Results for a manabase without fetchlands are either 2/3 in or 1/2 in depending on your perspective. I'm about halfway done with the second of the three decks, but the info for the second deck is pretty clear, making the rest of it a formality for that deck.
Unlike the previous tests that showed the deck speeding up when going from 19 to 22 lands with fetches, the fastest results I had without fetches were at 16 lands every time (my starting point) and the deck slowed down from there with each additional land added.
This is pretty interesting because it contradicts all previous work on the subject and my only explanation is because the curve is so low. Interestingly at 16 lands the Magma Jet deck was almost equal to the max Bolt deck (well within variance) but as the number of lands increased so did the gap. I was expecting the results to be the exact opposite with Jet improving as land counts went up because it would be able to scry away lands.
There's still the creature deck to run to see if anything changes, before I do any indepth analysis here such as looking at mulligan rates but the initial feedback is very puzzling. My initial reaction is that it's due to a small sample size, but it's very consistent across both decks as the land count increases. Eventually when it's all done I'll present things as a graph, I think that's probably the most friendly way to do things.
Does anyone have suggestions for fetchlands? Unless I limit things to one deck, it's too many results to test every combination of fetch/land at every land count that seems interesting.
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Edit: The creature deck without fetchlands was optimal at 17 lands.
Given that previous data sets have shown that a 13/9 manabase is superior to an 11/8 manabase either deck thinning is having a much bigger impact here than previously believed, or I'm being too conservative in not using fetchlands to keep known good cards on top of the library. In order to eliminate the latter possibility the next test will fetch as soon as possible in all circumstances. It makes Magma Jet slightly worse, but I don't think that's a big deal since Magma Jet isn't looking like a hidden gem.
Also worth pointing out, the winner of this round by a full half turn was the creature deck at 4.281 turns. The decklist for that configuration would basically be:
17 taiga
4 eidolon
4 hellspark
4 guide
4 marauder
4 vexing devil
4 price of progress
4 fireblast
4 atarka's command
11 bolt
Considering the fact that 17 Taiga's aren't possible, I'm curious how it will look with fetchlands.
This deck had a very high mulligan rate, out of 1000 games the keep information was
7 - 626
6 - 249
5 - 71
4 - 37
3 - 11
2 - 3
1 - 3
After fetchlands, would there be any interest in me looking at the impact of 0 mana cantrips like Bauble/Probe on the deck in terms of what it does to deck speed? It would involve me adding a new card type which I was trying to avoid, but a 0 mana cantrip is a pretty simple one to add.

