Originally Posted by
Tacosnape
The unbanning of Metalworker has led me to start playing a green-splash Stax build built around Winter Orb. Here's my list, at current.
4 Ancient Tomb
4 City of Traitors
3 Mishra's Factory
4 Wasteland
1 Horizon Canopy
8 Snow-Covered Forest
4 Mox Diamond
4 Chalice of the Void
4 Trinisphere
3 Tangle Wire
4 Smokestack
3 Crucible of Worlds
4 Winter Orb
3 Powder Keg
4 Metalworker
3 Garruk Wildspeaker
SB:
4 Krosan Grip
1 Trinisphere
2 City of Solitude
4 Drop of Honey
3 Loaming Shaman
1 Powder Keg
The point is to abuse Winter Orb by exploiting the untap ability of Garruk and the mana ability of Metalworker, and it's full of small synergies that make it function. Garruk and Smokestack, Garruk and Winter Orb, Metalworker and Winter Orb, Garruk and Tangle Wire, Tangle Wire and Winter Orb, Trinisphere and Winter Orb, Trinisphere and Tangle Wire, Crucible and Wasteland, Crucible and Smokestack, etc. The deck kills with Beast tokens, Metalworker, and Factory.
The board intends to shore up weaknesses. Grip is versatile and strong. Drop of Honey is my recent replacement for Arboria against fast aggro, and it's invaluable on the draw. (Garruk/Arboria is neat, though.) Loaming Shaman is yard hate and a midrange threat all in one.
Powder Keg has proven to be necessary, though in what number I'm still testing. Keg kills Vial and is the closest thing this deck has to actual threat removal.
The deck has proven to be incredible when I'm not staring down a quick horde of threats, and I'm looking for clever ways to stymie this problem, particularly in game one in the form of something maindeckable.