Originally Posted by
Ertai87
With the release of Waste Not, I built this deck and played it to a 3-1 finish at my local Legacy event this week. Here's my list followed by a brief event report:
Spells: (23)
4x Inquisition of Kozilek
1x Thoughtseize
3x Hymn to Tourach
1x Raven's Crime
4x Dark Ritual
4x Smallpox
2x Toxic Deluge
4x Innocent Blood
Artifacts: (5)
4x The Rack
1x Crucible of Worlds
Planeswalkers: (4)
4x Liliana of the Veil
Enchantments: (4)
4x Waste Not
Lands: (24)
4x Wasteland
3x Mishra's Factory
1x Mutavault
2x Urborg, Tomb of Yawgmoth
1x Bojuka Bog
13x Swamp
Sideboard: (15)
4x Leyline of Sanctity
3x Thorn of Amethyst
2x Grafdigger's Cage
2x Engineered Plague
2x Surgical Extraction
2x Ensnaring Bridge
Note: My metagame has a lot of combo in it, which impacted some of my deckbuilding choices. The 3x Hymn, lack of Sinkholes, and 3/1 split on Mishra's Factories and Mutavaults were due to card availability, although after playing the deck I'm not sure I want 4 Hymns.
Round 1: Vs Tombstalker Pox
This player has been playing Pox for a while in my metagame, to mixed success. I saw a Sinkhole in his deck while he was shuffling to remind me what he was playing.
Sideboard:
In: 2x Ensnaring Bridge
Out: 2x Toxic Deluge
I woiuld have sideboarded out more removal and perhaps brought in Leylines, but he showed me Tombstalker in game 1 (I knew it was in his deck already without seeing it, but I did see it), so I needed to keep in removal for that.
Game 1: I opened a 7 with only 3 discard spells and no Waste Not, Rack, or Liliana to put a clock on him, and mulliganed (note this was my first game ever with Pox, so it may have been a keep but I was inexperienced). I subsequently mulled to 4 eventually and died in short order.
Game 2: My opponent cast turn 2 Waste Not (the only copy in his 75, as I later found out) and I cast turn 3 Liliana. Then turn 5 Liliana, to avoid giving him a free card by discarding it to my Liliana's +1 into his Waste Not. And then turn 6 Liliana. And turn 7 Liliana. And then my opponent played turn 8 Mishra's Factory. And turn 9 Mishra's Factory. And turn 10 Mutavault. And then I died.
Variance, I learned, is a thing.
0-1
Round 2: Vs. Dredge
This player was playing next to me in round 1, so I knew what he was on as well.
Game 1: On the draw I choose to cast turn 1 Liliana rather than turn 1 Waste Not (with no followup) after he casts turn 1 Faithless Looting, intending on valuing him out with Waste Not on turn 2. I cast Waste Not on turn 2 and the subsequently die to infinite zombies + Flayer of the Hatebound on my opponent's turn 3.
Sideboard:
In: 2x Grafdigger's Cage, 3x Thorn of Amethyst, 2x Surgical Extraction
Out: 2x Toxic Deluge, 4x Innocent Blood, 1x Crucible of Worlds
Game 2: Opponent mulligans to 5 and apparently draws all his Narcomebas while I grind him out with The Rack. I also had Bojuka Bog in my opening hand, which my opponent was none too thrilled to see.
Game 3: I cast turn 1 Grafdigger's Cage. He reads the card and asks me a bunch of rules questions about it, all of which are essentially answered by "Sorry, you don't get to cast spells this game". Opponent didn't board in his anti-hate and loses by intentionally decking himself.
1-1
Round 3: Vs. Monogreen Turbofog
This matchup was actually in a pair-down; I was 1-1, opponent was 0-2. Opponent's plan was to play Constant Mists (optimally, but also other Fog effects) until it decked you with Otherworldly Atlas, Howling Mine, and Rites of Flourishing.
Game 1: I cast turn 2 Waste Not, followed by turn 4 Waste Not and turn 5 Waste Not. It's at this point that I notice that the 3rd ability on Waste Not is not a "may". Oops. Luckily my game plan and my opponent's game plan don't really interact at all, except that his Howling Mines make him draw cards to get out of Rack range, so I just put the brakes on the discard plan until I drop Liliana and ult her to wipe his Otherworldly Atlases, which were preventing The Rack from hitting him, and then The Rack burned him out in short order thereafter.
Sideboard:
In: 3x Thorn of Amethyst, 2x Surgical Extraction
Out: 2x Toxic Deluge, 3x Innocent Blood
I left in 1 Innocent Blood in case my opponent had a transformative sideboard. The Thorns were to make his Constant Mists cost more so he couldn't play them as much (I do have manlands, after all), and the Surgicals were to remove them if I could get them (or Otherworldly Atlas) into his bin.
Game 2: I keep a no-land 7 with a Dark Ritual and a Liliana. I hit my first land on turn 2 while my opponent spends his first couple turns durdling and playing a Howling Mine, and I promptly cast Liliana. I pitch my second Waste Not to Liliana to avoid a similar situation as game 1, and then game 2 proceeds much like Game 1, except without the awkwardness of almost decking myself. I cast a Thorn eventually but we both have infinite lands out so it does nothing, but was still better than the cards I brought out which were literal bricks.
2-1
Round 3: Vs. Tinfins
Opponent was borrowing the deck from someone else, and had never played it before today.
Game 1: I cast turn 1 Thoughtseize -> turn 2 Waste Not + Hymn. He gets Griselbrand into his bin, and I figure I probably have 2 more turns (based on his hand, which I knew due to discard spells) to stop him from going off and play towards a 2-turn clock. Then he untaps and kills me.
Sideboard:
In: Everything but Leylines and Plagues
Out: 2x Toxic Deluge, 4x Innocent Blood, 1x Crucible of Worlds, 1x Thoughtseize, 1x The Rack
Game 2: I cast turn 1 Grafdigger's Cage and notify my opponent that he is now on the Hardcast Griselbrand plan. Which he manages to do, and I answer with a Liliana -2 (from 7). Then he casts another Griselbrand into another Liliana -2 (from 7 again). Eventually he stops drawing Griselbrands and I tick Liliana to 7 again, and when I go to ult my opponent scoops.
Game 3: I cast turn 1 Ensnaring Bridge (off a Dark Ritual), followed by turn 2 Grafdigger's Cage and turn 3 Liliana, holding up Surgical Extraction. We both durdle for a while, but my opponent couldn't realistically win from there.
3-1
Overall, the deck seems quite powerful and I like it a lot. I managed to get Waste Not into play in probably 4 or 5 of my games, and I think it was very good each time, except in game 1 against Turbofog which was player error. I only made 1 or 2 zombies over the course of the day, so, at least in my metagame Waste Not is not a realistic win condition, but as a way to smooth your draws by drawing you into land to cast spells and spells to keep pressure it was very good. I managed to live both dreams of Waste Not -> Thoughtseize and Waste Not -> Hymn, and in both cases I managed to cantrip but didn't do anything broken.
The Rack was very good for me as well. I thought it was just a Modern thing, but it was quite good in Legacy as well. I liked that it wasn't a creature and thus could attack through Ensnaring Bridge and Fog, and multiples of them ends the game in very short order.