Re: Magic 2010 Rules Changes
They significantly weakened 3 of my favourite decks, made creature-based decks even more boring to play and magic sound even more nerdy.
Also I can't see how also this makes the game easier. It may be easier to learn, but overall we need a shitton of erata to make all this work. They just violated an important principle of design. Never touch a running system. So fuckin true.
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
hjalte
Why not? You, as the attacker chooses the order which the creatures are dealt damage.
Quote:
Originally Posted by The Article
The first thing that happens during the combat damage step is that combat damage is assigned. If an attacker is blocked by multiple creatures, the attacking player can divide its combat damage among them. The player starts by assigning damage to the first blocking creature in line. If that creature is assigned lethal damage, further damage may be assigned to that creature and/or the next one in line. If lethal damage is assigned to the second one, the attacking player can move on to the third, and so on. This works very similarly to trample
My opponent chooses the order his creatures block. If I attack with my 5/5, his 1/1 will be the first blocker, then his 5/5, so I have to deal 1 to his 1/1, and 4 to his 5/5.
Re: Magic 2010 Rules Changes
That's it. I quit.
You may laugh at me for over-reacting, but I'm seriosly getting fucking sick of them toying around with the rules like they were rules that didn't matter at all. They do matter. Even if most of the rules are revised due to "metaphoric reasons", the fact that Magic isn't metaphoric at all is really what makes it a sweet game to play. After all, it's magical!
What really makes Magic sweet are the small rules interactions that allow for even more functions of cards. The LED + Ad Nauseam upkeep -> Drawstep is a fantastic example.
It might sound unrealistic that a creature, while striking the opposing dude with his sword, can drop its sword in mid-air and walk over to its buddy to get devoured by the buddy to make the buddy larger. But isn't that really what makes the game fun? The math you must be able to do if you wish to attack the Landstill player with your threshed Mongoose because Factory can pump itself.
Fuck the new terminology, players can call the battlefield for the Blind Eternities if they want. It does not change the functional game play.
As jjjoness' said, this weakened a lot of decks, and most importantly, it became more boring.
With that said, I'll still work theoretically and discuss decks and stuff, but I'm not going to play a single game with the new rules in effect.
Magic R.I.P.
Re: Magic 2010 Rules Changes
I think you can still trade a factory with a mongoose. You activate it during the declare blockers phase.
------
Probably going to be throwing my cards on ebay in a week or so. PM if you want anything specific before I throw my shit up there
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
phoenix33
My opponent chooses the order his creatures block. If I attack with my 5/5, his 1/1 will be the first blocker, then his 5/5, so I have to deal 1 to his 1/1, and 4 to his 5/5.
You're the one who decides which creature is the first blocker and the second one.
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
clavio
I think you can still trade a factory with a mongoose. You activate it during the declare blockers phase.
Then it will assign no damage, I guess. At least that's how it worked pre-6th rules.
Re: Magic 2010 Rules Changes
Mishra's Factory didn't deal damage if tapped to pump it pre-sixth, because back then blocking creatures didn't deal damage if tapped. It was a clever trick that got lost in sixth edition. Now, an Assembly-Worker that blocks a creature and then taps to pump itself will still deal three damage to that creature. This interaction hasn't changed with M10 rules.
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
caiomarcos
Then it will assign no damage, I guess. At least that's how it worked pre-6th rules.
They aren't reverting to Pre-Sixth rules.
Seriously, this isn't that complicated.
You block a Threshed Goose with only a factory. After blockers, you tap it to pump itself. Barring any other effects, they trade.
The end.
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
phoenix33
Fanatic dealing combat damage and running off to kill someone else doesn't make sense.
I disagree. From a flavor/imagination standpoint, I always saw it as a guy who just got defeated in combat, but he's going to go down in a blaze of glory; like a soldier who gets shot, is obviously going to die, but he pulls the pin on a grenade and runs toward his enemy/enemy's base. That's what, "block, damage on stack, sac Fanatic to kill your dude" was to me.
Re: Magic 2010 Rules Changes
By the way...
Has anyone else noticed that the previewed dual land is Superman's fortress?
Re: Magic 2010 Rules Changes
From an article, up today, on SSG:
Quote:
6 - Comprehensive Rules: Learn the rules and then learn how to break them, figuratively. Many players don’t understand the rules, and don’t grasp the best ways to wield them to their advantage. Even those that do still make rules mistakes. For instance, at Regionals this year, I attacked my Mutavault pumped by Glorious Anthem into my opponent. He blocked with Qasali Pridemage, then immediately sacrificed him to destroy the enchantment. After combat, he looked at me and said, “I did something wrong there, didn’t I?” Of course, he should have waited to stack damage. There are quite a few areas of your game that can be solidified by merely learning the rules."
Awkward...
Re: Magic 2010 Rules Changes
R.I.P.
------------------------------------
Hear Lies Combat Tricks
Beloved Friend
1999-2009
"Yea, though I walk through the valley
of the shadow of death, I will fear no
evil: for thou art with me; thy rod and
thy staff they comfort me.
(Psalm 23:4) "
Re: Magic 2010 Rules Changes
...
Oh my God.
The new combat rules make Banding useful.
SAY IT IS NOT SOOOOO~
Re: Magic 2010 Rules Changes
http://img269.imageshack.us/img269/4281/604597k.gif
This is what will happen with the new rules :)
Anyway, this isn't a big deal. So far I'm probably the one who's totally OK with the changes. Not even slightly disappointed. Just going to be a little different.
Re: Magic 2010 Rules Changes
Ha, we always knew he was Blue/White! (fucker) that's why I didn't like him. And this is the wrong forum to post this in, but I love that Land. Fuck yes to the new lands. Perfect design. I was trying to figure out what they would do, and that is so elegant. 3 color decks, still viable, but you must be based around a color. Love it. I already like this standard, and I will like it even more now. Extended will be interesting too, fetchlands out, these in. I wonder if they will alternate on color and off color each year keeping ten of these legal at all times?
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
Jaynel
Bryant is probably crying somewhere. No more upkeep LED tricks.
Eh. Could be worse, I mean June 20th is coming.
When do these rules come into play?
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
Bryant Cook
When do these rules come into play?
They don't come into play. They're put into the battlefield.
Re: Magic 2010 Rules Changes
Quote:
Originally Posted by
GreenOne
They don't come into play. They're put into the battlefield.
Zing!
I for one hate creatures. I could care less about all this riffle raffle,"OMG THE SKY IS FALLING FANATIC SUCKS NOW, OH NOES." Grow up.
Re: Magic 2010 Rules Changes
This rules manager has now nerfed two of my favorite decks. I'm going to start playing something I despise so maybe he'll fuck with Threshold too.
Re: Magic 2010 Rules Changes
I see any changes to magic from the perspective of the Sliver Hive.
Hybernation sliver got worse. Cant deal damage before bouncing the sliver. I guess i dont need to get the U/B fetches and duals now. yay for my wallet, boohoo for my deck's future.
Darkheart sliver got WAY worse. Prety much sucks now. Too bad, I liked that one.
Essence Sliver has the non "lifelink" wording, so no effect. Too bad, i think in all cases except sliver mirror match (and multiple essences at once) the new lifelink would be better on it.
Vial in a muscle sliver to make all the fighting slivers and mutavaults survive will no longer work... oh well, guess i'll just have to keep my plated slivers alive longer.
In general, i dont think any of these changes realy matter much... Nerfing ANT by not carrying mana from upkeep to draw is a good thing from my perspective, that was a mean trick. The fact that D&T's main engine (combat tricks) is gone sucks, cause that was gonna be the next deck i was gonna get the cards for.
I just hope that considering how much work they put into the combat step to make damage prevention still work that they make some good damage prevention spells soon. If it wasnt for damage prevention getting screwed by the nonstacking combat damage, they could have litteraly just said "doesnt use the stack any more" and that would have been the only change needed. They did all this "arrange blockers" bull to accomodate damage prevention. If they dont print a damage prevention set in the next two years i'll be very surprised.