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Re: [DTB] UW(x) Landstill
@ The Rack-
My list for that tourney (with humility MD) probably would have been:
-1 wasteland
-1 volcanic island
+1 fetch
+1 plains
As the white was heavier than the red, and you had a spell with dub white, which isn't rediculous to get or anything, just hard if you do not have crucible out...
Good Job Jake!!
I think the Uwr lists still are strong enough to compete, they just need a little more help when facing decks like ichorid or quick combo is all...
Plus side is they have a good mirror MU (if response, better I may say).
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
konsultant
Has anyone considered Fracturing Gust as a Wish target?
Yeah, back on the first page. It was shot down on account of the mana cost being difficult, but in a UWx list, especially UWg I think it should be manageable. It's annoying that it kills your Humilities and Halos, so you might want to play it in addition to rather than instead of the normal Disenchant effect.
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Re: [DTB] UW(x) Landstill
Last saturday I went 4-1-1 (6th) on a 61 player tournament in germany with this deck:
Maindeck
4 Flooded Strand
2 Polluted Delta
3 Tundra
1 Underground Sea
1 Scrubland
3 Plains
4 Island
1 Tolaria West
1 Academy Ruins
1 Wasteland
3 Mishra's Factory
1 Eternal Dragon
3 Decree of Justice
1 Crucible of Worlds
4 Brainstorm
4 Standstill
3 Cunning Wish
4 Counterspell
4 Force of Will
4 Swords to Plowshares
3 Wrath of God
2 Humility
3 Engineered Explosives
Sideboard
4 Meddling Mage
3 Runed Halo
3 Extirpate
1 Slaughter Pact
1 Pulse of the Fields
1 Return to Dust
1 Enlightened Tutor
1 Blue Elemental Blast
Because it's a common list there should not be much to explain. I played only three Tundra because I wasn't able to get more but I don't think I would play four if I get them because three are really enough and seven basics are good against Blood Moon and Back to Basics.
I won against Dragon Stompy, UWB-Fish with Wasteland, Stifle and Extirpate (really annoying >_>), UWB Faeries and some kind of WW with green splash. I lost against UB-control. First game he surprised me with Haunting Echoes for nearly my whole deck and I played really bad, second game I had to fight against 4 Duress, 4 Thoughtseize, Extirpate, Haunting Echoes and Extirpate. That was too heavy for me. The draw was against NQG/r.
I am very satisfied with this deck because my only loss was against a deck nearly never played and the other MU's were good. But I am not sure if the Meddling Mages were the right choice. Combo isn't played much here and against other MU's I rarely want to side them in.
My meta is full of Fish and NQG, some Stax and Loam-Decks. There are only a few Belcher and Ichorid decks. I'm wondering if there would be a better sb-choice for my meta.
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Re: [DTB] UW(x) Landstill
Grats for the finish - feels good to see the deck do well outside of the hands of the players that usually pilot it to good finishes.
Quote:
Originally Posted by
Ranarion
I played only three Tundra because I wasn't able to get more but I don't think I would play four if I get them because three are really enough and seven basics are good against Blood Moon and Back to Basics.
I also thought about making this change - good to know that it works out well, I'm not totally sure on how to transpose the 6-7 basics manabase into a 23 land (+2 Eternal Dragon) build though.
Quote:
Originally Posted by
Ranarion
My meta is full of Fish and NQG, some Stax and Loam-Decks. There are only a few Belcher and Ichorid decks. I'm wondering if there would be a better sb-choice for my meta.
Stax and Loam are two very good reasons to keep Meddling Mage in your sideboard - against Stax naming Armageddon makes the matchup rather one-sided as Armageddon is one of their best ways to victory (especially since close to no-one has access to Ravages of War) and against Loam Meddling Mage shines too as it is another out to their namesake or to other nasty things such as Devastating Dreams.
My newest list for the archetype can be found here - you could maybe give it a spin next time.
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Re: [DTB] UW(x) Landstill
What are your opinions on removal for things such as counterbalance if you don't want to use cunning wish? I was thinking maybe one seal of cleansing or aura of silence with one enlightened tutor(which can also fetch standstill, crucible, humility and explosives. Is there a way to work this viably, maybe:
4 Tundra
2 Underground Sea
1 Scrubland
4 Flooded Strand
2 Polluted Delta
4 Mishra's Factory
1 Wasteland
1 Tolaria West
1 Academy Ruins
2 Island
2 Plains
3 Decree of Justice
4 Counterspell
4 Force of Will
4 Standstill
4 Brainstorm
2 Fact or Fiction
4 Swords to Plowshares
3 Wrath of God
2 Humility
1 Enlighted Tutor
1 Seal of Cleansing
1 Crucible of Worlds
3 Engineered Explosives
I know everyone says don't maindeck tutor, but I think it might actually fit here.
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Re: [DTB] UW(x) Landstill
Explosives works fine enough, you can spend more mana of the same color to get around Counterbalance. Enlightened Tutor and Seal of Cleansing aren't great under one. If you really want to fuck Counterbalance no matter what, run maindeck Grips like konsultant's last list.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
raharu
I'm thinking of running Ajani now, though in another U based control deck. Thank you for the concept.
Fracturing Gust seems fairly (read: really stupidly but I don't want to come off as either a fanboy or a moron) strong, although the manacost could prove prohibitive and it raisses the question (for me) of why you wouldn't just run Akorma's Vengance instead, because it's a stronger effect in most circumstances and, while it costs one more, it's 4WW instead of what Gust's cost is (although in UWg that could be much more managable than I give the manabase credit for. I still doubt the ability for it to be useful against DStompy though).
The reason for Fracturing Gust was because it's an instant and could fit as a one of in the wish board. It's a situational card, obviously it's not your normal target against Dragon Stompy if Bloodmoon is out and you don't have the 3 basic Plains in play. I run 2 Trop's in my build whitch would make the mana cost a touch easier to get. This would be more for things like White Stax, more of a weapon against the random decks you may encounter in the earlier rounds of a large event. Anything that incorparate's life gain into it's ability can be a very useful tool aswell.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
konsultant
Fracturing Gust
The question really should be whether Fracturing Ghust is that much better than Return to Dust to merit a slot in the already rather tight sideboard - Return to Dust has an easier to obtain mana cost and still hell of a strong effect as even against Stax or Enchantress there are only rarely more than two relevant Artefacts/Enchantments on the board. Also, the fact that Return to Dust removes the cards from the game can be randomly useful too (e.g. against Modular or Academy Ruins).
As the consent seems to be that Fracturing Ghust can not really replace another Disenchant effect in the Wishboard, I'd say that it's too narrow and that it doesn't offer a significant enough plus in power if compared to Return to Dust to warrant a slot.
Quote:
Originally Posted by
3duece
What are your opinions on removal for things such as counterbalance if you don't want to use cunning wish?
As already stated, Engineered Explosives is very good against Counterbalance - max out on these first. If you then still feel as though you don't have enough outs to it, I'd go with a single Nevinyrral's Disk in the place of one Wrath of God which is not only a good Enlightened Tutor target but which also offers a nice out to Blood Moon and all sorts of other randomness. The fact that it is a turn slower than Wrath hurts sometimes, but, if you plan a little ahead and if you know what you're doing, you should be able to work around this too.
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Re: [DTB] UW(x) Landstill
I have a question about Meddling Mage. I know that he comes in against combo, but what other decks should he come in against (loam perhaps?), and what should he chant in those matchups (including storm combo)?
Also, what should successive mages name if i should draw more than one? Thanks.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
dude 666
I have a question about Meddling Mage. I know that he comes in against combo, but what other decks should he come in against (loam perhaps?), and what should he chant in those matchups (including storm combo)?
Also, what should successive mages name if i should draw more than one? Thanks.
Regarding successive Magi, see the order of targets listed:
Ichorid: Dread Return (plus serves as bridge remoaval) - 2-3 are enough, though.
White Stax: Armageddon, Crucible, Smokestack
Hightide.dec: Hightide, Brainfreeze/Cunning Wish
Springtide: s.a.
Burn: Price of Progress - R. Halo is better here obv.
Mirrormatch: Depending on gamestate and build: ...
Aggro Loam: Don't board him.
43 Lands.dec: Life from the Loam, Burning Wish, Mulch (?)
TES: Tendrils, Empty the Warrens, Burning Wish
Belcher: (ETW) Belcher, Wish
Enchantress/Solitaire: Argothian Enchantress/ Enchantress' Presence, maybe Choke
There's is more but that's what came to mind right now.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
dude 666
I have a question about Meddling Mage. I know that he comes in against combo, but what other decks should he come in against (loam perhaps?), and what should he chant in those matchups (including storm combo)?
Also, what should successive mages name if i should draw more than one? Thanks.
To complete on what klaus said:
Naming things with Meddling Mage is highly dependant on the game state so that the following are only rough guidelines. Knowing these and the matchup you're playing, you shouldn't really have any problems playing the Mage correctly though.
- Ichorid:
- Cabal Therapy - this is one of their major token producers and their best chance at keeping you from winning (i.e. landing a Humility/Runed Halo/Extirpate). I'd always name it first especially since the Ichorid player will close to always board the Dread Return package out against you because he doesn't need to win fast.
- Chain of Vapor (or Dread Return if they left it in) - one of their best outs at recovering after you've actually won (i.e. reached the lategame and landed some broken enchantments). Also, all the builds are running and boarding these so that you should never really waste the Meddling Mage.
- White Stax:
- Armageddon
- Crucible of Worlds - assuming they don't have Ravages of War
- Smokestack
- Solidarity
- Hightide
- If you already Extirpated their Meditates: Cunning Wish, else name Meditate
- Aggro Loam: I am currently boarding Meddling Mage against Aggro Loam (*) because he's an additional out to their main engine and to their best way of winning out of nowhere (Devastating Dreams). He can also act as pseudo-removal if you name one of their threats: they don't have that many so that loosing 4 is quite devastating to them sometimes.
- If there's no Extirpate in sight name Life from the Loam, else name Burning Wish. If you currently don't have a counter name Devastating Dreams
- Whatever you didn't name in 1.
- Start with their threats (Countryside Crusher, Terravore)
- TES: Not really sure about this one but I don't think that naming the winconditions is the right move.
- Burning Wish
- Infernal Tutor
- Mirrormatch: If they play a build with Pernicious Deed, always name it first.
- MUC:
- Back to Basics
- Engineered Explosives
- Morphling
- Meddling Mage also comes in against other random control that has a better lategame than you - if they play Deed name it first, else name their main engines (e.g. Intuition or the like). Naming winconditions is also not a bad move.
*: My board plan versus Aggro Loam:
-3 Wrath of God
-1 Standstill
-1 Counterspell
-2 Cunning Wish
-1 Engineered Explosives
-2 Fact or Fiction
-1 Eternal Dragon
+4 Meddling Mage
+3 Extirpate
+3 Runed Halo
+1 Blue Elemental Blast
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Re: [DTB] UW(x) Landstill
Hi,
I play a Wish and Tutor Based UWb List, what do you think of "Declaration of Naught"?
It isn't nearly as good as M Mage, but you can Tutor for it and with some U it does nearly the same job.
The worst thing is that you can use it 1 Turn later then M Mage and obviously you need more U.
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Re: [DTB] UW(x) Landstill
Thanks alot for the extremely thorough answer, Der_Imaginäre_Freund, it cleared alot of things up.
I'm still not sure about the TES matchup however, since there was disagreement between you and Klaus over what to name. Does the fact that I run 4 Stifle mainboard change what to name with the mage? Also, does the TES matchup differ greatly from the Fetchland Tendrils one? How should I play against TES and FT?
Sorry for all the questions, those are just the most intimidating matchups.
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Re: [DTB] UW(x) Landstill
If you play 4 Stifles I would probably name Orim´s Chant first and maybe Vexing Shusher next.
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Re: [DTB] UW(x) Landstill
@dude
May you show your list? I'm interested in a list with stifle MB.
My not really new list:
// Deck file for Magic Workstation
// Lands
1 Academy Ruins
4 Flooded Strand
2 Island
3 Mishra's Factory
3 Plains
2 Polluted Delta
1 Scrubland
1 Tolaria West
4 Tundra
1 Underground Sea
1 Wasteland
1 Faerie Conclave
// Creatures
1 Eternal Dragon
1 Jace Beleren <- thats the point i'm not sure about should I play Jace or FoF
// Spells
4 Brainstorm
4 Counterspell
3 Cunning Wish
2 Decree of Justice
3 Engineered Explosives
4 Force of Will
2 Humility
4 Standstill
4 Swords to Plowshares
1 Crucible of Worlds
3 Wrath of God
// Sideboard
SB: 1 Fact or Fiction
SB: 1 Enlightened Tutor
SB: 3 Extirpate
SB: 1 Hydroblast
SB: 3 Meddling Mage
SB: 1 Pulse of the Fields
SB: 1 Return to Dust
SB: 1 Slaughter Pact
SB: 3 Runed Halo
I want to play 3 Wishes, but i want also play 2 FoF or 1Jace/ 1 FoF, so i play a FoF in the Sb for a MM. So i have acess to 2 FoF or 1 Jace/1 FoF. What do you think about the list?
Sorry for my bad english
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
FlavaSava
@dude
May you show your list? I'm interested in a list with stifle MB.
My not really new list:
// Deck file for Magic Workstation
// Lands
1 Academy Ruins
4 Flooded Strand
2 Island
3 Mishra's Factory
3 Plains
2 Polluted Delta
1 Scrubland
1 Tolaria West
4 Tundra
1 Underground Sea
1 Wasteland
1 Faerie Conclave
// Creatures
1 Eternal Dragon
1 Jace Beleren <- thats the point i'm not sure about should I play Jace or FoF
// Spells
4 Brainstorm
4 Counterspell
3 Cunning Wish
2 Decree of Justice
3 Engineered Explosives
4 Force of Will
2 Humility
4 Standstill
4 Swords to Plowshares
1 Crucible of Worlds
3 Wrath of God
// Sideboard
SB: 1 Fact or Fiction
SB: 1 Enlightened Tutor
SB: 3 Extirpate
SB: 1 Hydroblast
SB: 3 Meddling Mage
SB: 1 Pulse of the Fields
SB: 1 Return to Dust
SB: 1 Slaughter Pact
SB: 3 Runed Halo
I want to play 3 Wishes, but i want also play , so i play a FoF in the Sb for a MM. So i have acess to 2 FoF or 1 Jace/1 FoF. What do you think about the list?
Sorry for my bad english
After extensive testing with Jace I never seem to like him in landstill. His draw-back outweighs his functional role for card draw. In other words, he draws minimal cards for his cost. While fact or fiction on the other hand can break stalemates and turn tables into your favor. Also FoF is instanteous and only has one :u: in it's cost which is a important notice.
As for the singleton faerie conclave, that slot seems weak considering you should be running another mishra's factory. Also another E. dragon will help you stabalize a foundational manabase early while applying consistent land drops. Which is needed in landstill and you won't have to over-extend as much especially against land hate.
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Re: [DTB] UW(x) Landstill
Ok so this is my list; the 4 stifle mainboard i'm still unsure of, they're awesome at times, but at other times are not that awesome.
Lands:
4 Tundra
1 Underground Sea
1 Scrubland
4 Flooded Strand
2 Polluted Delta
2 Island
2 Plains
4 Mishra's Factory
2 Wasteland
1 Academy Ruins
1 Tolaria West
Creatures:
1 Eternal Dragon
Removal and whatnot:
4 Swords to Plowshares
3 Engineered Explosives
2 Humility
2 Wrath of God
Card Advantage/ Parity:
4 Standstill
4 Brainstorm
2 Cunning Wish
2 Crucible of Worlds
Counters:
4 Force of Will
4 Counterspell
4 Stifle
Sideboard:
4 Meddling Mage
4 Extirpate
3 Engineered Plague or 3 Runed Halo (still undecided)
1 Pulse of the Fields
1 Slaughter Pact
1 Enlightened Tutor
1 Dismantling Blow
The slots that change up alot are the third Cunning Wish and the Fact or Fiction, they get interchanged for the Wraths periodically; I also found Decree to be very clunky, moreso than Fact or Fiction.
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Re: [DTB] UW(x) Landstill
Running DoJ is very important, its the best Finisher in a LS-Deck. I don´t want to miss it.
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Re: [DTB] UW(x) Landstill
1 Eternal Dragon
4 Brainstorm
4 Counterspell
3 Cunning Wish
4 Force of Will
4 Swords to Plowshares
2 Decree of Justice
3 Wrath of God
2 Humility
4 Standstill
2 Crucible of Worlds
3 Engineered Explosives
1 Academy Ruins
4 Flooded Strand
3 Island
4 Mishra's Factory
3 Plains
1 Scrubland
1 Tolaria West
4 Tundra
2 Underground Sea
1 Wasteland
SB
4 Extirpate
1 pulse of the fields
1 slaughter pact
1 hydroblast
1 Dismanteling blow
3 E plague
3 MMage
1 Stifle
This is the list I am using. The stifle in the board has many uses, including allowing deed to resolve when you have a humility/crucible out. Gives you a better chance in the solidardy matchup, and helps your TES/FT matchups.
Any Critiques for this. I was testing the 4C landstill/vorosh matchup and let me tell you in that matchup, you win most of the time because you have twice as many answers for goyf as they have goyf. Key cards include Counterspell/force for the counterspell/force on crucible. Standstill is actualy extremaly aquard in this MU... The biggest win seemed to be humility.
Also tested a little against a proxied lands deck. It seems like plague naming X where X is the best manland that they have helps alot because of humility. Extirpate on Loam and the C spelled burning wish is huge here.
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Re: [DTB] UW(x) Landstill
@undone
That's the standard list (mainboard), I guess. Nothing more to add to the mainboard. Some people changed the CoW for 2 Fact or Fiction, I would test this.
What I miss in the Sideboard is the enlightened tutor (EOT: C.wish->enlight. Tutor-> Humility) and three plagues seem a lot, I would prefer more BEB, but maybe its a meta game choice. And I don't see the meaning of "naming manlands vs land.dec". A 3/3 trample treetop village would be 2/2 trample under humility, isnt it?
Land.dec is really the thoughest matchup for landstill. Preboard u can only win with crucible and Cunning wish (for extirpate) on your starting hand. In my meta game there is also a land.dec. The guy plays 4 wasteland, 4 ghost quarter, 3-4 ports. and burning wish. After the boarding, u have to extirpate burning wish and loam, then u have a chance (watch out for devasting dreams).
greetz
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Re: [DTB] UW(x) Landstill
"It seems like plague naming X where X is the best manland that they have helps alot because of humility. Extirpate on Loam and the C spelled burning wish is huge here."
Humility doesnt make manlands 1/1 (unless they are activated when Humilty comes into play, and even then they'll only be 1/1 until EOT). So naming 'Ape' will make Treetop Village 2/2 under Humility and 'Monk' (?) will make Nantuko Monastery 3/3.
Incidentily, this is what makes Humility such a great card in Landstill, since it leaves you playing with 2/2 creatures (Factory) while everyone else is stuck with 1/1s.
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Re: [DTB] UW(x) Landstill
Quote:
"It seems like plague naming X where X is the best manland that they have helps alot because of humility. Extirpate on Loam and the C spelled burning wish is huge here."
Humility doesnt make manlands 1/1 (unless they sre activated when Humilty comes into play, and even then they'll only be 1/1 until EOT). So naming 'Ape' will make Treetop Village 2/2 under Humility and 'Monk' (?) will make Nantuko Monastery 3/3.
Really? Some one told me this as well but then I asked a couple of judges and they told me
"Humility is static, Every creature is a 1/1, always. The reason being that, you make your land a man. Now you check statebased effects. The manland is a 1/1 with no ablitys due to state based effects."
I might be wrong but this sounds correct I understand the layers but it isnt an issue, It only seems to be an issue if your using anthem effects.
At most i would cut 1 EPlague for 1 E tutor. in the board. I really love the singleton stifle, and was considering adding a singleton forbid.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
undone
"Humility is static, Every creature is a 1/1, always. The reason being that, you make your land a man. Now you check statebased effects. The manland is a 1/1 with no ablitys due to state based effects."
For Humility related questions check this thread and especially this post.
Quote:
Originally Posted by
TeKo
Hi,
I play a Wish and Tutor Based UWb List, what do you think of "Declaration of Naught"?
The biggest problem with Declaration of Naught is that it's only a replacement for Meddling Mage in the combo or recursion matchups: the body of Meddling Mage is a prime reason to take him in for the control mirrors.
Also, playing a sub-optimal card only because you can tutor for it isn't exactly what I call optimization: you only play 2 Cunning Wishes and therefore you have a rather small chance of seeing one by turn3 meaning that the Enlightened Tutor plan for Declaration of Naught is always slower than directly playing Meddling Mage.
I'd say it's a no-go.
Quote:
Originally Posted by
Nihil Credo
I'm surprised that you dislike Crucible, Clemens (especially considering the presence of Stax and Loam in das alte Deutschland). Personally, I still find it key, particularly for the control matchup, since there is a noticeable power jump between having 4-5 lands in play and having 8-9 of them. Much like in Stax, it does little on its own, but it "enables" most of your deck: Decree and Eternal Dragon now become serious threats much earlier, and a single Mishra's Factory can force your opponent to play two creatures into a Wrath.
These are all valid points - Crucible of Worlds still is a strong tool for the late midgame and after.
The reason I cut CoW was simply that it didn't influence the board state directly: you played it and it was like ":3:: do nothing" at first and would only show an effect later meaning that it was only good on a neutral or better board - it didn't handle things. Also the mana stability aspect wasn't really all that important after reaching 3 mana (from where it's no distance to the lategame) and was further made redundant by the fact that with more basics most recursive and non-recursive manadenial doesn't really hurt you as much as in earlier versions meaning that you can mostly rely on the lands you draw: if you have less targets for Wasteland and co. you have much less need for something to fight them.
Also, the addition of the second Eternal Dragon also somewhat compensates the loss of the singleton Crucible in the control matchups as Eternal Dragon can also function as pseudo-Crucible guaranteeing your land drops for some turns.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Der_imaginäre_Freund
To complete on what klaus said:
Naming things with Meddling Mage is highly dependant on the game state so that the following are only rough guidelines. Knowing these and the matchup you're playing, you shouldn't really have any problems playing the Mage correctly though.
[*]TES: Not really sure about this one but I don't think that naming the winconditions is the right move.
- Burning Wish
- Infernal Tutor
I'm gonna just clear this up for everyone's sake, always name Tendril's. If you are lucky and they aren't playing/ drew a REB this is pretty much game. The resource's need to Wish for Clasm to kill him will buy you a number of turns. I play against Bryant Cook the decks creator just about every single week. My playing him every week is part of the reason I incorparated Halo into my deck strategy. Halo obviously come's dowm on Tendril's first as well. If you hit the second Mage its a toss up of naming Burning Wish or dropping a second one on Tendril's. The second one on Tendril's might seem foolish but if they are running REB it's the better call. Bryant has been playing against me playing Landstill for several years now and his list pack's as much hate for Lanstill as he can cram in there and he posts his list in the forum regularly.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by DIF
The reason I cut CoW was simply that it didn't influence the board state directly: you played it and it was like ":3:: do nothing" at first and would only show an effect later meaning that it was only good on a neutral or better board - it didn't handle things. Also the mana stability aspect wasn't really all that important after reaching 3 mana (from where it's no distance to the lategame) and was further made redundant by the fact that with more basics most recursive and non-recursive manadenial doesn't really hurt you as much as in earlier versions meaning that you can mostly rely on the lands you draw: if you have less targets for Wasteland and co. you have much less need for something to fight them.
Also, the addition of the second Eternal Dragon also somewhat compensates the loss of the singleton Crucible in the control matchups as Eternal Dragon can also function as pseudo-Crucible guaranteeing your land drops for some turns.
I guess we'll just have to agree to disagree on this: I see your points and they're valid (other than "from 3 mana the lategame is near", which I think is just false), but in my opinion the few percentage points that you're giving up by cutting Chalices against common matchups are worth the way it's a Get Out Of Jail Free card* against dedicated mana denial - which is, with the exception of Stax, one of the most difficult matchups for this deck.
* Mmm, how would you say that in German? Gefängnisefreieausfahrtkarte?
Quote:
Originally Posted by
konsultant
I'm gonna just clear this up for everyone's sake, always name Tendrils. I play against Bryant Cook the decks creator just about every single week. My playing him every week is part of the reason I incorparated Halo into my deck strategy. Halo obviously come's dowm on Tendril's first as well.
Seconded. Incidentally, if you have to pick between turn 2 Halo and Mage, go with Halo since it's harder to remove (REB-immune, Wish targets more expensive).
Quote:
If you hit the second Mage its a toss up of naming Burning Wish or dropping a second one on Tendril's. The second one on Tendril's might seem foolish but if they are running REB it's the better call.
I'd say that the discriminating factor here is whether you have an Empty the Warrens answer in hand or not. If yes, name Tendrils again; if not, name Burning Wish. Sure they don't want to use Goblin tokens against Landstill, but it may be their only shot.
Also, while we're at it, Fetchland Tendrils. Each player has its own list of bullets, but in general naming Tendrils with every Mage/Halo you draw is the safest play: they run split second answers, so you can't rely 100% on a single copy. Some lists can kill you with a Doomsday stack using Brain Freeze, but it's not worth naming that win condition (which besides gets owned by Academy Ruins). Also, if they run Street Wraith, they almost definitely don't have Brain Freeze so name Tendrils without even thinking about it.
It's worth noting that Extirpate is absolutely golden in this matchup: so much of their engine is built around abusing the top of their library that a well-timed shuffle effect is often an Orim's Chant.
Sideboarding against FT:
-4 Swords to Plowshares
-3 Wrath
-2 Humility
+4 Meddling Mage
+3 Runed Halo
+2 Extirpate
If playing Street Wraith: -1 Crucible, +1 BEB (just for Force-pitching purposes)
You want to keep Cunning Wish in, since a) they are slow enough that it can be used to good effect; b) they love Extirpating your counterspells if they can (sometime they'll play a turn 2 Chant just to bluff and bait a FoW so they can Extirpate it) c) they might bring in all sorts of weird shit from the SB, so you might still need a Return to Dust {Serenity} or Swords to Plowshares {Dark Confidant, Vexing Shusher}. Turn 3 CWish-> ETutor, untap, Tutor on upkeep for Halo, play Halo is a perfectly feasible play here, unlike against TES.
Also, if they play the slower Divining Top version with just 1 Lotus Petal, keep Crucible in, since Wastelock is utterly brutal against them, and the game will easily last the 5-6 turns it takes for you to play Crucible with Counterspell mana up.
While we're talking about sideboards, I've been playing for a while 1x Tormod's Crypt there: since I've adopted MD Tolaria West too, it makes it easier to estabilish the brutal Academy/Crypt lock, and it lets me E.Tutor for graveyard hate on turn 1 - something especially useful against Ichorid, a matchup which doesn't like the (otherwise excellent) switch from Engineered Plague to Runed Halo. It also circumvent Aggro Loam's Chalices: they don't expect it and so generally don't keep a cycling land ready to rescue Loam in response anymore (I don't SB Meddling Mages against them: I want to keep all of my removal active, since their threats are way too fast).
In my list it replaced another experimental card that didn't work, but in most lists it would be in place of the SB Slaughter Pact - a card I seriously don't remember *ever* wanting to grab, and which I'm puzzled to see so many people like.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Nihil Credo
* Mmm, how would you say that in German? Gefängnisefreieausfahrtkarte?
ROFL. It's "Gefängnisfreikarte" (literally "Prison-liberation-card").
"freie Ausfahrt" would be rather "clear drive" (the thing which you leave the motorways with).
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Re: [DTB] UW(x) Landstill
I have a suggestion I'm currently playing this deck from this link( with 1 more tundra :wink: ), and I think its the way to develop this archetype of landstill, but what about to substitute -1 decree of justice by this incredible card with incredible synergy with this archetype .I mean +1 kjeldoran outpost.
the link is of the list I'm playing is :
http://www.deckcheck.net/deck.php?id=18101
somere more questions are:
:1: To run or not in side tormods
:2: How to side versus Gobbos
:3: Runed halo is good enough versus Gobbos instead those substituited Enginered played.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Pelikanudo
I have a suggestion I'm currently playing this deck from this link( with 1 more tundra :wink: ), and I think its the way to develop this archetype of landstill, but what about to substitute -1 decree of justice by this incredible card with incredible synergy with this archetype .I mean +1 kjeldoran outpost.
the link is of the list I'm playing is :
http://www.deckcheck.net/deck.php?id=18101
Dont cut any lands in this deck for a random Kjeldoran Outpost; it messes with your consistent land drops and forces you to aggressively mulligan.
Quote:
somere more questions are:
:1: To run or not in side tormods
:2: How to side versus Gobbos
:3: Runed halo is good enough versus Gobbos instead those substituited Enginered played.
1. Extirpate is good enough, however, I can see this deck running a singleton Crypt in the main which can be fetched by Cunning Wish -> ETutor -> Tormod's Crypt or Tolaria West -> Tormod's Crypt.
2. Side out a Cunning Wish, Standstill, Counterspell, FoF/Standstill for 3 Runed Halos and 1 BEB.
3. Actually, I've played against Price of Progress a lot and this deck pretty much smashes Goblins through tight play if you can get Runed Halo(s) on Price of Progress. Extirpate and Pulse of the Fields can be wished for, which is also pretty cool.
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Re: [DTB] UW(x) Landstill
Goblins plays Price of Progress?
I already found the goblin matchup not that easy with Plagues [Hell, I even lost once with on board Humility and Pulse against hordes of then 1/1s (I was topdecking badly obviously)], but haven't really tested with Halos. I guess not having to worry about black mana can be a bonus against 8-Denial Goblins. Luckily it's not that common a matchup anymore.
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Re: [DTB] UW(x) Landstill
Anti American , what I mean is not to cut a land instead the kjeldoran, from the list of the link i posted I'd take out 1 decree ( this list plays 3 decrees) and add a single kjeldoran outpost.
respect to the gobbos match up, Ive been playing several archetypes of standstill, and I really need the 4 E.Plague to keep on the game versus gobbos, what would you name vs gobbos with halo? pile driver. (gobbos usually dont run price of progress)
Another point is that playing the U/W/X version I don´t have access to pernicius, versus most of decks I prefer wrath of god ( there are too many stifles and nedles by there..), but there is a single match up in which I really prefer pernicius and is versus any kind of Stax deck.
So my question is how to side versus Stack, I supose you put in medlin mage, but which card will you name first ? and secondly? is r.halo usefull versus stax?
Another point I see is that the U/W/X version dont run stifles maindeck why?
An improvement I'll do to this deck is to add a single Fact or fiction and a stifleto the sideboard. Do you agree Anti American? which cards would you take out?
Please my friend could you suggest me which build of landstill are you playing and how to side versus the different meta please?
another point : to run or not to run Fact in maindeck if not in main deck for sure it will be in the side but if our goal is to get any kind of card advantage cunin->tutor->standstill is agood option?
Thanks.
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Re: [DTB] UW(x) Landstill
Halo is Ok vs Staxx since you can name Mishras Factory with it. But you already board in 4 Mages and 2-3 Extirpates so I don´t think you will get them in too.
Stifle isn´t good because it doesn´t fit into the gameplan of landstill. Sometimes it´s strong to use it on a fetchland turn 1 but since we play 0-1 wasteland we can´t continue with a fast LD plan so it´s better to just rely on the better spells in the lategame.
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Re: [DTB] UW(x) Landstill
What should i cut in the Sb for a Fact or Fiction? 1 Meddling Mage?
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Pelikanudo
Anti American , what I mean is not to cut a land instead the kjeldoran, from the list of the link i posted I'd take out 1 decree ( this list plays 3 decrees) and add a single kjeldoran outpost.
respect to the gobbos match up, Ive been playing several archetypes of standstill, and I really need the 4 E.Plague to keep on the game versus gobbos, what would you name vs gobbos with halo? pile driver. (gobbos usually dont run price of progress)
Kjeldoran won't really help you in the Goblin match-up. If you truly want to seal up the Vial Goblins match-up, I suggest you run 2 copies of Circle of Protection: Red alongside your ETutor. So when you board in your CoP:Rs, board in your Tutor as well.
As for E-Plague, there are many solutions to fighting this match-up; it's just that E-Plague is the most versatile. If you dont want to exhaust yourself through amazingly tight play, I suggest that you stay away from E-Plague. I'm not putting you down as a player, but it's just that E-Plague requires a tremendous amount of experience. DIF can play with E-Plagues in this match-up properly because he's ton an extensive amount of testing with E-Plague as a SB card.
If you want to learn to play with Runed Halos against Goblins, the cards you should usually name are state dependent. Sometimes you name Warcheif because of haste, Piledriver, SCG. It's all very state dependent. Usually I name SCG with them late game, Piledrivers midgame, Lackey or Warcheif early game.
Quote:
Another point is that playing the U/W/X version I don´t have access to pernicius, versus most of decks I prefer wrath of god ( there are too many stifles and nedles by there..), but there is a single match up in which I really prefer pernicius and is versus any kind of Stax deck.
So my question is how to side versus Stack, I supose you put in medlin mage, but which card will you name first ? and secondly? is r.halo usefull versus stax?
Against Stax, you should side in Meddling Mage and Extirpate. Side out your 3 WoGs, 2 Humilities, 1 S2P for 4 Meddling Mage and 2 Extirpates. I dont like Runed Halo in this deck, even though it's a perm. It truly doesnt do anything. Okay, if you're playing Runed Halo on Factory, you're doing nothing. So use your MM to chant against bombs like Geddon or CoW and Extirpates to remove bombs, troublesome cards, and a way to answer Wasteland. Remove Chalice using EE to protect yourself and keep hands that can answer a first turn bomb. Also, your game plan in this MU is to go aggro with DoJ or Dragon.
As for the Deed comment, DIF is running a list with Nevinyrral's Disk as a 1-of over a WoG as his versatile mass removal slot. It's a good card because it can be recurred by Academy Ruins and can be fetched by Cunning Wish. Nice way to put a fix on NQG post-board if the NQG player decides to get tricky.
Quote:
Another point I see is that the U/W/X version dont run stifles maindeck why?
1. You have to choose between mana denial or flexibility; you can't have both like the old school Keeper decks in which they run 5 Waste-effects, 2 Gorilla Shamans, and 2 black tutors. Landstill can definitely run Wastelands because it doesnt take up many slots, but Stifle will just force you to eschew Cunning Wish altogether. Also, this format's Gorilla Shaman (Dwarven Miner) would probably can removed instantly. If there's a way to run mana denial versus the right decks, it's running CoW in the Sideboard (assuming you run Wastelands maindeck.
2. Because Combo isnt bigger yet.
Quote:
An improvement I'll do to this deck is to add a single Fact or fiction and a stifleto the sideboard. Do you agree Anti American? which cards would you take out?
I have always liked Fact or Fiction as a Wish card in this deck, but this is more like a flexible slot. I have always been an advocate of FoF, so it may be slight bias. I believe FoF is an extremely powerful card that keeps your position as the dominant deck late game. Sure, 7 mana? Have any of you learned the concepts of pre-wishing for a card in response to something stupid and irrelevant when your opponent's tap out? Okay, in response to your Mystic Enforcer I wish for FoF. Main 1, Swords, FoF/counters back up. So what have we learned about FoF from my previous post on FoF? FoF is to keep the opponent inferior late game if you lack gas in your hand or if you want to outplay your opponent.
As for Stifle, I dont think you really need it if you have Stifle? If you want to protect a land, then wish for Teferi's Response. Want to counter a Goblin CIP trigger? Wish for BEB. Wanna fuck combo over? Wish for Extirpate. Seriously, all the cards you want to stop with Stifle, other cards in your Sideboard can do it better.
Quote:
Please my friend could you suggest me which build of landstill are you playing and how to side versus the different meta please?
I'll PM you my list and how I side and what cards + Sideboards I use. I also suggest you talk to DIF who is an absolutely amazing Landstill player. He'll help you a lot with many all things Cunning-Landstill.
Quote:
another point : to run or not to run Fact in maindeck if not in main deck for sure it will be in the side but if our goal is to get any kind of card advantage cunin->tutor->standstill is agood option?
Thanks.
I think Cunning Wish -> Tutor -> Standstill is worthless because it cant help you recover from bad positions really. It's only a play to keep your opponent inferior off a +1 card advantage. FoF, unlike ETutor -> Standstill, at least can help you find out what your opponent's afraid of and so you can adjust accordingly so that you can remain to keep your opponent's inferior or you can use FoF to dig for DoJ to end the game quickly. Also, unlike ETutor -> Standstill, you still get a draw step or you're making more CA (and CQ) in the long run because it doesnt interfere with your draw step.
As for FoFs maindeck, I am such a huge advocate of them. I know I pulled a Richard Feldman and was quite greedy during testing, as he suggested, the only way you will ever know certain cards can be helpful to you is if you were greedy and ran multiple copies. I cut Brainstorms to play 4 FoFs. Then I went for a 3 FoF 3 BS configuration. You know what the conclusion was? I absolutely love FoF! But due to lack of room, I'm afraid you cant run more than 2 copies maindeck. I wouldn't cut Brainstorms because the format is really fast right now and really does require that you have a certain set of cards by a given turn. FoF can't dig for those cards unless you stall until you made enough land drops to make FoF count. Luckily, by just running 2 Copies and 3 Wishes, I'm sure you'll find an opportunity to find an FoF. Also, I wrote a giant post on FoF and my love for them. Check it out if you want to read my explanation for why it is an amazing card. Seriously, nobody makes perfect piles, and even if they're near perfect, analyze the situation carefully and you learn to play correctly against your opponent.
I wouldn't advocate on not running FoFs maindeck since this deck lacks fuel quickly, so you could look into something like Compulsive Research, but it's crap because of it's sorcery-ness. But DIF's list has done well without it since he was using Cunning Wish as a card advantage supplement slot, so run something if you want, as long as it makes sense; like alternative counters or maindeck Crucibles of Worlds which can make-up for your lack of card draw. Also, make sure you evaluate your meta carefully because some cards work in fast metagames and other cards dont. For example, Absorb is slow so it wouldnt be that great in a fast metagame but against fast decks, you can pitch it to FoW. Mana Leak can both be pitched to FoW and be used aggressively against fast decks while it lacks some leverage against slower decks. Crucible of Worlds absolutely sucks against faster decks while it absolutely shines against some slower decks.
Quote:
Originally Posted by
FlavaSava
What should i cut in the Sb for a Fact or Fiction? 1 Meddling Mage?
Or you could cut BEB. FoF, imo, is a personal preference. If you want to know my theory on the Wish-board, I believe that it should be built off metagame calls, general targets, and personal preferences. And to emphasize on the personal preferences, I believe players should only wish for cards they feel comfortable wishing for. Some players like me have an extensive experience with Fact or Fiction so we plan ahead to Wish for FoF and casting it and picking great piles, while others have an extensive experience playing with other whacky cards like Haunting Hymn against control and Tsabo's Decree against tribal decks. So play cards that you feel comfortable playing because I dont expect many players to play cards like FoF properly. Also, I'm sure it took awhile before players got used to playing Slaughter Pact.
Quote:
Originally Posted by
Serbitar
Goblins plays Price of Progress?
I already found the goblin matchup not that easy with Plagues [Hell, I even lost once with on board Humility and Pulse against hordes of then 1/1s (I was topdecking badly obviously)], but haven't really tested with Halos. I guess not having to worry about black mana can be a bonus against 8-Denial Goblins. Luckily it's not that common a matchup anymore.
Even if it is a common match-up, it seems to be that the only reason why I lost most of games against them is due to lack of draw and lack of a quick win condition, that and a combination of Price of Progress. Also, being paranoid is good, so be preparing for PoP, I also prepare against Dragon Stompy as well. So much isnt really lost there.
As for the Vial Goblin match-up, I truly think that cards like Sphere of Law is amazing against them. I mean, it's easy; keep removal and Piledriver from doing anything. If you feel those are narrow cards, run CoP: Red. Right now, I'm using 3 Runed Halo and Ajani Goldmane. Ajani is awesome; it makes wins faster, makes tokens deadlier, gains life, and stalls the game into oblivion. Runed Halo is awesome too because it does things like answer randomness or keep Piledriver from being a pain.
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Re: [DTB] UW(x) Landstill
I see that in DIF's List plays only 23 lands, i'm often, not very often, but often with 24 lands screwed. I know this list plays two Eternal Dragon, but is that enough? I'll test the list from DIF this saturday on a tournament
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
FlavaSava
I see that in DIF's List plays only 23 lands, i'm often, not very often, but often with 24 lands screwed.
I tested the list with only 5 colorless sources and 2 Eternal Dragons. Sometimes, those would screw up my opening hand. To be honest though, it never truly bothered me because the chances of the combination of those 7 cards screwing up my opening hand is slim. If you're concerned with getting a specific color, you could cut a Factory for an actual color producing land or another fetchland.
Quote:
I now this list plays two Eternal Dragon, but is that enough? I'll test the list from DIF this saturday on a tournament
If you feel that a land is more important that a Dragon, then I suggest you cut that Dragon for another land. DIF only ran the 2nd Dragon because of the lack of win conditions this deck draws. It was more of a personal preference on his part to be honest. As funny as it is, this is also why he added the 4th Factory back in.
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Re: [DTB] UW(x) Landstill
I have a question to everybody in the post:
What about substituiting Return to dust by Fracturing gust. versus decks like Enchantress, Affinity and Stax
This archetype is suposed to work worse than the 4 colour build because of not playing pernis, so I think this card is a must in the side for cunnin option.
Everybody agree?
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Pelikanudo
I have a question to everybody in the post:
What about substituting Return to dust by Fracturing gust. versus decks like Enchantress, Affinity and Stax
This archetype is supposed to work worse than the 4 colour build because of not playing Pernicious Deed, so I think this card is a must in the side for cunning option.
Everybody agree?
Read the thread please - this was brought up on the last page (link). Close to all your other points (Outpost, Stifles etc.) have also been brought up in the past - either in this thread or in the old one (found here).
Quote:
Originally Posted by
FlavaSava
What should I cut in the Sb for a Fact or Fiction? 1 Meddling Mage?
I wouldn't play the sideboard Fact or Fiction at all - Cunning Wish for Fact or Fiction is just incredibly slow. I had it in the very first incarnation of Cunning Landstill (almost a year ago) and I wished for it exactly once during all my testing and tournament play and even in that occasion it was pretty bad. Also, if you want a 'Card Advantage' Wish target, I'd go with Enlightened Tutor. On a neutral board it does something similar than Fact or Fiction (it puts you into a dominant position by fetching Humility) and on a bad board it better than Fact or Fiction as it can get you Engineered Explosives or Nevinyrral's Disk which are both as fast or faster than Fact while being more reliable (there's a chance that you don't find removal in the FoF).
Quote:
Originally Posted by
FlavaSava
I see that in DIF's List plays only 23 lands, I'm often, not very often, but often with 24 lands screwed. I know this list plays two Eternal Dragon, but is that enough? I'll test the list from DIF this saturday on a tournament
Well I was close to always flooded with more than 23 lands and am still so rather frequently now - hitting land drops is really not that hard with 23 lands + 2 Eternal Dragons (which is the equivalent of playing 25 mana sources). If you play a little carefully (i.e. fetch Basics first to avoid Wasteland, keep Brainstorms in hand to dig for lands when you need them etc.) you shouldn't have any problems.
You might get some opening hands with only 1 land and an Eternal Dragon and have to mulligan these, but this rather unlikely event does no where near outweigh the pros of playing more Eternal Dragons (beaters) - having access to more beaters is essential in my opinion: nowadays, more and more decks can actually recover during the time you've taken control of the game but not won yet, be it by finding an Intuition or any other sort of engine or just by drawing into enough good stuff an protection. To keep your opponent's window of opportunity small, you have to be able to apply more pressure after taking control of the game - Eternal Dragons, more Decree of Justices and a full set of Mishra's Factories help great deal in this matter.
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Der_imaginäre_Freund
The question really should be whether Fracturing Ghust is that much better than Return to Dust to merit a slot in the already rather tight sideboard - Return to Dust has an easier to obtain mana cost and still hell of a strong effect as even against Stax or Enchantress there are only rarely more than two relevant Artefacts/Enchantments on the board. Also, the fact that Return to Dust removes the cards from the game can be randomly useful too (e.g. against Modular or Academy Ruins).
As the consent seems to be that Fracturing Ghust can not really replace another Disenchant effect in the Wishboard, I'd say that it's too narrow and that it doesn't offer a significant enough plus in power if compared to Return to Dust to warrant a slot.
As already stated, Engineered Explosives is very good against Counterbalance - max out on these first. If you then still feel as though you don't have enough outs to it, I'd go with a single Nevinyrral's Disk in the place of one Wrath of God which is not only a good Enlightened Tutor target but which also offers a nice out to Blood Moon and all sorts of other randomness. The fact that it is a turn slower than Wrath hurts sometimes, but, if you plan a little ahead and if you know what you're doing, you should be able to work around this too.
What happen with Return to Dust is that it to be effective has to been played as a sorcery, that is an issue I dont like for this reason : however if our opponent has played tangle wire( stuff we dont really want to counter because we have to handle other more important troubles), the fact that F.Gust is instant can avoid this problem. Ill test it and I'll tell you, I really like the idea of Nevinirral maindeck instead 1 WoG.
My definately list will be :
// Lands (25)
4 Flooded Strand
2 Polluted Delta
4 Tundra
1 Underground Sea
1 Scrubland
2 Plains
3 Island
1 Tolaria West
1 Academy Ruins
4 Mishra's Factory
1 Wasteland // I really find the slot of atleast 1 wasteland as a must
1 Kjeldoran outpost // I want to try this card instead 1 decree slot
// Winconditions (3)
1 Eternal Dragon // one dragon is enough in my oppinion , playin 25 lands
2 Decree of Justice
// Card Advantage (12)
4 Brainstorm
4 Standstill
3 Cunning Wish // I like the 3 cunnin slot in some match ups we are
//desperatly waiting to draw this gem F.ex : burn(Pulse) or versus loam(Ext) , no fact
//because it 'll be in the side I recognize its too good to not to play it in anyway,
1 Crucible of worlds // I don't really understand why you dont carry at
//least one in maindeck (it can be searched via wish->tutor)
// Permission (8)
4 Counterspell
4 Force of Will
// Removal (12)
4 Swords to Plowshares
2 Wrath of God
1 Nevinyrral's Disk // I'm soo happy because of this innovating idea,
2 Humility
3 Engineered Explosives
/// Sideboard (15 cards)
4 Meddling Mage
3 Runed Halo
2 Extirpate
1 Slaughter Pact
1 Pulse of the Fields
1 Fracturing gust
1 Enlightened Tutor
1 Fact or fiction
1 Tormod's Crypt
//In here I've substituited 1 extirpate by 1 tormods because of the tutor way
//to looking for it, F.Gust is a card I really want to test. it seems to be quite
//powerfull, althoutgh its difficult mana cost, and the 1 BEB by 1 FoF is
//just preference, but I recognize I dont really want to face a Gobbos decks
//without my anhelated Plagues independently we play 1 BEB or not.
// Another point is to play Dismantle blow as a both 1FoF and 1Return to dust slot and leave place for the 1BEB.
//Another question how to side vs archetypes like B/W Confidant or Eva
//Green thats why I think FoF is a must in at least in side. In here Halos are a
//house. To put or not to put in Mages if so what to name?
Impresions?
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Re: [DTB] UW(x) Landstill
One-Two little Question:
What do you think about playing 61 Cards? I know this is suboptimal, but i want to play wasteland/CoW so i cut in DIFs list 1 Decree for a Crucible, but i doenst find a slot in the manabase(which does't make the base too instabile) for a wasteland, so i thougt over playing 61 cards. What do you mean?
@pelikanudo
the return to dust removes the Artifacts/Enchantments, which is important in the mirror.
EDIT:
One more question
How looks you boarding plan against Mirror, NQG, DS, Deadguy?
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Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
FlavaSava
One-Two little Question:
What do you think about playing 61 Cards? I know this is suboptimal, but i want to play wasteland/CoW so i cut in DIFs list 1 Decree for a Crucible, but i doenst find a slot in the manabase(which does't make the base too instabile) for a wasteland, so i thougt over playing 61 cards. What do you mean?
I wouldn't play more than 5 colourless sources so I'd just cut a Mishra's Factory for a Wasteland - I don't really recommend this change though.
One of my last builds, recently piloted to a top8 finish by Nicolai Ruckel (list found here), might be to your liking.
Quote:
Originally Posted by
FlavaSava
One more question
How looks you boarding plan against Mirror, NQG, DS, Deadguy?
Using this list as reference for the boarding.
Mirror
-2 Wrath of God
-2 Humility
-1 Engineered Explosives
-4 Standstill
+4 Meddling Mage
+2 Extirpate
+3 Runed Halo
Balanced NQG
-1 Eternal Dragon
-1 Decree of Justice
-1 Fact or Fiction
+3 Runed Halo
Non-Balanced NQG
-2 Cunning Wish
-1 Decree of Justice
-1 Nevinyrral's Disk
-1 Eternal Dragon
+3 Runed Halo
+2 Extirpate
Dragon Stompy
-1 Fact or Fiction
-1 Standstill
-1 Counterspell
+3 Runed Halo
Deadguy
-1 Counterspell
-1 Nevinyrral's Disk
-2 Cunning Wish
+3 Runed Halo
+1 Enlightened Tutor
The boarding plans are by no means definitive though - I'm always looking for input in this matter.