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How exactly do you dredge Loam for an Intuition??? lol.
That's a typo, Intuition shouldn't have been in the sentence. I'll fix that.
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Anyway, Gigapede seems like a perfect fit for this deck. You have plenty of 1-of's that you want in the yard, and Gigapede guarantees and Intuition stack that gets 2 of them there.
There are only 2 1-of's in the deck that you'd rather have in the yard than in hand. Those being Wonder and Genesis. The first Intuition should almost always, like 95% of the time, be grabbing Loam, Coliseum, and Genesis. The remaining 5% or so of the time should be Loam, Coliseum, and Wasteland as the first Intuition targets. If you have Wonder or Genesis in hand, you can restack them back into the deck via Brainstorm or Ponder and then Dredge, or simply toss them back in with Brainstorm or Ponder and then Intuition for them later. Plus there are still 2 Psychatogs to discard them to if you need to. Very rarely is any of this an issue.
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It also is an awesome beater. Sure, Mongoose costs one, but what does Mongoose do against Tarmogoyf? Gigapede usually ends games in 3 swings if you have Wonder in the yard, which you will if you Intuitioned for Gigapede. It gets around a lot of the removal in the format that your other threats die to, including Deed. If they tap out to kill your Gigapede, that's awesome, cuz you play it again.
Gigapede forces you to discard a card to recur a 6/1 that costs 3GG to play. Why does Mongoose need to do anything to Tarmogoyf when this deck has sufficient answers to Tarmogoyf already? The current aggro in the deck can end the game quickly once Wonder is in the yard and none of them cost 5 mana to do so. Maybe if you are looking at it from the perspective of Genesis recurring... but the reason that you're Tarmogoyf costs 5 mana from Genesis recurring is because its granting you card advantage. I never said Gigapede was a bad card, nor wasn't a good card in the deck. I'm simply saying that it isn't needed. If I need untargetability for whatever reason, I have Mongoose for that. If I need a large body, I have Tarmogoyf for that. Sure, Gigapede can end the game in 3 swings when Wonder is in the yard... Tog can end the game in 1 though.
However, I do see 2 positives for Gigapede.
1) At 5cc, he's often going to be out of Deed range.
2) Postboard, against decks that bring in grave hate, he can be a second recur source that you can Intuition for if Genesis gets RFG'd.
It's not a bad idea to run 1 Gigapede in the sideboard vs control decks that bring in graveyard hate for you.
But I really don't see why I'm worried about him being out of Deed range. As a 1-of, you need to Intuition for him to find him (more often than not). I've already explained what the Intuition piles for this deck should look like:
Intuition #1 - Loam, Coliseum, Genesis/Wasteland
You'll want to grab Wasteland against any deck where a Wasteland lock will autowin you the matchup. Otherwise, you want to grab Genesis.
Now, the next pile depends on position... sometimes you are going to want to grab a certain creature if you don't already have one in hand, play, or graveyard. Shriekmaw is the obvious one you want to have around so you have recurrable removal if you need it. If we already have a Shriekmaw in a zone other than the Library or RFG, this is usually what you want your next Intuition pile to look like:
Intuition #2 - Wonder, Psychatog, Cabal Therapy
At this point the game should be pretty much over. Hopefully you have at least 1 creature in play to sac to Cabal Therapy to clear the way for Tog. Cast Tog, discard Wonder to Tog, and swing ftw.
Nowhere in either of those 2 piles would it be more efficient to grab Gigapede, unless the opponent disabled Genesis. If you see lots of yard hate maindeck, Gigapede would probably be a good option... but then again, why not just play a different deck if your meta is full of maindeck yard hate?
Again, this is my opinion. Everyone else seems to be pro Gigapede and I'm not trying to convince anyone to do things my way. I'm simply vocalizing my opinion. I think Gigapede is a good card maindeck but I don't think Gigapede is needed maindeck. The same way that I think Volrath's Stronghold is a good card maindeck but is not needed maindeck.
As a long time DAT player, I know how difficult the deck can be to pilot when you have so many options available to you and you're not sure which one to choose. When you really look at it though, there doesn't need to be too many options.
[I'm speaking here from my experience with earlier builds that had included many toolbox options; for example: 2 Lonely Sandbar and 1 Cephalid Coliseum, 1 Stinkweed Imp and 1 Maze of Ith, etc and etc.]
By removing redundant toolbox options, the deck can focus on exactly what it wants to do. Not only that, it makes sure the deck does it in the most efficient manner. The way I play the deck, fitting Gigapede into an Intuition pile just isn't as effecient as the other Intuition piles I normally use.
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I would personally play it as a 1-of to improve consistency with Intuition. Without a 'Tog in play you don't have a reliable discard outlet
Loam + Coliseum is the discard outlet... and if the deck doesn't have Threshold after you Dredge for the first time, it will after you Dredge the second time.
Personally, I wouldn't even run Loam in the deck if I wasn't utilizing Coliseum. Then again, I wouldn't run Psychatog either.
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Shriekmaw is worse than Demise or Smother otherwise
We'll have to agree to disagree then. Even without recursion, Demise is going to be worse against graveyard hate. Smother doesn't have issues with graveyard hate but it still has the same pitfalls as Deed has (problems with higher cc stuff). Even without recursion, Shriekmaw is still a great card... it's like Flametongue Kavu but way better (in my opinion).
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Deed wiping your own creatures is not exciting if they can't be recurred
Depends on what you are playing against, I suppose. If I'm playing against Goblins or Affinity or something similar and they have a ton of stuff out, it actually is exciting for me to Deed and then proceed to drop a Tarmogoyf or something. I play Deed in my B/g/w Deadguy Rock deck without any recursion and it actually does work well. It's not gonna work as well in this deck without recursion, but still.
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So while they can be played on their own, they are put into the deck primarily because of their synergy with the recursion, which causes problems if you don't get the recursion.
Once again, I don't mean to bash your version, just to say that in my opinion, it pushes the deck down a more combo-controllish path.
This deck is built utilizing the graveyard. If the reason I shouldn't play cards like Cabal Therapy are because of an increased graveyard dependance... why should I even play the deck in the first place?
I find myself using the Loam + Coliseum engine often, which happens to put alot of cards in the graveyard. Cards like Force of Will don't matter to me after they get tossed in the bin. This is where Cabal Therapy shines to me, since I still have disruption available to me even if it gets Dredged away. I already said that running Thoughtseize or Duress instead is something others can do if they want. Cabal Therapy has far more synergy with this deck, however, and is why I prefer it over the other options.
As far as the way my version is built... the 4/4/2 combination of Mongoose, Goyf, and Tog is the same configuration that most Threshold lists run, with Mystic Enforcer instead of Psychatog. Both Enforcer and Tog are intended to be finishers. In here, though, Tog can end the game in 1 swing where Enforcer usually takes a few. I'm guessing that you consider my version more comboish because of the Tog finishes. I look at it the same way... and that semi-combo element improves fast aggro strategy matchups like Goblins.
The deck does utilize more control, you're right... if I wanted to play a more aggro version, I'd rather play Threshold or Survival. A heavy aggro-oriented version of this deck has much less synergy with cards like Deed and a weaker combo matchup due to less disruption. It is my personal opinion that the aggro versions of this deck improves matchups that don't need improved that much while weakening matchups that need to be improved more.
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At any rate, criticism is always a good thing. Just because I refute the criticism doesn't mean that the criticism doesn't strengthen the topic.
Alot of my deckbuilding is biased based on the way I play the deck. It is also biased based on what matchups I find to be easier and/or harder based on the way I play the deck.
So basically, all the long verboseness of my posts are all personal playstyle biases and opinions. If the decklist doesn't work for you as well as other lists do, then run the other list(s). From all the lists I've seen in this thread since the last time I posted, I like mine the best. It cuts out alot of redundancy and toolbox options and focuses on what I've found to be the most effecient means. This doesn't mean my decklist is the best. The only reason I posted the decklist and explained it thoroughly was to offer it to anyone who actually still plays this game competitively (since I don't). I think it is quite capable of making it to the DTB Forum if people were to start piloting it.