Which is more versatile, Null Rod or Winter Orb?
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Which is more versatile, Null Rod or Winter Orb?
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Winter Orb is good against Lands, Cloudpost, Loam decks, Miracles and probably against other durdling decks.
Against miracles it might not be that strong as it is against Lands, but still a very good option. Orb makes it harder for Miracle player to activate Top that many times, so I think it is good at any time.
Not sure whether I would side it in against Jund... never did, so I can't be judge of it, but they play lots of cheap spells too, it mightl hurt us as well. Similar goes for MUD, they often have other mana sources then lands....
EDIT:
@weaselface: both have their merits, against ANT Orb is useless, Null Rod shines, both are exceptionaly usefull hate and many times you use them both (Miracles).
Where did Jund come from? Not sure I'd bring it in vs them. Miracles, yes.
btm10 is right, Miracles and Lands especially, but anything that can go bigger than us. I wouldn't play Winter Orb in the Hymn build, but for the Stifle versions with Pierces you want to keep these and Dazes live.
While I think it's fine to bring in Winter Orb versus something like Jund, it's a rather dangerous proposition and you may well never get a spot to cast it where it will actually benefit you. When I started playing Orb in earnest I wanted a card that could preform versus Miracles, Turbo Eldrazi and Lands (with splash damage against MUD). You don't want to be playing a Winter Orb when you are behind on board, it's there to make slightly ahead on board into very ahead on board, because you are cutting off their ability to dig, via cantrips or most especially Top, or by delaying via lands like Maze of Ith and Thespian Stage. It can help to bail out your tempo plan, since we can often be slower than RUG.
There is a real danger in playing Orb when you are not ahead, since you cut off your own velocity and make your own cantrips bad. There have been times where I landed Orb, only to actually be very relieved that my opponent actually removed it. The best way I can describe it is that Winter Orb is a very specific answer to a certain number of problems, not a general answer.
At the end of day, I think that Surgical is a far, far better answer to almost anything Jund is doing.
Hello everyone!
First of, im sorry for the wall of text, i dont know how to make spoiler tags or decklists that pop up....
So this is was my second time playing this great deck filled with fun!
A little background story, i havent played magic for very long. around two n half years. Where the first 1.5 years where at the kitchentable with my gf and some friends.
I come from playing Nicfit. so this is the first time im playing blue (except some dabbling around with reanimator in an fnm). Ive probably made lots of misplays and bad sideboarding and such. But hey you gotta start somewhere, right? =) played legacy for about 1 year and played maybe 8 small tournaments. around 10-25players.
About the tournament:
60 players attended! (quite big for a legacy tournament around here)
Price structure for top8:
1: 1x Volcanic Island + Snapcaster Mage
2: 1x Tundra + City of Ass
3: 1x Bayou + Emrakul, the Aeons Torn
4: 1x Bayou + Emrakul, the Aeons Torn
5: 1x Taiga
6: 1x Taiga
7: 1x Taiga
8: 1x Taiga
My deck:
CREATURES (14)
1 True-Name Nemesis
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
1 Gurmag Angler
SORCERIES (9)
4 Ponder
2 Thoughtseize
3 Hymn to Tourach
INSTANTS (16)
4 Abrupt Decay
1 Disfigure
4 Daze
4 Brainstorm
3 Force of Will
PLANESWALKERS (1)
1 Liliana of the Veil
LANDS (20)
4 Verdant Catacombs
4 Polluted Delta
4 Wasteland
4 Underground Sea
2 Tropical Island
2 Bayou
SIDEBOARD (15)
2 Spell Pierce
1 Force of Will
1 Disfigure
1 Murderous Cut
1 Marsh Casualties
1 Golgari Charm
1 Umezawa’s Jitte
1 Surgical Extraction
1 Grafdigger’s Cage
2 Pithing Needle
1 Sylvan Library
1 Liliana of the Veil
1 Null Rod
----------------------------------------------------
Match 1 - Bye from my first tournament. 1-0
Match 2: Miracles
-Round 1, I keep a very wierd (and nervous) first hand that with two daze, 3 lands, truename and a ponder.
I drop truename at turn 3, had do double daze his counterspell. True name get to stay. i never find another creature and he doesnt find a terminus untill he is down to 3 life. then scoops. he played very slow i think the round took 30-35min or so.
-Round 2 , 7card hand contained goyf, tropical, ponder, liliana, hymn, toughtseize, fow. i choose to mulligan (shouldve been an autokeep i hear from people) due to last round being so grindy i felt i want a quicker hand with more aggro... i keep mulligan down to 3, never to see a land again... i scoop round 2 and we go right into round 3 where i start good, he get a terminus with 5life left and then monostary mentor finishes my 16 life in couple of turn without me finding an answer.
He wins: im now at 1-1.
Match 3: Mana Dredge
Round 1: Not much to say. he wins.
Round 2, i get to wasteland his city of brass and get 2 delvers n 2 deathrite operational. My win.
Round 3, i get to wastland his gemstone then get 1 delver 1 goyf n 1 deathrite operational, i win
Standing: 2-1
Match 4: Reanimator
Round 1: Turn 1 griselbrand...
Round 2: pithing needle on my DRS and Liliana. (and sideboarded out all abrupts, didnt think about the needles), i dig around and ping him with deathrites (i have three of them on table) get him down to 14 or so life, without him finding any reanimation spells (i countered one earlier). They i find an abrupt! (Luckily i hadnt boarded out all of the decays that i thought i had....) i abrupt the needle naming DRS and win the round.
round 3: i turn 1 delver in respond he entombs, stupid me having a daze on hand says resolve... he reanimate griselbrand couple rounds later. i later tell him i shouldve dazed his entomb, but i felt somehow better to hear he had a daze on hand himself so wouldnt have done much difference.
Standing: 2-2
Match 5: Miracles
Dont remember much from the rounds except i did some sweet turn 2 toughtseizes that didnt get countered round 2 n 3 and got the his bloodmoon!
he wins round 3.
Standings: 2-3
Match 6: 12-post
Round 1 he gets marit lage on turn 4 or so.
Round 2 i get to wasteland him 3 times, still close round. i win.
round 3. i get to wasteland his thespian stage, play 2 hymn a liliana and a toughtseize. he doesnt recover and i win.
Final standings for me; 3-3. Finish on place 25/60. Im VERY happy i finished as i did with the little experience i have with legacy and this deck!
Just continue to play and gather experience now=)
Maybe most of you aint intrested in reading such a noob post. But thanks if you did!
Cheers!
Not a bad first outing. I wouldn't keep that hand though. With Sea I'd snap it off, but you've already basically gone to 6 (or worse) with two BB spells and no black source and you're basically forced to Ponder for a land on turn 1 with no interaction on the draw. Not where you want to be, especially against Miracles
I definitely think Surgical is better against Punishing Fire than Winter Orb is. We aren't nearly threat-dense enough to make turning Grove off every other turn worthwhile. They're also a Deathrite deck, so they can offset some of the tempo loss.
I play it in my Hymn list, but I cut Liliana and Disfigure for Pierce in that list so...
4-1-1 into top 8 split (£1,100 total pool for top 8; £137.50 each) at 44 player event this weekend
2-0 vs mirror
2-0 vs xxx
2-1 vs MUD
0-2 vs burn
2-1 vs Grixis Tezz
ID
BUG Delver
4 Delver of Secrets
4 Deathrite Shaman
4 Dark Confidant
3 Tarmogoyf
1 Vendilion Clique
1 Jace, Vryn’s Prodigy
4 Abrupt Decay
3 Thoughtseize
1 Disfigure
4 Brainstorm
3 Ponder
3 Daze
3 Force of Will
1 Sylvan Library
2 Spell Pierce
4 Verdant Catacombs
4 Polluted Delta
1 Misty Rainforest
3 Underground Sea
2 Tropical Island
1 Bayou
4 Wasteland
Sideboard
1 Pithing Needle
1 Null Rod
1 Force of Will
1 Nihil Spellbomb
2 Dread of Night
1 Umezawa’s Jitte
1 Duress
1 Flusterstorm
1 Submerge
2 Baleful Strix
1 Pernicious Deed
1 Surgical Extraction
1 Misdirection
Congrats on your result. This is a genuinely interesting list. When do you board in Strix? Does it always come along with Deed? 24 Instants and Sorceries seems to be pushing it - did you have a hard time blind-flipping Delver? Is Thoughtseize over Hymn influenced solely by the BB cost, or is it more about velocity? If it's about velocity, do you think it's worthwhile to try and fit a Tombstalker or Gurmag Angler into the deck?
I'm still confused by Jace, VP being played in decks with mostly reactive cards (daze, pierce etc). Don't you at least want something high impact to flashback like Hymn?
I think that this thinking is sort of a trap. Most opponents will be hellbent by the midgame, especially given Thoughtseize and your Bobs, so rebuying Hymn is usually pretty meh. If your opponent has targets, getting back a Decay is always going to be valuable, and Jace provides insurance against people trying to overload Decay by boarding in a bunch of irritating permanents. Rebuying Brainstorm and Ponder in the midgame is still CA+selection, and you still have a Planeswalker that threatens to take over the game afterward. Asthereal or H pointed out a few pages back that BUG Delver is about constantly reassessing your role in a game, and both sides of JVP facilitate that plan.
It's not the worst idea to run Jace VP. He can be a solid Sylvan Library replacement. He's blue, which helps for FoW, and if he flips we have a fine Planeswalker that only cost us 2 mana to cast. Even when we are the aggressive player and we don't really want to run cards that don't have an immidiate impact when we cast them, we are often still happy to run a one-of Sylvan, so Jace could also be an interesting option there.
24 instants/sorceries is indeed pushing it, but my old list with 2x Stalker, 1x Sylvan, 1x Liliana also ran 24. It bites you at times, and I'd definitely not advise to go any lower than that, but I put down a few nice results so it's probably okayish.
Only thing I was surprised by was the choice of 3x Goyf / 4x Confidant. I'd probably switch those numbers, but I'm guessing this was a meta call?
I took this deck for the first time to see how it works for very small tournament (4 Rounds)
R1 - JUND (2:0) - won the die roll
G1 - I beat hit with goyf dealing with DRS with decay.
G2 - I countered everything he played refilling my hand with BOB.
R2 - RUG DELVER (1:2) - lost the die roll
G1 - he runs me over with delver and goyf.
G2 - I run him over with delver and 2 goyfs.
G3 - he had just everything wastelands, submerges and delver and goyf.
R3 - MIRACLES (2:1) - lost the die roll
G1 - I beat him to 4 drawing the ton of lands then he stabilizes and ran me over with mentor
G2 - I beat him with early goyf stifling miracles triggers and drawing cards from BOB
G3 - he was stucked on 4 lands i have shaman, BOB and lot of counters
R4 - ELVES (2:0) - lost the die roll
G1 - he played some creatures that I kept at the bay with goyfs slowly increasing board pressure (no combo at all).
G2 - he was mana screwed. I countered his glimpse, killed arbor with wasteland and flipped toxic deluge with 2 BOB in play clearing his 8 elves immediately.
This deck is sweet! :D
What do you guys feel about natural state in the SB -- especially in the Bob versions?
Natural State seems pretty redundant when we run Abrupt Decay.
Well, supplemental Artifact or Enchantment hate can be good, depending on the meta, but yeah, the fact that Decay hits everything that State does and State hits nothing that Decay does not really means that you'd want something better as a sideboard card. Even Nature's Claim is better because it can hit anything (and I'd never run Nature's Claim).
Could someone critique this for me before I buy it? I feel the mana base could use some changing and maybe cutting a spell pierce for a 4th decay might be better but I have no experience with this format. Also, if someone could, list out some "god hands" or ideal opening hands for On the Play and On the Draw?
1 Bayou
1 Misty Rainforest
4 Polluted Delta
3 Scalding Tarn
2 Tropical Island
3 Underground Sea
4 Wasteland
2 Dark Confidant
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
3 Abrupt Decay
4 Brainstorm
4 Daze
3 Force of Will
2 Hymn to Tourach
4 Ponder
2 Spell Pierce
4 Stifle
2 Thoughtseize
Sideboard
1 Abrupt Decay
1 Disfigure
1 Flusterstorm
1 Golgari Charm
1 Grafdigger's Cage
1 Krosan Grip
1 Life from the Loam
1 Liliana of the Veil
1 Null Rod
1 Pithing Needle
1 Spell Pierce
1 Submerge
1 Surgical Extraction
1 Toxic Deluge
1 Umezawa's Jitte
I think you would be better served going all in the Stifle/Spell Pierce build with 3 trop/3 sea OR going all in on the black build with 4sea/2bayou/1trop and 4 hymns and lilis
The hold up blue for countermagic/stifle and sorcery speed disruption don't play well together...
I would also try and fit the 4th decay main. I play 5 removal spells main and that has always felt good to me
This is what I'm playing, a more blue based BUG delver deck
4 delver
4 drs
4 goyf
1 tnn
1 gurmag angler
4 daze
4 force of will
4 stifle
4 ponder
4 brainstorm
3 spell pierce
4 abrupt decay
1 dismember
8 fetch
3 trop
3 sea
4 wasteland
Right. I meant if you need more enchantment hate in the sideboard, I'd look towards something like Golgari Charm that is simply more flexible than State which, for all intents and purposes, a worse Abrupt Decay. :)
I've played both the Hymn version and Stifle version, and will be probably be sleeving up the Stifle version if I go to SCG Philly since I'm more comfortable with it than the proactive discard version. The core of the Stifle version is usually:
4 Delver
4 DRS
4 Goyf
12 Creatures
4 Ponder
4 Brainstorm
4 Force of Will
4 Daze
4 Stifle
4 Decay
24 Instants/Sorceries
3 Tropical Island
3 Underground Sea
4 Wasteland
8 Fetches
18 Lands
My list is +2 Dark Confidant, +2 Spell Pierce, +1 Disfigure and +1 Dismember. I'm recommend reading Jim Davis's article about it on SCG. He's been playing the deck for over a year. http://www.starcitygames.com/article...ye-Monkey.html
Thanks for the great info! The article was a good read but I feel like it didn't help me much. Could you guys critique my Sideboard for an unknown meta and maybe list some really solid hands to keep on the play and on the draw? I always feel that these primers are missing that kind of information.
Well, the "ideal sideboard" is really going to depend on what your maindeck looks like. If you run Stifle, Spell Pierce is a lot better than Thoughtsieze, so it should be in the main.
I would want to keep 4 Decay main. Pierce main too. If I were to make a sideboard, it would be:Quote:
1 Abrupt Decay
1 Disfigure
1 Flusterstorm
1 Golgari Charm
1 Grafdigger's Cage
1 Krosan Grip
1 Life from the Loam
1 Liliana of the Veil
1 Null Rod
1 Pithing Needle
1 Spell Pierce
1 Submerge
1 Surgical Extraction
1 Toxic Deluge
1 Umezawa's Jitte
2 Disfigure
1 Flusterstorm
1 Golgari Charm
1 Grafdigger's Cage
1 Krosan Grip
1 Life from the Loam
1 Winter Orb
1 Null Rod
1 Pithing Needle
1 Sylvan Library
1 Submerge
2 Surgical Extraction
1 Umezawa's Jitte
No Deluge, since I'd run a t least 2 Confidant and 2 True-Name. Library is almost a must-have in my mind. Two Disfigure is probably not needed, depending on your maindeck, so you can consider them a flex slot. Jitte is not really ideal here but with True-Name it can certainly break some fair matchups.
Your best hands will be a combination of threats and disruption. I'm not really smart enough to come up with great lines, but some games Stifle will be MVP, where in others, it might be Spell Pierce or Wasteland. In same games (mostly on the play) Daze will be great, in others, likely nearly useless (Force fodder). In any case, everything in your deck is better with a threat on board, regardless of being on the play or draw. All disruption hands are going to be generally better than all threat hands, but that definitely depends on the match-up, how many cantrips you have access too, etc.
On the play, value Delver higher, with Stifle and Daze. On the draw, value Deathrite, Spell Pierce and Abrupt Decay higher, along with Wasteland over Stifle. Of course, these are generalities and just my opinion.
I would recommend watching Bon Huang pilot the deck on MTGO. Should give you a better feel for what hands are keepable on the play/draw, and what lines of play are good versus different opponents.
https://www.youtube.com/playlist?lis...Hv2htS6kQ8tKWu
If you decide to go for the Hymn version, here's some advice on building a list for that. :wink:
If i where to bring TA (Hymn version) to a large event (200+ players), what would be a suggested 75?
Also, how problematic is Eldrazi Stompy? Think they can overload quite easy and most creatures they drop are out of reach for our removal. Best plan here seems to be mana denial coupled with a fast clock.
Probably something like one of Bob's recent lists (I changed a little bit):
4 x Deathrite Shaman
4 x Delver of Secrets
4 x Tarmogoyf
1 x Flex Creature
4 x Hymn to Tourach
1 x Liliana of the Veil
4 x Ponder
4 x Brainstorm
4 x Abrupt Decay
4 x Force of Will
4 x Daze
1 x Sylvan Library
1 x Flex Spell
2 x Bayou
4 x Underground Sea
1 x Tropical Island
4 x Polluted Delta
1 x Verdant Catacombs
4 x Misty Rainforest
4 x Wasteland
Sideboard
3 x Spell Pierce
2 x Disfigure
1 x Liliana of the Veil
1 x Dread of Night
2 x Golgari Charm
1 x Dismember
1 x Pithing Needle
1 x Grafdigger's Cage
1 x Null Rod
1 x Vendilion Clique
1 x Flex Sideboard Slot (Meta game choice)
The only thing I am really not too sure of is having three Spell Pierce in the side, but I think you need to weigh your expected meta and chose what you want to beat, then adjust accordingly. I don't know that I am comfortable having zero Surgical Extractions, but again, that is up to you.
Thank you for your reply.
Looks pretty close to what i have been running;
3 hymn
2 thoughtseize
2 Liliana
1 Sylvan library
1 Tombstalker/Tasigur
But i am looking at the following cards aswell;
1 Jace VP
2/3 Dark Confidant
2 Painful Truths
I really like having 2 Liliana in the MD and mostly i am playing very aggressive (which is the appeal over the Stifle version for me).
As sideboard i am running;
2 Flusterstorm
2 Surgical Extraction
1 V. Clique
1 grafdigger
1 null rod
1 P. Needle
1 Life from the loam
1 Garruk Relentless
2 Golgari Charm
1 Dread of Night
1 Darkblast
1 Krosan Grip
So far i have run a ton of games with my local group, but i am preparing for a large tournament which follows in 3 months from now and am considering bringer either this, Junk or UB OmniShow.
Well, one thing I don't particularly like about having Tasigur or Tombstalker is that if they bring in something like RiP to deal with Goyf/Deathrite, it deals with them too. We are already very Graveyard dependent. Doubling down on it, with Jace probably doesn't really help either. I tested Jace a bit and while he is ok, to maybe good, he is not aggressive at all, so I found that he probably wasn't ideal. I like that Confidant doesn't need the graveyard to be good.
I have yet to be able to get a chance to test Truths, 2 is probably pretty good though. 2 Liliana is also a configuration I have run before and liked it, also gives you another sideboard slot to play with.
Your sideboard looks good to me, in a general sense. I like the idea of Garruk, but I have never run him myself.
Tasigur; i had it as an aggresive beater that could help in the lategame. In reality i rarely got to the point where i was actually able to use it in the lategame, so i decided to swap it to Stalker. But your point about being to dependent on the grave is very real. I really like to have a one-off beefy creature. That said Dark Confidant makes most sense in replacing Stalker (and library). TNN is a solid option but i dont like the idea of running UU in a 19 land deck with BB heavy cards.
Thruths is seems like a fine replacement for 2 Confidant, they have effect right away and you control the lifeloss. Only thing is that it doesnt add pressure by itself.
As for sideboard i really like cards to be either recurring, hit multiples or are a 'permanent' effect.
Garruk Relentless is really nice to have in the control match-up. Especially against Miracles.
There was a really good guide posted back on page 111 if you wanna take a look at that. As for the Eldrazi statement, I don't have a huge amount of experience with it in Legacy but it puts out 5/5s on turn 2.
Edit: Would 2x Bob work well in that Hymn based decks instead of the single creature and spell?
The Miracles players I know seem to fear Confidant most of all the cards we play.
If Miracles is a very big thing, it might be worth it to play three copies in your 75.
Against Storm I'm not the biggest fan, but Confidant does draw into more disruption.
Then again, Storm is one of our best matchups. We should be fine against Storm anyway.
I play the Stifle version over the discard version because I'm in a Miracles heavy meta. Dark Confidant, Sylvan Library and Painful Truths are all fantastic against them.
How relevant are gameplay videos from 2013 and onwards? I am watching a bunch of SCG coverage of the deck and wanted to know how relevant the information is when compared to todays meta. If anyone has more up to date coverage then please pass it on!
I'm trying to come up with simple heuristics for how best to stack Dark Confidant and Delver of Secrets triggers with unknown cards on top of library so that I don't have to waste time and mental energy during an actual tournament. This may be a bit pedantic, but we only have to go through the process once. Please feel free to correct me if you see any mistakes or add to this list as this is nowhere near complete.
One Confidant, one Delver, no relevant instants or activated abilities in hand or on board
- Resolve Delver trigger first if concealing information is more important.
- Resolve Confidant trigger first if increasing the probability of flipping Delver is more important. The top two cards of your library can be AA, AB, or BA, with P(AB) = P(BA), but stacking your triggers in this way gives you a chance of flipping Delver even if the top of your deck is [Brainstorm, non-instant/sorcery].
One Confidant, one Delver, potential instants or activated abilities in consideration
- Resolve Delver trigger first if your primary consideration is dying to an unlucky Dark Confidant trigger. This will allow you to shuffle away a high casting cost card with a fetchland, Stifle the Dark Confidant trigger, or otherwise manipulate the top of your deck before resolving the Dark Confidant trigger, as well as informing you whether it's necessary to activate Deathrite Shaman for lifegain during the awkward upkeep step.
- Otherwise, the logic from the previous section applies, except that if you choose to resolve the Confidant trigger first, you can still shuffle away any card you reveal to the Delver trigger before drawing
Two Delvers, one or more Confidants, no relevant instants or activated abilities in hand or on board - It may be possible to flip zero, one, or two Delvers, but in some board states, you can only win by flipping two and in some cases you are fine if you flip at least one.
- If the game state is such that your primary consideration is to flip both Delvers, it is best to stack both Delver triggers in "higher variance" manner so that they "together" (adjacently on the stack). You can further optimize this probability by resolving all Confidant triggers before the Delver triggers resolve so that any Brainstorms gained from Dark Confidant increase your probability accordingly.
- If the game state is such that your primary consideration is to flip at least one Delver, it is best to stack the Delver triggers in "lower variance" manner, separately with intervening Dark Confidant triggers in between. With two Dark Confidants and two Delvers, the optimal sequence is resolving the first Confidant trigger, followed by a Delver, then the second Confidant, and then the second Delver, as this allows for two separate cards to potentially trigger at least one Delver as well as a gained Brainstorm from the first Bob trigger to aid with deck manipulation.
- Note that the above statements can be generalized to situations involving more than two Delvers.
@lordofthepit Just ... wow. Nice write up. Very informative for me as a new player. My only suggestion would be to add a small writeup about how to properly/efficiently shuffle away cards after the triggers for delver/bob.