This is like exhibit A in why they should just stop trying to come up with new keyword mechanics for every set.
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Critters could also have abilities like Triskelion where the +1/+1 counter is used for something.
Still better than banding.Quote:
This is like exhibit A in why they should just stop trying to come up with new keyword mechanics for every set.
Unleash does look pretty shitty. However, it could have been good if they put a number on it... like Unleash 1 for the card that got spoiled vs. Unleash 4 on something else.
Also, that card would have actually been alright if it were costed at a single black instead of 1B.
It looks like a mechanic that wouldn't even be good in draft. Then again, perhaps they'll make it better with creatures that have extra abilities if they've been unleashed. ie.
(example card) B
Creature - Demon
Unleash
As long as ~ is Unleashed, whenever it deals combat damage to a player, that player discards a card at random.
1/1
(example card) G
Creature - Druid
Unleash
As long as ~ is Unleashed, whenever it deals combat damage to a player, you may search your library for a land and put that card into your hand.
1/1
(example card) U
Creature - Illusion
Flying, Unleash
As long as ~ is Unleashed, whenever it deals combat damage to a player, you may Scry 1.
Well, keep in mind that it's also on a Rakdos card so you shouldn't have to see too much of it outside of B and R sealed picks.
edit - posted at the same time as torpidninja
Something like Unleash 4 is going to have problems. If it's costed appropriately for the bigger end of the card, the non-unleashed end will seem shitty; if it's costed appropriately for the non-unleashed end, the correct decision 90% of the time will be to unleash it, which isn't interesting at all. I understand that larger numbers of counters on Unleash would make the cards Constructed-playable, but as it is I feel like they can already do that with the right combination of secondary abilities:
Unleash + Intimidate / Flying = formidable offensive creature
Unleash + Haste = suicidal fast attacker
Unleash + "Remove a counter" = attacker that can activate an ability and then chump when outclassed
Too many cheap Unleash creatures in the environment would make for a pretty brutal fast aggro deck if the Unleash numbers start to get too large. As it stands, they can make fine Constructed cards if they did something like, say a red one-drop 1/1 with Unleash and haste.
The current wording makes the cards actually interesting for Limited rather than stupidly overpowered. There's an actual decision to be made about whether a single counter is good enough to justify limiting your blockers.
While Unleash by itself is a pretty shitty mechanic, we'll have to wait and see how the actual cards turn out. Bonus effects with +1/+1 counters are basically a must. E.g. something basic:
Rakdos Goblin :r:
Creature - Goblin
Unleash
As long as Rakdos Goblin has a +1/+1 counter on it, Rakdos Goblin has haste.
1/1
I agree. For aggressive, cheap cards, unleashing will probably always be the right choice unless with another drawback on top of the can't block. On high-end creature, keeping the ability to block is probably more important. I see unleash at its best on 2 and 3 cmc creature. Something like:
Ominous Presence BB
Creature - Spirit
Deathtouch
Unleash
2/2
Deathtouch (especially with first strike) feel like the best mechanic to go with Unleash. If you don't Unleash, the card can work as removal, else it work only as an attacker that will trade on block.
It's about time they started printing Walkers with reasonable ultimatums and powerful second abilities. Also, I really want to resolve this before my opponent plays his third land.
A very interesting and powerful card, but it requires a heavy commitment to blue and 4 mana. I'm not sure if this will be playable in Legacy, probably not, but at least it's worth trying in some decks.
I call fake. Too wordy and that art is from the Ith in Time Spiral block.
That card feel like the impersonification of evil and annoying effects. Tap and selected card discard + counter everything zzz
That thing is going to be great in Modern and Standard. As long as Terminus is around it should see a lot of play together.
I hope it's real.
Just so I can RP with it and Maze of Ith.
I am gullible as hell, and even I didn't fall for this shit.
The card's abilities have no characteristic similarity to Ith or his signature land, Maze of Ith. Hmm, that art looks familiar...
http://gatherer.wizards.com/Handlers...4903&type=card
Also, the +1 ability is too powerful if you're targeting lands. That means your opponent has to pay 2 to untap their frozen land. Or else... you just freeze another of their lands. Yay, that sounds exactly like what Standard needs right now (and I hate that stupid format).
It's fake.
There are two walkers in RtR - yet another Jace (seriously, he's becoming Magic's Megaman) and a new, female one.
There is some facebook app/game thingy that the MTG Salvation people have been poking around on. It lets you unlock art as you get points or something. Anyway some dude uploaded all the art unlocked so far. This set is gonna be pretty.
https://dl.dropbox.com/u/6066501/facebookart.html
http://forums.mtgsalvation.com/showt...443455&page=14
Unleash could be an interesting combat trick if they have some way to move +1/+1 counters around.
I'm kind of surprised that this is Rakdos though, because I thought they said that the new abilities would work well with the old abilities, unless I'm missing something, I don't see how this works with hellbent at all.