Originally Posted by
Sughayyer
@EdsonDettoni
The problem is, hand disruption will not win alone. Neither will land destruction.
A single well-timed threat can render the deck's control strategy useless, because we lack card selection. We get around the consistency problem through redundancy, but we are open to useless draws - if you devote about 60% of your deck to the pox-like control, chances are that you'll have a lot of dead draws past the first 3-4 turns. At that point pox already controlled the table, but these lists take so long to kill that allow te opponent to recover. If you want to go the slow durdle route, go BG.It's better at that.
If you want to go "no friends" route, go bw. It gives you even vindicate, a multi-purpose removal.
I'lll explain why there's no problem on the lack of synergy from nihilith and TS with the pox cards:
Look at how hard are those guys to get into play. If you suspend nihilith you'll have no worries about killing him - he's suspended and any card that you play will only help him go down faster. As for TS, when you cast him, you have already controlled the game (i mean it's delve 6, you must have cast at least 6 spells to get him down for 2 mana) . What I mean is: after either of these are on the field, you dont't NEED to keep on casting pox, smallpox, innocent blood, etc. If the occasion happens, you'll pinch bloodghast for the discard/sacrifice. That's why we pick creatures with evasion (fear/flying) - we set up the first few turns, get a dude online, and finish them off in 4/5 turns (at worse). At that point most things your opponent play will be irrelevant.