproportionately present at the top tables through round 8. I can't comment on round 9 because I was in an off-camera feature match and couldn't see anyone but my opponent, but there were two other BUG Delver players just in my group who both finished in the top 64 (I think one was 20-something and one was 33).
I'm still not a huge Flusterstorm fan because it can't hit things like Blood Moon, although we're seeing less of that. It's just such a beating that being able to counter it is a high priority. Pierce is just broader, so I'm going to stick with it. Hitting things like hardcast Batterskulls and Jittes is becoming more important as well.
Re: [DTB] Team America (BUG Delver)
Just wanted to chime in to reinforce the points being made that BUG is far from being a suboptimal choice in the new metagame. Things have shifted a bit, but it's nothing we can't adapt to.
At the GP, I punted all weekend, sad to say. On Friday, I punted my round-of-8 match in a grinder, and on Saturday, I punted early on and was dead for Day 2 by round 6. At the Sunday Super Series, I tightened up a bit, but still only went 7-3, which was good for Top 64, but one of my losses was definitely due to my own errors. Overall, I really liked the deck and how it plays. I'm pretty sure I was just having a bad weekend, and I don't see any reason to bail on the deck.
My lists at the GP and the Super Series were somewhat nonstandard. At the GP, I ran:
4 Misty Rainforest
4 Polluted Delta
3 Tropical Island
4 Underground Sea
1 Verdant Catacombs
3 Wasteland
4 Brainstorm
4 Ponder
1 Dig Through Time
3 Treasure Cruise
4 Force of Will
2 Daze
3 Spell Pierce
1 Counterspell
4 Abrupt Decay
1 Disfigure
1 Golgari Charm
4 Deathrite Shaman
4 Delver of Secrets
3 Tarmogoyf
2 True-Name Nemesis
Sideboard:
1 Darkblast
1 Disfigure
2 Grafdigger's Cage
2 Hydroblast
1 Pithing Needle
1 Surgical Extraction
2 Thoughtseize
1 Golgari Charm
1 Null Rod
1 Sylvan Library
1 Krosan Grip
1 Vendilion Clique
The wonky countermagic suite worked out fantastically, actually. Daze is dead really fast now for reasons which have been explained many times before, so I cut a couple and replaced them with slightly harder countermagic. As phazonmutant suggested, 2 Daze was actually just fine. I was happy many times to have access to the effect, and it didn't clog up my draws nearly as much in the late game. 3 Spell Pierce was really good, but a little heavy-handed from a metagaming perspective, as it makes the creature-heavy matchups a bit awkward. I want to give a special shoutout to the singleton Counterspell, which saved my ass countless times over the weekend. It does the usual BUG thing of trading mana efficiency for flexibility. It accomplished what I imagine Pyroblast accomplishes in the other Delver decks, but is just randomly relevant in other ways a lot of the time. If you haven't tried it out, you should.
Shaving a Wasteland was good - there are just too many decks running too many basics right now. Just like Daze, the effect can be powerful, but also like Daze, it does cause you to effectively miss your land drop, which is really a drawback because you want to cast the stuff you Cruise for ASAP.
I got cold feet about Tarmogoyf in Delve mirrors due to chatter from the pros online, which is why I ran the 3/2 split. That was a mistake. Besides Goyf being more or less the same size as before TC, costing 2 instead of 3 is a huge advantage. To be clear, TNN is a great, difficult-to-remove threat in a world of grindy Stoneblade decks, and I definitely want access to at least one, but shaving Goyf is not the way to go about adding a second one.
DTT and Golgari Charm were consistently underwhelming. I just never had enough time to take advantage of DTT, even in the slow combo matchups. As for Golgari Charm, I ran it maindeck because I figured it would have the potential to do something meaningful in most matchups, and it was well positioned versus YP Elemental tokens. This was mostly true, but it's impact was definitely not worth an entire card against most of the non-red, non-tribal decks. I think it taught me that I sideboard it in too often in general.
At the Super Series, my friend insisted I give Dimir Charm, which I have never been happy with, another chance, so I made the following changes to the maindeck:
+1 Preordain
+1 Dimir Charm
+1 Treasure Cruise
+1 Tarmogoyf
-1 Golgari Charm
-1 Dig Through Time
-1 Spell Pierce
-1 True-Name-Nemesis
and I left the sideboard the same. The Preordain was there just to try it out since one of the matches I played in the GP was against the mirror, and he had a Preordain that he said was alright for him. As advertised, it was fine, nothing special. I imagine there can be stronger choices, though, and I obviously didn't play enough matches to really decide if 9 versus 8 cantrips is right. Dimir Charm was much the same way: pretty mediocre. Definitely more impactful, more often than Golgari Charm, but I was still not super happy with it.
Anyway, going forward, I feel like the deck is still solid up to the last few cards. I would run this list back but try some other stuff in the place of the 1 Preordain, 1 Disfigure, and 1 Dimir Charm. Still no idea what kind of effects the deck needs the most.
As for the sideboard, everything was awesome except for the Pithing Needle and the Surgical Extraction. Both felt a little underpowered, even though they were generally useful. Perhaps the Needle should just be the second Grip in a world where Stoneforge Mystic is super-popular, and the Surgical Extraction could be a Tormod's Crypt or maybe just some more removal.
I should mention that in 22 matches over 3 days, I never played against UR Delver even once. So all my metagaming worrying was kind of for naught.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
Reading this, I can't help but think that you haven't either played in a large event recently or that your playtesting is somehow skewed. UR is favorable because they struggle against Goyf and multiple Wastelands and get wrecked by Golgari Charm and Disfigure postboard. They may get to Cruise more, but our Cruises are objectively more powerful.
It's not UR Delver. We own UR Delver in a big way. It's UWR that is flatout better right now and they don't struggle against Goyf, they plow it, they don't struggle against Wastelands, they have basics in the mix. Miracles is not a hard matchup but it has a much better matchup against a lot of the format than we do.
I noticed in the month leading up to the GP that the lists giving me the most trouble were Elves and various Stoneblade builds. Elves was just too fast to beat game one and games two and three came down to how lucky I was with specific hate in hand and whether I had to mull aggressively. Overall it was an unfavored matchup.
Stoneblade was just a bad matchup. They had ubiquitous answers to all our threats and they also had targeted discard and counters to maintain control of the flow of play. Their threat base was better than ours also because they got 2-for-1 from Stoneforge Mystic, lack of interactivity with True-Name Nemesis and the equipment to make the lack of interactivity really dangerous. UWR Stoneblade is even stronger against us because they can still manage all our threats and they also have the reach of Lightning Bolts and the potential for main list Pyroblasts as well.
It's not that BUG Delver is bad right now. It's that other things are objectively better and that was not the case two months ago.
Re: [Deck] Team America (BUG Delver)
We got kicked down in the established deck`s section :cry:
Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Manipulato
We got kicked down in the established deck`s section :cry:
Yeah, but I think it was an error. TA should be in DtB and Shardless BUG should be established (as Nihil Credo said in his analysis). He just missklicked I guess.
Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
FoolofaTook
It's not UR Delver. We own UR Delver in a big way. It's UWR that is flatout better right now and they don't struggle against Goyf, they plow it, they don't struggle against Wastelands, they have basics in the mix. Miracles is not a hard matchup but it has a much better matchup against a lot of the format than we do.
Stoneblade was just a bad matchup. They had ubiquitous answers to all our threats and they also had targeted discard and counters to maintain control of the flow of play. Their threat base was better than ours also because they got 2-for-1 from Stoneforge Mystic, lack of interactivity with True-Name Nemesis and the equipment to make the lack of interactivity really dangerous. UWR Stoneblade is even stronger against us because they can still manage all our threats and they also have the reach of Lightning Bolts and the potential for main list Pyroblasts as well.
It's not that BUG Delver is bad right now. It's that other things are objectively better and that was not the case two months ago.
I'm not going to continue to argue this with you because my testing continues to produce results to the contrary. I may make changes to my list, and I'm certainly going to be playtesting some of the oddball decks from GPNJ (Landstill and Grixis Control both look like they're worth putting time into), but BUG Delver will remain my deck for large events until testing suggests that I'm substantially better served by playing something else.
The sheer quantity of UR Delver decks that people are playing right now should be reason enough to stick with BUG Delver; our close and maybe unfavorable matchup against Stoneblade can be addressed with proper sideboarding and just being better players than them. Feel free to stop playing the deck, but I find your analysis deeply flawed.