Originally Posted by
Darkness
Keep me updated on the source so we can meet up if you go.
Yes I can give you my thought process. Here is the history. I switched back over to this deck this past May. I've been playing Legacy since 2010 and have piloted well over a dozen decks in paper including but not limited to Grixis Delver, RUG delver, BUG Delver, Jund, Shardless BUG, ANT, TES, Sneak and Show, Junk (i.e. Old Abzan, think modern Abzan), Dredge, UB Reanimator, Sneak and Show, Maverick, NO RUG, and most recently Eldrazi (see my signature) I sold my entire collection when Treaure Cruise was taking over the format due to Needing money and wanting not having enough local store to regularly play at to justify owning such an expensive hobby. I started getting the Legacy itch a year ago and considered competitive deck that were only about $1000. After the banning of Top and death of Eldrazi I looked elsewhere. A deciding factor to buying in this deck was it's speed, not only of the deck but of the matches :tongue:. When I initially started testing G or W there was and still is a decision divided between the community because there is no empirical evenidence really showing one is better than the other. With my initially testing of the G deck, My current list in my signature 74/75 of DNSolvers's, I found that there was no extra sideboard slots for random bullets that I want. The appeal to the white splash was that I get to combine the 4 spots occupied from the Abrupt Decay and Reverent Silence. That in itself sounded extremely appealing, who wouldn't want more sideboard slots to fight in a diverse format such as legacy? Here is the last iteration of my white splash sideboard. The main deck was the same as the one in my signature -1 Thoutsieze +1 Unmask.
4 Wear//Tear
2 Blood Moon
2 Pithing Needle
2 Surgical
1 Massrce
1 Elesh Norn
1 Grave Titan
1 Archetype of Endurance
1 Duress
I had also tested, Fatal Push, and Dread of Night.
After 60+ matches here is what I discovered.
4 Wear//Tear - Card was fine I really enjoyed having diversity of the split card, hit chalices, trinispheres, Rest in Peace, Leylines esc.. Most importantly it moved my game plan of reanimating forward.
Verdict: Great Card.
2 Blood Moon - for Greedy 3/4 Color Blue decks was like cute but never came up and when it did on game two they had the counter magic to stop it. It was better against Lands, Turbo Depths, and Random Karakas decks, but ultimately didn't assist moving my game plan forward in any Match Ups.
Verdict: Mediocre card.
2 Pithing Needle - Great at what it did. Attacked various decks from multiple angles. DRS, Liliana, Thespian Stage, Karakas, Math of Ith, Jace TMS, and other various activated ability. Sometimes sometimes moved my game plan forward and sometimes it didn't or wasn't relevant. An issue with the card is when it didn't move my game plan forward it game time for the opponent to look for answers to combate the needle or sometimes I'd have needle for DRS and I'd see a Grafdiggers Cage :tongue:.
Verdict: Good card but had high variance.
2 Surgical Extraction - Good agasint Mirror and Lands did a good job at playing its role. Mainly use as a disruption tool to not instantly loose the game in mirror or get locked out of playing magic against lands. Rarely progressed my game plan but seems like a nessecary evil to have in the 75.
Verdict: Good Card with narrow usage
1 Massacre - Primarily used to fight Death and Taxes. Hits there major disruption tools but acts a board wipe. Similar to Pithining it would sometimes assist with progressing my game plan but other times it would only sit in my hand while they beat me down with a Rest In Peace in play and a Revoker. Or they have Karakas up and no way for me to utilize Massacre. Also, against DnT I seemed to have been attempting to board in so many cards,(Wear//Tear, Needle, Massacre) which was diluting my game plan, which is as we all know a combo players worst post game mistake to make.
Verdict: Mediocre Card niche usage
1 Grave Titan - Non- Legendary threat against Karakas and various Sac effects, Liliana, Diabolical Edict, Small Pox. Worked good against decks that didn't go wide like Delver too. Worked apart of my game plan. Sometimes I even was able to Dark Ritual it out!
Verdict: Good card for various situations, very rarely did I seem unhappy to have it.
1 Elesh Norn - Good Card to control board presence. Elves, Aluren, Infect and other random decks as I saw fit during boarding. Worked toward my game plan but sometimes did not need it and was a win more card.
Verdict: Good niche card for various situations.
1 Archetype of Endurance - This card has been utterly bonkers. Not only does it protect your fatties from various targeted abilities and spells but it correlates with working towards your game plan.
Verdict: Great Card
1 Duress - DNSolver said it best Duress is kinda a mediocre card but it's better than a Tidespout Tyrannt against Storm decks. I never thought it was amazing or horrible just there as a flex slot vs combo and counter magic.
Verdict: Mediocre
After evaluating these cards in my sideboard and other various options I came to the realization that Abrupt Decay is that answer all card, especially when versing Fair UB decks with DRS that brought in Graveyard Hate like Cage. It was this catch all that is uncounterable and good against both creatures and problem permanents. The best part about the card was it could hit hate cards and or their threats that fought along side them a 2 in 1. I Realized that this was the true advantage of the card. I also now believe that this will solve the issue I so frequently ran into against DnT where I was boarding so many things out and so many cards in diluting my deck to hit potential threats that they may never draw. Decay as a 4 of just does it all.
Permanents that Abrupt Decay hits that I was using Wear//Tear, Massacre, Pithing Needle, and Fatal Push in my testing to combat through hate.
Deathrite Shaman
Delver of Secrets
Thalia, Guardian of Thraben
Containment Priest
Spirit of the Labyrinth
Baleful Strix
Leovold, Emissary of Trest
Phyrexian Revoker
Tarmogoyf
Chalice of the Void
Trinisphere
Rest in Peace
Relic of Progenitus
Tormod's Crypt
Grafdiggers Cage
Thorn of Amethyst
Pithing Needle
Various Equipment
Stoneforge Mystic
Vendilion Clique
Eidolon of Great Revel
Sulfuric Vortex
Ensnaring Bridge
Liliana, of the Veil
Aether Vial
I am sure I'm missing more examples but I think everyone gets the point. Decay's versatility is superior to having multiple mediocre or good cards. Take a look at the break down from my previous white splash sideboard, most of the cards I analyzed ended up as OK or good, not great. Only a few came out on top. Having cards that really hit your enemies hate as hard as it can is more important in a deck without the blue counter magic or cantrips to filter through for card quality, which is an advantage of UB Reanimator.
Last things to mention on the topic. When I first started piloting this deck I looked to DNSolver's YouTube videos of the deck and watched as he analyzed the 75. That analysis is something that I've always kept in the back of my mind. I hope that this realization about Decay is spot on to his realization about Decay many moons ago. I would advise anyone who has not seen the videos to go check them out. As I mentioned before I come from a heavy Blue deck background where we have cantrips to find the impact card in the match up and counter magic as an answer all backup if those impact cards are not found. Having multiple cards that can answer multiple things even if they aren't doing the best thing they can you have the versatility of only playing a few so you can find with cantrips and free up sideboard slots. That is a trap which I fell down quickly with this deck as there is no card filter so quality is a premium.
Hope that was useful to you TheStalk and my other GY aficionados! I would love to hear what people have to say about this post.