Originally Posted by
Chubu!
@ Hollywood
Without Ritual, how do you stall long enough to get Nether Void into play vs. combo? The combo match I most worry about is the Doomsday build of storm combo. They can go off from surprisingly low life, and kill us even with quite a bit of life. (I lost a match the other day where I had Nighthawk on the board, and life totals were 26 to 8, I believe.) Granted, in that match, I would have had time to land a Nether Void ftw, but I don't count on making it several turns in w/o a lucky Therapy nailing a few key cards in their hand, as happened that time. Not much of a gameplan, obviously. The player suggested Mindbreak Trap to me, as I didn't see a Pact in his build. Fair enough. On the other hand, Trap is a reactive card, and can thus be Duressed/Thoughtseized away before they go off. And a smart combo player will do such.