Wups, you're right. Dangit, I knew I deff had waste & urborg.. bleh. Anyways, I do remember it was turn 3 and I had two lands when it came out, I guess that was really the point I was getting at Lol. I have a poor memory, my bad :smile:
EDIT:
Here's my most current list I'm trying. I have yet to test it out, but deffinitely looking forward to trying it out a lot these next coming weeks:
Land (21)
13 Swamp
2 Urborg, Tomb of Yawgmoth (cut down to 2, problems running into eachother >.<)
2 Wasteland
4 Mishra's Factory
Acceleration (4)
4 Dark Ritual
Disruption (19)
4 Duress
4 Hymn to Tourach
4 Small Pox
3 Pox
3 Chalice of the Void
1 Haunting Echoes (M10 suckas! :P)
Combo-licious (10)
2 Crucible of Worlds
2 Nether Spirit
2 Syphon Life
2 Bitterblossom
2 Contamination
Other Awesomeness (6)
2 Phyrexian Arena
2 Phyrexian Totem
2 Tombstalker
Sideboard (15) *still working on this
2 Ensnaring Bridge (If unanswered, wins games just from this cards. Syphon/Pox ftw?)
2 Gravepact (evil with blossom/spirit.. I chump 4 free, you sac a creature :P)
3 Engineered Plague
1 Chalice of the Void
4 Leyline the Void
3 Dystopia (can wreck enchantress & control decks with moat, humility, sylvan library, etc)
Obviously everyone knows how to read :) But this deck evolved from somewhat of a beatdown deck to what it is now, which is almost flat out control. But very strong control nonetheless. If you just observe the trends going down, the highest priority spells generally fall under disruption whereas a lot of the 2-of fall after to mitigate their probability of showing up in multiples. They also tend to be numbered according to converted mana cost, for instance haunting echoes is a 1-of, so generally it "shouldn't" hit until at least mid-late game.
Turn 1-2 generally is gonna go cater toward the disruption this way, but following turn 3.. there's a smorgesborg of 2-of spells that are all pretty good on their own. We got Phyrexian Arena, Totem, Bitterblossom, Chalice of the void to lock them down afterwards.. Tombstalker coming out for close to nothing. Contamination, another lockdown.. used in combination with Nether Spirit/Bitterblossom this can lock just about most decks out of winning.
I dunno, let me know what ya think. I'll deffinitely be able to give you more feedback after I test it out in a few more tournaments, too.

