Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Barook
I would assume that normal casting restrictions still apply. Otherwise, you could cast it on your opponent's turn.
That's actually what I was hoping. I guess we'll see.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Ronald Deuce
That's actually what I was hoping. I guess we'll see.
So you would be able to ambush your opponent with pseudo-Morphs? Sounds at least vaguely interesting and definitely something Wizards would do (aside from endless "when you cast it for its Foretell cost" triggers).
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Barook
So you would be able to ambush your opponent with pseudo-Morphs? Sounds at least vaguely interesting and definitely something Wizards would do (aside from endless "when you cast it for its Foretell cost" triggers).
Hopefully the template would be "... If it was fortold"
Re: Kaldheim. It's going to have Snow. And Vikings.
I predict the U/W "free fortell" spirit is going to cause some problems.
But, I mean, it's not like any other 4 mana permanents that give you an instant free spell have caused problems in standard before...
Re: Kaldheim. It's going to have Snow. And Vikings.
They really shouldn't print a mechanic like foretell without re-upping the processor mechanic (e.g. Wasteland Strangler), as this is a natural and healthy axis of interaction that adds depth to a set.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
morgan_coke
I predict the U/W "free fortell" spirit is going to cause some problems.
But, I mean, it's not like any other 4 mana permanents that give you an instant free spell have caused problems in standard before...
The spirit affects the 2:Exile part of Fortell, not the casting from exile part. In that sense it's pretty meek and also it's the face card of a Commander product. I thought those weren't standard legal?
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Fox
They really shouldn't print a mechanic like foretell without re-upping the processor mechanic (e.g.
Wasteland Strangler), as this is a natural and healthy axis of interaction that adds depth to a set.
Maybe the Phyrexians picked up some tricks from their devoid buddies.
Re: Kaldheim. It's going to have Snow. And Vikings.
Foretell seems more like a spin on adventures now than on suspend.
Instead of getting an instant/sorcery + a creature you get a creature but to better conditions if you choose so.
What infuriates me, is that it's another overstatted green mythic with card advantage stapled on it.
It's not Gargaroth levels of retarded but still pretty bad since it can hit turn 4 or maybe earlier.
Considering how much they like to stroke their color pie whenever it fits them, green draws more cards in standard/historic then blue.
What times to be alive.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
FourDogsinaHorseSuit
Maybe the Phyrexians picked up some tricks from their devoid buddies.
Phyrexian Processor - alas the interpretation of the scriptures doesn't always go as planned.
Re: Kaldheim. It's going to have Snow. And Vikings.
New leaks:
http://mythicspoiler.com/khm/cards/r...gechampion.jpg
Might be interesting if there are good runes.
http://mythicspoiler.com/khm/cards/sigridgodfavored.jpg
Might have its applications, even when its ability is somewhat restricted, especially compared to Skyclave Apparition. What's interesting is that you can exile your own creatures, so this used on ETB card advantage creatures + Karakas is a pretty cool engine, especially with Vial @3.
How good is the Flash + First Strike part in the current meta?
Edit: So what you can do in Magical Christmasland with 3 mana open + Kakaras + Vial @3:
1. Cast it, exile an attacking creature.
2. Block something, then kill blocked creature with first strike.
3. Then bounce it before normal damage.
4. Vial it in before normal damage to remove another creature from combat.
Re: Kaldheim. It's going to have Snow. And Vikings.
Runes, eh? A new card type? Does goyf get bigger?
Lol, goyf... Sorry I'm living in 2008.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
the Thin White Duke
Runes, eh? A new card type? Does goyf get bigger?
Lol, goyf... Sorry I'm living in 2008.
Probably just a new subtype, so nothing to worry about.
Re: Kaldheim. It's going to have Snow. And Vikings.
Runic Elks, gods help us!
Re: Kaldheim. It's going to have Snow. And Vikings.
Re: Kaldheim. It's going to have Snow. And Vikings.
Re: Kaldheim. It's going to have Snow. And Vikings.
Re: Kaldheim. It's going to have Snow. And Vikings.
Re: Kaldheim. It's going to have Snow. And Vikings.
Not in the set, but added to "The List" for this set:
https://i.imgur.com/YQI7ZWc.png
Re: Kaldheim. It's going to have Snow. And Vikings.
https://mythicspoiler.com/khm/cards/maskedvandal.jpg
You forgot this guy who might be relevant.
Also phyrexians confirmed.
Cheers for creative bankruptcy.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Zoid
You forgot this guy who might be relevant.
Oh, yeah, I missed it but then I thought it was maybe a card already leaked and forgot to go back to cap it.