Re: [Deck] Berserk Stompy
I participated in a small legacy tournament here wherein we had it 4 rds.
Basically im still running the old list except with the two scryb ranger repalcing the two tarmos in cesar's list. Then my SB was: 3 vexing susher, 3 tormod's, 2 fog, 4 mindbreak trap, 3 seeds of innocence. Here's my chronological MUs:
PiF, brainfreeze, tendrills combo something, won two games to none. Both games, we drew tons of sh!t cards. While I was drawing creatures after creature spells. Won via swarm of 1 cc.
Elfball. In G3, he managed to go off but for some reason, he opted of winning via elvish champion then swarm with a bunch of elven. i took 7 in his 1st swing. Then in his 2nd attempt, they met FOG. :-) then on my turn, i swung my skarggan 18/9 trample enough power to give me the win.
No Bant. lose 1-2. My SB was not configured to battle STP and the like removals. so each and everytime I will attempt go berserker-barrage, his removals were always there.
UW control, something here. STP and PTE killed my hopes of landing 2nd.
:-)
We will have another christmas legacy tournament on Decemebr 24. will post my results again.
:-)
happy holidays to all!
Re: [Deck] Berserk Stompy
My friend has been building this deck and well, somewhat randomly (just now) I thought, why not try Xantid Swarm? It's 1cc, it flies / chumps fliers, but more importantly, it is a must-counter must-remove.
Previously, I feel, Berserk Stompy has very narrow paths to defeat--you remove the creature they're buffing or you counter berserk and it's hard to recover from that.
Xantid Swarm comes in and requires them to either counter him, remove him, or (hopefully) lose on your next attack. Once he's declared as an attacker, they can no longer counter your buffs or remove your creatures, furthermore, with buffs, he can still make the distance despite having 0 power given that he flies and quite frankly not many things fly in legacy.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Kich867
Xantid Swarm? It's 1cc, it flies / chumps fliers, but more importantly, it is a must-counter must-remove.
We had it discussed some pages back. :-)
Here's my list using GSZ and xantid
6 G_fetches
1 drayd arbor
8 forest
2 wasteland
1 xantid swarm
2 skyshroud cutter
4 kavu predator
4 esg
1 thrun the last troll
1 scryb ranger
4 noble
2 wall of blossoms
1 kitchen finks
4 berserk
4 invigorate
4 vines of vastwood (might replace this one with the new vines from innis)
3 reverent silence
4 GSZ
2 Worldly tutor
2 sylvan library
Re: [Deck] Berserk Stompy
What do you guys think of the new card previewed in Dark Ascension?
Strangleroot Geist
2/1 GG with Haste and Undying
Looks pretty good.
Re: [Deck] Berserk Stompy
Yes in mono G version it's look good ;)
Someone have test Gwr Berserk version ? or i'm alone ? :D
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Magic-Style
Someone have test Gwr Berserk version ? or i'm alone ? :D
Too poor for that version lol
As for the spoiler... it's okay. The only issue is that it competes with Ledgewalker and Kavu for our 2 drops.
Now, maybe if we get like a 2/1 for G with Undying... mmmm...
Re: [Deck] Berserk Stompy
Magic-Style
I did used the GWR list twice in a sanctioned tournament.
1st when GSZ was not yet around, I had 4-1-1 then lost to a UW thopther then.
2nd when GSZ was printed, but I did some minor tweaks then replacing the 4 tarmos with 4 G.elf (infect G 1/1), although it was only a 4 rounder swiss where i finished with a 3-1.
The addition of GSZ in GWR list is awesome.
Im not impressed with the new undying GG 2/1 haste.
:-)
uhm, since Im here, i used my 5peso last weekend's tournament.
I only managed to get a 2-2. won vs eldrazi locus ramp, and BW,
then lost to burn and RUG.
:-)
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
koten
What do you guys think of the new card previewed in Dark Ascension?
Strangleroot Geist
2/1 GG with Haste and Undying
Looks pretty good.
I think this is a fine card. Haste in green is not to underestimate. Turn 3 this, Berserk & Invigorate = 12 damage out of nowhere (well, ok, they heal 3 damage, but that's what Kavu Predator is for). EDIT: it even survives being Berserk-ed, and gets even bigger! (Just needs a Snapcaster Mage to Flashback Berserk ... card advantage meets card advantage ... does this smell like a new deck ? ;) )
As to Undying, if they use a non-exiling removal, it's a built-in 2-for-1 at your service. Or as a chump blocker for Tarmogoyf / Knight of the Reliquary, and it comes back with a +1/+1 revenge. (Makes you want to use the other spoiler card, Hunger of the Howlpack. Or Tainted Strike with Berserk...)
EDIT: For Commander fans, it combos with Ghave, Guru of Spores.
Re: [Deck] Berserk Stompy
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
I think Skinshifter is better. You are only paying one mana for Giant Growth with him and he can at least block stuff as a Plant.
Re: [Deck] Berserk Stompy
Skinshifter takes up a 2CMC slot though, which are generally better occupied with Predator and Ledgewalker.
Re: [Deck] Berserk Stompy
young wolf
somberwald dryad
strangleroot geist
and predator ooze
are my picks.
what's yours?
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
paeng4983
young wolf
somberwald dryad
strangleroot geist
and predator ooze
are my picks.
what's yours?
The Haste of Geist might make it work but non of them stand out to me as being good options. Ooze is a nice creature but just seems too slow. Athough it does have the amusing value of treating Berserks as pump spells since it can not be destroyed.
Re: [Deck] Berserk Stompy
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
boneclub24
Unfortunately it is removed by STP and even if it comes back after bolt, it would still deny a growth effect.
It's also slower than Nettle, Jungle, Tattermunge and Skarrgan. It's a no to me...
Re: [Deck] Berserk Stompy
Yeah, I agree. Always worth a try.
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
Gui
Unfortunately it is removed by STP and even if it comes back after bolt, it would still deny a growth effect.
It's also slower than Nettle, Jungle, Tattermunge and Skarrgan. It's a no to me...
Browsing Dark Ascension, I really liked Young Wolf. I see him as really playable; he dies, but then comes back. That is always something worth looking into and even testing.
I also saw Predator Ooze and fell in love with it.:smile: I just wish he was 2 green instead of 3
Re: [Deck] Berserk Stompy
I participated again in our weekly legacy here in southern part of Manila wherein i had a 4-1-1 record.
My MUs were:
white weenie 2-1
UW control 1-2
RUG 2-0
TES 2-0
dredge 2-1
UW control split because its past 8pm and he would like to go home early.
:-)
I still used my same list with a minor tweak in the SB
4 mindbreak trap
3 tormod's crypt
2 fog
2 ranger guile
2 vexing susher
2 rushwood legate
I finally saw that strangleroot geist in action. It has a potential to be a staple in this deck. I might do a minor tweaking again just for that 2/1 undying creature.
cheers
^_^
Re: [Deck] Berserk Stompy
The SB definately needs to protect us to give us time in combo and storm combo matchups. need GY hate like crypts, mindbreak traps, chalice of void, also needed. maybe krosan grips and vexing shushers also meta dependent. we then hopefully get to roll them over with pumped creatures
Re: [Deck] Berserk Stompy
Quote:
Originally Posted by
orcanmail
The SB definately needs to protect us to give us time in combo and storm combo matchups. need GY hate like crypts, mindbreak traps, chalice of void, also needed. maybe krosan grips and vexing shushers also meta dependent. we then hopefully get to roll them over with pumped creatures
For me, the deck does not need krosan grip in the SB because its 3casting cost. If I am going to use a defensive card to combat decks such as combo, dredge and control, I opt for cards with low casting cost.
Chalice of the Void? Again as i see it, yes it kills, if it is set on ZERO, lotus petals, chrome moxen, LEDs, but it does not kill the combo itself because they still have a lot of outs like mana accels, cantrips, tutors and wishes which are are one and two casting cost. Now, if you will try to lock them by setting COTV at one or two, uhmmm... i guess you will be affected as well for your power is at one casting cost vs. combo decks. And besides, TES and ANT are not the only form of combo. Reanimator, PiF base combo, culling the weak combo, cep. breakfast, leyline of the void-helm combo, painter-grindstone combo, alluren, etc are just to name a few. So, again, just me, COTV should not be included.
As i see it, the deck's bad MUs are: combo, stax, those decks that has a ton of spot removals (thanks to you snappy), and non U control decks.