Geez kids, that's where sideboards and metagaming comes in.
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Geez kids, that's where sideboards and metagaming comes in.
DnT isn't a very good matchup. So have a plan: board for it or try to dodge, both are fine choices. My plan is to dodge and if that fails, get lucky. Legacy is deep, you can win almost any matchup if you think hard enough.
And by get his Ports online earlier you mean make your Prices castable right?
From my experience it is winnable but they are favored. Sometimes burn to the dome and race them will get there. Playing the long game will be rough
So I'm buying into this deck after selling most of my Jund duals. I'm just lacking the Volcanic Islands and SCMs. I'm tired of just dying to combo lol, and I'm planning to build American Delver in the future so this seems to be a good deck to start.
Anyway, can anyone give a rough breakdown of the deck's matchups? I'm sure it has been discussed somewhere, but I guess with new tech and all everywhere maybe a refresher course would help :D
Here's some useful articles written by Andrew Schneider :
http://www.starcitygames.com/article...In-Legacy.html
http://roxiecards.com/sideboarding-i...ith-ur-delver/
I've been playing with 4 young pyromancers in this deck and it has been ridiculous so far. It is hands down the best card in this deck, it's even better than delver. I've cut Snapcaster because 3cc is quite high for this deck as I want to be able to operate off 2 lands.
Here's the list:
4 Delver
4 Goblin Guide
3 Grim
4 Young Pyromancer
4 Force
4 Daze
4 Brainstorm
4 Ponder
4 Bolt
4 Chain
2 Dismember
1 Fireblast
10 fetch
4 Volcanic
4 Wasteland
Why play dismember over price? And the wastelands main deck? Right now i'd have to say price of progress is the best card in the deck. But i can see what your plan is, it's out tempo them while beating with 1/1s. I still believe some number of snapcasters are still great. What match ups are you crushing so far? God i'm now tempted to use this deck on our weekly legacy to try it out. So we finally have our red confidant? Uncommon ftw
Yeah, somehow with all those spells, Snapcasters are the weakest links and I am also planning to include YP-s in deck, but with more velocity spells (Gitaxian Probe, Thoughtscour) that also clear Brainstorm lock and put stuff in the grave for Mancer. Unfortunately I am not good deckbuilder and GP Rimini is too close to have optimal decklist. Probably another go for trusty merfolk at sideevents when I fail to day2.
I've been testing your list and it has been great I've beaten a lot of the decks to beat. I just dislike the manabase as basic lands are one of U/R Delver's strengths. What sideboard did you prepare? I'm a little lost with it lol I also removed the Fireblast for a Spell Pierce.
I mean I'd imagine Flusterstorm should have been there from the start, but from my experience this deck is one of the better decks in general against almost any combo deck. Ultra fast clocks with counter backup and burn reach, RUG doesn't even have quite so good a matchup against combo as this deck does. In fact I'd say more often this deck's worst enemy is itself. When I was playing it (cards aren't much different than they are today), I would often need just a few more points of damage and rip a brainstorm, brainstorm into fetch, fetch, daze, and lose. But when it draws well and you find the right balance of burns and counters and creatures, it's silly how strong it is.
I tried price of progress instead of Dismember at first. It was... so-so. In some. Mus, it's a total blowout. While those with stable mana bases can handle price. Also since the deck involves alot of 1/1s you really need alot of removal to keep the board clear. Even a puny 2/2 gaddock teeq or a 1/2 deathrite can stop the 1/1 token beats. You literally have to clear every single blocker. I've also change up the list slightly. I cut 3 chains for 3 Forked bolt. The 1 Fireblast is flex and I'm testing the 3rd Dismember in the slot. Thsi decks primary weakness is big dudes. A goyf/kotr can block tokens and goblin guide. Dismember is just insurance. Forked bolt is great for occasional 2 for 1s. Also I like that you can ping a 1 toughness due for 1 and the opponent for 1 as well. Generally forked bolt is more useful by a slim margin.
As for the manabase, it's OK for me. Lots of fetches are good for Grim and you really can't afford. Basics unfortunately. The whole deck can operate off a Volc and a wasteland so I like that. This deck is blazing fast and young pyromancer is so much better than goyf in this sort of deck. It's abit like Stoneforge, if you get the turn back, you've won more or less.
So far, it's been good against most of the DTBs. I'm even positive against GW Maverick which surprised even myself. Young pyromancer is such a house.
I never thought of Maverick as a bad matchup, so why is that surprising?
Good Maverick player is a rough match up.
@Ivanpei
what does your sideboard look like? I'd assume you're going with Submerges as compared to more burn right?
I like the idea of keeping it to just two colors and not being so greedy with the manabase or necessarily having to use swords to clear the board but rather just swarm past them. If they are leaving a goyf back to block your one ones then you have already won. Forked bolts to clear the blocking and advantage of bobs and DRS.
Maybe this is insane, but if big dudes are the problem, have you looked at Flash of Defiance? The only thing this doesn't really deal with is Batterskull, but outside of that it seems pretty hard to beat in terms of pure value. Mom, spirit tokens, Goyfs, Knights, Mongeese, DRS, all of the Elves, so on. Seems at least worth testing in the board.