Nope, its a mana ability, so Needle doesnt stop it, and neither does Stifle, or any other card that stops activited abilities (see Abeyances errata).
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SSG is the better mana source and it doubles as a beater. Does this need discussion?
I see a lot of people running this creature configuration:
4 SSG
4 Magus of the Moon
2 Sulfur / Mauler
4 Gathan Raiders
4 Rakdos
4 Slogger
1 Akroma
With 18 mana sources and 4 Chalice, 4 Blood Moon, 4 Song, 4 Chrome Mox, and 3 Jitte.
I really like this personally. I like Sulfur a lot more. Allows the surprise factor and it is good early and late.
Three Jittes, hmm.. After like, over a thousand games with this deck, I am still not convinced by Jitte in the slightest. I have to admit, I am afraid of taking it out (weakens the Scrub-Matchup) but I have been thinking about moving it into the sideboard for more threats.
My creature split is at the moment:
4 SSG
4 Magus of the Moon
4 Sulfur
4 Gathan Raiders
4 Rakdos
4 Slogger
I actually, although I haven't tested it, like the idea of Blistering Firecat as a possible two-off in stead of Jitte. It's a threat that pitches to Mox and bluffs for Raiders. Just keep hitting with it until 7/1 means 'you win'. Has anyone tested Firecat yet? It could well be a complete waste of time, energy and attention, but to me it has been the most interesting proposition since we decided that Mauler/Akroma/Sulfur are the three best suited for the job and people started suggesting landwalking yetis.
Now I know what you're thinking, why not run 2 off Mauler instead of Jitte?(Although I think most of you are thinking 'why the hell would you ever take out Jitte!?') Well, I sort of like the idea of slapping for 7 damage and you can hold it back if need be, it actually blocks and kills a tarmogoyf, that's not shabby.
Any thoughts?
EDIT: Obviously SSG is the way to go, any time of any day of whenever. SSG does everything petal does, except its better.
Well, taking out Jitte would totally weaken the Goblin MU. Sure, we can get out a beater and just win through sheer power, but what happens when they Wierding our guys and they keep beating down with their army? It allows an SSG or Magus to jump in there with a Jitte and rock the house. An active Jitte owns Goblins right now because most don't run the green splash anymore.
Another thing is Painter's Servant. The deck is getting popular and having a Jitte will stall their combo while they look for an answer or totally stop them from winning. It is also good at swinging gaes against Burn, Survival, Goyf Sligh, and random jank. I think it does more than adding 2 Mauler.
I was referring to Blistering Firecat, not Mauler. Obviously adding another blank doesn't really do anything, but Firecat is quite explosive.
Still though Jak, why three? I mean, drawing a second one just murders your hellbent plan alltogether, or do you rely on them getting destroyed?
Because when you want to draw one of a card frequently, but not two, three is the correct number to run. I occasionally have my hellbent ruined by a Jitte, but they can be discarded to Gathan Raiders, or in a pinch you can legend rule yourself to keep hellbent. I've won games that way.
I run two jitte in the main and one in the board, because my meta is aggro light.
Blistering Firecat would be terrible. This deck has enough card disadvantage already, and the only creatures he might be better than are Mauler and Sulfur.
Covetous Dragon is not better than Arc-Slogger, and that's the only creature he'd replace. Slogger kills blockers and/or burns people for the rest of their life to finish the game. Controlling an artifact is far from a sure thing in Dragon Stompy.
Just because Dragon Stompy runs a lot of card disadvantage, doesn't mean that all card disadvantage that can be run should be run. Threats that kill themselves aren't threats.
I am in the process of running this SB once I scrape up another batch of funding to finish it.....
2 Sundering Titan
2 Pithing Needle
2 Trinisphere
2 Crash (a free shatter)
2 Pyrokinesis
2 Pyroclasm
3 Arc-Slogger
Following this all up is the suggested plan I got a few days ago....
I believe the suggested plan was to not run Titan. Also, why sideboard Arc-Slogger? What match-ups does he improve?
A sideboard is meant to improve weak matchups and give you an edge in games 2 and 3. It is not just an excuse to play cool cards "for the hell of it." You want to be able to deal with actual issues, not just blow up a basic land or two for 8 mana.
I think you really need to reassess your conception of what this deck is supposed to do. No offense, but it seems like you're completely missing the point. Dragon Stompy is not about dragons or titans; it's about accelerating out fast Moon effects/lock pieces followed by efficient dudes. It's about winning the game quickly and brutally, not doing cool things "for the hell of it."
QFT...mercenarybdu...dude every idea you have had in this thread has been terrible, and borderline spam. Every post you make is grammatically incorrect and I know you are American so there is really no excuse to speak improperly on such a regular basis. Please learn what this deck is about before continuing to post in this thread, it is not about running some God-awful 7/10 that we will never have 8 mana to cast, its not about running Rorix/Tarox/the other terrible dragons you suggested, and most importantly, it is NOT about cutting mainstays of the deck which have proven successful in this archetype, like Gathan Raiders, Jitte, and Blood Moon, as well as the 15 useful cards that are run in thesideboard. Please dont take this as an insult, just an honest criticism.
I thought Sundering Titan was a great idea in the SB due to the number of Blood Moon effects there was in the Plan.
I am not trying to look cool about it. I just brought that to the table to see how many would think it was good idea.
My SB plan now only contains 1 Sundering Titian freeing up space for another card as it is still in the works.
Drop Sundering Titan. It is horrible. You will never cast it. If you want something to destroy basics with, try Stone Rain, but even that is bad.
Why run stone rain like cards (kills only a land) when you could kill a dozen basics from player who are trying to dodge all of the nonbasic hate and kill more of those basics after they have killed it on the ground by whatever means.
Although the cost maybe hefty, at least it forces the player to rethink some of plans when that comes crashing down on the ground.
I just left it at 1 in the SB over another Rorix.
Please, listen...Sundering Titan cannot take out "a dozen" basics, and it will RARELY IF EVER be casted, so it is effectively a BLANK, Hell it cant even be pitched to Chrome Mox. Only playing 1 of it makes no sense either, since you have no way to fetch or draw your blank consistently. Here is a thought, stop "bringing [bad] ideas to the table" before thinking them through and LEARN how this deck works, it is called Dragon Stompy because the original (awful) version ran a few dragons, and it has since become a not awful mono-red Chalice aggro deck. In conclusion, dont suggest terrible cards, try running 8 Blood Moons between the main and side rather than a 7/10 you will NEVER cast.
I saw last interesting idea about this dragon stompy deck in this thread very very long time ago when we talk about how to choose Mauler / Sulfur Elemental / red Akroma. .and then idea to use Fortune Thief and Zoetic Cavern show up but it's not nice enough. .
So let's clear this one, Dragon Stompy is about :
18 Manabase : 4 Ancient Tomb, 4 City of Traitors, 10 Mountain. .
3-4 Equipments : more Jitte, SoFI or SoLaS depends on player's meta. .
7-8 Mana accel : 4 Chrome Mox, 3-4 Seething Song
7-8 Stax pieces : 4 Chalice of The Void, 3 Trinisphere or main deck Blood Moon also depends on your meta. .
23-24 threats including :
..4 Magus of The Moon
..4 Simian Spirit Guide
..4 Gathan Riders
..4 Rakdos Pit Dragon
..3-4 Arc Slogger
..Sulfur, Akroma, and / or Mauler combination for the rest. .
..my deck still bring 1 red planewalker in, but it is for personal reason. .
15 Sideboards : 4 Pithing Needle, 4 Tormod's Crypt, the rest are for sweeper
So, until Wizard release new set that contain some new cards that fit into this deck, or until someone find some ancient cards that good enough to strengthen this deck, let's stop talking about building and start to discuss how to play DS more correctly. .agree with me?
*I've tried to integrate Painter's Servant + Grindstone + 8 Red Blast into Dragon Stompy but I'm failed :cry:
Different with Vintage, 8 Red Blast is often dead card without Servant. .
I am not a traditionalist. I am the kind of person who is just trying to find that nitch that some people might have dismissed it the first or second time around or haven't brought up at all.
Just finding it is just hard, but making them work and having it be accepted as a workable concept is even harder (because I'm always bound for a lot of disagreements to begin with before it is deemed workable or just something that doesn't work at all).
With all the ideas I have taken in so far, there is still a lot of work to be done than I thought when I thought I had completed my physical prototype of the DS.
Then why not save us all the trouble, and post it once(I would say if, but you may not agree with me there) you've finally found and fixed a semi-playable version of DS?
The build of Dragon Stompy deck that you call it traditional (???) has proved itself to be a strong contender in this day legacy metagame. .
So if you think your ideas will be innovation and not 'back to the dark age' step, why not post some match up against competitive legacy decks and we can see together how good your prototype works. .