I played this list in Chicago:
4 Thopter
4 Worker
4 Disciple
4 Ravager
4 Frog
4 Enforcer
4 Master
4 Springleaf Drum
3 Vial
4 Plating
4 Thoughtcast
4 Seat
4 Vault
4 Citadel
3 Ancient Den
2 City of Brass
Sideboard
3 Thoughtseize
4 Pithing Needle
4 Relic of Progenitus
4 Ethersworn Canonist
I went 7-2 Day 1 with just a single bye. I had some good matchups along the way. I was going to play the original list in this thread but after walking the room we decided to go with Ethersworn and the Thougthseizes. They were correct choices on the day for sure.
Rd 2, I win 2-0 over Dredge. Game 1 he loses because I drop Ravager before he can get off a good sized Breakthrough. Game 2 he keeps a hand with some hate but not enough gas. He Needles both Relic and Crypt in the first few turns and tries to win with just dredging on his draw step which is obviously too slow.
Rd 3, I win 2-1 over UWb Landstill. Game 1 I blow him out. Game 2 he Wraths my board before I can get enough damage in. And in Game 3 he taps out for a Elspeth on his 4th turn and I am able to kill him with a Master and a plated Enforcer with his only blocker being a solider token.
Rd 4, I win 2-1 over European Pro Manuel Bucher playing Uwb Faeries. Game 1 he mulls to 4. Game 2 a quick Jitte, thanks to a Chrome Mox is enough for him to stabilize. Game 3 he cannot deal with double Frog and Enforcer.
Rd 5, I win 2-0 over a Counterbalance-Based Gro list, with Bob, Goyf, and Dryads. MD smothers and Engineered Explosives almost get him Game 1 but I am able to get him to 1 life and I stop attacking and let his Bob kill him, even though he has Top out, he had drawn close to 11 land already. Game 2 was not even close.
Rd 6, I lose 2-1 to AnT. Game 1 he does what he is supposed to do and wins on turn two. Game 2 he mulls to 6 and I come out of the gates fast with a double Disciple draw. After the match, he tells me he had a Meltdown in hand to try and wreck my board but couldn't cast it without dying. Game 3 I am forced to mull to 3. All previous hands are unkeepable, but my 3 cards are, Seat, Den, Cannonist. Not too bad. We go land go until I drop the canonist. By this time my two draw steps have brought me another Cannonist and a Drum. On his turn three he Meltdowns for 2 to take my board. We go draw go for 6-7 turns. I never draw a land. He kills me eventually. If the Seat had been a Citadel, I would've come back. Tough beats, gotta move on.
Rd 7, I beat AnT 2-1. Game one I have a turn three kill on the play and he also had a turn three kill so thank god I win most dice rolls. Game 2 he goes off on turn 1. Can't do anything about that. Game 3 I get Duressed on turn 1 and he sees a Cannoist coming down. So upkeep he Chants me off a petal. Next turn he chants me again. The next turn he Chants me a third time. I have no problem with this because he has only 3 cards in hand the entire time. Eventually I get to play things and I play somewhere around 10 cards on turn 5 and kill him the following turn.
Rd 8, I beat Merfolk 2-0. The games were not even close in the slightest bit. I had the nuts of quad Frog in game two on turn two.
Rd 9, at this point I am 7-1 and a lock for Day Two, my opponent offers a draw as he is tired and needs food, I decline, wanting to be in prime position tomorrow. The top tables are littered with blue decks so I want to be at the top. Turns out he is playing a very anti-aggro build of Landstill with MD Propaganda. Prop slows me down too much Game 1 and I lose to Humility. Game 2 I regret not having Grips but luckily I dont get angry as he wastes my first two land drops so I never really am in the game.
7-2 was pretty good for Day One, my only fear was all the random decks I saw around the X-2 brackets.
Day 2
Rd 10, I win 2-1 against Belcher. I win the die roll and lead with Citadel, Drum, Thopter, Frogmite. Good start. He starts with SSG, Rite of Flame, ESG, Tinderwall, two blank Chrome Mox, Empty the Warrens for ten guys, he has the better start. I kill him turn three though with Plating, Rav and Disciple. Thopter beats! Game 2 he does his thing turn 1 and I am done. Game 3 I open a hand that can led with Seize or Needle, I lead with the Seize because my hand can not beat a big Empty. I see Empty, Belcher, and mana to play both, but not activate Belcher. He is three short. So I take the Empty and pass. He draws, says sorry, and plays the Belcher out and shows the LED he drew. Good thing he still had a Bayou in his deck because he hit me for about 10 damage and then revealed Bayou. I Needle Belcher and he loses pretty fast.
Rd 11, I lose 0-2 to Carlos Ramao playing Aggro Loam. Game 1 he Burning Wishes for Shattering Spree to take out all my creatures and slowly wins from there. Game 2 is pretty much the same except he Wishes for the same Spree 4 times thanks to my having to Relic his graveyard a couple times to keep him off Assult/Loam.
Rd 12, I lose 1-2 to Dredge. Game 1 he wins the die roll, mulls to 6 and leads with Tireless Tribe. I am in rough shape. All I have is a Worker and a pass. Next turn I will have Ravager though. I hope he doesn't kill me this turn. He doesn't discard a single dredge and just draws for turn. He then discards the top decked Gravetroll and casts Careful Study and Breakthrough to end me. Game 2 he keeps a slow hand that plays around the hate. I am forced to crack my Relic turn three with two Narco triggers on the stack and pretty good grave. He recovers quickly and gets a 21/21 Troll in play and about 7 zombie tokens. I have only a couple turns to do something. My board is 2 Frogs, Rav, Worker, Thopter, and Master. On his turn he attacks and I chump the troll and take 14 or so. Next turn I draw Thoughtcast, which draws me into Thoughtcast and Disciple, the next Thoughtcast gets me another Disciple which ends that game. Game 3 he mulls to 6. He leads with a Imp and I lead with Citdel into Relic. He pitches a dredger and a useless card to stop my Relic from being good. He has an okay turn with a dredger and a Careful Study. Nothing too great but he Dread Returns an Ichorid Making 6 Tokens, attacks for 3 and gets two more tokens. This is a tough spot. I am at 17 and he has 8 power in play. I have to Relic his graveyard next turn but my second land drop is only a City of Brass. I am holding two Frogmites, Ravager, and Disciple. I draw nothing and can do nothing but RFG his graveyard and drop a Disciple going to 16. He attacks me to 8. I draw and miss a land. An artifact land would've been golden there but I am forced to drop Ravager and do some bad trades. I draw another blank and extend my hand.
Rd 13-15 was all against Goblins. Nothing special here. I won one match and get blown out by the others. Its not my favorite matchup but it is winnable.
So 9-6 overall, after 7-2 start is pretty disappointing but I had a lot of fun with the deck. I believe if I got paired with more of the Counterbalance, blue-based decks, I would've done better on Day Two but I can't complain really.
The deck is very strong in the format as I see it right now. Especially with the Top 8 results. Minus the AnT deck in the top 8, they all seem like 50/50 or better matchups.