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1/4 Finals: LONG intense game against RGwb Aggro Loam
G1: He's on the play but keeps a slow hand. His 2nd turn Chalice@1 meets Spell Snare while I drop Goyf on my turn. Turn 3 he grabs LftL with Burning Wish while I eot brainstorm into two addiitional Goyf. I decide it's time to go all-in on my turn dropping them at 4/5. At this point I might only lose to Devastating Dreams to which I kept holding a Force despite my urge to counter Burning Wish. He spends his turn cycling and loaming so my teams takes him down to very low life. On his turn he reveals Dreams with enough cards to to kill my boys and just asks me to reveal Force.
+2 Tormod's Crypt +1 Faerie Macabre +1 Path to Exile +3 Spell Pierce
-3 Rhox War Monk -3 Spellstutter Sprite -1 Swords to Plowshares
G2: This game goes on for AGES. The 1/2 final of the other bracket even finishes before we complete this game. I have an early Goyf but decline to FoW his one in fear of Dreams, Burning Wish etc. So the both green guys keep starring at each other for a long time while he develops his board with Dark Confidant and eventually Knight of the Reliquary. During this game I made the mistake of holding on to my two Forces for much to long beacause one resolved DD would win him the game on the spot. I was WAY to overcacious although I figured he was very likely to leave them in the board after game 1. I manage to buy some time removing two Loams, Worm Harvest (got with Burning Wish) and a countered Chainer's Edict but eventually die to two GIANT Knight of the Reliquary.
G3: This game just goes the way this is meant to be. Drop Survival on turn 2, Vendillion Clique during his draw on turn 3 while Spell Pierce takes care of a second Burning Wish after the first one grabbed Reverrent Silence which killed SotF. Countryside Crusher meets Swords to Plowshares. Two turns later he double blocks Goyf with Goyf+Dark Confidant. I consider not killing the later as he's on just 9 life while I have Clique in play. I decide against it b/c I'm still at comfortable 24 life and am holding double Force + Vendillion Clique with five lands in play. He keeps cycling and loaming but doesn't find an answer so Clique seals the deal.