This is really an old debate that hits three points.
Point 1. If Warchief is stopped or not out yet, Tinkerer usually gets killed before he does his job.
Point 2. If Warchief is alive and well, when do you -ever- need to kill an artifact? Pithing Needle is the only thing I can think of that would cause problems.
Point 3. 2/1 is infinitely more aggressive than 1/2. It makes a difference.
For what it's worth, though, I dropped back to three for the fourth Incinerator. (Four was only a metagame call)
Same conclusion I came to, although she does tend to be a must-remove in certain situations. It's rare I would want to go Matron for her when I could just Matron for a Ringleader and get a guaranteed hand refill, though.
I was also surprised how good Auntie is turning out to be. The regeneration ability is a lot more relevant than I first suspected.Quote:
Mad Auntie - Better in the mirror than king. Have to have a warchief out to use her. I face a lot of plague hate, and she has been very good to counter plague. In a plague deck, she is a priority target.
It also isn't applying any pressure. I've beaten you in at least two separate games where if your Weirdings were any sort of threat at all I'd have probably lost.Quote:
Warren Wierding- Sux in the mirror, great early but after multiple creatures are out it becomes very weak.
Agreed. The exception being against Plague/COP: Red. But anything big can usually just be another Siege-Gang Commander, hence why Kiki-Jiki got cut out from most builds.Quote:
Boggart Mob - Win more. When I've used him, Siege gang would of done just as good.