Originally Posted by
Piceli89
This deck wants to work as a card advantage machine. basically everything it packs turns out to provide either board or card advantage: see Mother of Runes and Jitte for the first, Wayfarer, Seer, Mystic for the others. The only exceptions are removals, aggro sticks and protection. We need a card to fill the 60th slot that covers these points:
-creates card advantage,or at least cycles itself, harmonically to the decks' strategy and philosophy;
-blue if possible, to increase the foW count;
-can operate fairly good against the bad matchups, i..e Zoo, Survival and Reanimator;
-maybe if it has a decent body (yes, it would be better if it was a creature) it would be better;
-if possible, to stay permanently.
-unexpected.
-so good that it is not totally dead in non aggro/aggro-control matchups.
You can see that Canonist does not manage to get most of this stuff.
Sphinx is what covers the majority of these ones, even if I dislike her because it seemed that I always 4x1ed myself when playing because of Stp/Path/Stifle losing not only lands and vials, but also Fows and dazes, and in general playing a pseudo burn or wall creature that stays on the board for 2 turns doesn't attract me a lot.
We can go on searching, but i doubt we'll find something better than Sphinx, unfortunately. We called Spellstutter, Ninja, Clique, Waterfront Bouncer, Mimeomancer, Stormscape Apprentice (yes, i was convinced of his power for a whole day), but to be honest none of these is really that great to justify its inclusion.
Your suggestion of Willbender is interesting, though. But i fear he's too slow in the matchups above, Zoo particularly.