Originally Posted by
Kich867
It's getting kind of useless to keep bringing this up, but the difference between having 4 mana available and casting pact VS living wish is on the scale of winning or losing most games. If you can produce 4 mana, I would want pact over living wish every time. Wish + Whatever you wished for is 3 mana, whereas Pact is 1. That extra 2 mana is two more elves, two more cards, and that many more untaps of nettle sentinels.
No one is telling you the living wish doesn't work, it's just that through months of experience testing the card and becoming better at playing pact, that there's just no reason for it. It's almost guaranteed to slow you down a turn and that's a hell of a lot more dangerous than having to pay 4 mana next upkeep, which is absurdly easy to do barring a random board wipe. There are nearly infinite ways of producing 4 mana in this deck even if you only hit one land drop and it's like turn 3..
And under what circumstance do your scenarios even happen? If you can pay for Pact, no, living wish doesn't do about the same thing, it does it a turn later, which is kind of the point. Your bullets VS artifacts and enchantments with a wish cost 5-6 mana, pact costs 3-4. That's the difference between doing it now or doing it next turn.
There's even been games where I combo'd off and ran out of steam before hitting 17 mana because I can't get multiples of the same thing with living wish <--- That is extremely relevant, sometimes it's not about having flexibility, it's about getting shit you actually need, and Wish can only do that once unless you wreck your mainboard for it. During a combo my targets are almost universally wirewood symbiotes. There's been plenty of games where I find one and need to fetch the rest to keep going, Wish can't do that, that's kind of a big deal.
And what decks does Living Wish even give you game against? Dredge? Reanimator? By the time you even figure out what you're playing against you're long since dead because Iona hit the table turn 2 and you're fucked before you can even cast living wish. Dredge, a faerie macabre -might- slow them down, it's no guarantee. It's a better game plan to just focus most of the sideboard towards graveyard shit because it's just about the only thing that kills us reliably (even down to Tarmogoyf's and Snapcasters).
This fear that you'll lose the game from pact is unwarranted and confusing, why would you ever pact before you cast glimpse, if glimpse resolves, you should win. This flexibility or setting up of your combo turn you think you get from living wish doesn't really happen that often because of how slow it is, if you're casting Wish just to find something, you're probably looking at a non-existent combo turn--hoping you'll top deck a glimpse. Because if you had a glimpse in hand, you'd rather have a pact with it...
At that point, you might as well just run 4 emrakuls maindeck because that's the only real reason you'd run wish, to have multiple ways to find him, but you'll find him anyways just comboing in a far more streamlined, faster, more consistent, better way. And if you lose to upkeep triggers, I dunno, find something to help you out with that, I've never lost to one, I just check my graveyard after I cast emrakul..