Originally Posted by
Brael
Update on that simulation I've written about a few times. All my code for it is written, all that's left really is to let it run with numerous deck permutations and generate data, then extract that data from the database, which is relatively simple though a bit tedious. Looking over the logs not all of the lines appear to be optimal, but they look to be good enough.
They're pretty long so I don't want to post any sample logs for people to scrutinize the lines, but if someones interested I can PM a couple games worth of output.
Last year I think it was, or maybe the year prior someone managed to top 8 an SCG with Keldon Megaliths, if I remember correctly he made it all the way to the finals. In general though it's just not very good. We actually have a lot of uncounterable damage right now with Exquisite Firecraft and Volcanic Fallout, plus we can usually sneak some in as well. That reduces the value of just how many cards like Barbarian Ring you need. There's definitely not a high enough demand on the effect to use it.